| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // Deep equality test via reflection | |
| package reflect | |
| // During deepValueEqual, must keep track of checks that are | |
| // in progress. The comparison algorithm assumes that all | |
| // checks in progress are true when it reencounters them. | |
| // Visited are stored in a map indexed by 17 * a1 + a2; | |
| type visit struct { | |
| a1 uintptr | |
| a2 uintptr | |
| typ Type | |
| next *visit | |
| } | |
| // Tests for deep equality using reflected types. The map argument tracks | |
| // comparisons that have already been seen, which allows short circuiting on | |
| // recursive types. | |
| func deepValueEqual(v1, v2 Value, visited map[uintptr]*visit, depth int) (b bool) { | |
| if !v1.IsValid() || !v2.IsValid() { | |
| return v1.IsValid() == v2.IsValid() | |
| } | |
| if v1.Type() != v2.Type() { | |
| return false | |
| } | |
| // if depth > 10 { panic("deepValueEqual") } // for debugging | |
| if v1.CanAddr() && v2.CanAddr() { | |
| addr1 := v1.UnsafeAddr() | |
| addr2 := v2.UnsafeAddr() | |
| if addr1 > addr2 { | |
| // Canonicalize order to reduce number of entries in visited. | |
| addr1, addr2 = addr2, addr1 | |
| } | |
| // Short circuit if references are identical ... | |
| if addr1 == addr2 { | |
| return true | |
| } | |
| // ... or already seen | |
| h := 17*addr1 + addr2 | |
| seen := visited[h] | |
| typ := v1.Type() | |
| for p := seen; p != nil; p = p.next { | |
| if p.a1 == addr1 && p.a2 == addr2 && p.typ == typ { | |
| return true | |
| } | |
| } | |
| // Remember for later. | |
| visited[h] = &visit{addr1, addr2, typ, seen} | |
| } | |
| switch v1.Kind() { | |
| case Array: | |
| if v1.Len() != v2.Len() { | |
| return false | |
| } | |
| for i := 0; i < v1.Len(); i++ { | |
| if !deepValueEqual(v1.Index(i), v2.Index(i), visited, depth+1) { | |
| return false | |
| } | |
| } | |
| return true | |
| case Slice: | |
| if v1.Len() != v2.Len() { | |
| return false | |
| } | |
| for i := 0; i < v1.Len(); i++ { | |
| if !deepValueEqual(v1.Index(i), v2.Index(i), visited, depth+1) { | |
| return false | |
| } | |
| } | |
| return true | |
| case Interface: | |
| if v1.IsNil() || v2.IsNil() { | |
| return v1.IsNil() == v2.IsNil() | |
| } | |
| return deepValueEqual(v1.Elem(), v2.Elem(), visited, depth+1) | |
| case Ptr: | |
| return deepValueEqual(v1.Elem(), v2.Elem(), visited, depth+1) | |
| case Struct: | |
| for i, n := 0, v1.NumField(); i < n; i++ { | |
| if !deepValueEqual(v1.Field(i), v2.Field(i), visited, depth+1) { | |
| return false | |
| } | |
| } | |
| return true | |
| case Map: | |
| if v1.Len() != v2.Len() { | |
| return false | |
| } | |
| for _, k := range v1.MapKeys() { | |
| if !deepValueEqual(v1.MapIndex(k), v2.MapIndex(k), visited, depth+1) { | |
| return false | |
| } | |
| } | |
| return true | |
| default: | |
| // Normal equality suffices | |
| return valueInterface(v1, false) == valueInterface(v2, false) | |
| } | |
| panic("Not reached") | |
| } | |
| // DeepEqual tests for deep equality. It uses normal == equality where possible | |
| // but will scan members of arrays, slices, and fields of structs. It correctly | |
| // handles recursive types. | |
| func DeepEqual(a1, a2 interface{}) bool { | |
| if a1 == nil || a2 == nil { | |
| return a1 == a2 | |
| } | |
| v1 := ValueOf(a1) | |
| v2 := ValueOf(a2) | |
| if v1.Type() != v2.Type() { | |
| return false | |
| } | |
| return deepValueEqual(v1, v2, make(map[uintptr]*visit), 0) | |
| } |