| // Copyright 2015 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package ssa | |
| // layout orders basic blocks in f with the goal of minimizing control flow instructions. | |
| // After this phase returns, the order of f.Blocks matters and is the order | |
| // in which those blocks will appear in the assembly output. | |
| func layout(f *Func) { | |
| f.Blocks = layoutOrder(f) | |
| } | |
| // Register allocation may use a different order which has constraints | |
| // imposed by the linear-scan algorithm. Note that that f.pass here is | |
| // regalloc, so the switch is conditional on -d=ssa/regalloc/test=N | |
| func layoutRegallocOrder(f *Func) []*Block { | |
| switch f.pass.test { | |
| case 0: // layout order | |
| return layoutOrder(f) | |
| case 1: // existing block order | |
| return f.Blocks | |
| case 2: // reverse of postorder; legal, but usually not good. | |
| po := f.postorder() | |
| visitOrder := make([]*Block, len(po)) | |
| for i, b := range po { | |
| j := len(po) - i - 1 | |
| visitOrder[j] = b | |
| } | |
| return visitOrder | |
| } | |
| return nil | |
| } | |
| func layoutOrder(f *Func) []*Block { | |
| order := make([]*Block, 0, f.NumBlocks()) | |
| scheduled := make([]bool, f.NumBlocks()) | |
| idToBlock := make([]*Block, f.NumBlocks()) | |
| indegree := make([]int, f.NumBlocks()) | |
| posdegree := f.newSparseSet(f.NumBlocks()) // blocks with positive remaining degree | |
| defer f.retSparseSet(posdegree) | |
| zerodegree := f.newSparseSet(f.NumBlocks()) // blocks with zero remaining degree | |
| defer f.retSparseSet(zerodegree) | |
| exit := f.newSparseSet(f.NumBlocks()) // exit blocks | |
| defer f.retSparseSet(exit) | |
| // Initialize indegree of each block | |
| for _, b := range f.Blocks { | |
| idToBlock[b.ID] = b | |
| if b.Kind == BlockExit { | |
| // exit blocks are always scheduled last | |
| // TODO: also add blocks post-dominated by exit blocks | |
| exit.add(b.ID) | |
| continue | |
| } | |
| indegree[b.ID] = len(b.Preds) | |
| if len(b.Preds) == 0 { | |
| zerodegree.add(b.ID) | |
| } else { | |
| posdegree.add(b.ID) | |
| } | |
| } | |
| bid := f.Entry.ID | |
| blockloop: | |
| for { | |
| // add block to schedule | |
| b := idToBlock[bid] | |
| order = append(order, b) | |
| scheduled[bid] = true | |
| if len(order) == len(f.Blocks) { | |
| break | |
| } | |
| for _, e := range b.Succs { | |
| c := e.b | |
| indegree[c.ID]-- | |
| if indegree[c.ID] == 0 { | |
| posdegree.remove(c.ID) | |
| zerodegree.add(c.ID) | |
| } | |
| } | |
| // Pick the next block to schedule | |
| // Pick among the successor blocks that have not been scheduled yet. | |
| // Use likely direction if we have it. | |
| var likely *Block | |
| switch b.Likely { | |
| case BranchLikely: | |
| likely = b.Succs[0].b | |
| case BranchUnlikely: | |
| likely = b.Succs[1].b | |
| } | |
| if likely != nil && !scheduled[likely.ID] { | |
| bid = likely.ID | |
| continue | |
| } | |
| // Use degree for now. | |
| bid = 0 | |
| mindegree := f.NumBlocks() | |
| for _, e := range order[len(order)-1].Succs { | |
| c := e.b | |
| if scheduled[c.ID] || c.Kind == BlockExit { | |
| continue | |
| } | |
| if indegree[c.ID] < mindegree { | |
| mindegree = indegree[c.ID] | |
| bid = c.ID | |
| } | |
| } | |
| if bid != 0 { | |
| continue | |
| } | |
| // TODO: improve this part | |
| // No successor of the previously scheduled block works. | |
| // Pick a zero-degree block if we can. | |
| for zerodegree.size() > 0 { | |
| cid := zerodegree.pop() | |
| if !scheduled[cid] { | |
| bid = cid | |
| continue blockloop | |
| } | |
| } | |
| // Still nothing, pick any non-exit block. | |
| for posdegree.size() > 0 { | |
| cid := posdegree.pop() | |
| if !scheduled[cid] { | |
| bid = cid | |
| continue blockloop | |
| } | |
| } | |
| // Pick any exit block. | |
| // TODO: Order these to minimize jump distances? | |
| for { | |
| cid := exit.pop() | |
| if !scheduled[cid] { | |
| bid = cid | |
| continue blockloop | |
| } | |
| } | |
| } | |
| return order | |
| } |