| <!-- FAQ --> | |
| <h2 id="Origins">Origins</h2> | |
| <h3 id="What_is_the_purpose_of_the_project"> | |
| What is the purpose of the project?</h3> | |
| <p> | |
| No major systems language has emerged in over a decade, but over that time | |
| the computing landscape has changed tremendously. There are several trends: | |
| </p> | |
| <ul> | |
| <li> | |
| Computers are enormously quicker but software development is not faster. | |
| <li> | |
| Dependency management is a big part of software development today but the | |
| “header files” of languages in the C tradition are antithetical to clean | |
| dependency analysis—and fast compilation. | |
| <li> | |
| There is a growing rebellion against cumbersome type systems like those of | |
| Java and C++, pushing people towards dynamically typed languages such as | |
| Python and JavaScript. | |
| <li> | |
| Some fundamental concepts such as garbage collection and parallel computation | |
| are not well supported by popular systems languages. | |
| <li> | |
| The emergence of multicore computers has generated worry and confusion. | |
| </ul> | |
| <p> | |
| We believe it's worth trying again with a new language, a concurrent, | |
| garbage-collected language with fast compilation. Regarding the points above: | |
| </p> | |
| <ul> | |
| <li> | |
| It is possible to compile a large Go program in a few seconds on a single computer. | |
| <li> | |
| Go provides a model for software construction that makes dependency | |
| analysis easy and avoids much of the overhead of C-style include files and | |
| libraries. | |
| <li> | |
| Go's type system has no hierarchy, so no time is spent defining the | |
| relationships between types. Also, although Go has static types the language | |
| attempts to make types feel lighter weight than in typical OO languages. | |
| <li> | |
| Go is fully garbage-collected and provides fundamental support for | |
| concurrent execution and communication. | |
| <li> | |
| By its design, Go proposes an approach for the construction of system | |
| software on multicore machines. | |
| </ul> | |
| <h3 id="What_is_the_origin_of_the_name"> | |
| What is the origin of the name?</h3> | |
| <p> | |
| “Ogle” would be a good name for a Go debugger. | |
| </p> | |
| <h3 id="Whats_the_origin_of_the_mascot"> | |
| What's the origin of the mascot?</h3> | |
| <p> | |
| The mascot and logo were designed by | |
| <a href="http://reneefrench.blogspot.com">Renée French</a>, who also designed | |
| <a href="http://plan9.bell-labs.com/plan9/glenda.html">Glenda</a>, | |
| the Plan 9 bunny. | |
| The gopher is derived from one she used for an <a href="http://wfmu.org/">WFMU</a> | |
| T-shirt design some years ago. | |
| The logo and mascot are covered by the | |
| <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0</a> | |
| license. | |
| </p> | |
| <h3 id="What_kind_of_a_name_is_6g"> | |
| What kind of a name is 6g?</h3> | |
| <p> | |
| The <code>6g</code> (and <code>8g</code> and <code>5g</code>) compiler is named in the | |
| tradition of the Plan 9 C compilers, described in | |
| <a href="http://plan9.bell-labs.com/sys/doc/compiler.html"> | |
| http://plan9.bell-labs.com/sys/doc/compiler.html</a> | |
| (see the table in section 2). | |
| <code>6</code> is the architecture letter for amd64 (or x86-64, if you prefer), while | |
| <code>g</code> stands for Go. | |
| </p> | |
| <h3 id="history"> | |
| What is the history of the project?</h3> | |
| <p> | |
| Robert Griesemer, Rob Pike and Ken Thompson started sketching the | |
| goals for a new language on the white board on September 21, 2007. | |
| Within a few days the goals had settled into a plan to do something | |
| and a fair idea of what it would be. Design continued part-time in | |
| parallel with unrelated work. By January 2008, Ken had started work | |
| on a compiler with which to explore ideas; it generated C code as its | |
| output. By mid-year the language had become a full-time project and | |
| had settled enough to attempt a production compiler. In May 2008, | |
| Ian Taylor independently started on a GCC front end for Go using the | |
| draft specification. Russ Cox joined in late 2008 and helped move the language | |
| and libraries from prototype to reality. | |
| </p> | |
| <p> | |
| Go became a public open source project on November 10, 2009. | |
| Many people from the community have contributed ideas, discussions, and code. | |
| </p> | |
| <h3 id="creating_a_new_language"> | |
| Why are you creating a new language?</h3> | |
| <p> | |
| Go was born out of frustration with existing languages and | |
| environments for systems programming. Programming had become too | |
| difficult and the choice of languages was partly to blame. One had to | |
| choose either efficient compilation, efficient execution, or ease of | |
| programming; all three were not available in the same mainstream | |
| language. Programmers who could were choosing ease over | |
| safety and efficiency by moving to dynamically typed languages such as | |
| Python and JavaScript rather than C++ or, to a lesser extent, Java. | |
| </p> | |
| <p> | |
| Go is an attempt to combine the ease of programming of an interpreted, | |
| dynamically typed | |
| language with the efficiency and safety of a statically typed, compiled language. | |
| It also aims to be modern, with support for networked and multicore | |
| computing. Finally, it is intended to be <i>fast</i>: it should take | |
| at most a few seconds to build a large executable on a single computer. | |
| To meet these goals required addressing a number of | |
| linguistic issues: an expressive but lightweight type system; | |
| concurrency and garbage collection; rigid dependency specification; | |
| and so on. These cannot be addressed well by libraries or tools; a new | |
| language was called for. | |
| </p> | |
| <h3 id="ancestors"> | |
| What are Go's ancestors?</h3> | |
| <p> | |
| Go is mostly in the C family (basic syntax), | |
| with significant input from the Pascal/Modula/Oberon | |
| family (declarations, packages), | |
| plus some ideas from languages | |
| inspired by Tony Hoare's CSP, | |
| such as Newsqueak and Limbo (concurrency). | |
| However, it is a new language across the board. | |
| In every respect the language was designed by thinking | |
| about what programmers do and how to make programming, at least the | |
| kind of programming we do, more effective, which means more fun. | |
| </p> | |
| <h3 id="principles"> | |
| What are the guiding principles in the design?</h3> | |
| <p> | |
| Programming today involves too much bookkeeping, repetition, and | |
| clerical work. As Dick Gabriel says, “Old programs read | |
| like quiet conversations between a well-spoken research worker and a | |
| well-studied mechanical colleague, not as a debate with a compiler. | |
| Who'd have guessed sophistication bought such noise?” | |
| The sophistication is worthwhile—no one wants to go back to | |
| the old languages—but can it be more quietly achieved? | |
| </p> | |
| <p> | |
| Go attempts to reduce the amount of typing in both senses of the word. | |
| Throughout its design, we have tried to reduce clutter and | |
| complexity. There are no forward declarations and no header files; | |
| everything is declared exactly once. Initialization is expressive, | |
| automatic, and easy to use. Syntax is clean and light on keywords. | |
| Stuttering (<code>foo.Foo* myFoo = new(foo.Foo)</code>) is reduced by | |
| simple type derivation using the <code>:=</code> | |
| declare-and-initialize construct. And perhaps most radically, there | |
| is no type hierarchy: types just <i>are</i>, they don't have to | |
| announce their relationships. These simplifications allow Go to be | |
| expressive yet comprehensible without sacrificing, well, sophistication. | |
| </p> | |
| <p> | |
| Another important principle is to keep the concepts orthogonal. | |
| Methods can be implemented for any type; structures represent data while | |
| interfaces represent abstraction; and so on. Orthogonality makes it | |
| easier to understand what happens when things combine. | |
| </p> | |
| <h2 id="Usage">Usage</h2> | |
| <h3 id="Is_Google_using_go_internally"> Is Google using Go internally?</h3> | |
| <p> | |
| Yes. There are now several Go programs deployed in | |
| production inside Google. For instance, the server behind | |
| <a href="http://golang.org">http://golang.org</a> is a Go program; | |
| in fact it's just the <a href="/cmd/godoc"><code>godoc</code></a> | |
| document server running in a production configuration. | |
| </p> | |
| <h3 id="Do_Go_programs_link_with_Cpp_programs"> | |
| Do Go programs link with C/C++ programs?</h3> | |
| <p> | |
| There are two Go compiler implementations, <code>6g</code> and friends, | |
| generically called <code>gc</code>, and <code>gccgo</code>. | |
| <code>Gc</code> uses a different calling convention and linker and can | |
| therefore only be linked with C programs using the same convention. | |
| There is such a C compiler but no C++ compiler. | |
| <code>Gccgo</code> is a GCC front-end that can, with care, be linked with | |
| GCC-compiled C or C++ programs. | |
| </p> | |
| <p> | |
| The <a href="/cmd/cgo/">cgo</a> program provides the mechanism for a | |
| “foreign function interface” to allow safe calling of | |
| C libraries from Go code. SWIG extends this capability to C++ libraries. | |
| </p> | |
| <h3 id="Does_Go_support_Google_protocol_buffers"> | |
| Does Go support Google's protocol buffers?</h3> | |
| <p> | |
| A separate open source project provides the necessary compiler plugin and library. | |
| It is available at | |
| <a href="http://code.google.com/p/goprotobuf/">http://code.google.com/p/goprotobuf/</a> | |
| </p> | |
| <h3 id="Can_I_translate_the_Go_home_page"> | |
| Can I translate the Go home page into another language?</h3> | |
| <p> | |
| Absolutely. We encourage developers to make Go Language sites in their own languages. | |
| However, if you choose to add the Google logo or branding to your site | |
| (it does not appear on <a href="http://golang.org/">golang.org</a>), | |
| you will need to abide by the guidelines at | |
| <a href="http://www.google.com/permissions/guidelines.html">http://www.google.com/permissions/guidelines.html</a> | |
| </p> | |
| <h2 id="Design">Design</h2> | |
| <h3 id="unicode_identifiers"> | |
| What's up with Unicode identifiers?</h3> | |
| <p> | |
| It was important to us to extend the space of identifiers from the | |
| confines of ASCII. Go's rule—identifier characters must be | |
| letters or digits as defined by Unicode—is simple to understand | |
| and to implement but has restrictions. Combining characters are | |
| excluded by design, for instance. | |
| Until there | |
| is an agreed external definition of what an identifier might be, | |
| plus a definition of canonicalization of identifiers that guarantees | |
| no ambiguity, it seemed better to keep combining characters out of | |
| the mix. Thus we have a simple rule that can be expanded later | |
| without breaking programs, one that avoids bugs that would surely arise | |
| from a rule that admits ambiguous identifiers. | |
| </p> | |
| <p> | |
| On a related note, since an exported identifier must begin with an | |
| upper-case letter, identifiers created from “letters” | |
| in some languages can, by definition, not be exported. For now the | |
| only solution is to use something like <code>X日本語</code>, which | |
| is clearly unsatisfactory; we are considering other options. The | |
| case-for-visibility rule is unlikely to change however; it's one | |
| of our favorite features of Go. | |
| </p> | |
| <h3 id="Why_doesnt_Go_have_feature_X">Why does Go not have feature X?</h3> | |
| <p> | |
| Every language contains novel features and omits someone's favorite | |
| feature. Go was designed with an eye on felicity of programming, speed of | |
| compilation, orthogonality of concepts, and the need to support features | |
| such as concurrency and garbage collection. Your favorite feature may be | |
| missing because it doesn't fit, because it affects compilation speed or | |
| clarity of design, or because it would make the fundamental system model | |
| too difficult. | |
| </p> | |
| <p> | |
| If it bothers you that Go is missing feature <var>X</var>, | |
| please forgive us and investigate the features that Go does have. You might find that | |
| they compensate in interesting ways for the lack of <var>X</var>. | |
| </p> | |
| <h3 id="generics"> | |
| Why does Go not have generic types?</h3> | |
| <p> | |
| Generics may well be added at some point. We don't feel an urgency for | |
| them, although we understand some programmers do. | |
| </p> | |
| <p> | |
| Generics are convenient but they come at a cost in | |
| complexity in the type system and run-time. We haven't yet found a | |
| design that gives value proportionate to the complexity, although we | |
| continue to think about it. Meanwhile, Go's built-in maps and slices, | |
| plus the ability to use the empty interface to construct containers | |
| (with explicit unboxing) mean in many cases it is possible to write | |
| code that does what generics would enable, if less smoothly. | |
| </p> | |
| <p> | |
| This remains an open issue. | |
| </p> | |
| <h3 id="exceptions"> | |
| Why does Go not have exceptions?</h3> | |
| <p> | |
| We believe that coupling exceptions to a control | |
| structure, as in the <code>try-catch-finally</code> idiom, results in | |
| convoluted code. It also tends to encourage programmers to label | |
| too many ordinary errors, such as failing to open a file, as | |
| exceptional. | |
| </p> | |
| <p> | |
| Go takes a different approach. For plain error handling, Go's multi-value | |
| returns make it easy to report an error without overloading the return value. | |
| <a href="http://blog.golang.org/2011/07/error-handling-and-go.html">A | |
| canonical error type, coupled | |
| with Go's other features</a>, makes error | |
| handling pleasant but quite different from that in other languages. | |
| </p> | |
| <p> | |
| Go also has a couple | |
| of built-in functions to signal and recover from truly exceptional | |
| conditions. The recovery mechanism is executed only as part of a | |
| function's state being torn down after an error, which is sufficient | |
| to handle catastrophe but requires no extra control structures and, | |
| when used well, can result in clean error-handling code. | |
| </p> | |
| <p> | |
| See the <a href="http://blog.golang.org/2010/08/defer-panic-and-recover.html">Defer, Panic, and Recover</a> article for details. | |
| </p> | |
| <h3 id="assertions"> | |
| Why does Go not have assertions?</h3> | |
| <p> | |
| Go doesn't provide assertions. They are undeniably convenient, but our | |
| experience has been that programmers use them as a crutch to avoid thinking | |
| about proper error handling and reporting. Proper error handling means that | |
| servers continue operation after non-fatal errors instead of crashing. | |
| Proper error reporting means that errors are direct and to the point, | |
| saving the programmer from interpreting a large crash trace. Precise | |
| errors are particularly important when the programmer seeing the errors is | |
| not familiar with the code. | |
| </p> | |
| <p> | |
| The same arguments apply to the use of <code>assert()</code> in test programs. Proper | |
| error handling means letting other tests run after one has failed, so | |
| that the person debugging the failure gets a complete picture of what is | |
| wrong. It is more useful for a test to report that | |
| <code>isPrime</code> gives the wrong answer for 2, 3, 5, and 7 (or for | |
| 2, 4, 8, and 16) than to report that <code>isPrime</code> gives the wrong | |
| answer for 2 and therefore no more tests were run. The programmer who | |
| triggers the test failure may not be familiar with the code that fails. | |
| Time invested writing a good error message now pays off later when the | |
| test breaks. | |
| </p> | |
| <p> | |
| In testing, if the amount of extra code required to write | |
| good errors seems repetitive and overwhelming, it might work better as a | |
| table-driven test instead. | |
| Go has excellent support for data structure literals. | |
| </p> | |
| <p> | |
| We understand that this is a point of contention. There are many things in | |
| the Go language and libraries that differ from modern practices, simply | |
| because we feel it's sometimes worth trying a different approach. | |
| </p> | |
| <h3 id="csp"> | |
| Why build concurrency on the ideas of CSP?</h3> | |
| <p> | |
| Concurrency and multi-threaded programming have a reputation | |
| for difficulty. We believe the problem is due partly to complex | |
| designs such as pthreads and partly to overemphasis on low-level details | |
| such as mutexes, condition variables, and memory barriers. | |
| Higher-level interfaces enable much simpler code, even if there are still | |
| mutexes and such under the covers. | |
| </p> | |
| <p> | |
| One of the most successful models for providing high-level linguistic support | |
| for concurrency comes from Hoare's Communicating Sequential Processes, or CSP. | |
| Occam and Erlang are two well known languages that stem from CSP. | |
| Go's concurrency primitives derive from a different part of the family tree | |
| whose main contribution is the powerful notion of channels as first class objects. | |
| </p> | |
| <h3 id="goroutines"> | |
| Why goroutines instead of threads?</h3> | |
| <p> | |
| Goroutines are part of making concurrency easy to use. The idea, which has | |
| been around for a while, is to multiplex independently executing | |
| functions—coroutines—onto a set of threads. | |
| When a coroutine blocks, such as by calling a blocking system call, | |
| the run-time automatically moves other coroutines on the same operating | |
| system thread to a different, runnable thread so they won't be blocked. | |
| The programmer sees none of this, which is the point. | |
| The result, which we call goroutines, can be very cheap: unless they spend a lot of time | |
| in long-running system calls, they cost little more than the memory | |
| for the stack, which is just a few kilobytes. | |
| </p> | |
| <p> | |
| To make the stacks small, Go's run-time uses segmented stacks. A newly | |
| minted goroutine is given a few kilobytes, which is almost always enough. | |
| When it isn't, the run-time allocates (and frees) extension segments automatically. | |
| The overhead averages about three cheap instructions per function call. | |
| It is practical to create hundreds of thousands of goroutines in the same | |
| address space. If goroutines were just threads, system resources would | |
| run out at a much smaller number. | |
| </p> | |
| <h3 id="atomic_maps"> | |
| Why are map operations not defined to be atomic?</h3> | |
| <p> | |
| After long discussion it was decided that the typical use of maps did not require | |
| safe access from multiple threads, and in those cases where it did, the map was | |
| probably part of some larger data structure or computation that was already | |
| synchronized. Therefore requiring that all map operations grab a mutex would slow | |
| down most programs and add safety to few. This was not an easy decision, | |
| however, since it means uncontrolled map access can crash the program. | |
| </p> | |
| <p> | |
| The language does not preclude atomic map updates. When required, such | |
| as when hosting an untrusted program, the implementation could interlock | |
| map access. | |
| </p> | |
| <h2 id="types">Types</h2> | |
| <h3 id="Is_Go_an_object-oriented_language"> | |
| Is Go an object-oriented language?</h3> | |
| <p> | |
| Yes and no. Although Go has types and methods and allows an | |
| object-oriented style of programming, there is no type hierarchy. | |
| The concept of “interface” in Go provides a different approach that | |
| we believe is easy to use and in some ways more general. There are | |
| also ways to embed types in other types to provide something | |
| analogous—but not identical—to subclassing. | |
| Moreover, methods in Go are more general than in C++ or Java: | |
| they can be defined for any sort of data, not just structs. | |
| </p> | |
| <p> | |
| Also, the lack of type hierarchy makes “objects” in Go feel much more | |
| lightweight than in languages such as C++ or Java. | |
| </p> | |
| <h3 id="How_do_I_get_dynamic_dispatch_of_methods"> | |
| How do I get dynamic dispatch of methods?</h3> | |
| <p> | |
| The only way to have dynamically dispatched methods is through an | |
| interface. Methods on structs or other types are always resolved statically. | |
| </p> | |
| <h3 id="inheritance"> | |
| Why is there no type inheritance?</h3> | |
| <p> | |
| Object-oriented programming, at least in the best-known languages, | |
| involves too much discussion of the relationships between types, | |
| relationships that often could be derived automatically. Go takes a | |
| different approach. | |
| </p> | |
| <p> | |
| Rather than requiring the programmer to declare ahead of time that two | |
| types are related, in Go a type automatically satisfies any interface | |
| that specifies a subset of its methods. Besides reducing the | |
| bookkeeping, this approach has real advantages. Types can satisfy | |
| many interfaces at once, without the complexities of traditional | |
| multiple inheritance. | |
| Interfaces can be very lightweight—an interface with | |
| one or even zero methods can express a useful concept. | |
| Interfaces can be added after the fact if a new idea comes along | |
| or for testing—without annotating the original types. | |
| Because there are no explicit relationships between types | |
| and interfaces, there is no type hierarchy to manage or discuss. | |
| </p> | |
| <p> | |
| It's possible to use these ideas to construct something analogous to | |
| type-safe Unix pipes. For instance, see how <code>fmt.Fprintf</code> | |
| enables formatted printing to any output, not just a file, or how the | |
| <code>bufio</code> package can be completely separate from file I/O, | |
| or how the <code>crypto</code> packages stitch together block and | |
| stream ciphers. All these ideas stem from a single interface | |
| (<code>io.Writer</code>) representing a single method | |
| (<code>Write</code>). And that's only scratching the surface. | |
| </p> | |
| <p> | |
| It takes some getting used to but this implicit style of type | |
| dependency is one of the most productive things about Go. | |
| </p> | |
| <h3 id="methods_on_basics"> | |
| Why is <code>len</code> a function and not a method?</h3> | |
| <p> | |
| We debated this issue but decided | |
| implementing <code>len</code> and friends as functions was fine in practice and | |
| didn't complicate questions about the interface (in the Go type sense) | |
| of basic types. | |
| </p> | |
| <h3 id="overloading"> | |
| Why does Go not support overloading of methods and operators?</h3> | |
| <p> | |
| Method dispatch is simplified if it doesn't need to do type matching as well. | |
| Experience with other languages told us that having a variety of | |
| methods with the same name but different signatures was occasionally useful | |
| but that it could also be confusing and fragile in practice. Matching only by name | |
| and requiring consistency in the types was a major simplifying decision | |
| in Go's type system. | |
| </p> | |
| <p> | |
| Regarding operator overloading, it seems more a convenience than an absolute | |
| requirement. Again, things are simpler without it. | |
| </p> | |
| <h3 id="implements_interface"> | |
| Why doesn't Go have "implements" declarations?</h3> | |
| <p> | |
| A Go type satisfies an interface by implementing the methods of that interface, | |
| nothing more. This property allows interfaces to be defined and used without | |
| having to modify existing code. It enables a kind of "duck typing" that | |
| promotes separation of concerns and improves code re-use, and makes it easier | |
| to build on patterns that emerge as the code develops. | |
| The semantics of interfaces is one of the main reasons for Go's nimble, | |
| lightweight feel. | |
| </p> | |
| <p> | |
| See the <a href="#inheritance">question on type inheritance</a> for more detail. | |
| </p> | |
| <h3 id="guarantee_satisfies_interface"> | |
| How can I guarantee my type satisfies an interface?</h3> | |
| <p> | |
| You can ask the compiler to check that the type <code>T</code> implements the | |
| interface <code>I</code> by attempting an assignment: | |
| </p> | |
| <pre> | |
| type T struct{} | |
| var _ I = T{} | |
| </pre> | |
| <p> | |
| If <code>T</code> doesn't implement <code>I</code>, the mistake will be caught | |
| at compile time. | |
| </p> | |
| <p> | |
| If you wish the users of an interface to explicitly declare that they implement | |
| it, you can add a method with a descriptive name to the interface's method set. | |
| For example: | |
| </p> | |
| <pre> | |
| type Fooer interface { | |
| Foo() | |
| ImplementsFooer() | |
| } | |
| </pre> | |
| <p> | |
| A type must then implement the <code>ImplementsFooer</code> method to be a | |
| <code>Fooer</code>, clearly documenting the fact and announcing it in | |
| <a href="/cmd/godoc/">godoc</a>'s output. | |
| </p> | |
| <pre> | |
| type Bar struct{} | |
| func (b Bar) ImplementsFooer() {} | |
| func (b Bar) Foo() {} | |
| </pre> | |
| <p> | |
| Most code doesn't make use of such constraints, since they limit the utility of | |
| the interface idea. Sometimes, though, they're necessary to resolve ambiguities | |
| among similar interfaces. | |
| </p> | |
| <h3 id="t_and_equal_interface"> | |
| Why doesn't type T satisfy the Equal interface?</h3> | |
| <p> | |
| Consider this simple interface to represent an object that can compare | |
| itself with another value: | |
| </p> | |
| <pre> | |
| type Equaler interface { | |
| Equal(Equaler) bool | |
| } | |
| </pre> | |
| <p> | |
| and this type, <code>T</code>: | |
| </p> | |
| <pre> | |
| type T int | |
| func (t T) Equal(u T) bool { return t == u } // does not satisfy Equaler | |
| </pre> | |
| <p> | |
| Unlike the analogous situation in some polymorphic type systems, | |
| <code>T</code> does not implement <code>Equaler</code>. | |
| The argument type of <code>T.Equal</code> is <code>T</code>, | |
| not literally the required type <code>Equaler</code>. | |
| </p> | |
| <p> | |
| In Go, the type system does not promote the argument of | |
| <code>Equal</code>; that is the programmer's responsibility, as | |
| illustrated by the type <code>T2</code>, which does implement | |
| <code>Equaler</code>: | |
| </p> | |
| <pre> | |
| type T2 int | |
| func (t T2) Equal(u Equaler) bool { return t == u.(T2) } // satisfies Equaler | |
| </pre> | |
| <p> | |
| Even this isn't like other type systems, though, because in Go <em>any</em> | |
| type that satisfies <code>Equaler</code> could be passed as the | |
| argument to <code>T2.Equal</code>, and at run time we must | |
| check that the argument is of type <code>T2</code>. | |
| Some languages arrange to make that guarantee at compile time. | |
| </p> | |
| <p> | |
| A related example goes the other way: | |
| </p> | |
| <pre> | |
| type Opener interface { | |
| Open(name) Reader | |
| } | |
| func (t T3) Open() *os.File | |
| </pre> | |
| <p> | |
| In Go, <code>T3</code> does not satisfy <code>Opener</code>, | |
| although it might in another language. | |
| </p> | |
| <p> | |
| While it is true that Go's type system does less for the programmer | |
| in such cases, the lack of subtyping makes the rules about | |
| interface satisfaction very easy to state: are the function's names | |
| and signatures exactly those of the interface? | |
| Go's rule is also easy to implement efficiently. | |
| We feel these benefits offset the lack of | |
| automatic type promotion. Should Go one day adopt some form of generic | |
| typing, we expect there would be a way to express the idea of these | |
| examples and also have them be statically checked. | |
| </p> | |
| <h3 id="convert_slice_of_interface"> | |
| Can I convert a []T to an []interface{}?</h3> | |
| <p> | |
| Not directly because they do not have the same representation in memory. | |
| It is necessary to copy the elements individually to the destination | |
| slice. This example converts a slice of <code>int</code> to a slice of | |
| <code>interface{}</code>: | |
| </p> | |
| <pre> | |
| t := []int{1, 2, 3, 4} | |
| s := make([]interface{}, len(t)) | |
| for i, v := range t { | |
| s[i] = v | |
| } | |
| </pre> | |
| <h3 id="unions"> | |
| Why are there no untagged unions, as in C?</h3> | |
| <p> | |
| Untagged unions would violate Go's memory safety | |
| guarantees. | |
| </p> | |
| <h3 id="variant_types"> | |
| Why does Go not have variant types?</h3> | |
| <p> | |
| Variant types, also known as algebraic types, provide a way to specify | |
| that a value might take one of a set of other types, but only those | |
| types. A common example in systems programming would specify that an | |
| error is, say, a network error, a security error or an application | |
| error and allow the caller to discriminate the source of the problem | |
| by examining the type of the error. Another example is a syntax tree | |
| in which each node can be a different type: declaration, statement, | |
| assignment and so on. | |
| </p> | |
| <p> | |
| We considered adding variant types to Go, but after discussion | |
| decided to leave them out because they overlap in confusing ways | |
| with interfaces. What would happen if the elements of a variant type | |
| were themselves interfaces? | |
| </p> | |
| <p> | |
| Also, some of what variant types address is already covered by the | |
| language. The error example is easy to express using an interface | |
| value to hold the error and a type switch to discriminate cases. The | |
| syntax tree example is also doable, although not as elegantly. | |
| </p> | |
| <h2 id="values">Values</h2> | |
| <h3 id="conversions"> | |
| Why does Go not provide implicit numeric conversions?</h3> | |
| <p> | |
| The convenience of automatic conversion between numeric types in C is | |
| outweighed by the confusion it causes. When is an expression unsigned? | |
| How big is the value? Does it overflow? Is the result portable, independent | |
| of the machine on which it executes? | |
| It also complicates the compiler; “the usual arithmetic conversions” | |
| are not easy to implement and inconsistent across architectures. | |
| For reasons of portability, we decided to make things clear and straightforward | |
| at the cost of some explicit conversions in the code. | |
| The definition of constants in Go—arbitrary precision values free | |
| of signedness and size annotations—ameliorates matters considerably, | |
| though. | |
| </p> | |
| <p> | |
| A related detail is that, unlike in C, <code>int</code> and <code>int64</code> | |
| are distinct types even if <code>int</code> is a 64-bit type. The <code>int</code> | |
| type is generic; if you care about how many bits an integer holds, Go | |
| encourages you to be explicit. | |
| </p> | |
| <h3 id="builtin_maps"> | |
| Why are maps built in?</h3> | |
| <p> | |
| The same reason strings are: they are such a powerful and important data | |
| structure that providing one excellent implementation with syntactic support | |
| makes programming more pleasant. We believe that Go's implementation of maps | |
| is strong enough that it will serve for the vast majority of uses. | |
| If a specific application can benefit from a custom implementation, it's possible | |
| to write one but it will not be as convenient syntactically; this seems a reasonable tradeoff. | |
| </p> | |
| <h3 id="map_keys"> | |
| Why don't maps allow structs and arrays as keys?</h3> | |
| <p> | |
| Map lookup requires an equality operator, which structs and arrays do not implement. | |
| They don't implement equality because equality is not well defined on such types; | |
| there are multiple considerations involving shallow vs. deep comparison, pointer vs. | |
| value comparison, how to deal with recursive structures, and so on. | |
| We may revisit this issue—and implementing equality for structs and arrays | |
| will not invalidate any existing programs—but without a clear idea of what | |
| equality of structs and arrays should mean, it was simpler to leave it out for now. | |
| </p> | |
| <h3 id="references"> | |
| Why are maps, slices, and channels references while arrays are values?</h3> | |
| <p> | |
| There's a lot of history on that topic. Early on, maps and channels | |
| were syntactically pointers and it was impossible to declare or use a | |
| non-pointer instance. Also, we struggled with how arrays should work. | |
| Eventually we decided that the strict separation of pointers and | |
| values made the language harder to use. Introducing reference types, | |
| including slices to handle the reference form of arrays, resolved | |
| these issues. Reference types add some regrettable complexity to the | |
| language but they have a large effect on usability: Go became a more | |
| productive, comfortable language when they were introduced. | |
| </p> | |
| <h2 id="Writing_Code">Writing Code</h2> | |
| <h3 id="How_are_libraries_documented"> | |
| How are libraries documented?</h3> | |
| <p> | |
| There is a program, <code>godoc</code>, written in Go, that extracts | |
| package documentation from the source code. It can be used on the | |
| command line or on the web. An instance is running at | |
| <a href="http://golang.org/pkg/">http://golang.org/pkg/</a>. | |
| In fact, <code>godoc</code> implements the full site at | |
| <a href="http://golang.org/">http://golang.org/</a>. | |
| </p> | |
| <h3 id="Is_there_a_Go_programming_style_guide"> | |
| Is there a Go programming style guide?</h3> | |
| <p> | |
| Eventually, there may be a small number of rules to guide things | |
| like naming, layout, and file organization. | |
| The document <a href="effective_go.html">Effective Go</a> | |
| contains some style advice. | |
| More directly, the program <code>gofmt</code> is a pretty-printer | |
| whose purpose is to enforce layout rules; it replaces the usual | |
| compendium of do's and don'ts that allows interpretation. | |
| All the Go code in the repository has been run through <code>gofmt</code>. | |
| </p> | |
| <h3 id="How_do_I_submit_patches_to_the_Go_libraries"> | |
| How do I submit patches to the Go libraries?</h3> | |
| <p> | |
| The library sources are in <code>go/src/pkg</code>. | |
| If you want to make a significant change, please discuss on the mailing list before embarking. | |
| </p> | |
| <p> | |
| See the document | |
| <a href="contribute.html">Contributing to the Go project</a> | |
| for more information about how to proceed. | |
| </p> | |
| <h2 id="Pointers">Pointers and Allocation</h2> | |
| <h3 id="pass_by_value"> | |
| When are function parameters passed by value?</h3> | |
| <p> | |
| Everything in Go is passed by value. A function always gets a copy of the | |
| thing being passed, as if there were an assignment statement assigning the | |
| value to the parameter. For instance, copying a pointer value makes a copy of | |
| the pointer, not the data it points to. | |
| </p> | |
| <p> | |
| Map and slice values behave like pointers; they are descriptors that | |
| contain pointers to the underlying map or slice data. Copying a map or | |
| slice value doesn't copy the data it points to. Copying an interface value | |
| makes a copy of the thing stored in the interface value. If the interface | |
| value holds a struct, copying the interface value makes a copy of the | |
| struct. If the interface value holds a pointer, copying the interface value | |
| makes a copy of the pointer, but again not the data it points to. | |
| </p> | |
| <h3 id="methods_on_values_or_pointers"> | |
| Should I define methods on values or pointers?</h3> | |
| <pre> | |
| func (s *MyStruct) pointerMethod() { } // method on pointer | |
| func (s MyStruct) valueMethod() { } // method on value | |
| </pre> | |
| <p> | |
| For programmers unaccustomed to pointers, the distinction between these | |
| two examples can be confusing, but the situation is actually very simple. | |
| When defining a method on a type, the receiver (<code>s</code> in the above | |
| example) behaves exactly as if it were an argument to the method. | |
| Whether to define the receiver as a value or as a pointer is the same | |
| question, then, as whether a function argument should be a value or | |
| a pointer. | |
| There are several considerations. | |
| </p> | |
| <p> | |
| First, and most important, does the method need to modify the | |
| receiver? | |
| If it does, the receiver <em>must</em> be a pointer. | |
| (Slices and maps are reference types, so their story is a little | |
| more subtle, but for instance to change the length of a slice | |
| in a method the receiver must still be a pointer.) | |
| In the examples above, if <code>pointerMethod</code> modifies | |
| the fields of <code>s</code>, | |
| the caller will see those changes, but <code>valueMethod</code> | |
| is called with a copy of the caller's argument (that's the definition | |
| of passing a value), so changes it makes will be invisible to the caller. | |
| </p> | |
| <p> | |
| By the way, pointer receivers are identical to the situation in Java, | |
| although in Java the pointers are hidden under the covers; it's Go's | |
| value receivers that are unusual. | |
| </p> | |
| <p> | |
| Second is the consideration of efficiency. If the receiver is large, | |
| a big <code>struct</code> for instance, it will be much cheaper to | |
| use a pointer receiver. | |
| </p> | |
| <p> | |
| Next is consistency. If some of the methods of the type must have | |
| pointer receivers, the rest should too, so the method set is | |
| consistent regardless of how the type is used. | |
| See the section on <a href="#different_method_sets">method sets</a> | |
| for details. | |
| </p> | |
| <p> | |
| For types such as basic types, slices, and small <code>structs</code>, | |
| a value receiver is very cheap so unless the semantics of the method | |
| requires a pointer, a value receiver is efficient and clear. | |
| </p> | |
| <h3 id="new_and_make"> | |
| What's the difference between new and make?</h3> | |
| <p> | |
| In short: <code>new</code> allocates memory, <code>make</code> initializes | |
| the slice, map, and channel types. | |
| </p> | |
| <p> | |
| See the <a href="/doc/effective_go.html#allocation_new">relevant section | |
| of Effective Go</a> for more details. | |
| </p> | |
| <h3 id="q_int_sizes"> | |
| Why is <code>int</code> 32 bits on 64 bit machines?</h3> | |
| <p> | |
| The sizes of <code>int</code> and <code>uint</code> are implementation-specific | |
| but the same as each other on a given platform. | |
| The 64 bit Go compilers (both 6g and gccgo) use a 32 bit representation for | |
| <code>int</code>. Code that relies on a particular | |
| size of value should use an explicitly sized type, like <code>int64</code>. | |
| On the other hand, floating-point scalars and complex | |
| numbers are always sized: <code>float32</code>, <code>complex64</code>, | |
| etc., because programmers should be aware of precision when using | |
| floating-point numbers. | |
| The default size of a floating-point constant is <code>float64</code>. | |
| </p> | |
| <h3 id="stack_or_heap"> | |
| How do I know whether a variable is allocated on the heap or the stack?</h3> | |
| <p> | |
| From a correctness standpoint, you don't need to know. | |
| Each variable in Go exists as long as there are references to it. | |
| The storage location chosen by the implementation is irrelevant to the | |
| semantics of the language. | |
| </p> | |
| <p> | |
| The storage location does have an effect on writing efficient programs. | |
| When possible, the Go compilers will allocate variables that are | |
| local to a function in that function's stack frame. However, if the | |
| compiler cannot prove that the variable is not referenced after the | |
| function returns, then the compiler must allocate the variable on the | |
| garbage-collected heap to avoid dangling pointer errors. | |
| </p> | |
| <p> | |
| In the current compilers, the analysis is crude: if a variable has its address | |
| taken, that variable is allocated on the heap. We are working to improve this | |
| analysis so that more data is kept on the stack. | |
| </p> | |
| <h2 id="Concurrency">Concurrency</h2> | |
| <h3 id="What_operations_are_atomic_What_about_mutexes"> | |
| What operations are atomic? What about mutexes?</h3> | |
| <p> | |
| We haven't fully defined it all yet, but some details about atomicity are | |
| available in the <a href="go_mem.html">Go Memory Model specification</a>. | |
| </p> | |
| <p> | |
| Regarding mutexes, the <a href="/pkg/sync">sync</a> | |
| package implements them, but we hope Go programming style will | |
| encourage people to try higher-level techniques. In particular, consider | |
| structuring your program so that only one goroutine at a time is ever | |
| responsible for a particular piece of data. | |
| </p> | |
| <p> | |
| Do not communicate by sharing memory. Instead, share memory by communicating. | |
| </p> | |
| <p> | |
| See the <a href="/doc/codewalk/sharemem/">Share Memory By Communicating</a> code walk and its <a href="http://blog.golang.org/2010/07/share-memory-by-communicating.html">associated article</a> for a detailed discussion of this concept. | |
| </p> | |
| <h3 id="Why_no_multi_CPU"> | |
| Why doesn't my multi-goroutine program use multiple CPUs?</h3> | |
| <p> | |
| Under the gc compilers you must set <code>GOMAXPROCS</code> to allow the | |
| run-time support to utilise more than one OS thread. Under <code>gccgo</code> an OS | |
| thread will be created for each goroutine, and <code>GOMAXPROCS</code> is | |
| effectively equal to the number of running goroutines. | |
| </p> | |
| <p> | |
| Programs that perform concurrent computation should benefit from an increase in | |
| <code>GOMAXPROCS</code>. (See the <a | |
| href="http://golang.org/pkg/runtime/#GOMAXPROCS"><code>runtime</code> package's | |
| documentation</a>.) | |
| </p> | |
| <h3 id="Why_GOMAXPROCS"> | |
| Why does using <code>GOMAXPROCS</code> > 1 sometimes make my program | |
| slower?</h3> | |
| <p> | |
| (This is specific to the gc compilers. See above.) | |
| </p> | |
| <p> | |
| It depends on the nature of your program. | |
| Programs that contain several goroutines that spend a lot of time | |
| communicating on channels will experience performance degradation when using | |
| multiple OS threads. This is because of the significant context-switching | |
| penalty involved in sending data between threads. | |
| </p> | |
| <p> | |
| Go's goroutine scheduler is not as good as it needs to be. In future, it | |
| should recognize such cases and optimize its use of OS threads. For now, | |
| <code>GOMAXPROCS</code> should be set on a per-application basis. | |
| </p> | |
| <h2 id="Functions_methods">Functions and Methods</h2> | |
| <h3 id="different_method_sets"> | |
| Why do T and *T have different method sets?</h3> | |
| <p> | |
| From the <a href="http://golang.org/doc/go_spec.html#Types">Go Spec</a>: | |
| </p> | |
| <blockquote> | |
| The method set of any other named type <code>T</code> consists of all methods | |
| with receiver type <code>T</code>. The method set of the corresponding pointer | |
| type <code>*T</code> is the set of all methods with receiver <code>*T</code> or | |
| <code>T</code> (that is, it also contains the method set of <code>T</code>). | |
| </blockquote> | |
| <p> | |
| If an interface value contains a pointer <code>*T</code>, | |
| a method call can obtain a value by dereferencing the pointer, | |
| but if an interface value contains a value <code>T</code>, | |
| there is no useful way for a method call to obtain a pointer. | |
| </p> | |
| <p> | |
| If not for this restriction, this code: | |
| </p> | |
| <pre> | |
| var buf bytes.Buffer | |
| io.Copy(buf, os.Stdin) | |
| </pre> | |
| <p> | |
| would copy standard input into a <i>copy</i> of <code>buf</code>, | |
| not into <code>buf</code> itself. | |
| This is almost never the desired behavior. | |
| </p> | |
| <h3 id="closures_and_goroutines"> | |
| Why am I confused by the way my closures behave as goroutines?</h3> | |
| <p> | |
| Some confusion may arise when using closures with concurrency. | |
| Consider the following program: | |
| </p> | |
| <pre> | |
| func main() { | |
| done := make(chan bool) | |
| values := []string{ "a", "b", "c" } | |
| for _, v := range values { | |
| go func() { | |
| fmt.Println(v) | |
| done <- true | |
| }() | |
| } | |
| // wait for all goroutines to complete before exiting | |
| for _ = range values { | |
| <-done | |
| } | |
| } | |
| </pre> | |
| <p> | |
| One might mistakenly expect to see <code>a, b, c</code> as the output. | |
| What you'll probably see instead is <code>c, c, c</code>. This is because | |
| each closure shares the same variable <code>v</code>. Each closure prints the | |
| value of <code>v</code> at the time <code>fmt.Println</code> is executed, | |
| rather than the value of <code>v</code> when the goroutine was launched. | |
| </p> | |
| <p> | |
| To bind the value of <code>v</code> to each closure as they are launched, one | |
| could modify the inner loop to read: | |
| </p> | |
| <pre> | |
| for _, v := range values { | |
| go func(<b>u</b> string) { | |
| fmt.Println(<b>u</b>) | |
| done <- true | |
| }(<b>v</b>) | |
| } | |
| </pre> | |
| <p> | |
| In this example, the value of <code>v</code> is passed as an argument to the | |
| anonymous function. That value is then accessible inside the function as | |
| the variable <code>u</code>. | |
| </p> | |
| <h2 id="Control_flow">Control flow</h2> | |
| <h3 id="Does_Go_have_a_ternary_form"> | |
| Does Go have the <code>?:</code> operator?</h3> | |
| <p> | |
| There is no ternary form in Go. You may use the following to achieve the same | |
| result: | |
| </p> | |
| <pre> | |
| if expr { | |
| n = trueVal | |
| } else { | |
| n = falseVal | |
| } | |
| </pre> | |
| <h2 id="Packages_Testing">Packages and Testing</h2> | |
| <h3 id="How_do_I_create_a_multifile_package"> | |
| How do I create a multifile package?</h3> | |
| <p> | |
| Put all the source files for the package in a directory by themselves. | |
| Source files can refer to items from different files at will; there is | |
| no need for forward declarations or a header file. | |
| </p> | |
| <p> | |
| Other than being split into multiple files, the package will compile and test | |
| just like a single-file package. | |
| </p> | |
| <h3 id="How_do_I_write_a_unit_test"> | |
| How do I write a unit test?</h3> | |
| <p> | |
| Create a new file ending in <code>_test.go</code> in the same directory | |
| as your package sources. Inside that file, <code>import "testing"</code> | |
| and write functions of the form | |
| </p> | |
| <pre> | |
| func TestFoo(t *testing.T) { | |
| ... | |
| } | |
| </pre> | |
| <p> | |
| Run <code>gotest</code> in that directory. | |
| That script finds the <code>Test</code> functions, | |
| builds a test binary, and runs it. | |
| </p> | |
| <p>See the <a href="/doc/code.html">How to Write Go Code</a> document for more details.</p> | |
| <h2 id="Implementation">Implementation</h2> | |
| <h3 id="What_compiler_technology_is_used_to_build_the_compilers"> | |
| What compiler technology is used to build the compilers?</h3> | |
| <p> | |
| <code>Gccgo</code> has a C++ front-end with a recursive descent parser coupled to the | |
| standard GCC back end. <code>Gc</code> is written in C using | |
| <code>yacc</code>/<code>bison</code> for the parser. | |
| Although it's a new program, it fits in the Plan 9 C compiler suite | |
| (<a href="http://plan9.bell-labs.com/sys/doc/compiler.html">http://plan9.bell-labs.com/sys/doc/compiler.html</a>) | |
| and uses a variant of the Plan 9 loader to generate ELF binaries. | |
| </p> | |
| <p> | |
| We considered writing <code>6g</code>, the original Go compiler, in Go itself but | |
| elected not to do so because of the difficulties of bootstrapping and | |
| especially of open source distribution—you'd need a Go compiler to | |
| set up a Go environment. <code>Gccgo</code>, which came later, makes it possible to | |
| consider writing a compiler in Go, which might well happen. (Go would be a | |
| fine language in which to implement a compiler; a native lexer and | |
| parser are already available in <a href="/pkg/go/"><code>/pkg/go</code></a>.) | |
| </p> | |
| <p> | |
| We also considered using LLVM for <code>6g</code> but we felt it was too large and | |
| slow to meet our performance goals. | |
| </p> | |
| <h3 id="How_is_the_run_time_support_implemented"> | |
| How is the run-time support implemented?</h3> | |
| <p> | |
| Again due to bootstrapping issues, the run-time code is mostly in C (with a | |
| tiny bit of assembler) although Go is capable of implementing most of | |
| it now. <code>Gccgo</code>'s run-time support uses <code>glibc</code>. | |
| <code>Gc</code> uses a custom library to keep the footprint under | |
| control; it is | |
| compiled with a version of the Plan 9 C compiler that supports | |
| segmented stacks for goroutines. | |
| Work is underway to provide the same stack management in | |
| <code>gccgo</code>. | |
| </p> | |
| <h3 id="Why_is_my_trivial_program_such_a_large_binary"> | |
| Why is my trivial program such a large binary?</h3> | |
| <p> | |
| The gc tool chain (<code>5l</code>, <code>6l</code>, and <code>8l</code>) only | |
| generate statically linked binaries. All Go binaries therefore include the Go | |
| run-time, along with the run-time type information necessary to support dynamic | |
| type checks, reflection, and even panic-time stack traces. | |
| </p> | |
| <p> | |
| A trivial C "hello, world" program compiled and linked statically using gcc | |
| on Linux is around 750 kB. An equivalent Go program is around 1.1 MB, but | |
| that includes more powerful run-time support. We believe that with some effort | |
| the size of Go binaries can be reduced. | |
| </p> | |
| <h3 id="unused_variables_and_imports"> | |
| Can I stop these complaints about my unused variable/import?</h3> | |
| <p> | |
| The presence of an unused variable may indicate a bug, while | |
| unused imports just slow down compilation. | |
| Accumulate enough unused imports in your code tree and | |
| things can get very slow. | |
| For these reasons, Go allows neither. | |
| </p> | |
| <p> | |
| When developing code, it's common to create these situations | |
| temporarily and it can be annoying to have to edit them out before the | |
| program will compile. | |
| </p> | |
| <p> | |
| Some have asked for a compiler option to turn those checks off | |
| or at least reduce them to warnings. | |
| Such an option has not been added, though, | |
| because compiler options should not affect the semantics of the | |
| language and because the Go compiler does not report warnings, only | |
| errors that prevent compilation. | |
| </p> | |
| <p> | |
| There are two reasons for having no warnings. First, if it's worth | |
| complaining about, it's worth fixing in the code. (And if it's not | |
| worth fixing, it's not worth mentioning.) Second, having the compiler | |
| generate warnings encourages the implementation to warn about weak | |
| cases that can make compilation noisy, masking real errors that | |
| <em>should</em> be fixed. | |
| </p> | |
| <p> | |
| It's easy to address the situation, though. Use the blank identifier | |
| to let unused things persist while you're developing. | |
| </p> | |
| <pre> | |
| import "unused" | |
| // This declaration marks the import as used by referencing an | |
| // item from the package. | |
| var _ = unused.Item // TODO: Delete before committing! | |
| func main() { | |
| debugData := debug.Profile() | |
| _ = debugData // Used only during debugging. | |
| .... | |
| } | |
| </pre> | |
| <h2 id="Performance">Performance</h2> | |
| <h3 id="Why_does_Go_perform_badly_on_benchmark_x"> | |
| Why does Go perform badly on benchmark X?</h3> | |
| <p> | |
| One of Go's design goals is to approach the performance of C for comparable | |
| programs, yet on some benchmarks it does quite poorly, including several | |
| in <a href="/test/bench/">test/bench</a>. The slowest depend on libraries | |
| for which versions of comparable performance are not available in Go. | |
| For instance, pidigits depends on a multi-precision math package, and the C | |
| versions, unlike Go's, use <a href="http://gmplib.org/">GMP</a> (which is | |
| written in optimized assembler). | |
| Benchmarks that depend on regular expressions (regex-dna, for instance) are | |
| essentially comparing Go's stopgap <a href="/pkg/regexp">regexp package</a> to | |
| mature, highly optimized regular expression libraries like PCRE. | |
| </p> | |
| <p> | |
| Benchmark games are won by extensive tuning and the Go versions of most | |
| of the benchmarks need attention. If you measure comparable C | |
| and Go programs (reverse-complement is one example), you'll see the two | |
| languages are much closer in raw performance than this suite would | |
| indicate. | |
| </p> | |
| <p> | |
| Still, there is room for improvement. The compilers are good but could be | |
| better, many libraries need major performance work, and the garbage collector | |
| isn't fast enough yet (even if it were, taking care not to generate unnecessary | |
| garbage can have a huge effect). | |
| </p> | |
| <p> | |
| In any case, Go can often be very competitive. See the blog post about | |
| <a href="http://blog.golang.org/2011/06/profiling-go-programs.html">profiling | |
| Go programs</a> for an informative example. | |
| <h2 id="change_from_c">Changes from C</h2> | |
| <h3 id="different_syntax"> | |
| Why is the syntax so different from C?</h3> | |
| <p> | |
| Other than declaration syntax, the differences are not major and stem | |
| from two desires. First, the syntax should feel light, without too | |
| many mandatory keywords, repetition, or arcana. Second, the language | |
| has been designed to be easy to analyze | |
| and can be parsed without a symbol table. This makes it much easier | |
| to build tools such as debuggers, dependency analyzers, automated | |
| documentation extractors, IDE plug-ins, and so on. C and its | |
| descendants are notoriously difficult in this regard. | |
| </p> | |
| <h3 id="declarations_backwards"> | |
| Why are declarations backwards?</h3> | |
| <p> | |
| They're only backwards if you're used to C. In C, the notion is that a | |
| variable is declared like an expression denoting its type, which is a | |
| nice idea, but the type and expression grammars don't mix very well and | |
| the results can be confusing; consider function pointers. Go mostly | |
| separates expression and type syntax and that simplifies things (using | |
| prefix <code>*</code> for pointers is an exception that proves the rule). In C, | |
| the declaration | |
| </p> | |
| <pre> | |
| int* a, b; | |
| </pre> | |
| <p> | |
| declares <code>a</code> to be a pointer but not <code>b</code>; in Go | |
| </p> | |
| <pre> | |
| var a, b *int; | |
| </pre> | |
| <p> | |
| declares both to be pointers. This is clearer and more regular. | |
| Also, the <code>:=</code> short declaration form argues that a full variable | |
| declaration should present the same order as <code>:=</code> so | |
| </p> | |
| <pre> | |
| var a uint64 = 1; | |
| </pre> | |
| has the same effect as | |
| <pre> | |
| a := uint64(1); | |
| </pre> | |
| <p> | |
| Parsing is also simplified by having a distinct grammar for types that | |
| is not just the expression grammar; keywords such as <code>func</code> | |
| and <code>chan</code> keep things clear. | |
| </p> | |
| <p> | |
| See the article about | |
| <a href="http://blog.golang.org/2010/07/gos-declaration-syntax.html">Go's Declaration Syntax</a> | |
| for more details. | |
| </p> | |
| <h3 id="no_pointer_arithmetic"> | |
| Why is there no pointer arithmetic?</h3> | |
| <p> | |
| Safety. Without pointer arithmetic it's possible to create a | |
| language that can never derive an illegal address that succeeds | |
| incorrectly. Compiler and hardware technology have advanced to the | |
| point where a loop using array indices can be as efficient as a loop | |
| using pointer arithmetic. Also, the lack of pointer arithmetic can | |
| simplify the implementation of the garbage collector. | |
| </p> | |
| <h3 id="inc_dec"> | |
| Why are <code>++</code> and <code>--</code> statements and not expressions? And why postfix, not prefix?</h3> | |
| <p> | |
| Without pointer arithmetic, the convenience value of pre- and postfix | |
| increment operators drops. By removing them from the expression | |
| hierarchy altogether, expression syntax is simplified and the messy | |
| issues around order of evaluation of <code>++</code> and <code>--</code> | |
| (consider <code>f(i++)</code> and <code>p[i] = q[++i]</code>) | |
| are eliminated as well. The simplification is | |
| significant. As for postfix vs. prefix, either would work fine but | |
| the postfix version is more traditional; insistence on prefix arose | |
| with the STL, a library for a language whose name contains, ironically, a | |
| postfix increment. | |
| </p> | |
| <h3 id="semicolons"> | |
| Why are there braces but no semicolons? And why can't I put the opening | |
| brace on the next line?</h3> | |
| <p> | |
| Go uses brace brackets for statement grouping, a syntax familiar to | |
| programmers who have worked with any language in the C family. | |
| Semicolons, however, are for parsers, not for people, and we wanted to | |
| eliminate them as much as possible. To achieve this goal, Go borrows | |
| a trick from BCPL: the semicolons that separate statements are in the | |
| formal grammar but are injected automatically, without lookahead, by | |
| the lexer at the end of any line that could be the end of a statement. | |
| This works very well in practice but has the effect that it forces a | |
| brace style. For instance, the opening brace of a function cannot | |
| appear on a line by itself. | |
| </p> | |
| <p> | |
| Some have argued that the lexer should do lookahead to permit the | |
| brace to live on the next line. We disagree. Since Go code is meant | |
| to be formatted automatically by | |
| <a href="http://golang.org/cmd/gofmt/"><code>gofmt</code></a>, | |
| <i>some</i> style must be chosen. That style may differ from what | |
| you've used in C or Java, but Go is a new language and | |
| <code>gofmt</code>'s style is as good as any other. More | |
| important—much more important—the advantages of a single, | |
| programmatically mandated format for all Go programs greatly outweigh | |
| any perceived disadvantages of the particular style. | |
| Note too that Go's style means that an interactive implementation of | |
| Go can use the standard syntax one line at a time without special rules. | |
| </p> | |
| <h3 id="garbage_collection"> | |
| Why do garbage collection? Won't it be too expensive?</h3> | |
| <p> | |
| One of the biggest sources of bookkeeping in systems programs is | |
| memory management. We feel it's critical to eliminate that | |
| programmer overhead, and advances in garbage collection | |
| technology in the last few years give us confidence that we can | |
| implement it with low enough overhead and no significant | |
| latency. (The current implementation is a plain mark-and-sweep | |
| collector but a replacement is in the works.) | |
| </p> | |
| <p> | |
| Another point is that a large part of the difficulty of concurrent | |
| and multi-threaded programming is memory management; | |
| as objects get passed among threads it becomes cumbersome | |
| to guarantee they become freed safely. | |
| Automatic garbage collection makes concurrent code far easier to write. | |
| Of course, implementing garbage collection in a concurrent environment is | |
| itself a challenge, but meeting it once rather than in every | |
| program helps everyone. | |
| </p> | |
| <p> | |
| Finally, concurrency aside, garbage collection makes interfaces | |
| simpler because they don't need to specify how memory is managed across them. | |
| </p> | |
| <p> | |
| On the topic of performance, keep in mind that Go gives the programmer | |
| considerable control over memory layout and allocation, much more than | |
| is typical in garbage-collected languages. A careful programmer can reduce | |
| the garbage collection overhead dramatically by using the language well; | |
| see the article about | |
| <a href="http://blog.golang.org/2011/06/profiling-go-programs.html">profiling | |
| Go programs</a> for a worked example, including a demonstration of Go's | |
| profiling tools. | |
| </p> |