| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package os | |
| import ( | |
| "syscall" | |
| ) | |
| // ForkExec forks the current process and invokes Exec with the file, arguments, | |
| // and environment specified by argv0, argv, and envv. It returns the process | |
| // id of the forked process and an Error, if any. The fd array specifies the | |
| // file descriptors to be set up in the new process: fd[0] will be Unix file | |
| // descriptor 0 (standard input), fd[1] descriptor 1, and so on. A nil entry | |
| // will cause the child to have no open file descriptor with that index. | |
| // If dir is not empty, the child chdirs into the directory before execing the program. | |
| func ForkExec(argv0 string, argv []string, envv []string, dir string, fd []*File) (pid int, err Error) { | |
| if envv == nil { | |
| envv = Environ() | |
| } | |
| // Create array of integer (system) fds. | |
| intfd := make([]int, len(fd)) | |
| for i, f := range fd { | |
| if f == nil { | |
| intfd[i] = -1 | |
| } else { | |
| intfd[i] = f.Fd() | |
| } | |
| } | |
| p, e := syscall.ForkExec(argv0, argv, envv, dir, intfd) | |
| if e != 0 { | |
| return 0, &PathError{"fork/exec", argv0, Errno(e)} | |
| } | |
| return p, nil | |
| } | |
| // Exec replaces the current process with an execution of the program | |
| // named by argv0, with arguments argv and environment envv. | |
| // If successful, Exec never returns. If it fails, it returns an Error. | |
| // ForkExec is almost always a better way to execute a program. | |
| func Exec(argv0 string, argv []string, envv []string) Error { | |
| if envv == nil { | |
| envv = Environ() | |
| } | |
| e := syscall.Exec(argv0, argv, envv) | |
| if e != 0 { | |
| return &PathError{"exec", argv0, Errno(e)} | |
| } | |
| return nil | |
| } | |
| // TODO(rsc): Should os implement its own syscall.WaitStatus | |
| // wrapper with the methods, or is exposing the underlying one enough? | |
| // | |
| // TODO(rsc): Certainly need to have Rusage struct, | |
| // since syscall one might have different field types across | |
| // different OS. | |
| // Waitmsg stores the information about an exited process as reported by Wait. | |
| type Waitmsg struct { | |
| Pid int // The process's id. | |
| syscall.WaitStatus // System-dependent status info. | |
| Rusage *syscall.Rusage // System-dependent resource usage info. | |
| } | |
| // Options for Wait. | |
| const ( | |
| WNOHANG = syscall.WNOHANG // Don't wait if no process has exited. | |
| WSTOPPED = syscall.WSTOPPED // If set, status of stopped subprocesses is also reported. | |
| WUNTRACED = WSTOPPED | |
| WRUSAGE = 1 << 20 // Record resource usage. | |
| ) | |
| // WRUSAGE must not be too high a bit, to avoid clashing with Linux's | |
| // WCLONE, WALL, and WNOTHREAD flags, which sit in the top few bits of | |
| // the options | |
| // Wait waits for process pid to exit or stop, and then returns a | |
| // Waitmsg describing its status and an Error, if any. The options | |
| // (WNOHANG etc.) affect the behavior of the Wait call. | |
| func Wait(pid int, options int) (w *Waitmsg, err Error) { | |
| var status syscall.WaitStatus | |
| var rusage *syscall.Rusage | |
| if options&WRUSAGE != 0 { | |
| rusage = new(syscall.Rusage) | |
| options ^= WRUSAGE | |
| } | |
| pid1, e := syscall.Wait4(pid, &status, options, rusage) | |
| if e != 0 { | |
| return nil, NewSyscallError("wait", e) | |
| } | |
| w = new(Waitmsg) | |
| w.Pid = pid1 | |
| w.WaitStatus = status | |
| w.Rusage = rusage | |
| return w, nil | |
| } | |
| // Convert i to decimal string. | |
| func itod(i int) string { | |
| if i == 0 { | |
| return "0" | |
| } | |
| u := uint64(i) | |
| if i < 0 { | |
| u = -u | |
| } | |
| // Assemble decimal in reverse order. | |
| var b [32]byte | |
| bp := len(b) | |
| for ; u > 0; u /= 10 { | |
| bp-- | |
| b[bp] = byte(u%10) + '0' | |
| } | |
| if i < 0 { | |
| bp-- | |
| b[bp] = '-' | |
| } | |
| return string(b[bp:]) | |
| } | |
| func (w Waitmsg) String() string { | |
| // TODO(austin) Use signal names when possible? | |
| res := "" | |
| switch { | |
| case w.Exited(): | |
| res = "exit status " + itod(w.ExitStatus()) | |
| case w.Signaled(): | |
| res = "signal " + itod(w.Signal()) | |
| case w.Stopped(): | |
| res = "stop signal " + itod(w.StopSignal()) | |
| if w.StopSignal() == syscall.SIGTRAP && w.TrapCause() != 0 { | |
| res += " (trap " + itod(w.TrapCause()) + ")" | |
| } | |
| case w.Continued(): | |
| res = "continued" | |
| } | |
| if w.CoreDump() { | |
| res += " (core dumped)" | |
| } | |
| return res | |
| } | |
| // Getpid returns the process id of the caller. | |
| func Getpid() int { return syscall.Getpid() } | |
| // Getppid returns the process id of the caller's parent. | |
| func Getppid() int { return syscall.Getppid() } |