| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package gob | |
| import ( | |
| "bytes" | |
| "io" | |
| "math" | |
| "os" | |
| "reflect" | |
| "unsafe" | |
| ) | |
| const uint64Size = unsafe.Sizeof(uint64(0)) | |
| // The global execution state of an instance of the encoder. | |
| // Field numbers are delta encoded and always increase. The field | |
| // number is initialized to -1 so 0 comes out as delta(1). A delta of | |
| // 0 terminates the structure. | |
| type encoderState struct { | |
| enc *Encoder | |
| b *bytes.Buffer | |
| sendZero bool // encoding an array element or map key/value pair; send zero values | |
| fieldnum int // the last field number written. | |
| buf [1 + uint64Size]byte // buffer used by the encoder; here to avoid allocation. | |
| } | |
| func newEncoderState(enc *Encoder, b *bytes.Buffer) *encoderState { | |
| return &encoderState{enc: enc, b: b} | |
| } | |
| // Unsigned integers have a two-state encoding. If the number is less | |
| // than 128 (0 through 0x7F), its value is written directly. | |
| // Otherwise the value is written in big-endian byte order preceded | |
| // by the byte length, negated. | |
| // encodeUint writes an encoded unsigned integer to state.b. | |
| func encodeUint(state *encoderState, x uint64) { | |
| if x <= 0x7F { | |
| err := state.b.WriteByte(uint8(x)) | |
| if err != nil { | |
| error(err) | |
| } | |
| return | |
| } | |
| var n, m int | |
| m = uint64Size | |
| for n = 1; x > 0; n++ { | |
| state.buf[m] = uint8(x & 0xFF) | |
| x >>= 8 | |
| m-- | |
| } | |
| state.buf[m] = uint8(-(n - 1)) | |
| n, err := state.b.Write(state.buf[m : uint64Size+1]) | |
| if err != nil { | |
| error(err) | |
| } | |
| } | |
| // encodeInt writes an encoded signed integer to state.w. | |
| // The low bit of the encoding says whether to bit complement the (other bits of the) | |
| // uint to recover the int. | |
| func encodeInt(state *encoderState, i int64) { | |
| var x uint64 | |
| if i < 0 { | |
| x = uint64(^i<<1) | 1 | |
| } else { | |
| x = uint64(i << 1) | |
| } | |
| encodeUint(state, uint64(x)) | |
| } | |
| type encOp func(i *encInstr, state *encoderState, p unsafe.Pointer) | |
| // The 'instructions' of the encoding machine | |
| type encInstr struct { | |
| op encOp | |
| field int // field number | |
| indir int // how many pointer indirections to reach the value in the struct | |
| offset uintptr // offset in the structure of the field to encode | |
| } | |
| // Emit a field number and update the state to record its value for delta encoding. | |
| // If the instruction pointer is nil, do nothing | |
| func (state *encoderState) update(instr *encInstr) { | |
| if instr != nil { | |
| encodeUint(state, uint64(instr.field-state.fieldnum)) | |
| state.fieldnum = instr.field | |
| } | |
| } | |
| // Each encoder is responsible for handling any indirections associated | |
| // with the data structure. If any pointer so reached is nil, no bytes are written. | |
| // If the data item is zero, no bytes are written. | |
| // Otherwise, the output (for a scalar) is the field number, as an encoded integer, | |
| // followed by the field data in its appropriate format. | |
| func encIndirect(p unsafe.Pointer, indir int) unsafe.Pointer { | |
| for ; indir > 0; indir-- { | |
| p = *(*unsafe.Pointer)(p) | |
| if p == nil { | |
| return unsafe.Pointer(nil) | |
| } | |
| } | |
| return p | |
| } | |
| func encBool(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| b := *(*bool)(p) | |
| if b || state.sendZero { | |
| state.update(i) | |
| if b { | |
| encodeUint(state, 1) | |
| } else { | |
| encodeUint(state, 0) | |
| } | |
| } | |
| } | |
| func encInt(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| v := int64(*(*int)(p)) | |
| if v != 0 || state.sendZero { | |
| state.update(i) | |
| encodeInt(state, v) | |
| } | |
| } | |
| func encUint(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| v := uint64(*(*uint)(p)) | |
| if v != 0 || state.sendZero { | |
| state.update(i) | |
| encodeUint(state, v) | |
| } | |
| } | |
| func encInt8(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| v := int64(*(*int8)(p)) | |
| if v != 0 || state.sendZero { | |
| state.update(i) | |
| encodeInt(state, v) | |
| } | |
| } | |
| func encUint8(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| v := uint64(*(*uint8)(p)) | |
| if v != 0 || state.sendZero { | |
| state.update(i) | |
| encodeUint(state, v) | |
| } | |
| } | |
| func encInt16(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| v := int64(*(*int16)(p)) | |
| if v != 0 || state.sendZero { | |
| state.update(i) | |
| encodeInt(state, v) | |
| } | |
| } | |
| func encUint16(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| v := uint64(*(*uint16)(p)) | |
| if v != 0 || state.sendZero { | |
| state.update(i) | |
| encodeUint(state, v) | |
| } | |
| } | |
| func encInt32(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| v := int64(*(*int32)(p)) | |
| if v != 0 || state.sendZero { | |
| state.update(i) | |
| encodeInt(state, v) | |
| } | |
| } | |
| func encUint32(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| v := uint64(*(*uint32)(p)) | |
| if v != 0 || state.sendZero { | |
| state.update(i) | |
| encodeUint(state, v) | |
| } | |
| } | |
| func encInt64(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| v := *(*int64)(p) | |
| if v != 0 || state.sendZero { | |
| state.update(i) | |
| encodeInt(state, v) | |
| } | |
| } | |
| func encUint64(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| v := *(*uint64)(p) | |
| if v != 0 || state.sendZero { | |
| state.update(i) | |
| encodeUint(state, v) | |
| } | |
| } | |
| func encUintptr(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| v := uint64(*(*uintptr)(p)) | |
| if v != 0 || state.sendZero { | |
| state.update(i) | |
| encodeUint(state, v) | |
| } | |
| } | |
| // Floating-point numbers are transmitted as uint64s holding the bits | |
| // of the underlying representation. They are sent byte-reversed, with | |
| // the exponent end coming out first, so integer floating point numbers | |
| // (for example) transmit more compactly. This routine does the | |
| // swizzling. | |
| func floatBits(f float64) uint64 { | |
| u := math.Float64bits(f) | |
| var v uint64 | |
| for i := 0; i < 8; i++ { | |
| v <<= 8 | |
| v |= u & 0xFF | |
| u >>= 8 | |
| } | |
| return v | |
| } | |
| func encFloat(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| f := *(*float)(p) | |
| if f != 0 || state.sendZero { | |
| v := floatBits(float64(f)) | |
| state.update(i) | |
| encodeUint(state, v) | |
| } | |
| } | |
| func encFloat32(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| f := *(*float32)(p) | |
| if f != 0 || state.sendZero { | |
| v := floatBits(float64(f)) | |
| state.update(i) | |
| encodeUint(state, v) | |
| } | |
| } | |
| func encFloat64(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| f := *(*float64)(p) | |
| if f != 0 || state.sendZero { | |
| state.update(i) | |
| v := floatBits(f) | |
| encodeUint(state, v) | |
| } | |
| } | |
| // Complex numbers are just a pair of floating-point numbers, real part first. | |
| func encComplex(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| c := *(*complex)(p) | |
| if c != 0+0i || state.sendZero { | |
| rpart := floatBits(float64(real(c))) | |
| ipart := floatBits(float64(imag(c))) | |
| state.update(i) | |
| encodeUint(state, rpart) | |
| encodeUint(state, ipart) | |
| } | |
| } | |
| func encComplex64(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| c := *(*complex64)(p) | |
| if c != 0+0i || state.sendZero { | |
| rpart := floatBits(float64(real(c))) | |
| ipart := floatBits(float64(imag(c))) | |
| state.update(i) | |
| encodeUint(state, rpart) | |
| encodeUint(state, ipart) | |
| } | |
| } | |
| func encComplex128(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| c := *(*complex128)(p) | |
| if c != 0+0i || state.sendZero { | |
| rpart := floatBits(real(c)) | |
| ipart := floatBits(imag(c)) | |
| state.update(i) | |
| encodeUint(state, rpart) | |
| encodeUint(state, ipart) | |
| } | |
| } | |
| // Byte arrays are encoded as an unsigned count followed by the raw bytes. | |
| func encUint8Array(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| b := *(*[]byte)(p) | |
| if len(b) > 0 || state.sendZero { | |
| state.update(i) | |
| encodeUint(state, uint64(len(b))) | |
| state.b.Write(b) | |
| } | |
| } | |
| // Strings are encoded as an unsigned count followed by the raw bytes. | |
| func encString(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| s := *(*string)(p) | |
| if len(s) > 0 || state.sendZero { | |
| state.update(i) | |
| encodeUint(state, uint64(len(s))) | |
| io.WriteString(state.b, s) | |
| } | |
| } | |
| // The end of a struct is marked by a delta field number of 0. | |
| func encStructTerminator(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| encodeUint(state, 0) | |
| } | |
| // Execution engine | |
| // The encoder engine is an array of instructions indexed by field number of the encoding | |
| // data, typically a struct. It is executed top to bottom, walking the struct. | |
| type encEngine struct { | |
| instr []encInstr | |
| } | |
| const singletonField = 0 | |
| func (enc *Encoder) encodeSingle(b *bytes.Buffer, engine *encEngine, basep uintptr) { | |
| state := newEncoderState(enc, b) | |
| state.fieldnum = singletonField | |
| // There is no surrounding struct to frame the transmission, so we must | |
| // generate data even if the item is zero. To do this, set sendZero. | |
| state.sendZero = true | |
| instr := &engine.instr[singletonField] | |
| p := unsafe.Pointer(basep) // offset will be zero | |
| if instr.indir > 0 { | |
| if p = encIndirect(p, instr.indir); p == nil { | |
| return | |
| } | |
| } | |
| instr.op(instr, state, p) | |
| } | |
| func (enc *Encoder) encodeStruct(b *bytes.Buffer, engine *encEngine, basep uintptr) { | |
| state := newEncoderState(enc, b) | |
| state.fieldnum = -1 | |
| for i := 0; i < len(engine.instr); i++ { | |
| instr := &engine.instr[i] | |
| p := unsafe.Pointer(basep + instr.offset) | |
| if instr.indir > 0 { | |
| if p = encIndirect(p, instr.indir); p == nil { | |
| continue | |
| } | |
| } | |
| instr.op(instr, state, p) | |
| } | |
| } | |
| func (enc *Encoder) encodeArray(b *bytes.Buffer, p uintptr, op encOp, elemWid uintptr, elemIndir int, length int) { | |
| state := newEncoderState(enc, b) | |
| state.fieldnum = -1 | |
| state.sendZero = true | |
| encodeUint(state, uint64(length)) | |
| for i := 0; i < length; i++ { | |
| elemp := p | |
| up := unsafe.Pointer(elemp) | |
| if elemIndir > 0 { | |
| if up = encIndirect(up, elemIndir); up == nil { | |
| errorf("gob: encodeArray: nil element") | |
| } | |
| elemp = uintptr(up) | |
| } | |
| op(nil, state, unsafe.Pointer(elemp)) | |
| p += uintptr(elemWid) | |
| } | |
| } | |
| func encodeReflectValue(state *encoderState, v reflect.Value, op encOp, indir int) { | |
| for i := 0; i < indir && v != nil; i++ { | |
| v = reflect.Indirect(v) | |
| } | |
| if v == nil { | |
| errorf("gob: encodeReflectValue: nil element") | |
| } | |
| op(nil, state, unsafe.Pointer(v.Addr())) | |
| } | |
| func (enc *Encoder) encodeMap(b *bytes.Buffer, mv *reflect.MapValue, keyOp, elemOp encOp, keyIndir, elemIndir int) { | |
| state := newEncoderState(enc, b) | |
| state.fieldnum = -1 | |
| state.sendZero = true | |
| keys := mv.Keys() | |
| encodeUint(state, uint64(len(keys))) | |
| for _, key := range keys { | |
| encodeReflectValue(state, key, keyOp, keyIndir) | |
| encodeReflectValue(state, mv.Elem(key), elemOp, elemIndir) | |
| } | |
| } | |
| // To send an interface, we send a string identifying the concrete type, followed | |
| // by the type identifier (which might require defining that type right now), followed | |
| // by the concrete value. A nil value gets sent as the empty string for the name, | |
| // followed by no value. | |
| func (enc *Encoder) encodeInterface(b *bytes.Buffer, iv *reflect.InterfaceValue) { | |
| state := newEncoderState(enc, b) | |
| state.fieldnum = -1 | |
| state.sendZero = true | |
| if iv.IsNil() { | |
| encodeUint(state, 0) | |
| return | |
| } | |
| typ, _ := indirect(iv.Elem().Type()) | |
| name, ok := concreteTypeToName[typ] | |
| if !ok { | |
| errorf("gob: type not registered for interface: %s", typ) | |
| } | |
| // Send the name. | |
| encodeUint(state, uint64(len(name))) | |
| _, err := io.WriteString(state.b, name) | |
| if err != nil { | |
| error(err) | |
| } | |
| // Send (and maybe first define) the type id. | |
| enc.sendTypeDescriptor(typ) | |
| // Encode the value into a new buffer. | |
| data := new(bytes.Buffer) | |
| err = enc.encode(data, iv.Elem()) | |
| if err != nil { | |
| error(err) | |
| } | |
| encodeUint(state, uint64(data.Len())) | |
| _, err = state.b.Write(data.Bytes()) | |
| if err != nil { | |
| error(err) | |
| } | |
| } | |
| var encOpMap = []encOp{ | |
| reflect.Bool: encBool, | |
| reflect.Int: encInt, | |
| reflect.Int8: encInt8, | |
| reflect.Int16: encInt16, | |
| reflect.Int32: encInt32, | |
| reflect.Int64: encInt64, | |
| reflect.Uint: encUint, | |
| reflect.Uint8: encUint8, | |
| reflect.Uint16: encUint16, | |
| reflect.Uint32: encUint32, | |
| reflect.Uint64: encUint64, | |
| reflect.Uintptr: encUintptr, | |
| reflect.Float: encFloat, | |
| reflect.Float32: encFloat32, | |
| reflect.Float64: encFloat64, | |
| reflect.Complex: encComplex, | |
| reflect.Complex64: encComplex64, | |
| reflect.Complex128: encComplex128, | |
| reflect.String: encString, | |
| } | |
| // Return the encoding op for the base type under rt and | |
| // the indirection count to reach it. | |
| func (enc *Encoder) encOpFor(rt reflect.Type) (encOp, int) { | |
| typ, indir := indirect(rt) | |
| var op encOp | |
| k := typ.Kind() | |
| if int(k) < len(encOpMap) { | |
| op = encOpMap[k] | |
| } | |
| if op == nil { | |
| // Special cases | |
| switch t := typ.(type) { | |
| case *reflect.SliceType: | |
| if t.Elem().Kind() == reflect.Uint8 { | |
| op = encUint8Array | |
| break | |
| } | |
| // Slices have a header; we decode it to find the underlying array. | |
| elemOp, indir := enc.encOpFor(t.Elem()) | |
| op = func(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| slice := (*reflect.SliceHeader)(p) | |
| if slice.Len == 0 { | |
| return | |
| } | |
| state.update(i) | |
| state.enc.encodeArray(state.b, slice.Data, elemOp, t.Elem().Size(), indir, int(slice.Len)) | |
| } | |
| case *reflect.ArrayType: | |
| // True arrays have size in the type. | |
| elemOp, indir := enc.encOpFor(t.Elem()) | |
| op = func(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| state.update(i) | |
| state.enc.encodeArray(state.b, uintptr(p), elemOp, t.Elem().Size(), indir, t.Len()) | |
| } | |
| case *reflect.MapType: | |
| keyOp, keyIndir := enc.encOpFor(t.Key()) | |
| elemOp, elemIndir := enc.encOpFor(t.Elem()) | |
| op = func(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| // Maps cannot be accessed by moving addresses around the way | |
| // that slices etc. can. We must recover a full reflection value for | |
| // the iteration. | |
| v := reflect.NewValue(unsafe.Unreflect(t, unsafe.Pointer((p)))) | |
| mv := reflect.Indirect(v).(*reflect.MapValue) | |
| if mv.Len() == 0 { | |
| return | |
| } | |
| state.update(i) | |
| state.enc.encodeMap(state.b, mv, keyOp, elemOp, keyIndir, elemIndir) | |
| } | |
| case *reflect.StructType: | |
| // Generate a closure that calls out to the engine for the nested type. | |
| enc.getEncEngine(typ) | |
| info := mustGetTypeInfo(typ) | |
| op = func(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| state.update(i) | |
| // indirect through info to delay evaluation for recursive structs | |
| state.enc.encodeStruct(state.b, info.encoder, uintptr(p)) | |
| } | |
| case *reflect.InterfaceType: | |
| op = func(i *encInstr, state *encoderState, p unsafe.Pointer) { | |
| // Interfaces transmit the name and contents of the concrete | |
| // value they contain. | |
| v := reflect.NewValue(unsafe.Unreflect(t, unsafe.Pointer((p)))) | |
| iv := reflect.Indirect(v).(*reflect.InterfaceValue) | |
| if !state.sendZero && (iv == nil || iv.IsNil()) { | |
| return | |
| } | |
| state.update(i) | |
| state.enc.encodeInterface(state.b, iv) | |
| } | |
| } | |
| } | |
| if op == nil { | |
| errorf("gob enc: can't happen: encode type %s", rt.String()) | |
| } | |
| return op, indir | |
| } | |
| // The local Type was compiled from the actual value, so we know it's compatible. | |
| func (enc *Encoder) compileEnc(rt reflect.Type) *encEngine { | |
| srt, isStruct := rt.(*reflect.StructType) | |
| engine := new(encEngine) | |
| if isStruct { | |
| engine.instr = make([]encInstr, srt.NumField()+1) // +1 for terminator | |
| for fieldnum := 0; fieldnum < srt.NumField(); fieldnum++ { | |
| f := srt.Field(fieldnum) | |
| op, indir := enc.encOpFor(f.Type) | |
| engine.instr[fieldnum] = encInstr{op, fieldnum, indir, uintptr(f.Offset)} | |
| } | |
| engine.instr[srt.NumField()] = encInstr{encStructTerminator, 0, 0, 0} | |
| } else { | |
| engine.instr = make([]encInstr, 1) | |
| op, indir := enc.encOpFor(rt) | |
| engine.instr[0] = encInstr{op, singletonField, indir, 0} // offset is zero | |
| } | |
| return engine | |
| } | |
| // typeLock must be held (or we're in initialization and guaranteed single-threaded). | |
| // The reflection type must have all its indirections processed out. | |
| func (enc *Encoder) getEncEngine(rt reflect.Type) *encEngine { | |
| info, err1 := getTypeInfo(rt) | |
| if err1 != nil { | |
| error(err1) | |
| } | |
| if info.encoder == nil { | |
| // mark this engine as underway before compiling to handle recursive types. | |
| info.encoder = new(encEngine) | |
| info.encoder = enc.compileEnc(rt) | |
| } | |
| return info.encoder | |
| } | |
| // Put this in a function so we can hold the lock only while compiling, not when encoding. | |
| func (enc *Encoder) lockAndGetEncEngine(rt reflect.Type) *encEngine { | |
| typeLock.Lock() | |
| defer typeLock.Unlock() | |
| return enc.getEncEngine(rt) | |
| } | |
| func (enc *Encoder) encode(b *bytes.Buffer, value reflect.Value) (err os.Error) { | |
| defer catchError(&err) | |
| // Dereference down to the underlying object. | |
| rt, indir := indirect(value.Type()) | |
| for i := 0; i < indir; i++ { | |
| value = reflect.Indirect(value) | |
| } | |
| engine := enc.lockAndGetEncEngine(rt) | |
| if value.Type().Kind() == reflect.Struct { | |
| enc.encodeStruct(b, engine, value.Addr()) | |
| } else { | |
| enc.encodeSingle(b, engine, value.Addr()) | |
| } | |
| return nil | |
| } |