| // Copyright 2017 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| package ssa |
| |
| import ( |
| "cmd/internal/dwarf" |
| "cmd/internal/obj" |
| "encoding/hex" |
| "fmt" |
| "math/bits" |
| "sort" |
| "strings" |
| ) |
| |
| type SlotID int32 |
| type VarID int32 |
| |
| // A FuncDebug contains all the debug information for the variables in a |
| // function. Variables are identified by their LocalSlot, which may be the |
| // result of decomposing a larger variable. |
| type FuncDebug struct { |
| // Slots is all the slots used in the debug info, indexed by their SlotID. |
| Slots []LocalSlot |
| // The user variables, indexed by VarID. |
| Vars []GCNode |
| // The slots that make up each variable, indexed by VarID. |
| VarSlots [][]SlotID |
| // The location list data, indexed by VarID. Must be processed by PutLocationList. |
| LocationLists [][]byte |
| |
| // Filled in by the user. Translates Block and Value ID to PC. |
| GetPC func(ID, ID) int64 |
| } |
| |
| type BlockDebug struct { |
| // Whether the block had any changes to user variables at all. |
| relevant bool |
| // State at the end of the block if it's fully processed. Immutable once initialized. |
| endState []liveSlot |
| } |
| |
| // A liveSlot is a slot that's live in loc at entry/exit of a block. |
| type liveSlot struct { |
| // An inlined VarLoc, so it packs into 16 bytes instead of 20. |
| Registers RegisterSet |
| StackOffset |
| |
| slot SlotID |
| } |
| |
| func (loc liveSlot) absent() bool { |
| return loc.Registers == 0 && !loc.onStack() |
| } |
| |
| // StackOffset encodes whether a value is on the stack and if so, where. It is |
| // a 31-bit integer followed by a presence flag at the low-order bit. |
| type StackOffset int32 |
| |
| func (s StackOffset) onStack() bool { |
| return s != 0 |
| } |
| |
| func (s StackOffset) stackOffsetValue() int32 { |
| return int32(s) >> 1 |
| } |
| |
| // stateAtPC is the current state of all variables at some point. |
| type stateAtPC struct { |
| // The location of each known slot, indexed by SlotID. |
| slots []VarLoc |
| // The slots present in each register, indexed by register number. |
| registers [][]SlotID |
| } |
| |
| // reset fills state with the live variables from live. |
| func (state *stateAtPC) reset(live []liveSlot) { |
| slots, registers := state.slots, state.registers |
| for i := range slots { |
| slots[i] = VarLoc{} |
| } |
| for i := range registers { |
| registers[i] = registers[i][:0] |
| } |
| for _, live := range live { |
| slots[live.slot] = VarLoc{live.Registers, live.StackOffset} |
| if live.Registers == 0 { |
| continue |
| } |
| |
| mask := uint64(live.Registers) |
| for { |
| if mask == 0 { |
| break |
| } |
| reg := uint8(bits.TrailingZeros64(mask)) |
| mask &^= 1 << reg |
| |
| registers[reg] = append(registers[reg], live.slot) |
| } |
| } |
| state.slots, state.registers = slots, registers |
| } |
| |
| func (s *debugState) LocString(loc VarLoc) string { |
| if loc.absent() { |
| return "<nil>" |
| } |
| |
| var storage []string |
| if loc.onStack() { |
| storage = append(storage, "stack") |
| } |
| |
| mask := uint64(loc.Registers) |
| for { |
| if mask == 0 { |
| break |
| } |
| reg := uint8(bits.TrailingZeros64(mask)) |
| mask &^= 1 << reg |
| |
| storage = append(storage, s.registers[reg].String()) |
| } |
| return strings.Join(storage, ",") |
| } |
| |
| // A VarLoc describes the storage for part of a user variable. |
| type VarLoc struct { |
| // The registers this variable is available in. There can be more than |
| // one in various situations, e.g. it's being moved between registers. |
| Registers RegisterSet |
| |
| StackOffset |
| } |
| |
| func (loc VarLoc) absent() bool { |
| return loc.Registers == 0 && !loc.onStack() |
| } |
| |
| var BlockStart = &Value{ |
| ID: -10000, |
| Op: OpInvalid, |
| Aux: "BlockStart", |
| } |
| |
| var BlockEnd = &Value{ |
| ID: -20000, |
| Op: OpInvalid, |
| Aux: "BlockEnd", |
| } |
| |
| // RegisterSet is a bitmap of registers, indexed by Register.num. |
| type RegisterSet uint64 |
| |
| // logf prints debug-specific logging to stdout (always stdout) if the current |
| // function is tagged by GOSSAFUNC (for ssa output directed either to stdout or html). |
| func (s *debugState) logf(msg string, args ...interface{}) { |
| if s.f.PrintOrHtmlSSA { |
| fmt.Printf(msg, args...) |
| } |
| } |
| |
| type debugState struct { |
| // See FuncDebug. |
| slots []LocalSlot |
| vars []GCNode |
| varSlots [][]SlotID |
| lists [][]byte |
| |
| // The user variable that each slot rolls up to, indexed by SlotID. |
| slotVars []VarID |
| |
| f *Func |
| loggingEnabled bool |
| registers []Register |
| stackOffset func(LocalSlot) int32 |
| ctxt *obj.Link |
| |
| // The names (slots) associated with each value, indexed by Value ID. |
| valueNames [][]SlotID |
| |
| // The current state of whatever analysis is running. |
| currentState stateAtPC |
| liveCount []int |
| changedVars *sparseSet |
| |
| // The pending location list entry for each user variable, indexed by VarID. |
| pendingEntries []pendingEntry |
| |
| varParts map[GCNode][]SlotID |
| blockDebug []BlockDebug |
| pendingSlotLocs []VarLoc |
| liveSlots []liveSlot |
| liveSlotSliceBegin int |
| partsByVarOffset sort.Interface |
| } |
| |
| func (state *debugState) initializeCache(f *Func, numVars, numSlots int) { |
| // One blockDebug per block. Initialized in allocBlock. |
| if cap(state.blockDebug) < f.NumBlocks() { |
| state.blockDebug = make([]BlockDebug, f.NumBlocks()) |
| } else { |
| // This local variable, and the ones like it below, enable compiler |
| // optimizations. Don't inline them. |
| b := state.blockDebug[:f.NumBlocks()] |
| for i := range b { |
| b[i] = BlockDebug{} |
| } |
| } |
| |
| // A list of slots per Value. Reuse the previous child slices. |
| if cap(state.valueNames) < f.NumValues() { |
| old := state.valueNames |
| state.valueNames = make([][]SlotID, f.NumValues()) |
| copy(state.valueNames, old) |
| } |
| vn := state.valueNames[:f.NumValues()] |
| for i := range vn { |
| vn[i] = vn[i][:0] |
| } |
| |
| // Slot and register contents for currentState. Cleared by reset(). |
| if cap(state.currentState.slots) < numSlots { |
| state.currentState.slots = make([]VarLoc, numSlots) |
| } else { |
| state.currentState.slots = state.currentState.slots[:numSlots] |
| } |
| if cap(state.currentState.registers) < len(state.registers) { |
| state.currentState.registers = make([][]SlotID, len(state.registers)) |
| } else { |
| state.currentState.registers = state.currentState.registers[:len(state.registers)] |
| } |
| |
| // Used many times by mergePredecessors. |
| if cap(state.liveCount) < numSlots { |
| state.liveCount = make([]int, numSlots) |
| } else { |
| state.liveCount = state.liveCount[:numSlots] |
| } |
| |
| // A relatively small slice, but used many times as the return from processValue. |
| state.changedVars = newSparseSet(numVars) |
| |
| // A pending entry per user variable, with space to track each of its pieces. |
| numPieces := 0 |
| for i := range state.varSlots { |
| numPieces += len(state.varSlots[i]) |
| } |
| if cap(state.pendingSlotLocs) < numPieces { |
| state.pendingSlotLocs = make([]VarLoc, numPieces) |
| } else { |
| psl := state.pendingSlotLocs[:numPieces] |
| for i := range psl { |
| psl[i] = VarLoc{} |
| } |
| } |
| if cap(state.pendingEntries) < numVars { |
| state.pendingEntries = make([]pendingEntry, numVars) |
| } |
| pe := state.pendingEntries[:numVars] |
| freePieceIdx := 0 |
| for varID, slots := range state.varSlots { |
| pe[varID] = pendingEntry{ |
| pieces: state.pendingSlotLocs[freePieceIdx : freePieceIdx+len(slots)], |
| } |
| freePieceIdx += len(slots) |
| } |
| state.pendingEntries = pe |
| |
| if cap(state.lists) < numVars { |
| state.lists = make([][]byte, numVars) |
| } else { |
| state.lists = state.lists[:numVars] |
| for i := range state.lists { |
| state.lists[i] = nil |
| } |
| } |
| |
| state.liveSlots = state.liveSlots[:0] |
| state.liveSlotSliceBegin = 0 |
| } |
| |
| func (state *debugState) allocBlock(b *Block) *BlockDebug { |
| return &state.blockDebug[b.ID] |
| } |
| |
| func (state *debugState) appendLiveSlot(ls liveSlot) { |
| state.liveSlots = append(state.liveSlots, ls) |
| } |
| |
| func (state *debugState) getLiveSlotSlice() []liveSlot { |
| s := state.liveSlots[state.liveSlotSliceBegin:] |
| state.liveSlotSliceBegin = len(state.liveSlots) |
| return s |
| } |
| |
| func (s *debugState) blockEndStateString(b *BlockDebug) string { |
| endState := stateAtPC{slots: make([]VarLoc, len(s.slots)), registers: make([][]SlotID, len(s.registers))} |
| endState.reset(b.endState) |
| return s.stateString(endState) |
| } |
| |
| func (s *debugState) stateString(state stateAtPC) string { |
| var strs []string |
| for slotID, loc := range state.slots { |
| if !loc.absent() { |
| strs = append(strs, fmt.Sprintf("\t%v = %v\n", s.slots[slotID], s.LocString(loc))) |
| } |
| } |
| |
| strs = append(strs, "\n") |
| for reg, slots := range state.registers { |
| if len(slots) != 0 { |
| var slotStrs []string |
| for _, slot := range slots { |
| slotStrs = append(slotStrs, s.slots[slot].String()) |
| } |
| strs = append(strs, fmt.Sprintf("\t%v = %v\n", &s.registers[reg], slotStrs)) |
| } |
| } |
| |
| if len(strs) == 1 { |
| return "(no vars)\n" |
| } |
| return strings.Join(strs, "") |
| } |
| |
| // BuildFuncDebug returns debug information for f. |
| // f must be fully processed, so that each Value is where it will be when |
| // machine code is emitted. |
| func BuildFuncDebug(ctxt *obj.Link, f *Func, loggingEnabled bool, stackOffset func(LocalSlot) int32) *FuncDebug { |
| if f.RegAlloc == nil { |
| f.Fatalf("BuildFuncDebug on func %v that has not been fully processed", f) |
| } |
| state := &f.Cache.debugState |
| state.loggingEnabled = loggingEnabled |
| state.f = f |
| state.registers = f.Config.registers |
| state.stackOffset = stackOffset |
| state.ctxt = ctxt |
| |
| if state.loggingEnabled { |
| state.logf("Generating location lists for function %q\n", f.Name) |
| } |
| |
| if state.varParts == nil { |
| state.varParts = make(map[GCNode][]SlotID) |
| } else { |
| for n := range state.varParts { |
| delete(state.varParts, n) |
| } |
| } |
| |
| // Recompose any decomposed variables, and establish the canonical |
| // IDs for each var and slot by filling out state.vars and state.slots. |
| |
| state.slots = state.slots[:0] |
| state.vars = state.vars[:0] |
| for i, slot := range f.Names { |
| state.slots = append(state.slots, slot) |
| if slot.N.IsSynthetic() { |
| continue |
| } |
| |
| topSlot := &slot |
| for topSlot.SplitOf != nil { |
| topSlot = topSlot.SplitOf |
| } |
| if _, ok := state.varParts[topSlot.N]; !ok { |
| state.vars = append(state.vars, topSlot.N) |
| } |
| state.varParts[topSlot.N] = append(state.varParts[topSlot.N], SlotID(i)) |
| } |
| |
| // Recreate the LocalSlot for each stack-only variable. |
| // This would probably be better as an output from stackframe. |
| for _, b := range f.Blocks { |
| for _, v := range b.Values { |
| if v.Op == OpVarDef || v.Op == OpVarKill { |
| n := v.Aux.(GCNode) |
| if n.IsSynthetic() { |
| continue |
| } |
| |
| if _, ok := state.varParts[n]; !ok { |
| slot := LocalSlot{N: n, Type: v.Type, Off: 0} |
| state.slots = append(state.slots, slot) |
| state.varParts[n] = []SlotID{SlotID(len(state.slots) - 1)} |
| state.vars = append(state.vars, n) |
| } |
| } |
| } |
| } |
| |
| // Fill in the var<->slot mappings. |
| if cap(state.varSlots) < len(state.vars) { |
| state.varSlots = make([][]SlotID, len(state.vars)) |
| } else { |
| state.varSlots = state.varSlots[:len(state.vars)] |
| for i := range state.varSlots { |
| state.varSlots[i] = state.varSlots[i][:0] |
| } |
| } |
| if cap(state.slotVars) < len(state.slots) { |
| state.slotVars = make([]VarID, len(state.slots)) |
| } else { |
| state.slotVars = state.slotVars[:len(state.slots)] |
| } |
| |
| if state.partsByVarOffset == nil { |
| state.partsByVarOffset = &partsByVarOffset{} |
| } |
| for varID, n := range state.vars { |
| parts := state.varParts[n] |
| state.varSlots[varID] = parts |
| for _, slotID := range parts { |
| state.slotVars[slotID] = VarID(varID) |
| } |
| *state.partsByVarOffset.(*partsByVarOffset) = partsByVarOffset{parts, state.slots} |
| sort.Sort(state.partsByVarOffset) |
| } |
| |
| state.initializeCache(f, len(state.varParts), len(state.slots)) |
| |
| for i, slot := range f.Names { |
| if slot.N.IsSynthetic() { |
| continue |
| } |
| for _, value := range f.NamedValues[slot] { |
| state.valueNames[value.ID] = append(state.valueNames[value.ID], SlotID(i)) |
| } |
| } |
| |
| blockLocs := state.liveness() |
| state.buildLocationLists(blockLocs) |
| |
| return &FuncDebug{ |
| Slots: state.slots, |
| VarSlots: state.varSlots, |
| Vars: state.vars, |
| LocationLists: state.lists, |
| } |
| } |
| |
| // liveness walks the function in control flow order, calculating the start |
| // and end state of each block. |
| func (state *debugState) liveness() []*BlockDebug { |
| blockLocs := make([]*BlockDebug, state.f.NumBlocks()) |
| |
| // Reverse postorder: visit a block after as many as possible of its |
| // predecessors have been visited. |
| po := state.f.Postorder() |
| for i := len(po) - 1; i >= 0; i-- { |
| b := po[i] |
| |
| // Build the starting state for the block from the final |
| // state of its predecessors. |
| startState, startValid := state.mergePredecessors(b, blockLocs, nil) |
| changed := false |
| if state.loggingEnabled { |
| state.logf("Processing %v, initial state:\n%v", b, state.stateString(state.currentState)) |
| } |
| |
| // Update locs/registers with the effects of each Value. |
| for _, v := range b.Values { |
| slots := state.valueNames[v.ID] |
| |
| // Loads and stores inherit the names of their sources. |
| var source *Value |
| switch v.Op { |
| case OpStoreReg: |
| source = v.Args[0] |
| case OpLoadReg: |
| switch a := v.Args[0]; a.Op { |
| case OpArg, OpPhi: |
| source = a |
| case OpStoreReg: |
| source = a.Args[0] |
| default: |
| if state.loggingEnabled { |
| state.logf("at %v: load with unexpected source op: %v (%v)\n", v, a.Op, a) |
| } |
| } |
| } |
| // Update valueNames with the source so that later steps |
| // don't need special handling. |
| if source != nil { |
| slots = append(slots, state.valueNames[source.ID]...) |
| state.valueNames[v.ID] = slots |
| } |
| |
| reg, _ := state.f.getHome(v.ID).(*Register) |
| c := state.processValue(v, slots, reg) |
| changed = changed || c |
| } |
| |
| if state.loggingEnabled { |
| state.f.Logf("Block %v done, locs:\n%v", b, state.stateString(state.currentState)) |
| } |
| |
| locs := state.allocBlock(b) |
| locs.relevant = changed |
| if !changed && startValid { |
| locs.endState = startState |
| } else { |
| for slotID, slotLoc := range state.currentState.slots { |
| if slotLoc.absent() { |
| continue |
| } |
| state.appendLiveSlot(liveSlot{slot: SlotID(slotID), Registers: slotLoc.Registers, StackOffset: slotLoc.StackOffset}) |
| } |
| locs.endState = state.getLiveSlotSlice() |
| } |
| blockLocs[b.ID] = locs |
| } |
| return blockLocs |
| } |
| |
| // mergePredecessors takes the end state of each of b's predecessors and |
| // intersects them to form the starting state for b. It puts that state in |
| // blockLocs, and fills state.currentState with it. If convenient, it returns |
| // a reused []liveSlot, true that represents the starting state. |
| // If previousBlock is non-nil, it registers changes vs. that block's end |
| // state in state.changedVars. Note that previousBlock will often not be a |
| // predecessor. |
| func (state *debugState) mergePredecessors(b *Block, blockLocs []*BlockDebug, previousBlock *Block) ([]liveSlot, bool) { |
| // Filter out back branches. |
| var predsBuf [10]*Block |
| preds := predsBuf[:0] |
| for _, pred := range b.Preds { |
| if blockLocs[pred.b.ID] != nil { |
| preds = append(preds, pred.b) |
| } |
| } |
| |
| if state.loggingEnabled { |
| // The logf below would cause preds to be heap-allocated if |
| // it were passed directly. |
| preds2 := make([]*Block, len(preds)) |
| copy(preds2, preds) |
| state.logf("Merging %v into %v\n", preds2, b) |
| } |
| |
| // TODO all the calls to this are overkill; only need to do this for slots that are not present in the merge. |
| markChangedVars := func(slots []liveSlot) { |
| for _, live := range slots { |
| state.changedVars.add(ID(state.slotVars[live.slot])) |
| } |
| } |
| |
| if len(preds) == 0 { |
| if previousBlock != nil { |
| // Mark everything in previous block as changed because it is not a predecessor. |
| markChangedVars(blockLocs[previousBlock.ID].endState) |
| } |
| state.currentState.reset(nil) |
| return nil, true |
| } |
| |
| p0 := blockLocs[preds[0].ID].endState |
| if len(preds) == 1 { |
| if previousBlock != nil && preds[0].ID != previousBlock.ID { |
| // Mark everything in previous block as changed because it is not a predecessor. |
| markChangedVars(blockLocs[previousBlock.ID].endState) |
| } |
| state.currentState.reset(p0) |
| return p0, true |
| } |
| |
| baseID := preds[0].ID |
| baseState := p0 |
| |
| // If previous block is not a predecessor, its location information changes at boundary with this block. |
| previousBlockIsNotPredecessor := previousBlock != nil // If it's nil, no info to change. |
| |
| if previousBlock != nil { |
| // Try to use previousBlock as the base state |
| // if possible. |
| for _, pred := range preds[1:] { |
| if pred.ID == previousBlock.ID { |
| baseID = pred.ID |
| baseState = blockLocs[pred.ID].endState |
| previousBlockIsNotPredecessor = false |
| break |
| } |
| } |
| } |
| |
| if state.loggingEnabled { |
| state.logf("Starting %v with state from b%v:\n%v", b, baseID, state.blockEndStateString(blockLocs[baseID])) |
| } |
| |
| slotLocs := state.currentState.slots |
| for _, predSlot := range baseState { |
| slotLocs[predSlot.slot] = VarLoc{predSlot.Registers, predSlot.StackOffset} |
| state.liveCount[predSlot.slot] = 1 |
| } |
| for _, pred := range preds { |
| if pred.ID == baseID { |
| continue |
| } |
| if state.loggingEnabled { |
| state.logf("Merging in state from %v:\n%v", pred, state.blockEndStateString(blockLocs[pred.ID])) |
| } |
| for _, predSlot := range blockLocs[pred.ID].endState { |
| state.liveCount[predSlot.slot]++ |
| liveLoc := slotLocs[predSlot.slot] |
| if !liveLoc.onStack() || !predSlot.onStack() || liveLoc.StackOffset != predSlot.StackOffset { |
| liveLoc.StackOffset = 0 |
| } |
| liveLoc.Registers &= predSlot.Registers |
| slotLocs[predSlot.slot] = liveLoc |
| } |
| } |
| |
| // Check if the final state is the same as the first predecessor's |
| // final state, and reuse it if so. In principle it could match any, |
| // but it's probably not worth checking more than the first. |
| unchanged := true |
| for _, predSlot := range baseState { |
| if state.liveCount[predSlot.slot] != len(preds) || |
| slotLocs[predSlot.slot].Registers != predSlot.Registers || |
| slotLocs[predSlot.slot].StackOffset != predSlot.StackOffset { |
| unchanged = false |
| break |
| } |
| } |
| if unchanged { |
| if state.loggingEnabled { |
| state.logf("After merge, %v matches b%v exactly.\n", b, baseID) |
| } |
| if previousBlockIsNotPredecessor { |
| // Mark everything in previous block as changed because it is not a predecessor. |
| markChangedVars(blockLocs[previousBlock.ID].endState) |
| } |
| state.currentState.reset(baseState) |
| return baseState, true |
| } |
| |
| for reg := range state.currentState.registers { |
| state.currentState.registers[reg] = state.currentState.registers[reg][:0] |
| } |
| |
| // A slot is live if it was seen in all predecessors, and they all had |
| // some storage in common. |
| for _, predSlot := range baseState { |
| slotLoc := slotLocs[predSlot.slot] |
| |
| if state.liveCount[predSlot.slot] != len(preds) { |
| // Seen in only some predecessors. Clear it out. |
| slotLocs[predSlot.slot] = VarLoc{} |
| continue |
| } |
| |
| // Present in all predecessors. |
| mask := uint64(slotLoc.Registers) |
| for { |
| if mask == 0 { |
| break |
| } |
| reg := uint8(bits.TrailingZeros64(mask)) |
| mask &^= 1 << reg |
| state.currentState.registers[reg] = append(state.currentState.registers[reg], predSlot.slot) |
| } |
| } |
| |
| if previousBlockIsNotPredecessor { |
| // Mark everything in previous block as changed because it is not a predecessor. |
| markChangedVars(blockLocs[previousBlock.ID].endState) |
| |
| } |
| return nil, false |
| } |
| |
| // processValue updates locs and state.registerContents to reflect v, a value with |
| // the names in vSlots and homed in vReg. "v" becomes visible after execution of |
| // the instructions evaluating it. It returns which VarIDs were modified by the |
| // Value's execution. |
| func (state *debugState) processValue(v *Value, vSlots []SlotID, vReg *Register) bool { |
| locs := state.currentState |
| changed := false |
| setSlot := func(slot SlotID, loc VarLoc) { |
| changed = true |
| state.changedVars.add(ID(state.slotVars[slot])) |
| state.currentState.slots[slot] = loc |
| } |
| |
| // Handle any register clobbering. Call operations, for example, |
| // clobber all registers even though they don't explicitly write to |
| // them. |
| clobbers := uint64(opcodeTable[v.Op].reg.clobbers) |
| for { |
| if clobbers == 0 { |
| break |
| } |
| reg := uint8(bits.TrailingZeros64(clobbers)) |
| clobbers &^= 1 << reg |
| |
| for _, slot := range locs.registers[reg] { |
| if state.loggingEnabled { |
| state.logf("at %v: %v clobbered out of %v\n", v, state.slots[slot], &state.registers[reg]) |
| } |
| |
| last := locs.slots[slot] |
| if last.absent() { |
| state.f.Fatalf("at %v: slot %v in register %v with no location entry", v, state.slots[slot], &state.registers[reg]) |
| continue |
| } |
| regs := last.Registers &^ (1 << reg) |
| setSlot(slot, VarLoc{regs, last.StackOffset}) |
| } |
| |
| locs.registers[reg] = locs.registers[reg][:0] |
| } |
| |
| switch { |
| case v.Op == OpVarDef, v.Op == OpVarKill: |
| n := v.Aux.(GCNode) |
| if n.IsSynthetic() { |
| break |
| } |
| |
| slotID := state.varParts[n][0] |
| var stackOffset StackOffset |
| if v.Op == OpVarDef { |
| stackOffset = StackOffset(state.stackOffset(state.slots[slotID])<<1 | 1) |
| } |
| setSlot(slotID, VarLoc{0, stackOffset}) |
| if state.loggingEnabled { |
| if v.Op == OpVarDef { |
| state.logf("at %v: stack-only var %v now live\n", v, state.slots[slotID]) |
| } else { |
| state.logf("at %v: stack-only var %v now dead\n", v, state.slots[slotID]) |
| } |
| } |
| |
| case v.Op == OpArg: |
| home := state.f.getHome(v.ID).(LocalSlot) |
| stackOffset := state.stackOffset(home)<<1 | 1 |
| for _, slot := range vSlots { |
| if state.loggingEnabled { |
| state.logf("at %v: arg %v now on stack in location %v\n", v, state.slots[slot], home) |
| if last := locs.slots[slot]; !last.absent() { |
| state.logf("at %v: unexpected arg op on already-live slot %v\n", v, state.slots[slot]) |
| } |
| } |
| |
| setSlot(slot, VarLoc{0, StackOffset(stackOffset)}) |
| } |
| |
| case v.Op == OpStoreReg: |
| home := state.f.getHome(v.ID).(LocalSlot) |
| stackOffset := state.stackOffset(home)<<1 | 1 |
| for _, slot := range vSlots { |
| last := locs.slots[slot] |
| if last.absent() { |
| if state.loggingEnabled { |
| state.logf("at %v: unexpected spill of unnamed register %s\n", v, vReg) |
| } |
| break |
| } |
| |
| setSlot(slot, VarLoc{last.Registers, StackOffset(stackOffset)}) |
| if state.loggingEnabled { |
| state.logf("at %v: %v spilled to stack location %v\n", v, state.slots[slot], home) |
| } |
| } |
| |
| case vReg != nil: |
| if state.loggingEnabled { |
| newSlots := make([]bool, len(state.slots)) |
| for _, slot := range vSlots { |
| newSlots[slot] = true |
| } |
| |
| for _, slot := range locs.registers[vReg.num] { |
| if !newSlots[slot] { |
| state.logf("at %v: overwrote %v in register %v\n", v, state.slots[slot], vReg) |
| } |
| } |
| } |
| |
| for _, slot := range locs.registers[vReg.num] { |
| last := locs.slots[slot] |
| setSlot(slot, VarLoc{last.Registers &^ (1 << uint8(vReg.num)), last.StackOffset}) |
| } |
| locs.registers[vReg.num] = locs.registers[vReg.num][:0] |
| locs.registers[vReg.num] = append(locs.registers[vReg.num], vSlots...) |
| for _, slot := range vSlots { |
| if state.loggingEnabled { |
| state.logf("at %v: %v now in %s\n", v, state.slots[slot], vReg) |
| } |
| |
| last := locs.slots[slot] |
| setSlot(slot, VarLoc{1<<uint8(vReg.num) | last.Registers, last.StackOffset}) |
| } |
| } |
| return changed |
| } |
| |
| // varOffset returns the offset of slot within the user variable it was |
| // decomposed from. This has nothing to do with its stack offset. |
| func varOffset(slot LocalSlot) int64 { |
| offset := slot.Off |
| s := &slot |
| for ; s.SplitOf != nil; s = s.SplitOf { |
| offset += s.SplitOffset |
| } |
| return offset |
| } |
| |
| type partsByVarOffset struct { |
| slotIDs []SlotID |
| slots []LocalSlot |
| } |
| |
| func (a partsByVarOffset) Len() int { return len(a.slotIDs) } |
| func (a partsByVarOffset) Less(i, j int) bool { |
| return varOffset(a.slots[a.slotIDs[i]]) < varOffset(a.slots[a.slotIDs[j]]) |
| } |
| func (a partsByVarOffset) Swap(i, j int) { a.slotIDs[i], a.slotIDs[j] = a.slotIDs[j], a.slotIDs[i] } |
| |
| // A pendingEntry represents the beginning of a location list entry, missing |
| // only its end coordinate. |
| type pendingEntry struct { |
| present bool |
| startBlock, startValue ID |
| // The location of each piece of the variable, in the same order as the |
| // SlotIDs in varParts. |
| pieces []VarLoc |
| } |
| |
| func (e *pendingEntry) clear() { |
| e.present = false |
| e.startBlock = 0 |
| e.startValue = 0 |
| for i := range e.pieces { |
| e.pieces[i] = VarLoc{} |
| } |
| } |
| |
| // canMerge reports whether the location description for new is the same as |
| // pending. |
| func canMerge(pending, new VarLoc) bool { |
| if pending.absent() && new.absent() { |
| return true |
| } |
| if pending.absent() || new.absent() { |
| return false |
| } |
| if pending.onStack() { |
| return pending.StackOffset == new.StackOffset |
| } |
| if pending.Registers != 0 && new.Registers != 0 { |
| return firstReg(pending.Registers) == firstReg(new.Registers) |
| } |
| return false |
| } |
| |
| // firstReg returns the first register in set that is present. |
| func firstReg(set RegisterSet) uint8 { |
| if set == 0 { |
| // This is wrong, but there seem to be some situations where we |
| // produce locations with no storage. |
| return 0 |
| } |
| return uint8(bits.TrailingZeros64(uint64(set))) |
| } |
| |
| // buildLocationLists builds location lists for all the user variables in |
| // state.f, using the information about block state in blockLocs. |
| // The returned location lists are not fully complete. They are in terms of |
| // SSA values rather than PCs, and have no base address/end entries. They will |
| // be finished by PutLocationList. |
| func (state *debugState) buildLocationLists(blockLocs []*BlockDebug) { |
| // Run through the function in program text order, building up location |
| // lists as we go. The heavy lifting has mostly already been done. |
| |
| var prevBlock *Block |
| for _, b := range state.f.Blocks { |
| state.mergePredecessors(b, blockLocs, prevBlock) |
| |
| if !blockLocs[b.ID].relevant { |
| // Handle any differences among predecessor blocks and previous block (perhaps not a predecessor) |
| for _, varID := range state.changedVars.contents() { |
| state.updateVar(VarID(varID), b, BlockStart) |
| } |
| continue |
| } |
| |
| zeroWidthPending := false |
| apcChangedSize := 0 // size of changedVars for leading Args, Phi, ClosurePtr |
| // expect to see values in pattern (apc)* (zerowidth|real)* |
| for _, v := range b.Values { |
| slots := state.valueNames[v.ID] |
| reg, _ := state.f.getHome(v.ID).(*Register) |
| changed := state.processValue(v, slots, reg) // changed == added to state.changedVars |
| |
| if opcodeTable[v.Op].zeroWidth { |
| if changed { |
| if v.Op == OpArg || v.Op == OpPhi || v.Op.isLoweredGetClosurePtr() { |
| // These ranges begin at true beginning of block, not after first instruction |
| if zeroWidthPending { |
| b.Func.Fatalf("Unexpected op mixed with OpArg/OpPhi/OpLoweredGetClosurePtr at beginning of block %s in %s\n%s", b, b.Func.Name, b.Func) |
| } |
| apcChangedSize = len(state.changedVars.contents()) |
| continue |
| } |
| // Other zero-width ops must wait on a "real" op. |
| zeroWidthPending = true |
| } |
| continue |
| } |
| |
| if !changed && !zeroWidthPending { |
| continue |
| } |
| // Not zero-width; i.e., a "real" instruction. |
| |
| zeroWidthPending = false |
| for i, varID := range state.changedVars.contents() { |
| if i < apcChangedSize { // buffered true start-of-block changes |
| state.updateVar(VarID(varID), v.Block, BlockStart) |
| } else { |
| state.updateVar(VarID(varID), v.Block, v) |
| } |
| } |
| state.changedVars.clear() |
| apcChangedSize = 0 |
| } |
| for i, varID := range state.changedVars.contents() { |
| if i < apcChangedSize { // buffered true start-of-block changes |
| state.updateVar(VarID(varID), b, BlockStart) |
| } else { |
| state.updateVar(VarID(varID), b, BlockEnd) |
| } |
| } |
| |
| prevBlock = b |
| } |
| |
| if state.loggingEnabled { |
| state.logf("location lists:\n") |
| } |
| |
| // Flush any leftover entries live at the end of the last block. |
| for varID := range state.lists { |
| state.writePendingEntry(VarID(varID), state.f.Blocks[len(state.f.Blocks)-1].ID, BlockEnd.ID) |
| list := state.lists[varID] |
| if state.loggingEnabled { |
| if len(list) == 0 { |
| state.logf("\t%v : empty list\n", state.vars[varID]) |
| } else { |
| state.logf("\t%v : %q\n", state.vars[varID], hex.EncodeToString(state.lists[varID])) |
| } |
| } |
| } |
| } |
| |
| // updateVar updates the pending location list entry for varID to |
| // reflect the new locations in curLoc, beginning at v in block b. |
| // v may be one of the special values indicating block start or end. |
| func (state *debugState) updateVar(varID VarID, b *Block, v *Value) { |
| curLoc := state.currentState.slots |
| // Assemble the location list entry with whatever's live. |
| empty := true |
| for _, slotID := range state.varSlots[varID] { |
| if !curLoc[slotID].absent() { |
| empty = false |
| break |
| } |
| } |
| pending := &state.pendingEntries[varID] |
| if empty { |
| state.writePendingEntry(varID, b.ID, v.ID) |
| pending.clear() |
| return |
| } |
| |
| // Extend the previous entry if possible. |
| if pending.present { |
| merge := true |
| for i, slotID := range state.varSlots[varID] { |
| if !canMerge(pending.pieces[i], curLoc[slotID]) { |
| merge = false |
| break |
| } |
| } |
| if merge { |
| return |
| } |
| } |
| |
| state.writePendingEntry(varID, b.ID, v.ID) |
| pending.present = true |
| pending.startBlock = b.ID |
| pending.startValue = v.ID |
| for i, slot := range state.varSlots[varID] { |
| pending.pieces[i] = curLoc[slot] |
| } |
| } |
| |
| // writePendingEntry writes out the pending entry for varID, if any, |
| // terminated at endBlock/Value. |
| func (state *debugState) writePendingEntry(varID VarID, endBlock, endValue ID) { |
| pending := state.pendingEntries[varID] |
| if !pending.present { |
| return |
| } |
| |
| // Pack the start/end coordinates into the start/end addresses |
| // of the entry, for decoding by PutLocationList. |
| start, startOK := encodeValue(state.ctxt, pending.startBlock, pending.startValue) |
| end, endOK := encodeValue(state.ctxt, endBlock, endValue) |
| if !startOK || !endOK { |
| // If someone writes a function that uses >65K values, |
| // they get incomplete debug info on 32-bit platforms. |
| return |
| } |
| if start == end { |
| if state.loggingEnabled { |
| // Printf not logf so not gated by GOSSAFUNC; this should fire very rarely. |
| fmt.Printf("Skipping empty location list for %v in %s\n", state.vars[varID], state.f.Name) |
| } |
| return |
| } |
| |
| list := state.lists[varID] |
| list = appendPtr(state.ctxt, list, start) |
| list = appendPtr(state.ctxt, list, end) |
| // Where to write the length of the location description once |
| // we know how big it is. |
| sizeIdx := len(list) |
| list = list[:len(list)+2] |
| |
| if state.loggingEnabled { |
| var partStrs []string |
| for i, slot := range state.varSlots[varID] { |
| partStrs = append(partStrs, fmt.Sprintf("%v@%v", state.slots[slot], state.LocString(pending.pieces[i]))) |
| } |
| state.logf("Add entry for %v: \tb%vv%v-b%vv%v = \t%v\n", state.vars[varID], pending.startBlock, pending.startValue, endBlock, endValue, strings.Join(partStrs, " ")) |
| } |
| |
| for i, slotID := range state.varSlots[varID] { |
| loc := pending.pieces[i] |
| slot := state.slots[slotID] |
| |
| if !loc.absent() { |
| if loc.onStack() { |
| if loc.stackOffsetValue() == 0 { |
| list = append(list, dwarf.DW_OP_call_frame_cfa) |
| } else { |
| list = append(list, dwarf.DW_OP_fbreg) |
| list = dwarf.AppendSleb128(list, int64(loc.stackOffsetValue())) |
| } |
| } else { |
| regnum := state.ctxt.Arch.DWARFRegisters[state.registers[firstReg(loc.Registers)].ObjNum()] |
| if regnum < 32 { |
| list = append(list, dwarf.DW_OP_reg0+byte(regnum)) |
| } else { |
| list = append(list, dwarf.DW_OP_regx) |
| list = dwarf.AppendUleb128(list, uint64(regnum)) |
| } |
| } |
| } |
| |
| if len(state.varSlots[varID]) > 1 { |
| list = append(list, dwarf.DW_OP_piece) |
| list = dwarf.AppendUleb128(list, uint64(slot.Type.Size())) |
| } |
| } |
| state.ctxt.Arch.ByteOrder.PutUint16(list[sizeIdx:], uint16(len(list)-sizeIdx-2)) |
| state.lists[varID] = list |
| } |
| |
| // PutLocationList adds list (a location list in its intermediate representation) to listSym. |
| func (debugInfo *FuncDebug) PutLocationList(list []byte, ctxt *obj.Link, listSym, startPC *obj.LSym) { |
| getPC := debugInfo.GetPC |
| |
| if ctxt.UseBASEntries { |
| listSym.WriteInt(ctxt, listSym.Size, ctxt.Arch.PtrSize, ^0) |
| listSym.WriteAddr(ctxt, listSym.Size, ctxt.Arch.PtrSize, startPC, 0) |
| } |
| |
| // Re-read list, translating its address from block/value ID to PC. |
| for i := 0; i < len(list); { |
| begin := getPC(decodeValue(ctxt, readPtr(ctxt, list[i:]))) |
| end := getPC(decodeValue(ctxt, readPtr(ctxt, list[i+ctxt.Arch.PtrSize:]))) |
| |
| // Horrible hack. If a range contains only zero-width |
| // instructions, e.g. an Arg, and it's at the beginning of the |
| // function, this would be indistinguishable from an |
| // end entry. Fudge it. |
| if begin == 0 && end == 0 { |
| end = 1 |
| } |
| |
| if ctxt.UseBASEntries { |
| listSym.WriteInt(ctxt, listSym.Size, ctxt.Arch.PtrSize, int64(begin)) |
| listSym.WriteInt(ctxt, listSym.Size, ctxt.Arch.PtrSize, int64(end)) |
| } else { |
| listSym.WriteCURelativeAddr(ctxt, listSym.Size, startPC, int64(begin)) |
| listSym.WriteCURelativeAddr(ctxt, listSym.Size, startPC, int64(end)) |
| } |
| |
| i += 2 * ctxt.Arch.PtrSize |
| datalen := 2 + int(ctxt.Arch.ByteOrder.Uint16(list[i:])) |
| listSym.WriteBytes(ctxt, listSym.Size, list[i:i+datalen]) // copy datalen and location encoding |
| i += datalen |
| } |
| |
| // Location list contents, now with real PCs. |
| // End entry. |
| listSym.WriteInt(ctxt, listSym.Size, ctxt.Arch.PtrSize, 0) |
| listSym.WriteInt(ctxt, listSym.Size, ctxt.Arch.PtrSize, 0) |
| } |
| |
| // Pack a value and block ID into an address-sized uint, returning ~0 if they |
| // don't fit. |
| func encodeValue(ctxt *obj.Link, b, v ID) (uint64, bool) { |
| if ctxt.Arch.PtrSize == 8 { |
| result := uint64(b)<<32 | uint64(uint32(v)) |
| //ctxt.Logf("b %#x (%d) v %#x (%d) -> %#x\n", b, b, v, v, result) |
| return result, true |
| } |
| if ctxt.Arch.PtrSize != 4 { |
| panic("unexpected pointer size") |
| } |
| if ID(int16(b)) != b || ID(int16(v)) != v { |
| return 0, false |
| } |
| return uint64(b)<<16 | uint64(uint16(v)), true |
| } |
| |
| // Unpack a value and block ID encoded by encodeValue. |
| func decodeValue(ctxt *obj.Link, word uint64) (ID, ID) { |
| if ctxt.Arch.PtrSize == 8 { |
| b, v := ID(word>>32), ID(word) |
| //ctxt.Logf("%#x -> b %#x (%d) v %#x (%d)\n", word, b, b, v, v) |
| return b, v |
| } |
| if ctxt.Arch.PtrSize != 4 { |
| panic("unexpected pointer size") |
| } |
| return ID(word >> 16), ID(int16(word)) |
| } |
| |
| // Append a pointer-sized uint to buf. |
| func appendPtr(ctxt *obj.Link, buf []byte, word uint64) []byte { |
| if cap(buf) < len(buf)+20 { |
| b := make([]byte, len(buf), 20+cap(buf)*2) |
| copy(b, buf) |
| buf = b |
| } |
| writeAt := len(buf) |
| buf = buf[0 : len(buf)+ctxt.Arch.PtrSize] |
| writePtr(ctxt, buf[writeAt:], word) |
| return buf |
| } |
| |
| // Write a pointer-sized uint to the beginning of buf. |
| func writePtr(ctxt *obj.Link, buf []byte, word uint64) { |
| switch ctxt.Arch.PtrSize { |
| case 4: |
| ctxt.Arch.ByteOrder.PutUint32(buf, uint32(word)) |
| case 8: |
| ctxt.Arch.ByteOrder.PutUint64(buf, word) |
| default: |
| panic("unexpected pointer size") |
| } |
| |
| } |
| |
| // Read a pointer-sized uint from the beginning of buf. |
| func readPtr(ctxt *obj.Link, buf []byte) uint64 { |
| switch ctxt.Arch.PtrSize { |
| case 4: |
| return uint64(ctxt.Arch.ByteOrder.Uint32(buf)) |
| case 8: |
| return ctxt.Arch.ByteOrder.Uint64(buf) |
| default: |
| panic("unexpected pointer size") |
| } |
| |
| } |