| // Copyright 2009 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package gob |
| |
| import ( |
| "gob"; |
| "io"; |
| "math"; |
| "os"; |
| "reflect"; |
| "sync"; |
| "unsafe"; |
| ) |
| |
| // The global execution state of an instance of the encoder. |
| // Field numbers are delta encoded and always increase. The field |
| // number is initialized to -1 so 0 comes out as delta(1). A delta of |
| // 0 terminates the structure. |
| type EncState struct { |
| w io.Writer; |
| err os.Error; // error encountered during encoding; |
| fieldnum int; // the last field number written. |
| buf [16]byte; // buffer used by the encoder; here to avoid allocation. |
| } |
| |
| // Integers encode as a variant of Google's protocol buffer varint (varvarint?). |
| // The variant is that the continuation bytes have a zero top bit instead of a one. |
| // That way there's only one bit to clear and the value is a little easier to see if |
| // you're the unfortunate sort of person who must read the hex to debug. |
| |
| // EncodeUint writes an encoded unsigned integer to state.w. Sets state.err. |
| // If state.err is already non-nil, it does nothing. |
| func EncodeUint(state *EncState, x uint64) { |
| var n int; |
| if state.err != nil { |
| return |
| } |
| for n = 0; x > 127; n++ { |
| state.buf[n] = uint8(x & 0x7F); |
| x >>= 7; |
| } |
| state.buf[n] = 0x80 | uint8(x); |
| var nn int; |
| nn, state.err = state.w.Write(state.buf[0:n+1]); |
| } |
| |
| // EncodeInt writes an encoded signed integer to state.w. |
| // The low bit of the encoding says whether to bit complement the (other bits of the) uint to recover the int. |
| // Sets state.err. If state.err is already non-nil, it does nothing. |
| func EncodeInt(state *EncState, i int64){ |
| var x uint64; |
| if i < 0 { |
| x = uint64(^i << 1) | 1 |
| } else { |
| x = uint64(i << 1) |
| } |
| EncodeUint(state, uint64(x)) |
| } |
| |
| type encInstr struct |
| type encOp func(i *encInstr, state *EncState, p unsafe.Pointer) |
| |
| // The 'instructions' of the encoding machine |
| type encInstr struct { |
| op encOp; |
| field int; // field number |
| indir int; // how many pointer indirections to reach the value in the struct |
| offset uintptr; // offset in the structure of the field to encode |
| } |
| |
| // Emit a field number and update the state to record its value for delta encoding. |
| // If the instruction pointer is nil, do nothing |
| func (state *EncState) update(instr *encInstr) { |
| if instr != nil { |
| EncodeUint(state, uint64(instr.field - state.fieldnum)); |
| state.fieldnum = instr.field; |
| } |
| } |
| |
| // Each encoder is responsible for handling any indirections associated |
| // with the data structure. If any pointer so reached is nil, no bytes are written. |
| // If the data item is zero, no bytes are written. |
| // Otherwise, the output (for a scalar) is the field number, as an encoded integer, |
| // followed by the field data in its appropriate format. |
| |
| func encIndirect(p unsafe.Pointer, indir int) unsafe.Pointer { |
| for ; indir > 0; indir-- { |
| p = *(*unsafe.Pointer)(p); |
| if p == nil { |
| return unsafe.Pointer(nil) |
| } |
| } |
| return p |
| } |
| |
| func encBool(i *encInstr, state *EncState, p unsafe.Pointer) { |
| b := *(*bool)(p); |
| if b { |
| state.update(i); |
| EncodeUint(state, 1); |
| } |
| } |
| |
| func encInt(i *encInstr, state *EncState, p unsafe.Pointer) { |
| v := int64(*(*int)(p)); |
| if v != 0 { |
| state.update(i); |
| EncodeInt(state, v); |
| } |
| } |
| |
| func encUint(i *encInstr, state *EncState, p unsafe.Pointer) { |
| v := uint64(*(*uint)(p)); |
| if v != 0 { |
| state.update(i); |
| EncodeUint(state, v); |
| } |
| } |
| |
| func encInt8(i *encInstr, state *EncState, p unsafe.Pointer) { |
| v := int64(*(*int8)(p)); |
| if v != 0 { |
| state.update(i); |
| EncodeInt(state, v); |
| } |
| } |
| |
| func encUint8(i *encInstr, state *EncState, p unsafe.Pointer) { |
| v := uint64(*(*uint8)(p)); |
| if v != 0 { |
| state.update(i); |
| EncodeUint(state, v); |
| } |
| } |
| |
| func encInt16(i *encInstr, state *EncState, p unsafe.Pointer) { |
| v := int64(*(*int16)(p)); |
| if v != 0 { |
| state.update(i); |
| EncodeInt(state, v); |
| } |
| } |
| |
| func encUint16(i *encInstr, state *EncState, p unsafe.Pointer) { |
| v := uint64(*(*uint16)(p)); |
| if v != 0 { |
| state.update(i); |
| EncodeUint(state, v); |
| } |
| } |
| |
| func encInt32(i *encInstr, state *EncState, p unsafe.Pointer) { |
| v := int64(*(*int32)(p)); |
| if v != 0 { |
| state.update(i); |
| EncodeInt(state, v); |
| } |
| } |
| |
| func encUint32(i *encInstr, state *EncState, p unsafe.Pointer) { |
| v := uint64(*(*uint32)(p)); |
| if v != 0 { |
| state.update(i); |
| EncodeUint(state, v); |
| } |
| } |
| |
| func encInt64(i *encInstr, state *EncState, p unsafe.Pointer) { |
| v := *(*int64)(p); |
| if v != 0 { |
| state.update(i); |
| EncodeInt(state, v); |
| } |
| } |
| |
| func encUint64(i *encInstr, state *EncState, p unsafe.Pointer) { |
| v := *(*uint64)(p); |
| if v != 0 { |
| state.update(i); |
| EncodeUint(state, v); |
| } |
| } |
| |
| func encUintptr(i *encInstr, state *EncState, p unsafe.Pointer) { |
| v := uint64(*(*uintptr)(p)); |
| if v != 0 { |
| state.update(i); |
| EncodeUint(state, v); |
| } |
| } |
| |
| // Floating-point numbers are transmitted as uint64s holding the bits |
| // of the underlying representation. They are sent byte-reversed, with |
| // the exponent end coming out first, so integer floating point numbers |
| // (for example) transmit more compactly. This routine does the |
| // swizzling. |
| func floatBits(f float64) uint64 { |
| u := math.Float64bits(f); |
| var v uint64; |
| for i := 0; i < 8; i++ { |
| v <<= 8; |
| v |= u & 0xFF; |
| u >>= 8; |
| } |
| return v; |
| } |
| |
| func encFloat(i *encInstr, state *EncState, p unsafe.Pointer) { |
| f := float(*(*float)(p)); |
| if f != 0 { |
| v := floatBits(float64(f)); |
| state.update(i); |
| EncodeUint(state, v); |
| } |
| } |
| |
| func encFloat32(i *encInstr, state *EncState, p unsafe.Pointer) { |
| f := float32(*(*float32)(p)); |
| if f != 0 { |
| v := floatBits(float64(f)); |
| state.update(i); |
| EncodeUint(state, v); |
| } |
| } |
| |
| func encFloat64(i *encInstr, state *EncState, p unsafe.Pointer) { |
| f := *(*float64)(p); |
| if f != 0 { |
| state.update(i); |
| v := floatBits(f); |
| EncodeUint(state, v); |
| } |
| } |
| |
| // Byte arrays are encoded as an unsigned count followed by the raw bytes. |
| func encUint8Array(i *encInstr, state *EncState, p unsafe.Pointer) { |
| b := *(*[]byte)(p); |
| if len(b) > 0 { |
| state.update(i); |
| EncodeUint(state, uint64(len(b))); |
| state.w.Write(b); |
| } |
| } |
| |
| // Strings are encoded as an unsigned count followed by the raw bytes. |
| func encString(i *encInstr, state *EncState, p unsafe.Pointer) { |
| s := *(*string)(p); |
| if len(s) > 0 { |
| state.update(i); |
| EncodeUint(state, uint64(len(s))); |
| io.WriteString(state.w, s); |
| } |
| } |
| |
| // The end of a struct is marked by a delta field number of 0. |
| func encStructTerminator(i *encInstr, state *EncState, p unsafe.Pointer) { |
| EncodeUint(state, 0); |
| } |
| |
| // Execution engine |
| |
| // The encoder engine is an array of instructions indexed by field number of the encoding |
| // data, typically a struct. It is executed top to bottom, walking the struct. |
| type encEngine struct { |
| instr []encInstr |
| } |
| |
| func encodeStruct(engine *encEngine, w io.Writer, basep uintptr) os.Error { |
| state := new(EncState); |
| state.w = w; |
| state.fieldnum = -1; |
| for i := 0; i < len(engine.instr); i++ { |
| instr := &engine.instr[i]; |
| p := unsafe.Pointer(basep+instr.offset); |
| if instr.indir > 0 { |
| if p = encIndirect(p, instr.indir); p == nil { |
| continue |
| } |
| } |
| instr.op(instr, state, p); |
| if state.err != nil { |
| break |
| } |
| } |
| return state.err |
| } |
| |
| func encodeArray(w io.Writer, p uintptr, op encOp, elemWid uintptr, length int, elemIndir int) os.Error { |
| state := new(EncState); |
| state.w = w; |
| state.fieldnum = -1; |
| EncodeUint(state, uint64(length)); |
| for i := 0; i < length && state.err == nil; i++ { |
| elemp := p; |
| up := unsafe.Pointer(elemp); |
| if elemIndir > 0 { |
| if up = encIndirect(up, elemIndir); up == nil { |
| state.err = os.ErrorString("encodeArray: nil element"); |
| break |
| } |
| elemp = uintptr(up); |
| } |
| op(nil, state, unsafe.Pointer(elemp)); |
| p += uintptr(elemWid); |
| } |
| return state.err |
| } |
| |
| var encOpMap = map[reflect.Type] encOp { |
| reflect.Typeof((*reflect.BoolType)(nil)): encBool, |
| reflect.Typeof((*reflect.IntType)(nil)): encInt, |
| reflect.Typeof((*reflect.Int8Type)(nil)): encInt8, |
| reflect.Typeof((*reflect.Int16Type)(nil)): encInt16, |
| reflect.Typeof((*reflect.Int32Type)(nil)): encInt32, |
| reflect.Typeof((*reflect.Int64Type)(nil)): encInt64, |
| reflect.Typeof((*reflect.UintType)(nil)): encUint, |
| reflect.Typeof((*reflect.Uint8Type)(nil)): encUint8, |
| reflect.Typeof((*reflect.Uint16Type)(nil)): encUint16, |
| reflect.Typeof((*reflect.Uint32Type)(nil)): encUint32, |
| reflect.Typeof((*reflect.Uint64Type)(nil)): encUint64, |
| reflect.Typeof((*reflect.UintptrType)(nil)): encUintptr, |
| reflect.Typeof((*reflect.FloatType)(nil)): encFloat, |
| reflect.Typeof((*reflect.Float32Type)(nil)): encFloat32, |
| reflect.Typeof((*reflect.Float64Type)(nil)): encFloat64, |
| reflect.Typeof((*reflect.StringType)(nil)): encString, |
| } |
| |
| func getEncEngine(rt reflect.Type) *encEngine |
| |
| // Return the encoding op for the base type under rt and |
| // the indirection count to reach it. |
| func encOpFor(rt reflect.Type) (encOp, int) { |
| typ, indir := indirect(rt); |
| op, ok := encOpMap[reflect.Typeof(typ)]; |
| if !ok { |
| typ, _ := indirect(rt); |
| // Special cases |
| switch t := typ.(type) { |
| case *reflect.SliceType: |
| if _, ok := t.Elem().(*reflect.Uint8Type); ok { |
| op = encUint8Array; |
| break; |
| } |
| // Slices have a header; we decode it to find the underlying array. |
| elemOp, indir := encOpFor(t.Elem()); |
| op = func(i *encInstr, state *EncState, p unsafe.Pointer) { |
| slice := (*reflect.SliceHeader)(p); |
| if slice.Len == 0 { |
| return |
| } |
| state.update(i); |
| state.err = encodeArray(state.w, slice.Data, elemOp, t.Elem().Size(), int(slice.Len), indir); |
| }; |
| case *reflect.ArrayType: |
| // True arrays have size in the type. |
| elemOp, indir := encOpFor(t.Elem()); |
| op = func(i *encInstr, state *EncState, p unsafe.Pointer) { |
| state.update(i); |
| state.err = encodeArray(state.w, uintptr(p), elemOp, t.Elem().Size(), t.Len(), indir); |
| }; |
| case *reflect.StructType: |
| // Generate a closure that calls out to the engine for the nested type. |
| engine := getEncEngine(typ); |
| info := getTypeInfo(typ); |
| op = func(i *encInstr, state *EncState, p unsafe.Pointer) { |
| state.update(i); |
| // indirect through info to delay evaluation for recursive structs |
| state.err = encodeStruct(info.encoder, state.w, uintptr(p)); |
| }; |
| } |
| } |
| if op == nil { |
| panicln("encode can't handle type", rt.String()); |
| } |
| return op, indir |
| } |
| |
| // The local Type was compiled from the actual value, so we know it's compatible. |
| func compileEnc(rt reflect.Type) *encEngine { |
| srt, ok := rt.(*reflect.StructType); |
| if !ok { |
| panicln("TODO: can't handle non-structs"); |
| } |
| engine := new(encEngine); |
| engine.instr = make([]encInstr, srt.NumField()+1); // +1 for terminator |
| for fieldnum := 0; fieldnum < srt.NumField(); fieldnum++ { |
| f := srt.Field(fieldnum); |
| op, indir := encOpFor(f.Type); |
| engine.instr[fieldnum] = encInstr{op, fieldnum, indir, uintptr(f.Offset)}; |
| } |
| engine.instr[srt.NumField()] = encInstr{encStructTerminator, 0, 0, 0}; |
| return engine; |
| } |
| |
| // typeLock must be held (or we're in initialization and guaranteed single-threaded). |
| // The reflection type must have all its indirections processed out. |
| func getEncEngine(rt reflect.Type) *encEngine { |
| info := getTypeInfo(rt); |
| if info.encoder == nil { |
| // mark this engine as underway before compiling to handle recursive types. |
| info.encoder = new(encEngine); |
| info.encoder = compileEnc(rt); |
| } |
| return info.encoder; |
| } |
| |
| func Encode(w io.Writer, e interface{}) os.Error { |
| // Dereference down to the underlying object. |
| rt, indir := indirect(reflect.Typeof(e)); |
| v := reflect.NewValue(e); |
| for i := 0; i < indir; i++ { |
| v = reflect.Indirect(v); |
| } |
| if _, ok := v.(*reflect.StructValue); !ok { |
| return os.ErrorString("encode can't handle " + v.Type().String()) |
| } |
| typeLock.Lock(); |
| engine := getEncEngine(rt); |
| typeLock.Unlock(); |
| return encodeStruct(engine, w, v.Addr()); |
| } |