| // Copyright 2019 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Scavenging free pages. |
| // |
| // This file implements scavenging (the release of physical pages backing mapped |
| // memory) of free and unused pages in the heap as a way to deal with page-level |
| // fragmentation and reduce the RSS of Go applications. |
| // |
| // Scavenging in Go happens on two fronts: there's the background |
| // (asynchronous) scavenger and the heap-growth (synchronous) scavenger. |
| // |
| // The former happens on a goroutine much like the background sweeper which is |
| // soft-capped at using scavengePercent of the mutator's time, based on |
| // order-of-magnitude estimates of the costs of scavenging. The background |
| // scavenger's primary goal is to bring the estimated heap RSS of the |
| // application down to a goal. |
| // |
| // That goal is defined as: |
| // (retainExtraPercent+100) / 100 * (heapGoal / lastHeapGoal) * last_heap_inuse |
| // |
| // Essentially, we wish to have the application's RSS track the heap goal, but |
| // the heap goal is defined in terms of bytes of objects, rather than pages like |
| // RSS. As a result, we need to take into account for fragmentation internal to |
| // spans. heapGoal / lastHeapGoal defines the ratio between the current heap goal |
| // and the last heap goal, which tells us by how much the heap is growing and |
| // shrinking. We estimate what the heap will grow to in terms of pages by taking |
| // this ratio and multiplying it by heap_inuse at the end of the last GC, which |
| // allows us to account for this additional fragmentation. Note that this |
| // procedure makes the assumption that the degree of fragmentation won't change |
| // dramatically over the next GC cycle. Overestimating the amount of |
| // fragmentation simply results in higher memory use, which will be accounted |
| // for by the next pacing up date. Underestimating the fragmentation however |
| // could lead to performance degradation. Handling this case is not within the |
| // scope of the scavenger. Situations where the amount of fragmentation balloons |
| // over the course of a single GC cycle should be considered pathologies, |
| // flagged as bugs, and fixed appropriately. |
| // |
| // An additional factor of retainExtraPercent is added as a buffer to help ensure |
| // that there's more unscavenged memory to allocate out of, since each allocation |
| // out of scavenged memory incurs a potentially expensive page fault. |
| // |
| // The goal is updated after each GC and the scavenger's pacing parameters |
| // (which live in mheap_) are updated to match. The pacing parameters work much |
| // like the background sweeping parameters. The parameters define a line whose |
| // horizontal axis is time and vertical axis is estimated heap RSS, and the |
| // scavenger attempts to stay below that line at all times. |
| // |
| // The synchronous heap-growth scavenging happens whenever the heap grows in |
| // size, for some definition of heap-growth. The intuition behind this is that |
| // the application had to grow the heap because existing fragments were |
| // not sufficiently large to satisfy a page-level memory allocation, so we |
| // scavenge those fragments eagerly to offset the growth in RSS that results. |
| |
| package runtime |
| |
| import ( |
| "internal/goos" |
| "runtime/internal/atomic" |
| "runtime/internal/sys" |
| "unsafe" |
| ) |
| |
| const ( |
| // The background scavenger is paced according to these parameters. |
| // |
| // scavengePercent represents the portion of mutator time we're willing |
| // to spend on scavenging in percent. |
| scavengePercent = 1 // 1% |
| |
| // retainExtraPercent represents the amount of memory over the heap goal |
| // that the scavenger should keep as a buffer space for the allocator. |
| // |
| // The purpose of maintaining this overhead is to have a greater pool of |
| // unscavenged memory available for allocation (since using scavenged memory |
| // incurs an additional cost), to account for heap fragmentation and |
| // the ever-changing layout of the heap. |
| retainExtraPercent = 10 |
| |
| // maxPagesPerPhysPage is the maximum number of supported runtime pages per |
| // physical page, based on maxPhysPageSize. |
| maxPagesPerPhysPage = maxPhysPageSize / pageSize |
| |
| // scavengeCostRatio is the approximate ratio between the costs of using previously |
| // scavenged memory and scavenging memory. |
| // |
| // For most systems the cost of scavenging greatly outweighs the costs |
| // associated with using scavenged memory, making this constant 0. On other systems |
| // (especially ones where "sysUsed" is not just a no-op) this cost is non-trivial. |
| // |
| // This ratio is used as part of multiplicative factor to help the scavenger account |
| // for the additional costs of using scavenged memory in its pacing. |
| scavengeCostRatio = 0.7 * (goos.IsDarwin + goos.IsIos) |
| |
| // scavengeReservationShards determines the amount of memory the scavenger |
| // should reserve for scavenging at a time. Specifically, the amount of |
| // memory reserved is (heap size in bytes) / scavengeReservationShards. |
| scavengeReservationShards = 64 |
| ) |
| |
| // heapRetained returns an estimate of the current heap RSS. |
| func heapRetained() uint64 { |
| return memstats.heap_sys.load() - atomic.Load64(&memstats.heap_released) |
| } |
| |
| // gcPaceScavenger updates the scavenger's pacing, particularly |
| // its rate and RSS goal. For this, it requires the current heapGoal, |
| // and the heapGoal for the previous GC cycle. |
| // |
| // The RSS goal is based on the current heap goal with a small overhead |
| // to accommodate non-determinism in the allocator. |
| // |
| // The pacing is based on scavengePageRate, which applies to both regular and |
| // huge pages. See that constant for more information. |
| // |
| // Must be called whenever GC pacing is updated. |
| // |
| // mheap_.lock must be held or the world must be stopped. |
| func gcPaceScavenger(heapGoal, lastHeapGoal uint64) { |
| assertWorldStoppedOrLockHeld(&mheap_.lock) |
| |
| // If we're called before the first GC completed, disable scavenging. |
| // We never scavenge before the 2nd GC cycle anyway (we don't have enough |
| // information about the heap yet) so this is fine, and avoids a fault |
| // or garbage data later. |
| if lastHeapGoal == 0 { |
| atomic.Store64(&mheap_.scavengeGoal, ^uint64(0)) |
| return |
| } |
| // Compute our scavenging goal. |
| goalRatio := float64(heapGoal) / float64(lastHeapGoal) |
| retainedGoal := uint64(float64(memstats.last_heap_inuse) * goalRatio) |
| // Add retainExtraPercent overhead to retainedGoal. This calculation |
| // looks strange but the purpose is to arrive at an integer division |
| // (e.g. if retainExtraPercent = 12.5, then we get a divisor of 8) |
| // that also avoids the overflow from a multiplication. |
| retainedGoal += retainedGoal / (1.0 / (retainExtraPercent / 100.0)) |
| // Align it to a physical page boundary to make the following calculations |
| // a bit more exact. |
| retainedGoal = (retainedGoal + uint64(physPageSize) - 1) &^ (uint64(physPageSize) - 1) |
| |
| // Represents where we are now in the heap's contribution to RSS in bytes. |
| // |
| // Guaranteed to always be a multiple of physPageSize on systems where |
| // physPageSize <= pageSize since we map heap_sys at a rate larger than |
| // any physPageSize and released memory in multiples of the physPageSize. |
| // |
| // However, certain functions recategorize heap_sys as other stats (e.g. |
| // stack_sys) and this happens in multiples of pageSize, so on systems |
| // where physPageSize > pageSize the calculations below will not be exact. |
| // Generally this is OK since we'll be off by at most one regular |
| // physical page. |
| retainedNow := heapRetained() |
| |
| // If we're already below our goal, or within one page of our goal, then disable |
| // the background scavenger. We disable the background scavenger if there's |
| // less than one physical page of work to do because it's not worth it. |
| if retainedNow <= retainedGoal || retainedNow-retainedGoal < uint64(physPageSize) { |
| atomic.Store64(&mheap_.scavengeGoal, ^uint64(0)) |
| return |
| } |
| atomic.Store64(&mheap_.scavengeGoal, retainedGoal) |
| } |
| |
| // Sleep/wait state of the background scavenger. |
| var scavenge struct { |
| lock mutex |
| g *g |
| parked bool |
| timer *timer |
| sysmonWake uint32 // Set atomically. |
| printControllerReset bool // Whether the scavenger is in cooldown. |
| } |
| |
| // readyForScavenger signals sysmon to wake the scavenger because |
| // there may be new work to do. |
| // |
| // There may be a significant delay between when this function runs |
| // and when the scavenger is kicked awake, but it may be safely invoked |
| // in contexts where wakeScavenger is unsafe to call directly. |
| func readyForScavenger() { |
| atomic.Store(&scavenge.sysmonWake, 1) |
| } |
| |
| // wakeScavenger immediately unparks the scavenger if necessary. |
| // |
| // May run without a P, but it may allocate, so it must not be called |
| // on any allocation path. |
| // |
| // mheap_.lock, scavenge.lock, and sched.lock must not be held. |
| func wakeScavenger() { |
| lock(&scavenge.lock) |
| if scavenge.parked { |
| // Notify sysmon that it shouldn't bother waking up the scavenger. |
| atomic.Store(&scavenge.sysmonWake, 0) |
| |
| // Try to stop the timer but we don't really care if we succeed. |
| // It's possible that either a timer was never started, or that |
| // we're racing with it. |
| // In the case that we're racing with there's the low chance that |
| // we experience a spurious wake-up of the scavenger, but that's |
| // totally safe. |
| stopTimer(scavenge.timer) |
| |
| // Unpark the goroutine and tell it that there may have been a pacing |
| // change. Note that we skip the scheduler's runnext slot because we |
| // want to avoid having the scavenger interfere with the fair |
| // scheduling of user goroutines. In effect, this schedules the |
| // scavenger at a "lower priority" but that's OK because it'll |
| // catch up on the work it missed when it does get scheduled. |
| scavenge.parked = false |
| |
| // Ready the goroutine by injecting it. We use injectglist instead |
| // of ready or goready in order to allow us to run this function |
| // without a P. injectglist also avoids placing the goroutine in |
| // the current P's runnext slot, which is desirable to prevent |
| // the scavenger from interfering with user goroutine scheduling |
| // too much. |
| var list gList |
| list.push(scavenge.g) |
| injectglist(&list) |
| } |
| unlock(&scavenge.lock) |
| } |
| |
| // scavengeSleep attempts to put the scavenger to sleep for ns. |
| // |
| // Note that this function should only be called by the scavenger. |
| // |
| // The scavenger may be woken up earlier by a pacing change, and it may not go |
| // to sleep at all if there's a pending pacing change. |
| // |
| // Returns the amount of time actually slept. |
| func scavengeSleep(ns int64) int64 { |
| lock(&scavenge.lock) |
| |
| // Set the timer. |
| // |
| // This must happen here instead of inside gopark |
| // because we can't close over any variables without |
| // failing escape analysis. |
| start := nanotime() |
| resetTimer(scavenge.timer, start+ns) |
| |
| // Mark ourself as asleep and go to sleep. |
| scavenge.parked = true |
| goparkunlock(&scavenge.lock, waitReasonSleep, traceEvGoSleep, 2) |
| |
| // Return how long we actually slept for. |
| return nanotime() - start |
| } |
| |
| // Background scavenger. |
| // |
| // The background scavenger maintains the RSS of the application below |
| // the line described by the proportional scavenging statistics in |
| // the mheap struct. |
| func bgscavenge(c chan int) { |
| scavenge.g = getg() |
| |
| lockInit(&scavenge.lock, lockRankScavenge) |
| lock(&scavenge.lock) |
| scavenge.parked = true |
| |
| scavenge.timer = new(timer) |
| scavenge.timer.f = func(_ any, _ uintptr) { |
| wakeScavenger() |
| } |
| |
| c <- 1 |
| goparkunlock(&scavenge.lock, waitReasonGCScavengeWait, traceEvGoBlock, 1) |
| |
| // idealFraction is the ideal % of overall application CPU time that we |
| // spend scavenging. |
| idealFraction := float64(scavengePercent) / 100.0 |
| |
| // Input: fraction of CPU time used. |
| // Setpoint: idealFraction. |
| // Output: ratio of critical time to sleep time (determines sleep time). |
| // |
| // The output of this controller is somewhat indirect to what we actually |
| // want to achieve: how much time to sleep for. The reason for this definition |
| // is to ensure that the controller's outputs have a direct relationship with |
| // its inputs (as opposed to an inverse relationship), making it somewhat |
| // easier to reason about for tuning purposes. |
| critSleepController := piController{ |
| // Tuned loosely via Ziegler-Nichols process. |
| kp: 0.3375, |
| ti: 3.2e6, |
| tt: 1e9, // 1 second reset time. |
| |
| // These ranges seem wide, but we want to give the controller plenty of |
| // room to hunt for the optimal value. |
| min: 0.001, // 1:1000 |
| max: 1000.0, // 1000:1 |
| } |
| // It doesn't really matter what value we start at, but we can't be zero, because |
| // that'll cause divide-by-zero issues. Pick something conservative which we'll |
| // also use as a fallback. |
| const startingCritSleepRatio = 0.001 |
| critSleepRatio := startingCritSleepRatio |
| // Duration left in nanoseconds during which we avoid using the controller and |
| // we hold critSleepRatio at a conservative value. Used if the controller's |
| // assumptions fail to hold. |
| controllerCooldown := int64(0) |
| for { |
| released := uintptr(0) |
| crit := float64(0) |
| |
| // Spend at least 1 ms scavenging, otherwise the corresponding |
| // sleep time to maintain our desired utilization is too low to |
| // be reliable. |
| const minCritTime = 1e6 |
| for crit < minCritTime { |
| // If background scavenging is disabled or if there's no work to do just park. |
| retained, goal := heapRetained(), atomic.Load64(&mheap_.scavengeGoal) |
| if retained <= goal { |
| break |
| } |
| |
| // scavengeQuantum is the amount of memory we try to scavenge |
| // in one go. A smaller value means the scavenger is more responsive |
| // to the scheduler in case of e.g. preemption. A larger value means |
| // that the overheads of scavenging are better amortized, so better |
| // scavenging throughput. |
| // |
| // The current value is chosen assuming a cost of ~10µs/physical page |
| // (this is somewhat pessimistic), which implies a worst-case latency of |
| // about 160µs for 4 KiB physical pages. The current value is biased |
| // toward latency over throughput. |
| const scavengeQuantum = 64 << 10 |
| |
| // Accumulate the amount of time spent scavenging. |
| start := nanotime() |
| r := mheap_.pages.scavenge(scavengeQuantum) |
| atomic.Xadduintptr(&mheap_.pages.scav.released, r) |
| end := nanotime() |
| |
| // On some platforms we may see end >= start if the time it takes to scavenge |
| // memory is less than the minimum granularity of its clock (e.g. Windows) or |
| // due to clock bugs. |
| // |
| // In this case, just assume scavenging takes 10 µs per regular physical page |
| // (determined empirically), and conservatively ignore the impact of huge pages |
| // on timing. |
| const approxCritNSPerPhysicalPage = 10e3 |
| if end <= start { |
| crit += approxCritNSPerPhysicalPage * float64(r/physPageSize) |
| } else { |
| crit += float64(end - start) |
| } |
| released += r |
| |
| // When using fake time just do one loop. |
| if faketime != 0 { |
| break |
| } |
| } |
| |
| if released == 0 { |
| lock(&scavenge.lock) |
| scavenge.parked = true |
| goparkunlock(&scavenge.lock, waitReasonGCScavengeWait, traceEvGoBlock, 1) |
| continue |
| } |
| |
| if released < physPageSize { |
| // If this happens, it means that we may have attempted to release part |
| // of a physical page, but the likely effect of that is that it released |
| // the whole physical page, some of which may have still been in-use. |
| // This could lead to memory corruption. Throw. |
| throw("released less than one physical page of memory") |
| } |
| |
| if crit < minCritTime { |
| // This means there wasn't enough work to actually fill up minCritTime. |
| // That's fine; we shouldn't try to do anything with this information |
| // because it's going result in a short enough sleep request that things |
| // will get messy. Just assume we did at least this much work. |
| // All this means is that we'll sleep longer than we otherwise would have. |
| crit = minCritTime |
| } |
| |
| // Multiply the critical time by 1 + the ratio of the costs of using |
| // scavenged memory vs. scavenging memory. This forces us to pay down |
| // the cost of reusing this memory eagerly by sleeping for a longer period |
| // of time and scavenging less frequently. More concretely, we avoid situations |
| // where we end up scavenging so often that we hurt allocation performance |
| // because of the additional overheads of using scavenged memory. |
| crit *= 1 + scavengeCostRatio |
| |
| // Go to sleep based on how much time we spent doing work. |
| slept := scavengeSleep(int64(crit / critSleepRatio)) |
| |
| // Stop here if we're cooling down from the controller. |
| if controllerCooldown > 0 { |
| // crit and slept aren't exact measures of time, but it's OK to be a bit |
| // sloppy here. We're just hoping we're avoiding some transient bad behavior. |
| t := slept + int64(crit) |
| if t > controllerCooldown { |
| controllerCooldown = 0 |
| } else { |
| controllerCooldown -= t |
| } |
| continue |
| } |
| |
| // Calculate the CPU time spent. |
| // |
| // This may be slightly inaccurate with respect to GOMAXPROCS, but we're |
| // recomputing this often enough relative to GOMAXPROCS changes in general |
| // (it only changes when the world is stopped, and not during a GC) that |
| // that small inaccuracy is in the noise. |
| cpuFraction := float64(crit) / ((float64(slept) + crit) * float64(gomaxprocs)) |
| |
| // Update the critSleepRatio, adjusting until we reach our ideal fraction. |
| var ok bool |
| critSleepRatio, ok = critSleepController.next(cpuFraction, idealFraction, float64(slept)+crit) |
| if !ok { |
| // The core assumption of the controller, that we can get a proportional |
| // response, broke down. This may be transient, so temporarily switch to |
| // sleeping a fixed, conservative amount. |
| critSleepRatio = startingCritSleepRatio |
| controllerCooldown = 5e9 // 5 seconds. |
| |
| // Signal the scav trace printer to output this. |
| lock(&scavenge.lock) |
| scavenge.printControllerReset = true |
| unlock(&scavenge.lock) |
| } |
| } |
| } |
| |
| // scavenge scavenges nbytes worth of free pages, starting with the |
| // highest address first. Successive calls continue from where it left |
| // off until the heap is exhausted. Call scavengeStartGen to bring it |
| // back to the top of the heap. |
| // |
| // Returns the amount of memory scavenged in bytes. |
| func (p *pageAlloc) scavenge(nbytes uintptr) uintptr { |
| var ( |
| addrs addrRange |
| gen uint32 |
| ) |
| released := uintptr(0) |
| for released < nbytes { |
| if addrs.size() == 0 { |
| if addrs, gen = p.scavengeReserve(); addrs.size() == 0 { |
| break |
| } |
| } |
| systemstack(func() { |
| r, a := p.scavengeOne(addrs, nbytes-released) |
| released += r |
| addrs = a |
| }) |
| } |
| // Only unreserve the space which hasn't been scavenged or searched |
| // to ensure we always make progress. |
| p.scavengeUnreserve(addrs, gen) |
| return released |
| } |
| |
| // printScavTrace prints a scavenge trace line to standard error. |
| // |
| // released should be the amount of memory released since the last time this |
| // was called, and forced indicates whether the scavenge was forced by the |
| // application. |
| // |
| // scavenge.lock must be held. |
| func printScavTrace(gen uint32, released uintptr, forced bool) { |
| assertLockHeld(&scavenge.lock) |
| |
| printlock() |
| print("scav ", gen, " ", |
| released>>10, " KiB work, ", |
| atomic.Load64(&memstats.heap_released)>>10, " KiB total, ", |
| (atomic.Load64(&memstats.heap_inuse)*100)/heapRetained(), "% util", |
| ) |
| if forced { |
| print(" (forced)") |
| } else if scavenge.printControllerReset { |
| print(" [controller reset]") |
| scavenge.printControllerReset = false |
| } |
| println() |
| printunlock() |
| } |
| |
| // scavengeStartGen starts a new scavenge generation, resetting |
| // the scavenger's search space to the full in-use address space. |
| // |
| // p.mheapLock must be held. |
| // |
| // Must run on the system stack because p.mheapLock must be held. |
| // |
| //go:systemstack |
| func (p *pageAlloc) scavengeStartGen() { |
| assertLockHeld(p.mheapLock) |
| |
| lock(&p.scav.lock) |
| if debug.scavtrace > 0 { |
| printScavTrace(p.scav.gen, atomic.Loaduintptr(&p.scav.released), false) |
| } |
| p.inUse.cloneInto(&p.scav.inUse) |
| |
| // Pick the new starting address for the scavenger cycle. |
| var startAddr offAddr |
| if p.scav.scavLWM.lessThan(p.scav.freeHWM) { |
| // The "free" high watermark exceeds the "scavenged" low watermark, |
| // so there are free scavengable pages in parts of the address space |
| // that the scavenger already searched, the high watermark being the |
| // highest one. Pick that as our new starting point to ensure we |
| // see those pages. |
| startAddr = p.scav.freeHWM |
| } else { |
| // The "free" high watermark does not exceed the "scavenged" low |
| // watermark. This means the allocator didn't free any memory in |
| // the range we scavenged last cycle, so we might as well continue |
| // scavenging from where we were. |
| startAddr = p.scav.scavLWM |
| } |
| p.scav.inUse.removeGreaterEqual(startAddr.addr()) |
| |
| // reservationBytes may be zero if p.inUse.totalBytes is small, or if |
| // scavengeReservationShards is large. This case is fine as the scavenger |
| // will simply be turned off, but it does mean that scavengeReservationShards, |
| // in concert with pallocChunkBytes, dictates the minimum heap size at which |
| // the scavenger triggers. In practice this minimum is generally less than an |
| // arena in size, so virtually every heap has the scavenger on. |
| p.scav.reservationBytes = alignUp(p.inUse.totalBytes, pallocChunkBytes) / scavengeReservationShards |
| p.scav.gen++ |
| atomic.Storeuintptr(&p.scav.released, 0) |
| p.scav.freeHWM = minOffAddr |
| p.scav.scavLWM = maxOffAddr |
| unlock(&p.scav.lock) |
| } |
| |
| // scavengeReserve reserves a contiguous range of the address space |
| // for scavenging. The maximum amount of space it reserves is proportional |
| // to the size of the heap. The ranges are reserved from the high addresses |
| // first. |
| // |
| // Returns the reserved range and the scavenge generation number for it. |
| func (p *pageAlloc) scavengeReserve() (addrRange, uint32) { |
| lock(&p.scav.lock) |
| gen := p.scav.gen |
| |
| // Start by reserving the minimum. |
| r := p.scav.inUse.removeLast(p.scav.reservationBytes) |
| |
| // Return early if the size is zero; we don't want to use |
| // the bogus address below. |
| if r.size() == 0 { |
| unlock(&p.scav.lock) |
| return r, gen |
| } |
| |
| // The scavenger requires that base be aligned to a |
| // palloc chunk because that's the unit of operation for |
| // the scavenger, so align down, potentially extending |
| // the range. |
| newBase := alignDown(r.base.addr(), pallocChunkBytes) |
| |
| // Remove from inUse however much extra we just pulled out. |
| p.scav.inUse.removeGreaterEqual(newBase) |
| unlock(&p.scav.lock) |
| |
| r.base = offAddr{newBase} |
| return r, gen |
| } |
| |
| // scavengeUnreserve returns an unscavenged portion of a range that was |
| // previously reserved with scavengeReserve. |
| func (p *pageAlloc) scavengeUnreserve(r addrRange, gen uint32) { |
| if r.size() == 0 { |
| return |
| } |
| if r.base.addr()%pallocChunkBytes != 0 { |
| throw("unreserving unaligned region") |
| } |
| lock(&p.scav.lock) |
| if gen == p.scav.gen { |
| p.scav.inUse.add(r) |
| } |
| unlock(&p.scav.lock) |
| } |
| |
| // scavengeOne walks over address range work until it finds |
| // a contiguous run of pages to scavenge. It will try to scavenge |
| // at most max bytes at once, but may scavenge more to avoid |
| // breaking huge pages. Once it scavenges some memory it returns |
| // how much it scavenged in bytes. |
| // |
| // Returns the number of bytes scavenged and the part of work |
| // which was not yet searched. |
| // |
| // work's base address must be aligned to pallocChunkBytes. |
| // |
| // Must run on the systemstack because it acquires p.mheapLock. |
| // |
| //go:systemstack |
| func (p *pageAlloc) scavengeOne(work addrRange, max uintptr) (uintptr, addrRange) { |
| // Defensively check if we've received an empty address range. |
| // If so, just return. |
| if work.size() == 0 { |
| // Nothing to do. |
| return 0, work |
| } |
| // Check the prerequisites of work. |
| if work.base.addr()%pallocChunkBytes != 0 { |
| throw("scavengeOne called with unaligned work region") |
| } |
| // Calculate the maximum number of pages to scavenge. |
| // |
| // This should be alignUp(max, pageSize) / pageSize but max can and will |
| // be ^uintptr(0), so we need to be very careful not to overflow here. |
| // Rather than use alignUp, calculate the number of pages rounded down |
| // first, then add back one if necessary. |
| maxPages := max / pageSize |
| if max%pageSize != 0 { |
| maxPages++ |
| } |
| |
| // Calculate the minimum number of pages we can scavenge. |
| // |
| // Because we can only scavenge whole physical pages, we must |
| // ensure that we scavenge at least minPages each time, aligned |
| // to minPages*pageSize. |
| minPages := physPageSize / pageSize |
| if minPages < 1 { |
| minPages = 1 |
| } |
| |
| // Fast path: check the chunk containing the top-most address in work. |
| if r, w := p.scavengeOneFast(work, minPages, maxPages); r != 0 { |
| return r, w |
| } else { |
| work = w |
| } |
| |
| // findCandidate finds the next scavenge candidate in work optimistically. |
| // |
| // Returns the candidate chunk index and true on success, and false on failure. |
| // |
| // The heap need not be locked. |
| findCandidate := func(work addrRange) (chunkIdx, bool) { |
| // Iterate over this work's chunks. |
| for i := chunkIndex(work.limit.addr() - 1); i >= chunkIndex(work.base.addr()); i-- { |
| // If this chunk is totally in-use or has no unscavenged pages, don't bother |
| // doing a more sophisticated check. |
| // |
| // Note we're accessing the summary and the chunks without a lock, but |
| // that's fine. We're being optimistic anyway. |
| |
| // Check quickly if there are enough free pages at all. |
| if p.summary[len(p.summary)-1][i].max() < uint(minPages) { |
| continue |
| } |
| |
| // Run over the chunk looking harder for a candidate. Again, we could |
| // race with a lot of different pieces of code, but we're just being |
| // optimistic. Make sure we load the l2 pointer atomically though, to |
| // avoid races with heap growth. It may or may not be possible to also |
| // see a nil pointer in this case if we do race with heap growth, but |
| // just defensively ignore the nils. This operation is optimistic anyway. |
| l2 := (*[1 << pallocChunksL2Bits]pallocData)(atomic.Loadp(unsafe.Pointer(&p.chunks[i.l1()]))) |
| if l2 != nil && l2[i.l2()].hasScavengeCandidate(minPages) { |
| return i, true |
| } |
| } |
| return 0, false |
| } |
| |
| // Slow path: iterate optimistically over the in-use address space |
| // looking for any free and unscavenged page. If we think we see something, |
| // lock and verify it! |
| for work.size() != 0 { |
| |
| // Search for the candidate. |
| candidateChunkIdx, ok := findCandidate(work) |
| if !ok { |
| // We didn't find a candidate, so we're done. |
| work.limit = work.base |
| break |
| } |
| |
| // Lock, so we can verify what we found. |
| lock(p.mheapLock) |
| |
| // Find, verify, and scavenge if we can. |
| chunk := p.chunkOf(candidateChunkIdx) |
| base, npages := chunk.findScavengeCandidate(pallocChunkPages-1, minPages, maxPages) |
| if npages > 0 { |
| work.limit = offAddr{p.scavengeRangeLocked(candidateChunkIdx, base, npages)} |
| unlock(p.mheapLock) |
| return uintptr(npages) * pageSize, work |
| } |
| unlock(p.mheapLock) |
| |
| // We were fooled, so let's continue from where we left off. |
| work.limit = offAddr{chunkBase(candidateChunkIdx)} |
| } |
| return 0, work |
| } |
| |
| // scavengeOneFast is the fast path for scavengeOne, which just checks the top |
| // chunk of work for some pages to scavenge. |
| // |
| // Must run on the system stack because it acquires the heap lock. |
| // |
| //go:systemstack |
| func (p *pageAlloc) scavengeOneFast(work addrRange, minPages, maxPages uintptr) (uintptr, addrRange) { |
| maxAddr := work.limit.addr() - 1 |
| maxChunk := chunkIndex(maxAddr) |
| |
| lock(p.mheapLock) |
| if p.summary[len(p.summary)-1][maxChunk].max() >= uint(minPages) { |
| // We only bother looking for a candidate if there at least |
| // minPages free pages at all. |
| base, npages := p.chunkOf(maxChunk).findScavengeCandidate(chunkPageIndex(maxAddr), minPages, maxPages) |
| |
| // If we found something, scavenge it and return! |
| if npages != 0 { |
| work.limit = offAddr{p.scavengeRangeLocked(maxChunk, base, npages)} |
| unlock(p.mheapLock) |
| return uintptr(npages) * pageSize, work |
| } |
| } |
| unlock(p.mheapLock) |
| |
| // Update the limit to reflect the fact that we checked maxChunk already. |
| work.limit = offAddr{chunkBase(maxChunk)} |
| return 0, work |
| } |
| |
| // scavengeRangeLocked scavenges the given region of memory. |
| // The region of memory is described by its chunk index (ci), |
| // the starting page index of the region relative to that |
| // chunk (base), and the length of the region in pages (npages). |
| // |
| // Returns the base address of the scavenged region. |
| // |
| // p.mheapLock must be held. Unlocks p.mheapLock but reacquires |
| // it before returning. Must be run on the systemstack as a result. |
| // |
| //go:systemstack |
| func (p *pageAlloc) scavengeRangeLocked(ci chunkIdx, base, npages uint) uintptr { |
| assertLockHeld(p.mheapLock) |
| |
| // Compute the full address for the start of the range. |
| addr := chunkBase(ci) + uintptr(base)*pageSize |
| |
| // Mark the range we're about to scavenge as allocated, because |
| // we don't want any allocating goroutines to grab it while |
| // the scavenging is in progress. |
| if scav := p.allocRange(addr, uintptr(npages)); scav != 0 { |
| throw("double scavenge") |
| } |
| |
| // With that done, it's safe to unlock. |
| unlock(p.mheapLock) |
| |
| // Update the scavenge low watermark. |
| lock(&p.scav.lock) |
| if oAddr := (offAddr{addr}); oAddr.lessThan(p.scav.scavLWM) { |
| p.scav.scavLWM = oAddr |
| } |
| unlock(&p.scav.lock) |
| |
| if !p.test { |
| // Only perform the actual scavenging if we're not in a test. |
| // It's dangerous to do so otherwise. |
| sysUnused(unsafe.Pointer(addr), uintptr(npages)*pageSize) |
| |
| // Update global accounting only when not in test, otherwise |
| // the runtime's accounting will be wrong. |
| nbytes := int64(npages) * pageSize |
| atomic.Xadd64(&memstats.heap_released, nbytes) |
| |
| // Update consistent accounting too. |
| stats := memstats.heapStats.acquire() |
| atomic.Xaddint64(&stats.committed, -nbytes) |
| atomic.Xaddint64(&stats.released, nbytes) |
| memstats.heapStats.release() |
| } |
| |
| // Relock the heap, because now we need to make these pages |
| // available allocation. Free them back to the page allocator. |
| lock(p.mheapLock) |
| p.free(addr, uintptr(npages), true) |
| |
| // Mark the range as scavenged. |
| p.chunkOf(ci).scavenged.setRange(base, npages) |
| return addr |
| } |
| |
| // fillAligned returns x but with all zeroes in m-aligned |
| // groups of m bits set to 1 if any bit in the group is non-zero. |
| // |
| // For example, fillAligned(0x0100a3, 8) == 0xff00ff. |
| // |
| // Note that if m == 1, this is a no-op. |
| // |
| // m must be a power of 2 <= maxPagesPerPhysPage. |
| func fillAligned(x uint64, m uint) uint64 { |
| apply := func(x uint64, c uint64) uint64 { |
| // The technique used it here is derived from |
| // https://graphics.stanford.edu/~seander/bithacks.html#ZeroInWord |
| // and extended for more than just bytes (like nibbles |
| // and uint16s) by using an appropriate constant. |
| // |
| // To summarize the technique, quoting from that page: |
| // "[It] works by first zeroing the high bits of the [8] |
| // bytes in the word. Subsequently, it adds a number that |
| // will result in an overflow to the high bit of a byte if |
| // any of the low bits were initially set. Next the high |
| // bits of the original word are ORed with these values; |
| // thus, the high bit of a byte is set iff any bit in the |
| // byte was set. Finally, we determine if any of these high |
| // bits are zero by ORing with ones everywhere except the |
| // high bits and inverting the result." |
| return ^((((x & c) + c) | x) | c) |
| } |
| // Transform x to contain a 1 bit at the top of each m-aligned |
| // group of m zero bits. |
| switch m { |
| case 1: |
| return x |
| case 2: |
| x = apply(x, 0x5555555555555555) |
| case 4: |
| x = apply(x, 0x7777777777777777) |
| case 8: |
| x = apply(x, 0x7f7f7f7f7f7f7f7f) |
| case 16: |
| x = apply(x, 0x7fff7fff7fff7fff) |
| case 32: |
| x = apply(x, 0x7fffffff7fffffff) |
| case 64: // == maxPagesPerPhysPage |
| x = apply(x, 0x7fffffffffffffff) |
| default: |
| throw("bad m value") |
| } |
| // Now, the top bit of each m-aligned group in x is set |
| // that group was all zero in the original x. |
| |
| // From each group of m bits subtract 1. |
| // Because we know only the top bits of each |
| // m-aligned group are set, we know this will |
| // set each group to have all the bits set except |
| // the top bit, so just OR with the original |
| // result to set all the bits. |
| return ^((x - (x >> (m - 1))) | x) |
| } |
| |
| // hasScavengeCandidate returns true if there's any min-page-aligned groups of |
| // min pages of free-and-unscavenged memory in the region represented by this |
| // pallocData. |
| // |
| // min must be a non-zero power of 2 <= maxPagesPerPhysPage. |
| func (m *pallocData) hasScavengeCandidate(min uintptr) bool { |
| if min&(min-1) != 0 || min == 0 { |
| print("runtime: min = ", min, "\n") |
| throw("min must be a non-zero power of 2") |
| } else if min > maxPagesPerPhysPage { |
| print("runtime: min = ", min, "\n") |
| throw("min too large") |
| } |
| |
| // The goal of this search is to see if the chunk contains any free and unscavenged memory. |
| for i := len(m.scavenged) - 1; i >= 0; i-- { |
| // 1s are scavenged OR non-free => 0s are unscavenged AND free |
| // |
| // TODO(mknyszek): Consider splitting up fillAligned into two |
| // functions, since here we technically could get by with just |
| // the first half of its computation. It'll save a few instructions |
| // but adds some additional code complexity. |
| x := fillAligned(m.scavenged[i]|m.pallocBits[i], uint(min)) |
| |
| // Quickly skip over chunks of non-free or scavenged pages. |
| if x != ^uint64(0) { |
| return true |
| } |
| } |
| return false |
| } |
| |
| // findScavengeCandidate returns a start index and a size for this pallocData |
| // segment which represents a contiguous region of free and unscavenged memory. |
| // |
| // searchIdx indicates the page index within this chunk to start the search, but |
| // note that findScavengeCandidate searches backwards through the pallocData. As a |
| // a result, it will return the highest scavenge candidate in address order. |
| // |
| // min indicates a hard minimum size and alignment for runs of pages. That is, |
| // findScavengeCandidate will not return a region smaller than min pages in size, |
| // or that is min pages or greater in size but not aligned to min. min must be |
| // a non-zero power of 2 <= maxPagesPerPhysPage. |
| // |
| // max is a hint for how big of a region is desired. If max >= pallocChunkPages, then |
| // findScavengeCandidate effectively returns entire free and unscavenged regions. |
| // If max < pallocChunkPages, it may truncate the returned region such that size is |
| // max. However, findScavengeCandidate may still return a larger region if, for |
| // example, it chooses to preserve huge pages, or if max is not aligned to min (it |
| // will round up). That is, even if max is small, the returned size is not guaranteed |
| // to be equal to max. max is allowed to be less than min, in which case it is as if |
| // max == min. |
| func (m *pallocData) findScavengeCandidate(searchIdx uint, min, max uintptr) (uint, uint) { |
| if min&(min-1) != 0 || min == 0 { |
| print("runtime: min = ", min, "\n") |
| throw("min must be a non-zero power of 2") |
| } else if min > maxPagesPerPhysPage { |
| print("runtime: min = ", min, "\n") |
| throw("min too large") |
| } |
| // max may not be min-aligned, so we might accidentally truncate to |
| // a max value which causes us to return a non-min-aligned value. |
| // To prevent this, align max up to a multiple of min (which is always |
| // a power of 2). This also prevents max from ever being less than |
| // min, unless it's zero, so handle that explicitly. |
| if max == 0 { |
| max = min |
| } else { |
| max = alignUp(max, min) |
| } |
| |
| i := int(searchIdx / 64) |
| // Start by quickly skipping over blocks of non-free or scavenged pages. |
| for ; i >= 0; i-- { |
| // 1s are scavenged OR non-free => 0s are unscavenged AND free |
| x := fillAligned(m.scavenged[i]|m.pallocBits[i], uint(min)) |
| if x != ^uint64(0) { |
| break |
| } |
| } |
| if i < 0 { |
| // Failed to find any free/unscavenged pages. |
| return 0, 0 |
| } |
| // We have something in the 64-bit chunk at i, but it could |
| // extend further. Loop until we find the extent of it. |
| |
| // 1s are scavenged OR non-free => 0s are unscavenged AND free |
| x := fillAligned(m.scavenged[i]|m.pallocBits[i], uint(min)) |
| z1 := uint(sys.LeadingZeros64(^x)) |
| run, end := uint(0), uint(i)*64+(64-z1) |
| if x<<z1 != 0 { |
| // After shifting out z1 bits, we still have 1s, |
| // so the run ends inside this word. |
| run = uint(sys.LeadingZeros64(x << z1)) |
| } else { |
| // After shifting out z1 bits, we have no more 1s. |
| // This means the run extends to the bottom of the |
| // word so it may extend into further words. |
| run = 64 - z1 |
| for j := i - 1; j >= 0; j-- { |
| x := fillAligned(m.scavenged[j]|m.pallocBits[j], uint(min)) |
| run += uint(sys.LeadingZeros64(x)) |
| if x != 0 { |
| // The run stopped in this word. |
| break |
| } |
| } |
| } |
| |
| // Split the run we found if it's larger than max but hold on to |
| // our original length, since we may need it later. |
| size := run |
| if size > uint(max) { |
| size = uint(max) |
| } |
| start := end - size |
| |
| // Each huge page is guaranteed to fit in a single palloc chunk. |
| // |
| // TODO(mknyszek): Support larger huge page sizes. |
| // TODO(mknyszek): Consider taking pages-per-huge-page as a parameter |
| // so we can write tests for this. |
| if physHugePageSize > pageSize && physHugePageSize > physPageSize { |
| // We have huge pages, so let's ensure we don't break one by scavenging |
| // over a huge page boundary. If the range [start, start+size) overlaps with |
| // a free-and-unscavenged huge page, we want to grow the region we scavenge |
| // to include that huge page. |
| |
| // Compute the huge page boundary above our candidate. |
| pagesPerHugePage := uintptr(physHugePageSize / pageSize) |
| hugePageAbove := uint(alignUp(uintptr(start), pagesPerHugePage)) |
| |
| // If that boundary is within our current candidate, then we may be breaking |
| // a huge page. |
| if hugePageAbove <= end { |
| // Compute the huge page boundary below our candidate. |
| hugePageBelow := uint(alignDown(uintptr(start), pagesPerHugePage)) |
| |
| if hugePageBelow >= end-run { |
| // We're in danger of breaking apart a huge page since start+size crosses |
| // a huge page boundary and rounding down start to the nearest huge |
| // page boundary is included in the full run we found. Include the entire |
| // huge page in the bound by rounding down to the huge page size. |
| size = size + (start - hugePageBelow) |
| start = hugePageBelow |
| } |
| } |
| } |
| return start, size |
| } |