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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package net
import (
"os";
"ip";
"socket";
"strings";
"syscall"
)
func NewError(s string) *os.Error {
e := new(os.Error);
e.s = s;
return e
}
export var (
BadAddress = NewError("malformed addres");
UnknownNetwork = NewError("unknown network");
UnknownHost = NewError("unknown host");
UnknownPort = NewError("unknown port");
UnknownSocketFamily = NewError("unknown socket family");
)
// Split "host:port" into "host" and "port".
// Host cannot contain colons unless it is bracketed.
func SplitHostPort(hostport string) (host, port string, err *os.Error) {
// The port starts after the last colon.
var i int
for i = len(hostport)-1; i >= 0; i-- {
if hostport[i] == ':' {
break
}
}
if i < 0 {
return "", "", BadAddress
}
host = hostport[0:i];
port = hostport[i+1:len(hostport)];
// Can put brackets around host ...
if host[0] == '[' && host[len(host)-1] == ']' {
host = host[1:len(host)-1]
} else {
// ... but if there are no brackets, no colons.
for i := 0; i < len(host); i++ {
if host[i] == ':' {
return "", "", BadAddress
}
}
}
return host, port, nil
}
// Join "host" and "port" into "host:port".
// If host contains colons, will join into "[host]:port".
func JoinHostPort(host, port string) string {
// If host has colons, have to bracket it.
for i := 0; i < len(host); i++ {
if host[i] == ':' {
return "[" + host + "]:" + port
}
}
return host + ":" + port
}
// Convert "host:port" into IP address and port.
// For now, host and port must be numeric literals.
// Eventually, we'll have name resolution.
func HostPortToIP(net string, hostport string) (ip *[]byte, iport int, err *os.Error) {
var host, port string;
host, port, err = SplitHostPort(hostport);
if err != nil {
return nil, 0, err
}
// TODO: Resolve host.
addr := ip.ParseIP(host);
if addr == nil {
print("Failed to parse: ", host, "\n");
return nil, 0, UnknownHost
}
// TODO: Resolve port.
p, ok := strings.atoi(port);
if !ok || p < 0 || p > 0xFFFF {
return nil, 0, UnknownPort
}
return addr, p, nil
}
// Convert socket address into "host:port".
func SockaddrToHostPort(sa *socket.Sockaddr) (hostport string, err *os.Error) {
switch sa.family {
case socket.AF_INET, socket.AF_INET6:
addr, port, e := socket.SockaddrToIP(sa)
if e != nil {
return "", e
}
host := ip.IPToString(addr);
return JoinHostPort(host, strings.itoa(port)), nil
default:
return "", UnknownSocketFamily
}
return "", nil // not reached
}
// Boolean to int.
func boolint(b bool) int {
if b {
return 1
}
return 0
}
// Generic Socket creation.
func Socket(f, p, t int64, la, ra *socket.Sockaddr) (fd int64, err *os.Error) {
s, e := socket.socket(f, p, t);
if e != nil {
return -1, e
}
var r int64
if la != nil {
r, e = socket.bind(s, la)
if e != nil {
syscall.close(s)
return -1, e
}
}
if ra != nil {
r, e = socket.connect(s, ra)
if e != nil {
syscall.close(s)
return -1, e
}
}
return s, nil
}
// Generic implementation of Conn interface; not exported.
type ConnBase struct {
fd *os.FD;
raddr string;
}
// Eventually, these will use epoll or some such.
func (c *ConnBase) FD() int64 {
if c == nil || c.fd == nil {
return -1
}
return c.fd.fd
}
func (c *ConnBase) Read(b *[]byte) (n int, err *os.Error) {
n, err = c.fd.Read(b)
return n, err
}
func (c *ConnBase) Write(b *[]byte) (n int, err *os.Error) {
n, err = c.fd.Write(b)
return n, err
}
func (c *ConnBase) ReadFrom(b *[]byte) (n int, raddr string, err *os.Error) {
if c == nil {
return -1, "", os.EINVAL
}
n, err = c.Read(b)
return n, c.raddr, err
}
func (c *ConnBase) WriteTo(raddr string, b *[]byte) (n int, err *os.Error) {
if c == nil {
return -1, os.EINVAL
}
if raddr != c.raddr {
return -1, os.EINVAL
}
n, err = c.Write(b)
return n, err
}
func (c *ConnBase) Close() *os.Error {
if c == nil {
return os.EINVAL
}
return c.fd.Close()
}
func (c *ConnBase) SetReadBuffer(bytes int) *os.Error {
return socket.setsockopt_int(c.FD(), socket.SOL_SOCKET, socket.SO_RCVBUF, bytes);
}
func (c *ConnBase) SetWriteBuffer(bytes int) *os.Error {
return socket.setsockopt_int(c.FD(), socket.SOL_SOCKET, socket.SO_SNDBUF, bytes);
}
func (c *ConnBase) SetReadTimeout(nsec int64) *os.Error {
return socket.setsockopt_tv(c.FD(), socket.SOL_SOCKET, socket.SO_RCVTIMEO, nsec);
}
func (c *ConnBase) SetWriteTimeout(nsec int64) *os.Error {
return socket.setsockopt_tv(c.FD(), socket.SOL_SOCKET, socket.SO_SNDTIMEO, nsec);
}
func (c *ConnBase) SetTimeout(nsec int64) *os.Error {
if e := c.SetReadTimeout(nsec); e != nil {
return e
}
return c.SetWriteTimeout(nsec)
}
func (c *ConnBase) SetReuseAddr(reuse bool) *os.Error {
return socket.setsockopt_int(c.FD(), socket.SOL_SOCKET, socket.SO_REUSEADDR, boolint(reuse));
}
func (c *ConnBase) BindToDevice(dev string) *os.Error {
// TODO: call setsockopt with null-terminated string pointer
return os.EINVAL
}
func (c *ConnBase) SetDontRoute(dontroute bool) *os.Error {
return socket.setsockopt_int(c.FD(), socket.SOL_SOCKET, socket.SO_DONTROUTE, boolint(dontroute));
}
func (c *ConnBase) SetKeepAlive(keepalive bool) *os.Error {
return socket.setsockopt_int(c.FD(), socket.SOL_SOCKET, socket.SO_KEEPALIVE, boolint(keepalive));
}
func (c *ConnBase) SetLinger(sec int) *os.Error {
return socket.setsockopt_linger(c.FD(), socket.SOL_SOCKET, socket.SO_LINGER, sec);
}
// Internet sockets (TCP, UDP)
// Should we try to use the IPv4 socket interface if we're
// only dealing with IPv4 sockets? As long as the host system
// understands IPv6, it's okay to pass IPv4 addresses to the IPv6
// interface. That simplifies our code and is most general.
// If we need to build on a system without IPv6 support, setting
// PreferIPv4 here should fall back to the IPv4 socket interface when possible.
const PreferIPv4 = false
func DialInternet(net, laddr, raddr string, proto int64) (fd int64, err *os.Error) {
// Parse addresses (unless they are empty).
var lip, rip *[]byte
var lport, rport int
var lerr, rerr *os.Error
if laddr != "" {
lip, lport, lerr = HostPortToIP(net, laddr)
if lerr != nil {
return -1, lerr
}
}
if raddr != "" {
rip, rport, rerr = HostPortToIP(net, raddr)
if rerr != nil {
return -1, rerr
}
}
// Figure out IP version.
// If network has a suffix like "tcp4", obey it.
vers := 0;
switch net[len(net)-1] {
case '4':
vers = 4
case '6':
vers = 6
default:
// Otherwise, guess.
// If the addresses are IPv4 and we prefer IPv4, use 4; else 6.
if PreferIPv4
&& (lip == nil || ip.ToIPv4(lip) != nil)
&& (rip == nil || ip.ToIPv4(rip) != nil) {
vers = 4
} else {
vers = 6
}
}
var cvt *(addr *[]byte, port int) (sa *socket.Sockaddr, err *os.Error)
var family int64
if vers == 4 {
cvt = &socket.IPv4ToSockaddr;
family = socket.AF_INET
} else {
cvt = &socket.IPv6ToSockaddr;
family = socket.AF_INET6
}
var la, ra *socket.Sockaddr;
if lip != nil {
la, lerr = cvt(lip, lport);
if lerr != nil {
return -1, lerr
}
}
if rip != nil {
ra, rerr = cvt(rip, rport);
if rerr != nil {
return -1, rerr
}
}
fd, err = Socket(family, proto, 0, la, ra);
return fd, err
}
// TCP connections.
export type ConnTCP struct {
base ConnBase
}
// New TCP methods
func (c *ConnTCP) SetNoDelay(nodelay bool) *os.Error {
if c == nil {
return os.EINVAL
}
return socket.setsockopt_int(c.base.fd.fd, socket.IPPROTO_TCP, socket.TCP_NODELAY, boolint(nodelay))
}
// Wrappers
func (c *ConnTCP) Read(b *[]byte) (n int, err *os.Error) {
n, err = (&c.base).Read(b)
return n, err
}
func (c *ConnTCP) Write(b *[]byte) (n int, err *os.Error) {
n, err = (&c.base).Write(b)
return n, err
}
func (c *ConnTCP) ReadFrom(b *[]byte) (n int, raddr string, err *os.Error) {
n, raddr, err = (&c.base).ReadFrom(b)
return n, raddr, err
}
func (c *ConnTCP) WriteTo(raddr string, b *[]byte) (n int, err *os.Error) {
n, err = (&c.base).WriteTo(raddr, b)
return n, err
}
func (c *ConnTCP) Close() *os.Error {
return (&c.base).Close()
}
func (c *ConnTCP) SetReadBuffer(bytes int) *os.Error {
return (&c.base).SetReadBuffer(bytes)
}
func (c *ConnTCP) SetWriteBuffer(bytes int) *os.Error {
return (&c.base).SetWriteBuffer(bytes)
}
func (c *ConnTCP) SetTimeout(nsec int64) *os.Error {
return (&c.base).SetTimeout(nsec)
}
func (c *ConnTCP) SetReadTimeout(nsec int64) *os.Error {
return (&c.base).SetReadTimeout(nsec)
}
func (c *ConnTCP) SetWriteTimeout(nsec int64) *os.Error {
return (&c.base).SetWriteTimeout(nsec)
}
func (c *ConnTCP) SetLinger(sec int) *os.Error {
return (&c.base).SetLinger(sec)
}
func (c *ConnTCP) SetReuseAddr(reuseaddr bool) *os.Error {
return (&c.base).SetReuseAddr(reuseaddr)
}
func (c *ConnTCP) BindToDevice(dev string) *os.Error {
return (&c.base).BindToDevice(dev)
}
func (c *ConnTCP) SetDontRoute(dontroute bool) *os.Error {
return (&c.base).SetDontRoute(dontroute)
}
func (c *ConnTCP) SetKeepAlive(keepalive bool) *os.Error {
return (&c.base).SetKeepAlive(keepalive)
}
export func DialTCP(net, laddr, raddr string) (c *ConnTCP, err *os.Error) {
fd, e := DialInternet(net, laddr, raddr, socket.SOCK_STREAM)
if e != nil {
return nil, e
}
c = new(ConnTCP);
c.base.fd = os.NewFD(fd);
c.SetNoDelay(true)
return c, nil
}
// TODO: UDP connections
// TODO: raw IP connections
// TODO: raw ethernet connections
export type Conn interface {
Read(b *[]byte) (n int, err *os.Error);
Write(b *[]byte) (n int, err *os.Error);
ReadFrom(b *[]byte) (n int, addr string, err *os.Error);
WriteTo(addr string, b *[]byte) (n int, err *os.Error);
Close() *os.Error;
SetReadBuffer(bytes int) *os.Error;
SetWriteBuffer(bytes int) *os.Error;
SetTimeout(nsec int64) *os.Error;
SetReadTimeout(nsec int64) *os.Error;
SetWriteTimeout(nsec int64) *os.Error;
SetLinger(sec int) *os.Error;
SetReuseAddr(reuseaddr bool) *os.Error;
SetDontRoute(dontroute bool) *os.Error;
SetKeepAlive(keepalive bool) *os.Error;
BindToDevice(dev string) *os.Error;
}
type NoConn struct { unused int }
func (c *NoConn) Read(b *[]byte) (n int, err *os.Error) { return -1, os.EINVAL }
func (c *NoConn) Write(b *[]byte) (n int, err *os.Error) { return -1, os.EINVAL }
func (c *NoConn) ReadFrom(b *[]byte) (n int, addr string, err *os.Error) { return -1, "", os.EINVAL }
func (c *NoConn) WriteTo(addr string, b *[]byte) (n int, err *os.Error) { return -1, os.EINVAL }
func (c *NoConn) Close() *os.Error { return nil }
func (c *NoConn) SetReadBuffer(bytes int) *os.Error { return os.EINVAL }
func (c *NoConn) SetWriteBuffer(bytes int) *os.Error { return os.EINVAL }
func (c *NoConn) SetTimeout(nsec int64) *os.Error { return os.EINVAL }
func (c *NoConn) SetReadTimeout(nsec int64) *os.Error { return os.EINVAL }
func (c *NoConn) SetWriteTimeout(nsec int64) *os.Error { return os.EINVAL }
func (c *NoConn) SetLinger(sec int) *os.Error { return os.EINVAL }
func (c *NoConn) SetReuseAddr(reuseaddr bool) *os.Error { return os.EINVAL }
func (c *NoConn) SetDontRoute(dontroute bool) *os.Error { return os.EINVAL }
func (c *NoConn) SetKeepAlive(keepalive bool) *os.Error { return os.EINVAL }
func (c *NoConn) BindToDevice(dev string) *os.Error { return os.EINVAL }
var noconn NoConn
// Dial's arguments are the network, local address, and remote address.
// Examples:
// Dial("tcp", "", "12.34.56.78:80")
// Dial("tcp", "", "[de:ad:be:ef::ca:fe]:80")
// Dial("tcp", "127.0.0.1:123", "127.0.0.1:88")
//
// Eventually, we plan to allow names in addition to IP addresses,
// but that requires writing a DNS library.
export func Dial(net, laddr, raddr string) (c Conn, err *os.Error) {
switch net {
case "tcp", "tcp4", "tcp6":
c, err := DialTCP(net, laddr, raddr)
if err != nil {
return &noconn, err
}
return c, nil
/*
case "udp", "udp4", "upd6":
c, err := DialUDP(net, laddr, raddr)
return c, err
case "ether":
c, err := DialEther(net, laddr, raddr)
return c, err
case "ipv4":
c, err := DialIPv4(net, laddr, raddr)
return c, err
case "ipv6":
c, err := DialIPv6(net, laddr, raddr)
return c, err
*/
}
return nil, UnknownNetwork
}