|  | // Copyright 2016 The Go Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style | 
|  | // license that can be found in the LICENSE file. | 
|  |  | 
|  | package sync_test | 
|  |  | 
|  | import ( | 
|  | "fmt" | 
|  | "reflect" | 
|  | "sync" | 
|  | "sync/atomic" | 
|  | "testing" | 
|  | ) | 
|  |  | 
|  | type bench struct { | 
|  | setup func(*testing.B, mapInterface) | 
|  | perG  func(b *testing.B, pb *testing.PB, i int, m mapInterface) | 
|  | } | 
|  |  | 
|  | func benchMap(b *testing.B, bench bench) { | 
|  | for _, m := range [...]mapInterface{&DeepCopyMap{}, &RWMutexMap{}, &sync.Map{}} { | 
|  | b.Run(fmt.Sprintf("%T", m), func(b *testing.B) { | 
|  | m = reflect.New(reflect.TypeOf(m).Elem()).Interface().(mapInterface) | 
|  | if bench.setup != nil { | 
|  | bench.setup(b, m) | 
|  | } | 
|  |  | 
|  | b.ResetTimer() | 
|  |  | 
|  | var i int64 | 
|  | b.RunParallel(func(pb *testing.PB) { | 
|  | id := int(atomic.AddInt64(&i, 1) - 1) | 
|  | bench.perG(b, pb, id*b.N, m) | 
|  | }) | 
|  | }) | 
|  | } | 
|  | } | 
|  |  | 
|  | func BenchmarkLoadMostlyHits(b *testing.B) { | 
|  | const hits, misses = 1023, 1 | 
|  |  | 
|  | benchMap(b, bench{ | 
|  | setup: func(_ *testing.B, m mapInterface) { | 
|  | for i := 0; i < hits; i++ { | 
|  | m.LoadOrStore(i, i) | 
|  | } | 
|  | // Prime the map to get it into a steady state. | 
|  | for i := 0; i < hits*2; i++ { | 
|  | m.Load(i % hits) | 
|  | } | 
|  | }, | 
|  |  | 
|  | perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | 
|  | for ; pb.Next(); i++ { | 
|  | m.Load(i % (hits + misses)) | 
|  | } | 
|  | }, | 
|  | }) | 
|  | } | 
|  |  | 
|  | func BenchmarkLoadMostlyMisses(b *testing.B) { | 
|  | const hits, misses = 1, 1023 | 
|  |  | 
|  | benchMap(b, bench{ | 
|  | setup: func(_ *testing.B, m mapInterface) { | 
|  | for i := 0; i < hits; i++ { | 
|  | m.LoadOrStore(i, i) | 
|  | } | 
|  | // Prime the map to get it into a steady state. | 
|  | for i := 0; i < hits*2; i++ { | 
|  | m.Load(i % hits) | 
|  | } | 
|  | }, | 
|  |  | 
|  | perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | 
|  | for ; pb.Next(); i++ { | 
|  | m.Load(i % (hits + misses)) | 
|  | } | 
|  | }, | 
|  | }) | 
|  | } | 
|  |  | 
|  | func BenchmarkLoadOrStoreBalanced(b *testing.B) { | 
|  | const hits, misses = 128, 128 | 
|  |  | 
|  | benchMap(b, bench{ | 
|  | setup: func(b *testing.B, m mapInterface) { | 
|  | if _, ok := m.(*DeepCopyMap); ok { | 
|  | b.Skip("DeepCopyMap has quadratic running time.") | 
|  | } | 
|  | for i := 0; i < hits; i++ { | 
|  | m.LoadOrStore(i, i) | 
|  | } | 
|  | // Prime the map to get it into a steady state. | 
|  | for i := 0; i < hits*2; i++ { | 
|  | m.Load(i % hits) | 
|  | } | 
|  | }, | 
|  |  | 
|  | perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | 
|  | for ; pb.Next(); i++ { | 
|  | j := i % (hits + misses) | 
|  | if j < hits { | 
|  | if _, ok := m.LoadOrStore(j, i); !ok { | 
|  | b.Fatalf("unexpected miss for %v", j) | 
|  | } | 
|  | } else { | 
|  | if v, loaded := m.LoadOrStore(i, i); loaded { | 
|  | b.Fatalf("failed to store %v: existing value %v", i, v) | 
|  | } | 
|  | } | 
|  | } | 
|  | }, | 
|  | }) | 
|  | } | 
|  |  | 
|  | func BenchmarkLoadOrStoreUnique(b *testing.B) { | 
|  | benchMap(b, bench{ | 
|  | setup: func(b *testing.B, m mapInterface) { | 
|  | if _, ok := m.(*DeepCopyMap); ok { | 
|  | b.Skip("DeepCopyMap has quadratic running time.") | 
|  | } | 
|  | }, | 
|  |  | 
|  | perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | 
|  | for ; pb.Next(); i++ { | 
|  | m.LoadOrStore(i, i) | 
|  | } | 
|  | }, | 
|  | }) | 
|  | } | 
|  |  | 
|  | func BenchmarkLoadOrStoreCollision(b *testing.B) { | 
|  | benchMap(b, bench{ | 
|  | setup: func(_ *testing.B, m mapInterface) { | 
|  | m.LoadOrStore(0, 0) | 
|  | }, | 
|  |  | 
|  | perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | 
|  | for ; pb.Next(); i++ { | 
|  | m.LoadOrStore(0, 0) | 
|  | } | 
|  | }, | 
|  | }) | 
|  | } | 
|  |  | 
|  | func BenchmarkLoadAndDeleteBalanced(b *testing.B) { | 
|  | const hits, misses = 128, 128 | 
|  |  | 
|  | benchMap(b, bench{ | 
|  | setup: func(b *testing.B, m mapInterface) { | 
|  | if _, ok := m.(*DeepCopyMap); ok { | 
|  | b.Skip("DeepCopyMap has quadratic running time.") | 
|  | } | 
|  | for i := 0; i < hits; i++ { | 
|  | m.LoadOrStore(i, i) | 
|  | } | 
|  | // Prime the map to get it into a steady state. | 
|  | for i := 0; i < hits*2; i++ { | 
|  | m.Load(i % hits) | 
|  | } | 
|  | }, | 
|  |  | 
|  | perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | 
|  | for ; pb.Next(); i++ { | 
|  | j := i % (hits + misses) | 
|  | if j < hits { | 
|  | m.LoadAndDelete(j) | 
|  | } else { | 
|  | m.LoadAndDelete(i) | 
|  | } | 
|  | } | 
|  | }, | 
|  | }) | 
|  | } | 
|  |  | 
|  | func BenchmarkLoadAndDeleteUnique(b *testing.B) { | 
|  | benchMap(b, bench{ | 
|  | setup: func(b *testing.B, m mapInterface) { | 
|  | if _, ok := m.(*DeepCopyMap); ok { | 
|  | b.Skip("DeepCopyMap has quadratic running time.") | 
|  | } | 
|  | }, | 
|  |  | 
|  | perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | 
|  | for ; pb.Next(); i++ { | 
|  | m.LoadAndDelete(i) | 
|  | } | 
|  | }, | 
|  | }) | 
|  | } | 
|  |  | 
|  | func BenchmarkLoadAndDeleteCollision(b *testing.B) { | 
|  | benchMap(b, bench{ | 
|  | setup: func(_ *testing.B, m mapInterface) { | 
|  | m.LoadOrStore(0, 0) | 
|  | }, | 
|  |  | 
|  | perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | 
|  | for ; pb.Next(); i++ { | 
|  | m.LoadAndDelete(0) | 
|  | } | 
|  | }, | 
|  | }) | 
|  | } | 
|  |  | 
|  | func BenchmarkRange(b *testing.B) { | 
|  | const mapSize = 1 << 10 | 
|  |  | 
|  | benchMap(b, bench{ | 
|  | setup: func(_ *testing.B, m mapInterface) { | 
|  | for i := 0; i < mapSize; i++ { | 
|  | m.Store(i, i) | 
|  | } | 
|  | }, | 
|  |  | 
|  | perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | 
|  | for ; pb.Next(); i++ { | 
|  | m.Range(func(_, _ any) bool { return true }) | 
|  | } | 
|  | }, | 
|  | }) | 
|  | } | 
|  |  | 
|  | // BenchmarkAdversarialAlloc tests performance when we store a new value | 
|  | // immediately whenever the map is promoted to clean and otherwise load a | 
|  | // unique, missing key. | 
|  | // | 
|  | // This forces the Load calls to always acquire the map's mutex. | 
|  | func BenchmarkAdversarialAlloc(b *testing.B) { | 
|  | benchMap(b, bench{ | 
|  | perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | 
|  | var stores, loadsSinceStore int64 | 
|  | for ; pb.Next(); i++ { | 
|  | m.Load(i) | 
|  | if loadsSinceStore++; loadsSinceStore > stores { | 
|  | m.LoadOrStore(i, stores) | 
|  | loadsSinceStore = 0 | 
|  | stores++ | 
|  | } | 
|  | } | 
|  | }, | 
|  | }) | 
|  | } | 
|  |  | 
|  | // BenchmarkAdversarialDelete tests performance when we periodically delete | 
|  | // one key and add a different one in a large map. | 
|  | // | 
|  | // This forces the Load calls to always acquire the map's mutex and periodically | 
|  | // makes a full copy of the map despite changing only one entry. | 
|  | func BenchmarkAdversarialDelete(b *testing.B) { | 
|  | const mapSize = 1 << 10 | 
|  |  | 
|  | benchMap(b, bench{ | 
|  | setup: func(_ *testing.B, m mapInterface) { | 
|  | for i := 0; i < mapSize; i++ { | 
|  | m.Store(i, i) | 
|  | } | 
|  | }, | 
|  |  | 
|  | perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | 
|  | for ; pb.Next(); i++ { | 
|  | m.Load(i) | 
|  |  | 
|  | if i%mapSize == 0 { | 
|  | m.Range(func(k, _ any) bool { | 
|  | m.Delete(k) | 
|  | return false | 
|  | }) | 
|  | m.Store(i, i) | 
|  | } | 
|  | } | 
|  | }, | 
|  | }) | 
|  | } | 
|  |  | 
|  | func BenchmarkDeleteCollision(b *testing.B) { | 
|  | benchMap(b, bench{ | 
|  | setup: func(_ *testing.B, m mapInterface) { | 
|  | m.LoadOrStore(0, 0) | 
|  | }, | 
|  |  | 
|  | perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | 
|  | for ; pb.Next(); i++ { | 
|  | m.Delete(0) | 
|  | } | 
|  | }, | 
|  | }) | 
|  | } |