| // $G $F.go && $L $F.$A && ./$A.out | |
| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package main | |
| const a_const = 0 | |
| const ( | |
| pi = /* the usual */ 3.14159265358979323 | |
| e = 2.718281828 | |
| mask1 int = 1 << iota | |
| mask2 = 1 << iota | |
| mask3 = 1 << iota | |
| mask4 = 1 << iota | |
| ) | |
| type ( | |
| Empty interface{} | |
| Point struct { | |
| x, y int | |
| } | |
| Point2 Point | |
| ) | |
| func (p *Point) Initialize(x, y int) *Point { | |
| p.x, p.y = x, y | |
| return p | |
| } | |
| func (p *Point) Distance() int { | |
| return p.x*p.x + p.y*p.y | |
| } | |
| var ( | |
| x1 int | |
| x2 int | |
| u, v, w float32 | |
| ) | |
| func foo() {} | |
| func min(x, y int) int { | |
| if x < y { | |
| return x | |
| } | |
| return y | |
| } | |
| func swap(x, y int) (u, v int) { | |
| u = y | |
| v = x | |
| return | |
| } | |
| func control_structs() { | |
| var p *Point = new(Point).Initialize(2, 3) | |
| i := p.Distance() | |
| var f float32 = 0.3 | |
| _ = f | |
| for { | |
| } | |
| for { | |
| } | |
| for j := 0; j < i; j++ { | |
| if i == 0 { | |
| } else { | |
| i = 0 | |
| } | |
| var x float32 | |
| _ = x | |
| } | |
| foo: // a label | |
| var j int | |
| switch y := 0; true { | |
| case i < y: | |
| fallthrough | |
| case i < j: | |
| case i == 0, i == 1, i == j: | |
| i++ | |
| i++ | |
| goto foo | |
| default: | |
| i = -+-+i | |
| break | |
| } | |
| } | |
| func main() { | |
| } |