blob: 30ec819c77f9f5dafcf1229e1f0badd11554e85b [file] [log] [blame]
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gob
import (
"gob";
"io";
"os";
"reflect";
"sync";
)
type Encoder struct {
sync.Mutex; // each item must be sent atomically
sent map[reflect.Type] TypeId; // which types we've already sent
state *EncState; // so we can encode integers, strings directly
}
func NewEncoder(w io.Writer) *Encoder {
enc := new(Encoder);
enc.sent = make(map[reflect.Type] TypeId);
enc.state = new(EncState);
enc.state.w = w; // the rest isn't important; all we need is buffer and writer
return enc;
}
func (enc *Encoder) badType(rt reflect.Type) {
enc.state.err = os.ErrorString("can't encode type " + rt.String());
}
func (enc *Encoder) sendType(origt reflect.Type) {
// Drill down to the base type.
rt, indir_ := indirect(origt);
// We only send structs - everything else is basic or an error
switch t := rt.(type) {
case *reflect.StructType:
break; // we handle these
case *reflect.ChanType:
enc.badType(rt);
return;
case *reflect.MapType:
enc.badType(rt);
return;
case *reflect.FuncType:
enc.badType(rt);
return;
case *reflect.InterfaceType:
enc.badType(rt);
return;
default:
return; // basic, array, etc; not a type to be sent.
}
// Have we already sent this type? This time we ask about the base type.
if id_, alreadySent := enc.sent[rt]; alreadySent {
return
}
// Need to send it.
info := getTypeInfo(rt);
// Send the pair (-id, type)
// Id:
EncodeInt(enc.state, -int64(info.typeId));
// Type:
Encode(enc.state.w, info.wire);
// Remember we've sent this type.
enc.sent[rt] = info.typeId;
// Remember we've sent the top-level, possibly indirect type too.
enc.sent[origt] = info.typeId;
// Now send the inner types
st := rt.(*reflect.StructType);
for i := 0; i < st.NumField(); i++ {
enc.sendType(st.Field(i).Type);
}
}
func (enc *Encoder) Encode(e interface{}) os.Error {
rt, indir := indirect(reflect.Typeof(e));
// Make sure we're single-threaded through here.
enc.Lock();
defer enc.Unlock();
// Make sure the type is known to the other side.
// First, have we already sent this type?
if id_, alreadySent := enc.sent[rt]; !alreadySent {
// No, so send it.
enc.sendType(rt);
if enc.state.err != nil {
return enc.state.err
}
}
// Identify the type of this top-level value.
EncodeInt(enc.state, int64(enc.sent[rt]));
// Finally, send the data
Encode(enc.state.w, e);
// Release and return.
return enc.state.err
}