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// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa
// Schedule the Values in each Block. After this phase returns, the
// order of b.Values matters and is the order in which those values
// will appear in the assembly output. For now it generates a
// reasonable valid schedule using a priority queue. TODO(khr):
// schedule smarter.
func schedule(f *Func) {
// For each value, the number of times it is used in the block
// by values that have not been scheduled yet.
uses := make([]int, f.NumValues())
// "priority" for a value
score := make([]uint8, f.NumValues())
// scheduling order. We queue values in this list in reverse order.
var order []*Value
// priority queue of legally schedulable (0 unscheduled uses) values
var priq [5][]*Value
// maps mem values to the next live memory value
nextMem := make([]*Value, f.NumValues())
// additional pretend arguments for each Value. Used to enforce load/store ordering.
additionalArgs := make([][]*Value, f.NumValues())
for _, b := range f.Blocks {
// Find store chain for block.
// Store chains for different blocks overwrite each other, so
// the calculated store chain is good only for this block.
for _, v := range b.Values {
if v.Op != OpPhi && v.Type.IsMemory() {
for _, w := range v.Args {
if w.Type.IsMemory() {
nextMem[w.ID] = v
}
}
}
}
// Compute uses.
for _, v := range b.Values {
if v.Op == OpPhi {
// If a value is used by a phi, it does not induce
// a scheduling edge because that use is from the
// previous iteration.
continue
}
for _, w := range v.Args {
if w.Block == b {
uses[w.ID]++
}
// Any load must come before the following store.
if v.Type.IsMemory() || !w.Type.IsMemory() {
continue // not a load
}
s := nextMem[w.ID]
if s == nil || s.Block != b {
continue
}
additionalArgs[s.ID] = append(additionalArgs[s.ID], v)
uses[v.ID]++
}
}
// Compute score. Larger numbers are scheduled closer to the end of the block.
for _, v := range b.Values {
switch {
case v.Op == OpPhi:
// We want all the phis first.
score[v.ID] = 0
case v.Type.IsMemory():
// Schedule stores as early as possible. This tends to
// reduce register pressure.
score[v.ID] = 1
case v.Type.IsFlags():
// Schedule flag register generation as late as possible.
// This makes sure that we only have one live flags
// value at a time.
score[v.ID] = 3
default:
score[v.ID] = 2
}
}
if b.Control != nil && b.Control.Op != OpPhi {
// Force the control value to be scheduled at the end,
// unless it is a phi value (which must be first).
score[b.Control.ID] = 4
// TODO: some times control values are used by other values
// in the block. So the control value will not appear at
// the very end. Decide if this is a problem or not.
}
// Initialize priority queue with schedulable values.
for i := range priq {
priq[i] = priq[i][:0]
}
for _, v := range b.Values {
if uses[v.ID] == 0 {
s := score[v.ID]
priq[s] = append(priq[s], v)
}
}
// Schedule highest priority value, update use counts, repeat.
order = order[:0]
for {
// Find highest priority schedulable value.
var v *Value
for i := len(priq) - 1; i >= 0; i-- {
n := len(priq[i])
if n == 0 {
continue
}
v = priq[i][n-1]
priq[i] = priq[i][:n-1]
break
}
if v == nil {
break
}
// Add it to the schedule.
order = append(order, v)
// Update use counts of arguments.
for _, w := range v.Args {
if w.Block != b {
continue
}
uses[w.ID]--
if uses[w.ID] == 0 {
// All uses scheduled, w is now schedulable.
s := score[w.ID]
priq[s] = append(priq[s], w)
}
}
for _, w := range additionalArgs[v.ID] {
uses[w.ID]--
if uses[w.ID] == 0 {
// All uses scheduled, w is now schedulable.
s := score[w.ID]
priq[s] = append(priq[s], w)
}
}
}
if len(order) != len(b.Values) {
f.Fatalf("schedule does not include all values")
}
for i := 0; i < len(b.Values); i++ {
b.Values[i] = order[len(b.Values)-1-i]
}
}
f.scheduled = true
}