| // Copyright 2015 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package ssa |
| |
| import ( |
| "cmd/internal/src" |
| ) |
| |
| // fuseEarly runs fuse(f, fuseTypePlain|fuseTypeIntInRange). |
| func fuseEarly(f *Func) { fuse(f, fuseTypePlain|fuseTypeIntInRange) } |
| |
| // fuseLate runs fuse(f, fuseTypePlain|fuseTypeIf|fuseTypeBranchRedirect). |
| func fuseLate(f *Func) { fuse(f, fuseTypePlain|fuseTypeIf|fuseTypeBranchRedirect) } |
| |
| type fuseType uint8 |
| |
| const ( |
| fuseTypePlain fuseType = 1 << iota |
| fuseTypeIf |
| fuseTypeIntInRange |
| fuseTypeBranchRedirect |
| fuseTypeShortCircuit |
| ) |
| |
| // fuse simplifies control flow by joining basic blocks. |
| func fuse(f *Func, typ fuseType) { |
| for changed := true; changed; { |
| changed = false |
| // Fuse from end to beginning, to avoid quadratic behavior in fuseBlockPlain. See issue 13554. |
| for i := len(f.Blocks) - 1; i >= 0; i-- { |
| b := f.Blocks[i] |
| if typ&fuseTypeIf != 0 { |
| changed = fuseBlockIf(b) || changed |
| } |
| if typ&fuseTypeIntInRange != 0 { |
| changed = fuseIntegerComparisons(b) || changed |
| } |
| if typ&fuseTypePlain != 0 { |
| changed = fuseBlockPlain(b) || changed |
| } |
| if typ&fuseTypeShortCircuit != 0 { |
| changed = shortcircuitBlock(b) || changed |
| } |
| } |
| if typ&fuseTypeBranchRedirect != 0 { |
| changed = fuseBranchRedirect(f) || changed |
| } |
| if changed { |
| f.invalidateCFG() |
| } |
| } |
| } |
| |
| // fuseBlockIf handles the following cases where s0 and s1 are empty blocks. |
| // |
| // b b b b |
| // \ / \ / | \ / \ / | | | |
| // s0 s1 | s1 s0 | | | |
| // \ / | / \ | | | |
| // ss ss ss ss |
| // |
| // If all Phi ops in ss have identical variables for slots corresponding to |
| // s0, s1 and b then the branch can be dropped. |
| // This optimization often comes up in switch statements with multiple |
| // expressions in a case clause: |
| // switch n { |
| // case 1,2,3: return 4 |
| // } |
| // TODO: If ss doesn't contain any OpPhis, are s0 and s1 dead code anyway. |
| func fuseBlockIf(b *Block) bool { |
| if b.Kind != BlockIf { |
| return false |
| } |
| // It doesn't matter how much Preds does s0 or s1 have. |
| var ss0, ss1 *Block |
| s0 := b.Succs[0].b |
| i0 := b.Succs[0].i |
| if s0.Kind != BlockPlain || !isEmpty(s0) { |
| s0, ss0 = b, s0 |
| } else { |
| ss0 = s0.Succs[0].b |
| i0 = s0.Succs[0].i |
| } |
| s1 := b.Succs[1].b |
| i1 := b.Succs[1].i |
| if s1.Kind != BlockPlain || !isEmpty(s1) { |
| s1, ss1 = b, s1 |
| } else { |
| ss1 = s1.Succs[0].b |
| i1 = s1.Succs[0].i |
| } |
| if ss0 != ss1 { |
| if s0.Kind == BlockPlain && isEmpty(s0) && s1.Kind == BlockPlain && isEmpty(s1) { |
| // Two special cases where both s0, s1 and ss are empty blocks. |
| if s0 == ss1 { |
| s0, ss0 = b, ss1 |
| } else if ss0 == s1 { |
| s1, ss1 = b, ss0 |
| } else { |
| return false |
| } |
| } else { |
| return false |
| } |
| } |
| ss := ss0 |
| |
| // s0 and s1 are equal with b if the corresponding block is missing |
| // (2nd, 3rd and 4th case in the figure). |
| |
| for _, v := range ss.Values { |
| if v.Op == OpPhi && v.Uses > 0 && v.Args[i0] != v.Args[i1] { |
| return false |
| } |
| } |
| |
| // We do not need to redirect the Preds of s0 and s1 to ss, |
| // the following optimization will do this. |
| b.removeEdge(0) |
| if s0 != b && len(s0.Preds) == 0 { |
| s0.removeEdge(0) |
| // Move any (dead) values in s0 to b, |
| // where they will be eliminated by the next deadcode pass. |
| for _, v := range s0.Values { |
| v.Block = b |
| } |
| b.Values = append(b.Values, s0.Values...) |
| // Clear s0. |
| s0.Kind = BlockInvalid |
| s0.Values = nil |
| s0.Succs = nil |
| s0.Preds = nil |
| } |
| |
| b.Kind = BlockPlain |
| b.Likely = BranchUnknown |
| b.ResetControls() |
| // The values in b may be dead codes, and clearing them in time may |
| // obtain new optimization opportunities. |
| // First put dead values that can be deleted into a slice walkValues. |
| // Then put their arguments in walkValues before resetting the dead values |
| // in walkValues, because the arguments may also become dead values. |
| walkValues := []*Value{} |
| for _, v := range b.Values { |
| if v.Uses == 0 && v.removeable() { |
| walkValues = append(walkValues, v) |
| } |
| } |
| for len(walkValues) != 0 { |
| v := walkValues[len(walkValues)-1] |
| walkValues = walkValues[:len(walkValues)-1] |
| if v.Uses == 0 && v.removeable() { |
| walkValues = append(walkValues, v.Args...) |
| v.reset(OpInvalid) |
| } |
| } |
| return true |
| } |
| |
| // isEmpty reports whether b contains any live values. |
| // There may be false positives. |
| func isEmpty(b *Block) bool { |
| for _, v := range b.Values { |
| if v.Uses > 0 || v.Op.IsCall() || v.Op.HasSideEffects() || v.Type.IsVoid() { |
| return false |
| } |
| } |
| return true |
| } |
| |
| func fuseBlockPlain(b *Block) bool { |
| if b.Kind != BlockPlain { |
| return false |
| } |
| |
| c := b.Succs[0].b |
| if len(c.Preds) != 1 { |
| return false |
| } |
| |
| // If a block happened to end in a statement marker, |
| // try to preserve it. |
| if b.Pos.IsStmt() == src.PosIsStmt { |
| l := b.Pos.Line() |
| for _, v := range c.Values { |
| if v.Pos.IsStmt() == src.PosNotStmt { |
| continue |
| } |
| if l == v.Pos.Line() { |
| v.Pos = v.Pos.WithIsStmt() |
| l = 0 |
| break |
| } |
| } |
| if l != 0 && c.Pos.Line() == l { |
| c.Pos = c.Pos.WithIsStmt() |
| } |
| } |
| |
| // move all of b's values to c. |
| for _, v := range b.Values { |
| v.Block = c |
| } |
| // Use whichever value slice is larger, in the hopes of avoiding growth. |
| // However, take care to avoid c.Values pointing to b.valstorage. |
| // See golang.org/issue/18602. |
| // It's important to keep the elements in the same order; maintenance of |
| // debugging information depends on the order of *Values in Blocks. |
| // This can also cause changes in the order (which may affect other |
| // optimizations and possibly compiler output) for 32-vs-64 bit compilation |
| // platforms (word size affects allocation bucket size affects slice capacity). |
| if cap(c.Values) >= cap(b.Values) || len(b.Values) <= len(b.valstorage) { |
| bl := len(b.Values) |
| cl := len(c.Values) |
| var t []*Value // construct t = b.Values followed-by c.Values, but with attention to allocation. |
| if cap(c.Values) < bl+cl { |
| // reallocate |
| t = make([]*Value, bl+cl) |
| } else { |
| // in place. |
| t = c.Values[0 : bl+cl] |
| } |
| copy(t[bl:], c.Values) // possibly in-place |
| c.Values = t |
| copy(c.Values, b.Values) |
| } else { |
| c.Values = append(b.Values, c.Values...) |
| } |
| |
| // replace b->c edge with preds(b) -> c |
| c.predstorage[0] = Edge{} |
| if len(b.Preds) > len(b.predstorage) { |
| c.Preds = b.Preds |
| } else { |
| c.Preds = append(c.predstorage[:0], b.Preds...) |
| } |
| for i, e := range c.Preds { |
| p := e.b |
| p.Succs[e.i] = Edge{c, i} |
| } |
| f := b.Func |
| if f.Entry == b { |
| f.Entry = c |
| } |
| |
| // trash b, just in case |
| b.Kind = BlockInvalid |
| b.Values = nil |
| b.Preds = nil |
| b.Succs = nil |
| return true |
| } |