| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package runtime | |
| import ( | |
| "internal/runtime/atomic" | |
| "unsafe" | |
| ) | |
| // GOMAXPROCS sets the maximum number of CPUs that can be executing | |
| // simultaneously and returns the previous setting. It defaults to | |
| // the value of [runtime.NumCPU]. If n < 1, it does not change the current setting. | |
| // This call will go away when the scheduler improves. | |
| func GOMAXPROCS(n int) int { | |
| if GOARCH == "wasm" && n > 1 { | |
| n = 1 // WebAssembly has no threads yet, so only one CPU is possible. | |
| } | |
| lock(&sched.lock) | |
| ret := int(gomaxprocs) | |
| unlock(&sched.lock) | |
| if n <= 0 || n == ret { | |
| return ret | |
| } | |
| stw := stopTheWorldGC(stwGOMAXPROCS) | |
| // newprocs will be processed by startTheWorld | |
| newprocs = int32(n) | |
| startTheWorldGC(stw) | |
| return ret | |
| } | |
| // NumCPU returns the number of logical CPUs usable by the current process. | |
| // | |
| // The set of available CPUs is checked by querying the operating system | |
| // at process startup. Changes to operating system CPU allocation after | |
| // process startup are not reflected. | |
| func NumCPU() int { | |
| return int(ncpu) | |
| } | |
| // NumCgoCall returns the number of cgo calls made by the current process. | |
| func NumCgoCall() int64 { | |
| var n = int64(atomic.Load64(&ncgocall)) | |
| for mp := (*m)(atomic.Loadp(unsafe.Pointer(&allm))); mp != nil; mp = mp.alllink { | |
| n += int64(mp.ncgocall) | |
| } | |
| return n | |
| } | |
| func totalMutexWaitTimeNanos() int64 { | |
| total := sched.totalMutexWaitTime.Load() | |
| total += sched.totalRuntimeLockWaitTime.Load() | |
| for mp := (*m)(atomic.Loadp(unsafe.Pointer(&allm))); mp != nil; mp = mp.alllink { | |
| total += mp.mLockProfile.waitTime.Load() | |
| } | |
| return total | |
| } | |
| // NumGoroutine returns the number of goroutines that currently exist. | |
| func NumGoroutine() int { | |
| return int(gcount()) | |
| } | |
| //go:linkname debug_modinfo runtime/debug.modinfo | |
| func debug_modinfo() string { | |
| return modinfo | |
| } | |
| // mayMoreStackPreempt is a maymorestack hook that forces a preemption | |
| // at every possible cooperative preemption point. | |
| // | |
| // This is valuable to apply to the runtime, which can be sensitive to | |
| // preemption points. To apply this to all preemption points in the | |
| // runtime and runtime-like code, use the following in bash or zsh: | |
| // | |
| // X=(-{gc,asm}flags={runtime/...,reflect,sync}=-d=maymorestack=runtime.mayMoreStackPreempt) GOFLAGS=${X[@]} | |
| // | |
| // This must be deeply nosplit because it is called from a function | |
| // prologue before the stack is set up and because the compiler will | |
| // call it from any splittable prologue (leading to infinite | |
| // recursion). | |
| // | |
| // Ideally it should also use very little stack because the linker | |
| // doesn't currently account for this in nosplit stack depth checking. | |
| // | |
| // Ensure mayMoreStackPreempt can be called for all ABIs. | |
| // | |
| //go:nosplit | |
| //go:linkname mayMoreStackPreempt | |
| func mayMoreStackPreempt() { | |
| // Don't do anything on the g0 or gsignal stack. | |
| gp := getg() | |
| if gp == gp.m.g0 || gp == gp.m.gsignal { | |
| return | |
| } | |
| // Force a preemption, unless the stack is already poisoned. | |
| if gp.stackguard0 < stackPoisonMin { | |
| gp.stackguard0 = stackPreempt | |
| } | |
| } | |
| // mayMoreStackMove is a maymorestack hook that forces stack movement | |
| // at every possible point. | |
| // | |
| // See mayMoreStackPreempt. | |
| // | |
| //go:nosplit | |
| //go:linkname mayMoreStackMove | |
| func mayMoreStackMove() { | |
| // Don't do anything on the g0 or gsignal stack. | |
| gp := getg() | |
| if gp == gp.m.g0 || gp == gp.m.gsignal { | |
| return | |
| } | |
| // Force stack movement, unless the stack is already poisoned. | |
| if gp.stackguard0 < stackPoisonMin { | |
| gp.stackguard0 = stackForceMove | |
| } | |
| } | |
| // debugPinnerKeepUnpin is used to make runtime.(*Pinner).Unpin reachable. | |
| var debugPinnerKeepUnpin bool = false | |
| // debugPinnerV1 returns a new Pinner that pins itself. This function can be | |
| // used by debuggers to easily obtain a Pinner that will not be garbage | |
| // collected (or moved in memory) even if no references to it exist in the | |
| // target program. This pinner in turn can be used to extend this property | |
| // to other objects, which debuggers can use to simplify the evaluation of | |
| // expressions involving multiple call injections. | |
| func debugPinnerV1() *Pinner { | |
| p := new(Pinner) | |
| p.Pin(unsafe.Pointer(p)) | |
| if debugPinnerKeepUnpin { | |
| // Make Unpin reachable. | |
| p.Unpin() | |
| } | |
| return p | |
| } |