| // Copyright 2023 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package runtime |
| |
| import "internal/abi" |
| |
| // inlinedCall is the encoding of entries in the FUNCDATA_InlTree table. |
| type inlinedCall struct { |
| funcID abi.FuncID // type of the called function |
| _ [3]byte |
| nameOff int32 // offset into pclntab for name of called function |
| parentPc int32 // position of an instruction whose source position is the call site (offset from entry) |
| startLine int32 // line number of start of function (func keyword/TEXT directive) |
| } |
| |
| // An inlineUnwinder iterates over the stack of inlined calls at a PC by |
| // decoding the inline table. The last step of iteration is always the frame of |
| // the physical function, so there's always at least one frame. |
| // |
| // This is typically used as: |
| // |
| // for u, uf := newInlineUnwinder(...); uf.valid(); uf = u.next(uf) { ... } |
| // |
| // Implementation note: This is used in contexts that disallow write barriers. |
| // Hence, the constructor returns this by value and pointer receiver methods |
| // must not mutate pointer fields. Also, we keep the mutable state in a separate |
| // struct mostly to keep both structs SSA-able, which generates much better |
| // code. |
| type inlineUnwinder struct { |
| f funcInfo |
| cache *pcvalueCache |
| inlTree *[1 << 20]inlinedCall |
| } |
| |
| // An inlineFrame is a position in an inlineUnwinder. |
| type inlineFrame struct { |
| // pc is the PC giving the file/line metadata of the current frame. This is |
| // always a "call PC" (not a "return PC"). This is 0 when the iterator is |
| // exhausted. |
| pc uintptr |
| |
| // index is the index of the current record in inlTree, or -1 if we are in |
| // the outermost function. |
| index int32 |
| } |
| |
| // newInlineUnwinder creates an inlineUnwinder initially set to the inner-most |
| // inlined frame at PC. PC should be a "call PC" (not a "return PC"). |
| // |
| // This unwinder uses non-strict handling of PC because it's assumed this is |
| // only ever used for symbolic debugging. If things go really wrong, it'll just |
| // fall back to the outermost frame. |
| func newInlineUnwinder(f funcInfo, pc uintptr, cache *pcvalueCache) (inlineUnwinder, inlineFrame) { |
| inldata := funcdata(f, abi.FUNCDATA_InlTree) |
| if inldata == nil { |
| return inlineUnwinder{f: f}, inlineFrame{pc: pc, index: -1} |
| } |
| inlTree := (*[1 << 20]inlinedCall)(inldata) |
| u := inlineUnwinder{f: f, cache: cache, inlTree: inlTree} |
| return u, u.resolveInternal(pc) |
| } |
| |
| func (u *inlineUnwinder) resolveInternal(pc uintptr) inlineFrame { |
| return inlineFrame{ |
| pc: pc, |
| // Conveniently, this returns -1 if there's an error, which is the same |
| // value we use for the outermost frame. |
| index: pcdatavalue1(u.f, abi.PCDATA_InlTreeIndex, pc, u.cache, false), |
| } |
| } |
| |
| func (uf inlineFrame) valid() bool { |
| return uf.pc != 0 |
| } |
| |
| // next returns the frame representing uf's logical caller. |
| func (u *inlineUnwinder) next(uf inlineFrame) inlineFrame { |
| if uf.index < 0 { |
| uf.pc = 0 |
| return uf |
| } |
| parentPc := u.inlTree[uf.index].parentPc |
| return u.resolveInternal(u.f.entry() + uintptr(parentPc)) |
| } |
| |
| // isInlined returns whether uf is an inlined frame. |
| func (u *inlineUnwinder) isInlined(uf inlineFrame) bool { |
| return uf.index >= 0 |
| } |
| |
| // srcFunc returns the srcFunc representing the given frame. |
| func (u *inlineUnwinder) srcFunc(uf inlineFrame) srcFunc { |
| if uf.index < 0 { |
| return u.f.srcFunc() |
| } |
| t := &u.inlTree[uf.index] |
| return srcFunc{ |
| u.f.datap, |
| t.nameOff, |
| t.startLine, |
| t.funcID, |
| } |
| } |
| |
| // fileLine returns the file name and line number of the call within the given |
| // frame. As a convenience, for the innermost frame, it returns the file and |
| // line of the PC this unwinder was started at (often this is a call to another |
| // physical function). |
| // |
| // It returns "?", 0 if something goes wrong. |
| func (u *inlineUnwinder) fileLine(uf inlineFrame) (file string, line int) { |
| file, line32 := funcline1(u.f, uf.pc, false) |
| return file, int(line32) |
| } |