blob: 2ae56d5c5971af2bfd2b66843d576ca512e88e26 [file] [log] [blame]
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Windows system calls.
package syscall
import (
"unsafe"
"utf16"
)
const OS = "mingw"
/*
small demo to detect version of windows you are running:
package main
import (
"syscall"
)
func abort(funcname string, err int) {
panic(funcname + " failed: " + syscall.Errstr(err))
}
func print_version(v uint32) {
major := byte(v)
minor := uint8(v >> 8)
build := uint16(v >> 16)
print("windows version ", major, ".", minor, " (Build ", build, ")\n")
}
func main() {
h, err := syscall.LoadLibrary("kernel32.dll")
if err != 0 {
abort("LoadLibrary", err)
}
defer syscall.FreeLibrary(h)
proc, err := syscall.GetProcAddress(h, "GetVersion")
if err != 0 {
abort("GetProcAddress", err)
}
r, _, _ := syscall.Syscall(uintptr(proc), 0, 0, 0)
print_version(uint32(r))
}
*/
// StringToUTF16 returns the UTF-16 encoding of the UTF-8 string s,
// with a terminating NUL added.
func StringToUTF16(s string) []uint16 { return utf16.Encode([]int(s + "\x00")) }
// UTF16ToString returns the UTF-8 encoding of the UTF-16 sequence s,
// with a terminating NUL removed.
func UTF16ToString(s []uint16) string {
if n := len(s); n > 0 && s[n-1] == 0 {
s = s[0 : n-1]
}
return string(utf16.Decode(s))
}
// StringToUTF16Ptr returns pointer to the UTF-16 encoding of
// the UTF-8 string s, with a terminating NUL added.
func StringToUTF16Ptr(s string) *uint16 { return &StringToUTF16(s)[0] }
// dll helpers
// implemented in ../pkg/runtime/mingw/syscall.cgo
func Syscall9(trap, a1, a2, a3, a4, a5, a6, a7, a8, a9 uintptr) (r1, r2, lasterr uintptr)
func loadlibraryex(filename uintptr) (handle uint32)
func getprocaddress(handle uint32, procname uintptr) (proc uintptr)
func loadDll(fname string) uint32 {
m := loadlibraryex(uintptr(unsafe.Pointer(StringBytePtr(fname))))
if m == 0 {
panic("syscall: could not LoadLibraryEx " + fname)
}
return m
}
func getSysProcAddr(m uint32, pname string) uintptr {
p := getprocaddress(m, uintptr(unsafe.Pointer(StringBytePtr(pname))))
if p == 0 {
panic("syscall: could not GetProcAddress for " + pname)
}
return p
}
// windows api calls
//sys GetLastError() (lasterrno int)
//sys LoadLibrary(libname string) (handle uint32, errno int) = LoadLibraryW
//sys FreeLibrary(handle uint32) (ok bool, errno int)
//sys GetProcAddress(module uint32, procname string) (proc uint32, errno int)
//sys GetVersion() (ver uint32, errno int)
//sys FormatMessage(flags uint32, msgsrc uint32, msgid uint32, langid uint32, buf []uint16, args *byte) (n uint32, errno int) = FormatMessageW
func Errstr(errno int) string {
if errno == EMINGW {
return "not supported by windows"
}
var b = make([]uint16, 300)
n, err := FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM|FORMAT_MESSAGE_ARGUMENT_ARRAY, 0, uint32(errno), 0, b, nil)
if err != 0 {
return "error " + str(errno) + " (FormatMessage failed with err=" + str(err) + ")"
}
return UTF16ToString(b[0 : n-1])
}
// TODO(brainman): fix all this meaningless code, it is here to compile exec.go
func Pipe(p []int) (errno int) { return EMINGW }
func Close(fd int) (errno int) { return EMINGW }
func read(fd int, buf *byte, nbuf int) (n int, errno int) {
return 0, EMINGW
}
func fcntl(fd, cmd, arg int) (val int, errno int) {
return 0, EMINGW
}
const (
F_SETFD = 1 + iota
FD_CLOEXEC
F_GETFL
F_SETFL
O_NONBLOCK
SYS_FORK
SYS_PTRACE
SYS_CHDIR
SYS_DUP2
SYS_FCNTL
SYS_EXECVE
PTRACE_TRACEME
SYS_CLOSE
SYS_WRITE
SYS_EXIT
SYS_READ
EPIPE
EINTR
)
type Rusage struct {
Utime Timeval
Stime Timeval
Maxrss int32
Ixrss int32
Idrss int32
Isrss int32
Minflt int32
Majflt int32
Nswap int32
Inblock int32
Oublock int32
Msgsnd int32
Msgrcv int32
Nsignals int32
Nvcsw int32
Nivcsw int32
}
func Wait4(pid int, wstatus *WaitStatus, options int, rusage *Rusage) (wpid int, errno int) {
return 0, EMINGW
}
type WaitStatus uint32
func (WaitStatus) Exited() bool { return false }
func (WaitStatus) ExitStatus() int { return -1 }
func (WaitStatus) Signal() int { return -1 }
func (WaitStatus) CoreDump() bool { return false }
func (WaitStatus) Stopped() bool { return false }
func (WaitStatus) Continued() bool { return false }
func (WaitStatus) StopSignal() int { return -1 }
func (WaitStatus) Signaled() bool { return false }
func (WaitStatus) TrapCause() int { return -1 }