| // Copyright 2009 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // MD5 block step. |
| // In its own file so that a faster assembly or C version |
| // can be substituted easily. |
| |
| package md5 |
| |
| // table[i] = int((1<<32) * abs(sin(i+1 radians))). |
| var table = []uint32{ |
| // round 1 |
| 0xd76aa478, |
| 0xe8c7b756, |
| 0x242070db, |
| 0xc1bdceee, |
| 0xf57c0faf, |
| 0x4787c62a, |
| 0xa8304613, |
| 0xfd469501, |
| 0x698098d8, |
| 0x8b44f7af, |
| 0xffff5bb1, |
| 0x895cd7be, |
| 0x6b901122, |
| 0xfd987193, |
| 0xa679438e, |
| 0x49b40821, |
| |
| // round 2 |
| 0xf61e2562, |
| 0xc040b340, |
| 0x265e5a51, |
| 0xe9b6c7aa, |
| 0xd62f105d, |
| 0x2441453, |
| 0xd8a1e681, |
| 0xe7d3fbc8, |
| 0x21e1cde6, |
| 0xc33707d6, |
| 0xf4d50d87, |
| 0x455a14ed, |
| 0xa9e3e905, |
| 0xfcefa3f8, |
| 0x676f02d9, |
| 0x8d2a4c8a, |
| |
| // round3 |
| 0xfffa3942, |
| 0x8771f681, |
| 0x6d9d6122, |
| 0xfde5380c, |
| 0xa4beea44, |
| 0x4bdecfa9, |
| 0xf6bb4b60, |
| 0xbebfbc70, |
| 0x289b7ec6, |
| 0xeaa127fa, |
| 0xd4ef3085, |
| 0x4881d05, |
| 0xd9d4d039, |
| 0xe6db99e5, |
| 0x1fa27cf8, |
| 0xc4ac5665, |
| |
| // round 4 |
| 0xf4292244, |
| 0x432aff97, |
| 0xab9423a7, |
| 0xfc93a039, |
| 0x655b59c3, |
| 0x8f0ccc92, |
| 0xffeff47d, |
| 0x85845dd1, |
| 0x6fa87e4f, |
| 0xfe2ce6e0, |
| 0xa3014314, |
| 0x4e0811a1, |
| 0xf7537e82, |
| 0xbd3af235, |
| 0x2ad7d2bb, |
| 0xeb86d391, |
| } |
| |
| var shift1 = []uint{7, 12, 17, 22} |
| var shift2 = []uint{5, 9, 14, 20} |
| var shift3 = []uint{4, 11, 16, 23} |
| var shift4 = []uint{6, 10, 15, 21} |
| |
| func _Block(dig *digest, p []byte) int { |
| a := dig.s[0] |
| b := dig.s[1] |
| c := dig.s[2] |
| d := dig.s[3] |
| n := 0 |
| var X [16]uint32 |
| for len(p) >= _Chunk { |
| aa, bb, cc, dd := a, b, c, d |
| |
| j := 0 |
| for i := 0; i < 16; i++ { |
| X[i] = uint32(p[j]) | uint32(p[j+1])<<8 | uint32(p[j+2])<<16 | uint32(p[j+3])<<24 |
| j += 4 |
| } |
| |
| // If this needs to be made faster in the future, |
| // the usual trick is to unroll each of these |
| // loops by a factor of 4; that lets you replace |
| // the shift[] lookups with constants and, |
| // with suitable variable renaming in each |
| // unrolled body, delete the a, b, c, d = d, a, b, c |
| // (or you can let the optimizer do the renaming). |
| // |
| // The index variables are uint so that % by a power |
| // of two can be optimized easily by a compiler. |
| |
| // Round 1. |
| for i := uint(0); i < 16; i++ { |
| x := i |
| s := shift1[i%4] |
| f := ((c ^ d) & b) ^ d |
| a += f + X[x] + table[i] |
| a = a<<s | a>>(32-s) + b |
| a, b, c, d = d, a, b, c |
| } |
| |
| // Round 2. |
| for i := uint(0); i < 16; i++ { |
| x := (1 + 5*i) % 16 |
| s := shift2[i%4] |
| g := ((b ^ c) & d) ^ c |
| a += g + X[x] + table[i+16] |
| a = a<<s | a>>(32-s) + b |
| a, b, c, d = d, a, b, c |
| } |
| |
| // Round 3. |
| for i := uint(0); i < 16; i++ { |
| x := (5 + 3*i) % 16 |
| s := shift3[i%4] |
| h := b ^ c ^ d |
| a += h + X[x] + table[i+32] |
| a = a<<s | a>>(32-s) + b |
| a, b, c, d = d, a, b, c |
| } |
| |
| // Round 4. |
| for i := uint(0); i < 16; i++ { |
| x := (7 * i) % 16 |
| s := shift4[i%4] |
| j := c ^ (b | ^d) |
| a += j + X[x] + table[i+48] |
| a = a<<s | a>>(32-s) + b |
| a, b, c, d = d, a, b, c |
| } |
| |
| a += aa |
| b += bb |
| c += cc |
| d += dd |
| |
| p = p[_Chunk:] |
| n += _Chunk |
| } |
| |
| dig.s[0] = a |
| dig.s[1] = b |
| dig.s[2] = c |
| dig.s[3] = d |
| return n |
| } |