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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package tls
// A recordProcessor accepts reassembled records, decrypts and verifies them
// and routes them either to the handshake processor, to up to the application.
// It also accepts requests from the application for the current connection
// state, or for a notification when the state changes.
import (
"bytes";
"container/list";
"crypto/subtle";
"hash";
)
// getConnectionState is a request from the application to get the current
// ConnectionState.
type getConnectionState struct {
reply chan<- ConnectionState;
}
// waitConnectionState is a request from the application to be notified when
// the connection state changes.
type waitConnectionState struct {
reply chan<- ConnectionState;
}
// connectionStateChange is a message from the handshake processor that the
// connection state has changed.
type connectionStateChange struct {
connState ConnectionState;
}
// changeCipherSpec is a message send to the handshake processor to signal that
// the peer is switching ciphers.
type changeCipherSpec struct{}
// newCipherSpec is a message from the handshake processor that future
// records should be processed with a new cipher and MAC function.
type newCipherSpec struct {
encrypt encryptor;
mac hash.Hash;
}
type recordProcessor struct {
decrypt encryptor;
mac hash.Hash;
seqNum uint64;
handshakeBuf []byte;
appDataChan chan<- []byte;
requestChan <-chan interface{};
controlChan <-chan interface{};
recordChan <-chan *record;
handshakeChan chan<- interface{};
// recordRead is nil when we don't wish to read any more.
recordRead <-chan *record;
// appDataSend is nil when len(appData) == 0.
appDataSend chan<- []byte;
// appData contains any application data queued for upstream.
appData []byte;
// A list of channels waiting for connState to change.
waitQueue *list.List;
connState ConnectionState;
shutdown bool;
header [13]byte;
}
// drainRequestChannel processes messages from the request channel until it's closed.
func drainRequestChannel(requestChan <-chan interface{}, c ConnectionState) {
for v := range requestChan {
if closed(requestChan) {
return
}
switch r := v.(type) {
case getConnectionState:
r.reply <- c
case waitConnectionState:
r.reply <- c
}
}
}
func (p *recordProcessor) loop(appDataChan chan<- []byte, requestChan <-chan interface{}, controlChan <-chan interface{}, recordChan <-chan *record, handshakeChan chan<- interface{}) {
noop := nop{};
p.decrypt = noop;
p.mac = noop;
p.waitQueue = list.New();
p.appDataChan = appDataChan;
p.requestChan = requestChan;
p.controlChan = controlChan;
p.recordChan = recordChan;
p.handshakeChan = handshakeChan;
p.recordRead = recordChan;
for !p.shutdown {
select {
case p.appDataSend <- p.appData:
p.appData = nil;
p.appDataSend = nil;
p.recordRead = p.recordChan;
case c := <-controlChan:
p.processControlMsg(c)
case r := <-requestChan:
p.processRequestMsg(r)
case r := <-p.recordRead:
p.processRecord(r)
}
}
p.wakeWaiters();
go drainRequestChannel(p.requestChan, p.connState);
go func() {
for _ = range controlChan {
}
}();
close(handshakeChan);
if len(p.appData) > 0 {
appDataChan <- p.appData
}
close(appDataChan);
}
func (p *recordProcessor) processRequestMsg(requestMsg interface{}) {
if closed(p.requestChan) {
p.shutdown = true;
return;
}
switch r := requestMsg.(type) {
case getConnectionState:
r.reply <- p.connState
case waitConnectionState:
if p.connState.HandshakeComplete {
r.reply <- p.connState
}
p.waitQueue.PushBack(r.reply);
}
}
func (p *recordProcessor) processControlMsg(msg interface{}) {
connState, ok := msg.(ConnectionState);
if !ok || closed(p.controlChan) {
p.shutdown = true;
return;
}
p.connState = connState;
p.wakeWaiters();
}
func (p *recordProcessor) wakeWaiters() {
for i := p.waitQueue.Front(); i != nil; i = i.Next() {
i.Value.(chan<- ConnectionState) <- p.connState
}
p.waitQueue.Init();
}
func (p *recordProcessor) processRecord(r *record) {
if closed(p.recordChan) {
p.shutdown = true;
return;
}
p.decrypt.XORKeyStream(r.payload);
if len(r.payload) < p.mac.Size() {
p.error(alertBadRecordMAC);
return;
}
fillMACHeader(&p.header, p.seqNum, len(r.payload)-p.mac.Size(), r);
p.seqNum++;
p.mac.Reset();
p.mac.Write(p.header[0:13]);
p.mac.Write(r.payload[0 : len(r.payload)-p.mac.Size()]);
macBytes := p.mac.Sum();
if subtle.ConstantTimeCompare(macBytes, r.payload[len(r.payload)-p.mac.Size():len(r.payload)]) != 1 {
p.error(alertBadRecordMAC);
return;
}
switch r.contentType {
case recordTypeHandshake:
p.processHandshakeRecord(r.payload[0 : len(r.payload)-p.mac.Size()])
case recordTypeChangeCipherSpec:
if len(r.payload) != 1 || r.payload[0] != 1 {
p.error(alertUnexpectedMessage);
return;
}
p.handshakeChan <- changeCipherSpec{};
newSpec, ok := (<-p.controlChan).(*newCipherSpec);
if !ok {
p.connState.Error = alertUnexpectedMessage;
p.shutdown = true;
return;
}
p.decrypt = newSpec.encrypt;
p.mac = newSpec.mac;
p.seqNum = 0;
case recordTypeApplicationData:
if p.connState.HandshakeComplete == false {
p.error(alertUnexpectedMessage);
return;
}
p.recordRead = nil;
p.appData = r.payload;
p.appDataSend = p.appDataChan;
default:
p.error(alertUnexpectedMessage);
return;
}
}
func (p *recordProcessor) processHandshakeRecord(data []byte) {
if p.handshakeBuf == nil {
p.handshakeBuf = data
} else {
if len(p.handshakeBuf) > maxHandshakeMsg {
p.error(alertInternalError);
return;
}
newBuf := make([]byte, len(p.handshakeBuf)+len(data));
bytes.Copy(newBuf, p.handshakeBuf);
bytes.Copy(newBuf[len(p.handshakeBuf):len(newBuf)], data);
p.handshakeBuf = newBuf;
}
for len(p.handshakeBuf) >= 4 {
handshakeLen := int(p.handshakeBuf[1])<<16 |
int(p.handshakeBuf[2])<<8 |
int(p.handshakeBuf[3]);
if handshakeLen+4 > len(p.handshakeBuf) {
break
}
bytes := p.handshakeBuf[0 : handshakeLen+4];
p.handshakeBuf = p.handshakeBuf[handshakeLen+4 : len(p.handshakeBuf)];
if bytes[0] == typeFinished {
// Special case because Finished is synchronous: the
// handshake handler has to tell us if it's ok to start
// forwarding application data.
m := new(finishedMsg);
if !m.unmarshal(bytes) {
p.error(alertUnexpectedMessage)
}
p.handshakeChan <- m;
var ok bool;
p.connState, ok = (<-p.controlChan).(ConnectionState);
if !ok || p.connState.Error != 0 {
p.shutdown = true;
return;
}
} else {
msg, ok := parseHandshakeMsg(bytes);
if !ok {
p.error(alertUnexpectedMessage);
return;
}
p.handshakeChan <- msg;
}
}
}
func (p *recordProcessor) error(err alertType) {
close(p.handshakeChan);
p.connState.Error = err;
p.wakeWaiters();
p.shutdown = true;
}
func parseHandshakeMsg(data []byte) (interface{}, bool) {
var m interface {
unmarshal([]byte) bool;
}
switch data[0] {
case typeClientHello:
m = new(clientHelloMsg)
case typeClientKeyExchange:
m = new(clientKeyExchangeMsg)
default:
return nil, false
}
ok := m.unmarshal(data);
return m, ok;
}