// $G $F.go && $L $F.$A && ./$A.out | |
// Copyright 2009 The Go Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style | |
// license that can be found in the LICENSE file. | |
package main | |
const | |
a_const = 0 | |
const ( | |
pi = /* the usual */ 3.14159265358979323; | |
e = 2.718281828; | |
mask1 int = 1 << iota; | |
mask2 = 1 << iota; | |
mask3 = 1 << iota; | |
mask4 = 1 << iota; | |
) | |
type ( | |
Empty interface {}; | |
Point struct { | |
x, y int; | |
}; | |
Point2 Point | |
) | |
func (p *Point) Initialize(x, y int) *Point { | |
p.x, p.y = x, y; | |
return p; | |
} | |
func (p *Point) Distance() int { | |
return p.x * p.x + p.y * p.y; | |
} | |
var ( | |
x1 int; | |
x2 int; | |
u, v, w float | |
) | |
func foo() {} | |
func min(x, y int) int { | |
if x < y { return x; } | |
return y; | |
} | |
func swap(x, y int) (u, v int) { | |
u = y; | |
v = x; | |
return; | |
} | |
func control_structs() { | |
var p *Point = new(Point).Initialize(2, 3); | |
i := p.Distance(); | |
var f float = 0.3; | |
_ = f; | |
for {} | |
for {}; | |
for j := 0; j < i; j++ { | |
if i == 0 { | |
} else i = 0; | |
var x float; | |
_ = x; | |
} | |
foo: // a label | |
var j int; | |
switch y := 0; true { | |
case i < y: | |
fallthrough; | |
case i < j: | |
case i == 0, i == 1, i == j: | |
i++; i++; | |
goto foo; | |
default: | |
i = -+-+i; | |
break; | |
} | |
} | |
func main() { | |
} |