| // Copyright 2015 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package ssa |
| |
| // findlive returns the reachable blocks and live values in f. |
| func findlive(f *Func) (reachable []bool, live []bool) { |
| // After regalloc, consider all blocks and values to be reachable and live. |
| // See the comment at the top of regalloc.go and in deadcode for details. |
| if f.RegAlloc != nil { |
| reachable = make([]bool, f.NumBlocks()) |
| for i := range reachable { |
| reachable[i] = true |
| } |
| live = make([]bool, f.NumValues()) |
| for i := range live { |
| live[i] = true |
| } |
| return reachable, live |
| } |
| |
| // Find all reachable basic blocks. |
| reachable = make([]bool, f.NumBlocks()) |
| reachable[f.Entry.ID] = true |
| p := []*Block{f.Entry} // stack-like worklist |
| for len(p) > 0 { |
| // Pop a reachable block |
| b := p[len(p)-1] |
| p = p[:len(p)-1] |
| // Mark successors as reachable |
| for _, c := range b.Succs { |
| if !reachable[c.ID] { |
| reachable[c.ID] = true |
| p = append(p, c) // push |
| } |
| } |
| } |
| |
| // Find all live values |
| live = make([]bool, f.NumValues()) // flag to set for each live value |
| var q []*Value // stack-like worklist of unscanned values |
| |
| // Starting set: all control values of reachable blocks are live. |
| for _, b := range f.Blocks { |
| if !reachable[b.ID] { |
| continue |
| } |
| if v := b.Control; v != nil && !live[v.ID] { |
| live[v.ID] = true |
| q = append(q, v) |
| } |
| } |
| |
| // Compute transitive closure of live values. |
| for len(q) > 0 { |
| // pop a reachable value |
| v := q[len(q)-1] |
| q = q[:len(q)-1] |
| for i, x := range v.Args { |
| if v.Op == OpPhi && !reachable[v.Block.Preds[i].ID] { |
| continue |
| } |
| if !live[x.ID] { |
| live[x.ID] = true |
| q = append(q, x) // push |
| } |
| } |
| } |
| |
| return reachable, live |
| } |
| |
| // deadcode removes dead code from f. |
| func deadcode(f *Func) { |
| // deadcode after regalloc is forbidden for now. Regalloc |
| // doesn't quite generate legal SSA which will lead to some |
| // required moves being eliminated. See the comment at the |
| // top of regalloc.go for details. |
| if f.RegAlloc != nil { |
| f.Fatalf("deadcode after regalloc") |
| } |
| |
| reachable, live := findlive(f) |
| |
| // Remove dead values from blocks' value list. Return dead |
| // value ids to the allocator. |
| for _, b := range f.Blocks { |
| i := 0 |
| for _, v := range b.Values { |
| if live[v.ID] { |
| b.Values[i] = v |
| i++ |
| } else { |
| f.vid.put(v.ID) |
| } |
| } |
| // aid GC |
| tail := b.Values[i:] |
| for j := range tail { |
| tail[j] = nil |
| } |
| b.Values = b.Values[:i] |
| } |
| |
| // Remove unreachable blocks. Return dead block ids to allocator. |
| i := 0 |
| for _, b := range f.Blocks { |
| if reachable[b.ID] { |
| f.Blocks[i] = b |
| i++ |
| } else { |
| if len(b.Values) > 0 { |
| b.Fatalf("live values in unreachable block %v: %v", b, b.Values) |
| } |
| s := b.Succs |
| b.Succs = nil |
| for _, c := range s { |
| f.removePredecessor(b, c) |
| } |
| f.bid.put(b.ID) |
| } |
| } |
| // zero remainder to help GC |
| tail := f.Blocks[i:] |
| for j := range tail { |
| tail[j] = nil |
| } |
| f.Blocks = f.Blocks[:i] |
| |
| // TODO: renumber Blocks and Values densely? |
| // TODO: save dead Values and Blocks for reuse? Or should we just let GC handle it? |
| } |
| |
| // There was an edge b->c. c has been removed from b's successors. |
| // Fix up c to handle that fact. |
| func (f *Func) removePredecessor(b, c *Block) { |
| work := [][2]*Block{{b, c}} |
| |
| for len(work) > 0 { |
| b, c := work[0][0], work[0][1] |
| work = work[1:] |
| |
| // Find index of b in c's predecessor list |
| // TODO: This could conceivably cause O(n^2) work. Imagine a very |
| // wide phi in (for example) the return block. If we determine that |
| // lots of panics won't happen, we remove each edge at a cost of O(n) each. |
| var i int |
| found := false |
| for j, p := range c.Preds { |
| if p == b { |
| i = j |
| found = true |
| break |
| } |
| } |
| if !found { |
| f.Fatalf("can't find predecessor %v of %v\n", b, c) |
| } |
| |
| n := len(c.Preds) - 1 |
| c.Preds[i] = c.Preds[n] |
| c.Preds[n] = nil // aid GC |
| c.Preds = c.Preds[:n] |
| |
| // rewrite phi ops to match the new predecessor list |
| for _, v := range c.Values { |
| if v.Op != OpPhi { |
| continue |
| } |
| v.Args[i] = v.Args[n] |
| v.Args[n] = nil // aid GC |
| v.Args = v.Args[:n] |
| if n == 1 { |
| v.Op = OpCopy |
| // Note: this is trickier than it looks. Replacing |
| // a Phi with a Copy can in general cause problems because |
| // Phi and Copy don't have exactly the same semantics. |
| // Phi arguments always come from a predecessor block, |
| // whereas copies don't. This matters in loops like: |
| // 1: x = (Phi y) |
| // y = (Add x 1) |
| // goto 1 |
| // If we replace Phi->Copy, we get |
| // 1: x = (Copy y) |
| // y = (Add x 1) |
| // goto 1 |
| // (Phi y) refers to the *previous* value of y, whereas |
| // (Copy y) refers to the *current* value of y. |
| // The modified code has a cycle and the scheduler |
| // will barf on it. |
| // |
| // Fortunately, this situation can only happen for dead |
| // code loops. So although the value graph is transiently |
| // bad, we'll throw away the bad part by the end of |
| // the next deadcode phase. |
| // Proof: If we have a potential bad cycle, we have a |
| // situation like this: |
| // x = (Phi z) |
| // y = (op1 x ...) |
| // z = (op2 y ...) |
| // Where opX are not Phi ops. But such a situation |
| // implies a cycle in the dominator graph. In the |
| // example, x.Block dominates y.Block, y.Block dominates |
| // z.Block, and z.Block dominates x.Block (treating |
| // "dominates" as reflexive). Cycles in the dominator |
| // graph can only happen in an unreachable cycle. |
| } |
| } |
| if n == 0 { |
| // c is now dead--recycle its values |
| for _, v := range c.Values { |
| f.vid.put(v.ID) |
| } |
| c.Values = nil |
| // Also kill any successors of c now, to spare later processing. |
| for _, succ := range c.Succs { |
| work = append(work, [2]*Block{c, succ}) |
| } |
| c.Succs = nil |
| c.Kind = BlockDead |
| c.Control = nil |
| } |
| } |
| } |