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// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa
import (
"cmd/compile/internal/types"
"container/heap"
"sort"
)
const (
ScorePhi = iota // towards top of block
ScoreArg
ScoreNilCheck
ScoreReadTuple
ScoreVarDef
ScoreCarryChainTail
ScoreMemory
ScoreReadFlags
ScoreDefault
ScoreFlags
ScoreControl // towards bottom of block
)
type ValHeap struct {
a []*Value
score []int8
}
func (h ValHeap) Len() int { return len(h.a) }
func (h ValHeap) Swap(i, j int) { a := h.a; a[i], a[j] = a[j], a[i] }
func (h *ValHeap) Push(x interface{}) {
// Push and Pop use pointer receivers because they modify the slice's length,
// not just its contents.
v := x.(*Value)
h.a = append(h.a, v)
}
func (h *ValHeap) Pop() interface{} {
old := h.a
n := len(old)
x := old[n-1]
h.a = old[0 : n-1]
return x
}
func (h ValHeap) Less(i, j int) bool {
x := h.a[i]
y := h.a[j]
sx := h.score[x.ID]
sy := h.score[y.ID]
if c := sx - sy; c != 0 {
return c > 0 // higher score comes later.
}
if x.Pos != y.Pos { // Favor in-order line stepping
return x.Pos.After(y.Pos)
}
if x.Op != OpPhi {
if c := len(x.Args) - len(y.Args); c != 0 {
return c < 0 // smaller args comes later
}
}
if c := x.Uses - y.Uses; c != 0 {
return c < 0 // smaller uses come later
}
// These comparisons are fairly arbitrary.
// The goal here is stability in the face
// of unrelated changes elsewhere in the compiler.
if c := x.AuxInt - y.AuxInt; c != 0 {
return c > 0
}
if cmp := x.Type.Compare(y.Type); cmp != types.CMPeq {
return cmp == types.CMPgt
}
return x.ID > y.ID
}
func (op Op) isLoweredGetClosurePtr() bool {
switch op {
case OpAMD64LoweredGetClosurePtr, OpPPC64LoweredGetClosurePtr, OpARMLoweredGetClosurePtr, OpARM64LoweredGetClosurePtr,
Op386LoweredGetClosurePtr, OpMIPS64LoweredGetClosurePtr, OpLOONG64LoweredGetClosurePtr, OpS390XLoweredGetClosurePtr, OpMIPSLoweredGetClosurePtr,
OpRISCV64LoweredGetClosurePtr, OpWasmLoweredGetClosurePtr:
return true
}
return false
}
// Schedule the Values in each Block. After this phase returns, the
// order of b.Values matters and is the order in which those values
// will appear in the assembly output. For now it generates a
// reasonable valid schedule using a priority queue. TODO(khr):
// schedule smarter.
func schedule(f *Func) {
// For each value, the number of times it is used in the block
// by values that have not been scheduled yet.
uses := f.Cache.allocInt32Slice(f.NumValues())
defer f.Cache.freeInt32Slice(uses)
// reusable priority queue
priq := new(ValHeap)
// "priority" for a value
score := f.Cache.allocInt8Slice(f.NumValues())
defer f.Cache.freeInt8Slice(score)
// scheduling order. We queue values in this list in reverse order.
// A constant bound allows this to be stack-allocated. 64 is
// enough to cover almost every schedule call.
order := make([]*Value, 0, 64)
// maps mem values to the next live memory value
nextMem := f.Cache.allocValueSlice(f.NumValues())
defer f.Cache.freeValueSlice(nextMem)
// additional pretend arguments for each Value. Used to enforce load/store ordering.
additionalArgs := make([][]*Value, f.NumValues())
for _, b := range f.Blocks {
// Compute score. Larger numbers are scheduled closer to the end of the block.
for _, v := range b.Values {
switch {
case v.Op.isLoweredGetClosurePtr():
// We also score GetLoweredClosurePtr as early as possible to ensure that the
// context register is not stomped. GetLoweredClosurePtr should only appear
// in the entry block where there are no phi functions, so there is no
// conflict or ambiguity here.
if b != f.Entry {
f.Fatalf("LoweredGetClosurePtr appeared outside of entry block, b=%s", b.String())
}
score[v.ID] = ScorePhi
case v.Op == OpAMD64LoweredNilCheck || v.Op == OpPPC64LoweredNilCheck ||
v.Op == OpARMLoweredNilCheck || v.Op == OpARM64LoweredNilCheck ||
v.Op == Op386LoweredNilCheck || v.Op == OpMIPS64LoweredNilCheck ||
v.Op == OpS390XLoweredNilCheck || v.Op == OpMIPSLoweredNilCheck ||
v.Op == OpRISCV64LoweredNilCheck || v.Op == OpWasmLoweredNilCheck ||
v.Op == OpLOONG64LoweredNilCheck:
// Nil checks must come before loads from the same address.
score[v.ID] = ScoreNilCheck
case v.Op == OpPhi:
// We want all the phis first.
score[v.ID] = ScorePhi
case v.Op == OpVarDef:
// We want all the vardefs next.
score[v.ID] = ScoreVarDef
case v.Op == OpArgIntReg || v.Op == OpArgFloatReg:
// In-register args must be scheduled as early as possible to ensure that the
// context register is not stomped. They should only appear in the entry block.
if b != f.Entry {
f.Fatalf("%s appeared outside of entry block, b=%s", v.Op, b.String())
}
score[v.ID] = ScorePhi
case v.Op == OpArg:
// We want all the args as early as possible, for better debugging.
score[v.ID] = ScoreArg
case v.Type.IsMemory():
// Schedule stores as early as possible. This tends to
// reduce register pressure. It also helps make sure
// VARDEF ops are scheduled before the corresponding LEA.
score[v.ID] = ScoreMemory
case v.Op == OpSelect0 || v.Op == OpSelect1 || v.Op == OpSelectN:
if (v.Op == OpSelect1 || v.Op == OpSelect0) && (v.Args[0].isCarry() || v.Type.IsFlags()) {
// When the Select pseudo op is being used for a carry or flag from
// a tuple then score it as ScoreFlags so it happens later. This
// prevents the bit from being clobbered before it is used.
score[v.ID] = ScoreFlags
} else {
score[v.ID] = ScoreReadTuple
}
case v.isCarry():
if w := v.getCarryInput(); w != nil && w.Block == b {
// The producing op is not the final user of the carry bit. Its
// current score is one of unscored, Flags, or CarryChainTail.
// These occur if the producer has not been scored, another user
// of the producers carry flag was scored (there are >1 users of
// the carry out flag), or it was visited earlier and already
// scored CarryChainTail (and prove w is not a tail).
score[w.ID] = ScoreFlags
}
// Verify v has not been scored. If v has not been visited, v may be
// the final (tail) operation in a carry chain. If v is not, v will be
// rescored above when v's carry-using op is scored. When scoring is done,
// only tail operations will retain the CarryChainTail score.
if score[v.ID] != ScoreFlags {
// Score the tail of carry chain operations to a lower (earlier in the
// block) priority. This creates a priority inversion which allows only
// one chain to be scheduled, if possible.
score[v.ID] = ScoreCarryChainTail
}
case v.isFlagOp():
// Schedule flag register generation as late as possible.
// This makes sure that we only have one live flags
// value at a time.
score[v.ID] = ScoreFlags
default:
score[v.ID] = ScoreDefault
// If we're reading flags, schedule earlier to keep flag lifetime short.
for _, a := range v.Args {
if a.isFlagOp() {
score[v.ID] = ScoreReadFlags
}
}
}
}
}
for _, b := range f.Blocks {
// Find store chain for block.
// Store chains for different blocks overwrite each other, so
// the calculated store chain is good only for this block.
for _, v := range b.Values {
if v.Op != OpPhi && v.Type.IsMemory() {
for _, w := range v.Args {
if w.Type.IsMemory() {
nextMem[w.ID] = v
}
}
}
}
// Compute uses.
for _, v := range b.Values {
if v.Op == OpPhi {
// If a value is used by a phi, it does not induce
// a scheduling edge because that use is from the
// previous iteration.
continue
}
for _, w := range v.Args {
if w.Block == b {
uses[w.ID]++
}
// Any load must come before the following store.
if !v.Type.IsMemory() && w.Type.IsMemory() {
// v is a load.
s := nextMem[w.ID]
if s == nil || s.Block != b {
continue
}
additionalArgs[s.ID] = append(additionalArgs[s.ID], v)
uses[v.ID]++
}
}
}
for _, c := range b.ControlValues() {
// Force the control values to be scheduled at the end,
// unless they are phi values (which must be first).
// OpArg also goes first -- if it is stack it register allocates
// to a LoadReg, if it is register it is from the beginning anyway.
if score[c.ID] == ScorePhi || score[c.ID] == ScoreArg {
continue
}
score[c.ID] = ScoreControl
// Schedule values dependent on the control values at the end.
// This reduces the number of register spills. We don't find
// all values that depend on the controls, just values with a
// direct dependency. This is cheaper and in testing there
// was no difference in the number of spills.
for _, v := range b.Values {
if v.Op != OpPhi {
for _, a := range v.Args {
if a == c {
score[v.ID] = ScoreControl
}
}
}
}
}
// To put things into a priority queue
// The values that should come last are least.
priq.score = score
priq.a = priq.a[:0]
// Initialize priority queue with schedulable values.
for _, v := range b.Values {
if uses[v.ID] == 0 {
heap.Push(priq, v)
}
}
// Schedule highest priority value, update use counts, repeat.
order = order[:0]
tuples := make(map[ID][]*Value)
for priq.Len() > 0 {
// Find highest priority schedulable value.
// Note that schedule is assembled backwards.
v := heap.Pop(priq).(*Value)
if f.pass.debug > 1 && score[v.ID] == ScoreCarryChainTail && v.isCarry() {
// Add some debugging noise if the chain of carrying ops will not
// likely be scheduled without potential carry flag clobbers.
if !isCarryChainReady(v, uses) {
f.Warnl(v.Pos, "carry chain ending with %v not ready", v)
}
}
// Add it to the schedule.
// Do not emit tuple-reading ops until we're ready to emit the tuple-generating op.
//TODO: maybe remove ReadTuple score above, if it does not help on performance
switch {
case v.Op == OpSelect0:
if tuples[v.Args[0].ID] == nil {
tuples[v.Args[0].ID] = make([]*Value, 2)
}
tuples[v.Args[0].ID][0] = v
case v.Op == OpSelect1:
if tuples[v.Args[0].ID] == nil {
tuples[v.Args[0].ID] = make([]*Value, 2)
}
tuples[v.Args[0].ID][1] = v
case v.Op == OpSelectN:
if tuples[v.Args[0].ID] == nil {
tuples[v.Args[0].ID] = make([]*Value, v.Args[0].Type.NumFields())
}
tuples[v.Args[0].ID][v.AuxInt] = v
case v.Type.IsResults() && tuples[v.ID] != nil:
tup := tuples[v.ID]
for i := len(tup) - 1; i >= 0; i-- {
if tup[i] != nil {
order = append(order, tup[i])
}
}
delete(tuples, v.ID)
order = append(order, v)
case v.Type.IsTuple() && tuples[v.ID] != nil:
if tuples[v.ID][1] != nil {
order = append(order, tuples[v.ID][1])
}
if tuples[v.ID][0] != nil {
order = append(order, tuples[v.ID][0])
}
delete(tuples, v.ID)
fallthrough
default:
order = append(order, v)
}
// Update use counts of arguments.
for _, w := range v.Args {
if w.Block != b {
continue
}
uses[w.ID]--
if uses[w.ID] == 0 {
// All uses scheduled, w is now schedulable.
heap.Push(priq, w)
}
}
for _, w := range additionalArgs[v.ID] {
uses[w.ID]--
if uses[w.ID] == 0 {
// All uses scheduled, w is now schedulable.
heap.Push(priq, w)
}
}
}
if len(order) != len(b.Values) {
f.Fatalf("schedule does not include all values in block %s", b)
}
for i := 0; i < len(b.Values); i++ {
b.Values[i] = order[len(b.Values)-1-i]
}
}
f.scheduled = true
}
// storeOrder orders values with respect to stores. That is,
// if v transitively depends on store s, v is ordered after s,
// otherwise v is ordered before s.
// Specifically, values are ordered like
//
// store1
// NilCheck that depends on store1
// other values that depends on store1
// store2
// NilCheck that depends on store2
// other values that depends on store2
// ...
//
// The order of non-store and non-NilCheck values are undefined
// (not necessarily dependency order). This should be cheaper
// than a full scheduling as done above.
// Note that simple dependency order won't work: there is no
// dependency between NilChecks and values like IsNonNil.
// Auxiliary data structures are passed in as arguments, so
// that they can be allocated in the caller and be reused.
// This function takes care of reset them.
func storeOrder(values []*Value, sset *sparseSet, storeNumber []int32) []*Value {
if len(values) == 0 {
return values
}
f := values[0].Block.Func
// find all stores
// Members of values that are store values.
// A constant bound allows this to be stack-allocated. 64 is
// enough to cover almost every storeOrder call.
stores := make([]*Value, 0, 64)
hasNilCheck := false
sset.clear() // sset is the set of stores that are used in other values
for _, v := range values {
if v.Type.IsMemory() {
stores = append(stores, v)
if v.Op == OpInitMem || v.Op == OpPhi {
continue
}
sset.add(v.MemoryArg().ID) // record that v's memory arg is used
}
if v.Op == OpNilCheck {
hasNilCheck = true
}
}
if len(stores) == 0 || !hasNilCheck && f.pass.name == "nilcheckelim" {
// there is no store, the order does not matter
return values
}
// find last store, which is the one that is not used by other stores
var last *Value
for _, v := range stores {
if !sset.contains(v.ID) {
if last != nil {
f.Fatalf("two stores live simultaneously: %v and %v", v, last)
}
last = v
}
}
// We assign a store number to each value. Store number is the
// index of the latest store that this value transitively depends.
// The i-th store in the current block gets store number 3*i. A nil
// check that depends on the i-th store gets store number 3*i+1.
// Other values that depends on the i-th store gets store number 3*i+2.
// Special case: 0 -- unassigned, 1 or 2 -- the latest store it depends
// is in the previous block (or no store at all, e.g. value is Const).
// First we assign the number to all stores by walking back the store chain,
// then assign the number to other values in DFS order.
count := make([]int32, 3*(len(stores)+1))
sset.clear() // reuse sparse set to ensure that a value is pushed to stack only once
for n, w := len(stores), last; n > 0; n-- {
storeNumber[w.ID] = int32(3 * n)
count[3*n]++
sset.add(w.ID)
if w.Op == OpInitMem || w.Op == OpPhi {
if n != 1 {
f.Fatalf("store order is wrong: there are stores before %v", w)
}
break
}
w = w.MemoryArg()
}
var stack []*Value
for _, v := range values {
if sset.contains(v.ID) {
// in sset means v is a store, or already pushed to stack, or already assigned a store number
continue
}
stack = append(stack, v)
sset.add(v.ID)
for len(stack) > 0 {
w := stack[len(stack)-1]
if storeNumber[w.ID] != 0 {
stack = stack[:len(stack)-1]
continue
}
if w.Op == OpPhi {
// Phi value doesn't depend on store in the current block.
// Do this early to avoid dependency cycle.
storeNumber[w.ID] = 2
count[2]++
stack = stack[:len(stack)-1]
continue
}
max := int32(0) // latest store dependency
argsdone := true
for _, a := range w.Args {
if a.Block != w.Block {
continue
}
if !sset.contains(a.ID) {
stack = append(stack, a)
sset.add(a.ID)
argsdone = false
break
}
if storeNumber[a.ID]/3 > max {
max = storeNumber[a.ID] / 3
}
}
if !argsdone {
continue
}
n := 3*max + 2
if w.Op == OpNilCheck {
n = 3*max + 1
}
storeNumber[w.ID] = n
count[n]++
stack = stack[:len(stack)-1]
}
}
// convert count to prefix sum of counts: count'[i] = sum_{j<=i} count[i]
for i := range count {
if i == 0 {
continue
}
count[i] += count[i-1]
}
if count[len(count)-1] != int32(len(values)) {
f.Fatalf("storeOrder: value is missing, total count = %d, values = %v", count[len(count)-1], values)
}
// place values in count-indexed bins, which are in the desired store order
order := make([]*Value, len(values))
for _, v := range values {
s := storeNumber[v.ID]
order[count[s-1]] = v
count[s-1]++
}
// Order nil checks in source order. We want the first in source order to trigger.
// If two are on the same line, we don't really care which happens first.
// See issue 18169.
if hasNilCheck {
start := -1
for i, v := range order {
if v.Op == OpNilCheck {
if start == -1 {
start = i
}
} else {
if start != -1 {
sort.Sort(bySourcePos(order[start:i]))
start = -1
}
}
}
if start != -1 {
sort.Sort(bySourcePos(order[start:]))
}
}
return order
}
// isFlagOp reports if v is an OP with the flag type.
func (v *Value) isFlagOp() bool {
return v.Type.IsFlags() || v.Type.IsTuple() && v.Type.FieldType(1).IsFlags()
}
// isCarryChainReady reports whether all dependent carry ops can be scheduled after this.
func isCarryChainReady(v *Value, uses []int32) bool {
// A chain can be scheduled in it's entirety if
// the use count of each dependent op is 1. If none,
// schedule the first.
j := 1 // The first op uses[k.ID] == 0. Dependent ops are always >= 1.
for k := v; k != nil; k = k.getCarryInput() {
j += int(uses[k.ID]) - 1
}
return j == 0
}
// isCarryInput reports whether v accepts a carry value as input.
func (v *Value) isCarryInput() bool {
return v.getCarryInput() != nil
}
// isCarryOutput reports whether v generates a carry as output.
func (v *Value) isCarryOutput() bool {
// special cases for PPC64 which put their carry values in XER instead of flags
switch v.Block.Func.Config.arch {
case "ppc64", "ppc64le":
switch v.Op {
case OpPPC64SUBC, OpPPC64ADDC, OpPPC64SUBCconst, OpPPC64ADDCconst:
return true
}
return false
}
return v.isFlagOp() && v.Op != OpSelect1
}
// isCarryCreator reports whether op is an operation which produces a carry bit value,
// but does not consume it.
func (v *Value) isCarryCreator() bool {
return v.isCarryOutput() && !v.isCarryInput()
}
// isCarry reports whether op consumes or creates a carry a bit value.
func (v *Value) isCarry() bool {
return v.isCarryOutput() || v.isCarryInput()
}
// getCarryInput returns the producing *Value of the carry bit of this op, or nil if none.
func (v *Value) getCarryInput() *Value {
// special cases for PPC64 which put their carry values in XER instead of flags
switch v.Block.Func.Config.arch {
case "ppc64", "ppc64le":
switch v.Op {
case OpPPC64SUBE, OpPPC64ADDE, OpPPC64SUBZEzero, OpPPC64ADDZEzero:
// PPC64 carry dependencies are conveyed through their final argument.
// Likewise, there is always an OpSelect1 between them.
return v.Args[len(v.Args)-1].Args[0]
}
return nil
}
for _, a := range v.Args {
if !a.isFlagOp() {
continue
}
if a.Op == OpSelect1 {
a = a.Args[0]
}
return a
}
return nil
}
type bySourcePos []*Value
func (s bySourcePos) Len() int { return len(s) }
func (s bySourcePos) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
func (s bySourcePos) Less(i, j int) bool { return s[i].Pos.Before(s[j].Pos) }