| <!--{ |
| "Title": "Frequently Asked Questions (FAQ)", |
| "Path": "/doc/faq" |
| }--> |
| |
| <h2 id="Origins">Origins</h2> |
| |
| <h3 id="What_is_the_purpose_of_the_project"> |
| What is the purpose of the project?</h3> |
| |
| <p> |
| At the time of Go's inception, only a decade ago, the programming world was different from today. |
| Production software was usually written in C++ or Java, |
| GitHub did not exist, most computers were not yet multiprocessors, |
| and other than Visual Studio and Eclipse there were few IDEs or other high-level tools available |
| at all, let alone for free on the Internet. |
| </p> |
| |
| <p> |
| Meanwhile, we had become frustrated by the undue complexity required to use |
| the languages we worked with to develop server software. |
| Computers had become enormously quicker since languages such as |
| C, C++ and Java were first developed but the act of programming had not |
| itself advanced nearly as much. |
| Also, it was clear that multiprocessors were becoming universal but |
| most languages offered little help to program them efficiently |
| and safely. |
| </p> |
| |
| <p> |
| We decided to take a step back and think about what major issues were |
| going to dominate software engineering in the years ahead as technology |
| developed, and how a new language might help address them. |
| For instance, the rise of multicore CPUs argued that a language should |
| provide first-class support for some sort of concurrency or parallelism. |
| And to make resource management tractable in a large concurrent program, |
| garbage collection, or at least some sort of safe automatic memory management was required. |
| </p> |
| |
| <p> |
| These considerations led to |
| <a href="https://commandcenter.blogspot.com/2017/09/go-ten-years-and-climbing.html">a |
| series of discussions</a> from which Go arose, first as a set of ideas and |
| desiderata, then as a language. |
| An overarching goal was that Go do more to help the working programmer |
| by enabling tooling, automating mundane tasks such as code formatting, |
| and removing obstacles to working on large code bases. |
| </p> |
| |
| <p> |
| A much more expansive description of the goals of Go and how |
| they are met, or at least approached, is available in the article, |
| <a href="//talks.golang.org/2012/splash.article">Go at Google: |
| Language Design in the Service of Software Engineering</a>. |
| </p> |
| |
| <h3 id="history"> |
| What is the history of the project?</h3> |
| <p> |
| Robert Griesemer, Rob Pike and Ken Thompson started sketching the |
| goals for a new language on the white board on September 21, 2007. |
| Within a few days the goals had settled into a plan to do something |
| and a fair idea of what it would be. Design continued part-time in |
| parallel with unrelated work. By January 2008, Ken had started work |
| on a compiler with which to explore ideas; it generated C code as its |
| output. By mid-year the language had become a full-time project and |
| had settled enough to attempt a production compiler. In May 2008, |
| Ian Taylor independently started on a GCC front end for Go using the |
| draft specification. Russ Cox joined in late 2008 and helped move the language |
| and libraries from prototype to reality. |
| </p> |
| |
| <p> |
| Go became a public open source project on November 10, 2009. |
| Countless people from the community have contributed ideas, discussions, and code. |
| </p> |
| |
| <p> |
| There are now millions of Go programmers—gophers—around the world, |
| and there are more every day. |
| Go's success has far exceeded our expectations. |
| </p> |
| |
| <h3 id="gopher"> |
| What's the origin of the gopher mascot?</h3> |
| |
| <p> |
| The mascot and logo were designed by |
| <a href="https://reneefrench.blogspot.com">Renée French</a>, who also designed |
| <a href="https://9p.io/plan9/glenda.html">Glenda</a>, |
| the Plan 9 bunny. |
| A <a href="https://blog.golang.org/gopher">blog post</a> |
| about the gopher explains how it was |
| derived from one she used for a <a href="https://wfmu.org/">WFMU</a> |
| T-shirt design some years ago. |
| The logo and mascot are covered by the |
| <a href="https://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0</a> |
| license. |
| </p> |
| |
| <p> |
| The gopher has a |
| <a href="/doc/gopher/modelsheet.jpg">model sheet</a> |
| illustrating his characteristics and how to represent them correctly. |
| The model sheet was first shown in a |
| <a href="https://www.youtube.com/watch?v=4rw_B4yY69k">talk</a> |
| by Renée at Gophercon in 2016. |
| He has unique features; he's the <em>Go gopher</em>, not just any old gopher. |
| </p> |
| |
| <h3 id="go_or_golang"> |
| Is the language called Go or Golang?</h3> |
| |
| <p> |
| The language is called Go. |
| The "golang" moniker arose because the web site is |
| <a href="https://golang.org">golang.org</a>, not |
| go.org, which was not available to us. |
| Many use the golang name, though, and it is handy as |
| a label. |
| For instance, the Twitter tag for the language is "#golang". |
| The language's name is just plain Go, regardless. |
| </p> |
| |
| <p> |
| A side note: Although the |
| <a href="https://blog.golang.org/go-brand">official logo</a> |
| has two capital letters, the language name is written Go, not GO. |
| </p> |
| |
| <h3 id="creating_a_new_language"> |
| Why did you create a new language?</h3> |
| |
| <p> |
| Go was born out of frustration with existing languages and |
| environments for the work we were doing at Google. |
| Programming had become too |
| difficult and the choice of languages was partly to blame. One had to |
| choose either efficient compilation, efficient execution, or ease of |
| programming; all three were not available in the same mainstream |
| language. Programmers who could were choosing ease over |
| safety and efficiency by moving to dynamically typed languages such as |
| Python and JavaScript rather than C++ or, to a lesser extent, Java. |
| </p> |
| |
| <p> |
| We were not alone in our concerns. |
| After many years with a pretty quiet landscape for programming languages, |
| Go was among the first of several new languages—Rust, |
| Elixir, Swift, and more—that have made programming language development |
| an active, almost mainstream field again. |
| </p> |
| |
| <p> |
| Go addressed these issues by attempting to combine the ease of programming of an interpreted, |
| dynamically typed |
| language with the efficiency and safety of a statically typed, compiled language. |
| It also aimed to be modern, with support for networked and multicore |
| computing. Finally, working with Go is intended to be <i>fast</i>: it should take |
| at most a few seconds to build a large executable on a single computer. |
| To meet these goals required addressing a number of |
| linguistic issues: an expressive but lightweight type system; |
| concurrency and garbage collection; rigid dependency specification; |
| and so on. These cannot be addressed well by libraries or tools; a new |
| language was called for. |
| </p> |
| |
| <p> |
| The article <a href="//talks.golang.org/2012/splash.article">Go at Google</a> |
| discusses the background and motivation behind the design of the Go language, |
| as well as providing more detail about many of the answers presented in this FAQ. |
| </p> |
| |
| |
| <h3 id="ancestors"> |
| What are Go's ancestors?</h3> |
| <p> |
| Go is mostly in the C family (basic syntax), |
| with significant input from the Pascal/Modula/Oberon |
| family (declarations, packages), |
| plus some ideas from languages |
| inspired by Tony Hoare's CSP, |
| such as Newsqueak and Limbo (concurrency). |
| However, it is a new language across the board. |
| In every respect the language was designed by thinking |
| about what programmers do and how to make programming, at least the |
| kind of programming we do, more effective, which means more fun. |
| </p> |
| |
| <h3 id="principles"> |
| What are the guiding principles in the design?</h3> |
| |
| <p> |
| When Go was designed, Java and C++ were the most commonly |
| used languages for writing servers, at least at Google. |
| We felt that these languages required |
| too much bookkeeping and repetition. |
| Some programmers reacted by moving towards more dynamic, |
| fluid languages like Python, at the cost of efficiency and |
| type safety. |
| We felt it should be possible to have the efficiency, |
| the safety, and the fluidity in a single language. |
| </p> |
| |
| <p> |
| Go attempts to reduce the amount of typing in both senses of the word. |
| Throughout its design, we have tried to reduce clutter and |
| complexity. There are no forward declarations and no header files; |
| everything is declared exactly once. Initialization is expressive, |
| automatic, and easy to use. Syntax is clean and light on keywords. |
| Stuttering (<code>foo.Foo* myFoo = new(foo.Foo)</code>) is reduced by |
| simple type derivation using the <code>:=</code> |
| declare-and-initialize construct. And perhaps most radically, there |
| is no type hierarchy: types just <i>are</i>, they don't have to |
| announce their relationships. These simplifications allow Go to be |
| expressive yet comprehensible without sacrificing, well, sophistication. |
| </p> |
| <p> |
| Another important principle is to keep the concepts orthogonal. |
| Methods can be implemented for any type; structures represent data while |
| interfaces represent abstraction; and so on. Orthogonality makes it |
| easier to understand what happens when things combine. |
| </p> |
| |
| <h2 id="Usage">Usage</h2> |
| |
| <h3 id="internal_usage"> |
| Is Google using Go internally?</h3> |
| |
| <p> |
| Yes. Go is used widely in production inside Google. |
| One easy example is the server behind |
| <a href="//golang.org">golang.org</a>. |
| It's just the <a href="/cmd/godoc"><code>godoc</code></a> |
| document server running in a production configuration on |
| <a href="https://developers.google.com/appengine/">Google App Engine</a>. |
| </p> |
| |
| <p> |
| A more significant instance is Google's download server, <code>dl.google.com</code>, |
| which delivers Chrome binaries and other large installables such as <code>apt-get</code> |
| packages. |
| </p> |
| |
| <p> |
| Go is not the only language used at Google, far from it, but it is a key language |
| for a number of areas including |
| <a href="https://talks.golang.org/2013/go-sreops.slide">site reliability |
| engineering (SRE)</a> |
| and large-scale data processing. |
| </p> |
| |
| <h3 id="external_usage"> |
| What other companies use Go?</h3> |
| |
| <p> |
| Go usage is growing worldwide, especially but by no means exclusively |
| in the cloud computing space. |
| A couple of major cloud infrastructure projects written in Go are |
| Docker and Kubernetes, |
| but there are many more. |
| </p> |
| |
| <p> |
| It's not just cloud, though. |
| The Go Wiki includes a |
| <a href="https://github.com/golang/go/wiki/GoUsers">page</a>, |
| updated regularly, that lists some of the many companies using Go. |
| </p> |
| |
| <p> |
| The Wiki also has a page with links to |
| <a href="https://github.com/golang/go/wiki/SuccessStories">success stories</a> |
| about companies and projects that are using the language. |
| </p> |
| |
| <h3 id="Do_Go_programs_link_with_Cpp_programs"> |
| Do Go programs link with C/C++ programs?</h3> |
| |
| <p> |
| It is possible to use C and Go together in the same address space, |
| but it is not a natural fit and can require special interface software. |
| Also, linking C with Go code gives up the memory |
| safety and stack management properties that Go provides. |
| Sometimes it's absolutely necessary to use C libraries to solve a problem, |
| but doing so always introduces an element of risk not present with |
| pure Go code, so do so with care. |
| </p> |
| |
| <p> |
| If you do need to use C with Go, how to proceed depends on the Go |
| compiler implementation. |
| There are three Go compiler implementations supported by the |
| Go team. |
| These are <code>gc</code>, the default compiler, |
| <code>gccgo</code>, which uses the GCC back end, |
| and a somewhat less mature <code>gollvm</code>, which uses the LLVM infrastructure. |
| </p> |
| |
| <p> |
| <code>Gc</code> uses a different calling convention and linker from C and |
| therefore cannot be called directly from C programs, or vice versa. |
| The <a href="/cmd/cgo/"><code>cgo</code></a> program provides the mechanism for a |
| “foreign function interface” to allow safe calling of |
| C libraries from Go code. |
| SWIG extends this capability to C++ libraries. |
| </p> |
| |
| <p> |
| You can also use <code>cgo</code> and SWIG with <code>Gccgo</code> and <code>gollvm</code>. |
| Since they use a traditional API, it's also possible, with great care, |
| to link code from these compilers directly with GCC/LLVM-compiled C or C++ programs. |
| However, doing so safely requires an understanding of the calling conventions for |
| all languages concerned, as well as concern for stack limits when calling C or C++ |
| from Go. |
| </p> |
| |
| <h3 id="ide"> |
| What IDEs does Go support?</h3> |
| |
| <p> |
| The Go project does not include a custom IDE, but the language and |
| libraries have been designed to make it easy to analyze source code. |
| As a consequence, most well-known editors and IDEs support Go well, |
| either directly or through a plugin. |
| </p> |
| |
| <p> |
| The list of well-known IDEs and editors that have good Go support |
| available includes Emacs, Vim, VSCode, Atom, Eclipse, Sublime, IntelliJ |
| (through a custom variant called Goland), and many more. |
| Chances are your favorite environment is a productive one for |
| programming in Go. |
| </p> |
| |
| <h3 id="protocol_buffers"> |
| Does Go support Google's protocol buffers?</h3> |
| |
| <p> |
| A separate open source project provides the necessary compiler plugin and library. |
| It is available at |
| <a href="//github.com/golang/protobuf">github.com/golang/protobuf/</a>. |
| </p> |
| |
| |
| <h3 id="Can_I_translate_the_Go_home_page"> |
| Can I translate the Go home page into another language?</h3> |
| |
| <p> |
| Absolutely. We encourage developers to make Go Language sites in their own languages. |
| However, if you choose to add the Google logo or branding to your site |
| (it does not appear on <a href="//golang.org/">golang.org</a>), |
| you will need to abide by the guidelines at |
| <a href="//www.google.com/permissions/guidelines.html">www.google.com/permissions/guidelines.html</a> |
| </p> |
| |
| <h2 id="Design">Design</h2> |
| |
| <h3 id="runtime"> |
| Does Go have a runtime?</h3> |
| |
| <p> |
| Go does have an extensive library, called the <em>runtime</em>, |
| that is part of every Go program. |
| The runtime library implements garbage collection, concurrency, |
| stack management, and other critical features of the Go language. |
| Although it is more central to the language, Go's runtime is analogous |
| to <code>libc</code>, the C library. |
| </p> |
| |
| <p> |
| It is important to understand, however, that Go's runtime does not |
| include a virtual machine, such as is provided by the Java runtime. |
| Go programs are compiled ahead of time to native machine code |
| (or JavaScript or WebAssembly, for some variant implementations). |
| Thus, although the term is often used to describe the virtual |
| environment in which a program runs, in Go the word “runtime” |
| is just the name given to the library providing critical language services. |
| </p> |
| |
| <h3 id="unicode_identifiers"> |
| What's up with Unicode identifiers?</h3> |
| |
| <p> |
| When designing Go, we wanted to make sure that it was not |
| overly ASCII-centric, |
| which meant extending the space of identifiers from the |
| confines of 7-bit ASCII. |
| Go's rule—identifier characters must be |
| letters or digits as defined by Unicode—is simple to understand |
| and to implement but has restrictions. |
| Combining characters are |
| excluded by design, for instance, |
| and that excludes some languages such as Devanagari. |
| </p> |
| |
| <p> |
| This rule has one other unfortunate consequence. |
| Since an exported identifier must begin with an |
| upper-case letter, identifiers created from characters |
| in some languages can, by definition, not be exported. |
| For now the |
| only solution is to use something like <code>X日本語</code>, which |
| is clearly unsatisfactory. |
| </p> |
| |
| <p> |
| Since the earliest version of the language, there has been considerable |
| thought into how best to expand the identifier space to accommodate |
| programmers using other native languages. |
| Exactly what to do remains an active topic of discussion, and a future |
| version of the language may be more liberal in its definition |
| of an identifier. |
| For instance, it might adopt some of the ideas from the Unicode |
| organization's <a href="http://unicode.org/reports/tr31/">recommendations</a> |
| for identifiers. |
| Whatever happens, it must be done compatibly while preserving |
| (or perhaps expanding) the way letter case determines visibility of |
| identifiers, which remains one of our favorite features of Go. |
| </p> |
| |
| <p> |
| For the time being, we have a simple rule that can be expanded later |
| without breaking programs, one that avoids bugs that would surely arise |
| from a rule that admits ambiguous identifiers. |
| </p> |
| |
| <h3 id="Why_doesnt_Go_have_feature_X">Why does Go not have feature X?</h3> |
| |
| <p> |
| Every language contains novel features and omits someone's favorite |
| feature. Go was designed with an eye on felicity of programming, speed of |
| compilation, orthogonality of concepts, and the need to support features |
| such as concurrency and garbage collection. Your favorite feature may be |
| missing because it doesn't fit, because it affects compilation speed or |
| clarity of design, or because it would make the fundamental system model |
| too difficult. |
| </p> |
| |
| <p> |
| If it bothers you that Go is missing feature <var>X</var>, |
| please forgive us and investigate the features that Go does have. You might find that |
| they compensate in interesting ways for the lack of <var>X</var>. |
| </p> |
| |
| <h3 id="generics"> |
| Why does Go not have generic types?</h3> |
| <p> |
| Generics may well be added at some point. We don't feel an urgency for |
| them, although we understand some programmers do. |
| </p> |
| |
| <p> |
| Go was intended as a language for writing server programs that would be |
| easy to maintain over time. |
| (See <a href="https://talks.golang.org/2012/splash.article">this |
| article</a> for more background.) |
| The design concentrated on things like scalability, readability, and |
| concurrency. |
| Polymorphic programming did not seem essential to the language's |
| goals at the time, and so was left out for simplicity. |
| </p> |
| |
| <p> |
| The language is more mature now, and there is scope to consider |
| some form of generic programming. |
| However, there remain some caveats. |
| </p> |
| |
| <p> |
| Generics are convenient but they come at a cost in |
| complexity in the type system and run-time. We haven't yet found a |
| design that gives value proportionate to the complexity, although we |
| continue to think about it. Meanwhile, Go's built-in maps and slices, |
| plus the ability to use the empty interface to construct containers |
| (with explicit unboxing) mean in many cases it is possible to write |
| code that does what generics would enable, if less smoothly. |
| </p> |
| |
| <p> |
| The topic remains open. |
| For a look at several previous unsuccessful attempts to |
| design a good generics solution for Go, see |
| <a href="https://golang.org/issue/15292">this proposal</a>. |
| </p> |
| |
| <h3 id="exceptions"> |
| Why does Go not have exceptions?</h3> |
| <p> |
| We believe that coupling exceptions to a control |
| structure, as in the <code>try-catch-finally</code> idiom, results in |
| convoluted code. It also tends to encourage programmers to label |
| too many ordinary errors, such as failing to open a file, as |
| exceptional. |
| </p> |
| |
| <p> |
| Go takes a different approach. For plain error handling, Go's multi-value |
| returns make it easy to report an error without overloading the return value. |
| <a href="/doc/articles/error_handling.html">A canonical error type, coupled |
| with Go's other features</a>, makes error handling pleasant but quite different |
| from that in other languages. |
| </p> |
| |
| <p> |
| Go also has a couple |
| of built-in functions to signal and recover from truly exceptional |
| conditions. The recovery mechanism is executed only as part of a |
| function's state being torn down after an error, which is sufficient |
| to handle catastrophe but requires no extra control structures and, |
| when used well, can result in clean error-handling code. |
| </p> |
| |
| <p> |
| See the <a href="/doc/articles/defer_panic_recover.html">Defer, Panic, and Recover</a> article for details. |
| Also, the <a href="https://blog.golang.org/errors-are-values">Errors are values</a> blog post |
| describes one approach to handling errors cleanly in Go by demonstrating that, |
| since errors are just values, the full power of Go can deployed in error handling. |
| </p> |
| |
| <h3 id="assertions"> |
| Why does Go not have assertions?</h3> |
| |
| <p> |
| Go doesn't provide assertions. They are undeniably convenient, but our |
| experience has been that programmers use them as a crutch to avoid thinking |
| about proper error handling and reporting. Proper error handling means that |
| servers continue to operate instead of crashing after a non-fatal error. |
| Proper error reporting means that errors are direct and to the point, |
| saving the programmer from interpreting a large crash trace. Precise |
| errors are particularly important when the programmer seeing the errors is |
| not familiar with the code. |
| </p> |
| |
| <p> |
| We understand that this is a point of contention. There are many things in |
| the Go language and libraries that differ from modern practices, simply |
| because we feel it's sometimes worth trying a different approach. |
| </p> |
| |
| <h3 id="csp"> |
| Why build concurrency on the ideas of CSP?</h3> |
| <p> |
| Concurrency and multi-threaded programming have over time |
| developed a reputation for difficulty. We believe this is due partly to complex |
| designs such as |
| <a href="https://en.wikipedia.org/wiki/POSIX_Threads">pthreads</a> |
| and partly to overemphasis on low-level details |
| such as mutexes, condition variables, and memory barriers. |
| Higher-level interfaces enable much simpler code, even if there are still |
| mutexes and such under the covers. |
| </p> |
| |
| <p> |
| One of the most successful models for providing high-level linguistic support |
| for concurrency comes from Hoare's Communicating Sequential Processes, or CSP. |
| Occam and Erlang are two well known languages that stem from CSP. |
| Go's concurrency primitives derive from a different part of the family tree |
| whose main contribution is the powerful notion of channels as first class objects. |
| Experience with several earlier languages has shown that the CSP model |
| fits well into a procedural language framework. |
| </p> |
| |
| <h3 id="goroutines"> |
| Why goroutines instead of threads?</h3> |
| <p> |
| Goroutines are part of making concurrency easy to use. The idea, which has |
| been around for a while, is to multiplex independently executing |
| functions—coroutines—onto a set of threads. |
| When a coroutine blocks, such as by calling a blocking system call, |
| the run-time automatically moves other coroutines on the same operating |
| system thread to a different, runnable thread so they won't be blocked. |
| The programmer sees none of this, which is the point. |
| The result, which we call goroutines, can be very cheap: they have little |
| overhead beyond the memory for the stack, which is just a few kilobytes. |
| </p> |
| |
| <p> |
| To make the stacks small, Go's run-time uses resizable, bounded stacks. A newly |
| minted goroutine is given a few kilobytes, which is almost always enough. |
| When it isn't, the run-time grows (and shrinks) the memory for storing |
| the stack automatically, allowing many goroutines to live in a modest |
| amount of memory. |
| The CPU overhead averages about three cheap instructions per function call. |
| It is practical to create hundreds of thousands of goroutines in the same |
| address space. |
| If goroutines were just threads, system resources would |
| run out at a much smaller number. |
| </p> |
| |
| <h3 id="atomic_maps"> |
| Why are map operations not defined to be atomic?</h3> |
| |
| <p> |
| After long discussion it was decided that the typical use of maps did not require |
| safe access from multiple goroutines, and in those cases where it did, the map was |
| probably part of some larger data structure or computation that was already |
| synchronized. Therefore requiring that all map operations grab a mutex would slow |
| down most programs and add safety to few. This was not an easy decision, |
| however, since it means uncontrolled map access can crash the program. |
| </p> |
| |
| <p> |
| The language does not preclude atomic map updates. When required, such |
| as when hosting an untrusted program, the implementation could interlock |
| map access. |
| </p> |
| |
| <p> |
| Map access is unsafe only when updates are occurring. |
| As long as all goroutines are only reading—looking up elements in the map, |
| including iterating through it using a |
| <code>for</code> <code>range</code> loop—and not changing the map |
| by assigning to elements or doing deletions, |
| it is safe for them to access the map concurrently without synchronization. |
| </p> |
| |
| <p> |
| As an aid to correct map use, some implementations of the language |
| contain a special check that automatically reports at run time when a map is modified |
| unsafely by concurrent execution. |
| </p> |
| |
| <h3 id="language_changes"> |
| Will you accept my language change?</h3> |
| |
| <p> |
| People often suggest improvements to the language—the |
| <a href="//groups.google.com/group/golang-nuts">mailing list</a> |
| contains a rich history of such discussions—but very few of these changes have |
| been accepted. |
| </p> |
| |
| <p> |
| Although Go is an open source project, the language and libraries are protected |
| by a <a href="/doc/go1compat.html">compatibility promise</a> that prevents |
| changes that break existing programs, at least at the source code level |
| (programs may need to be recompiled occasionally to stay current). |
| If your proposal violates the Go 1 specification we cannot even entertain the |
| idea, regardless of its merit. |
| A future major release of Go may be incompatible with Go 1, but discussions |
| on that topic have only just begun and one thing is certain: |
| there will be very few such incompatibilities introduced in the process. |
| Moreover, the compatibility promise encourages us to provide an automatic path |
| forward for old programs to adapt should that situation arise. |
| </p> |
| |
| <p> |
| Even if your proposal is compatible with the Go 1 spec, it might |
| not be in the spirit of Go's design goals. |
| The article <i><a href="//talks.golang.org/2012/splash.article">Go |
| at Google: Language Design in the Service of Software Engineering</a></i> |
| explains Go's origins and the motivation behind its design. |
| </p> |
| |
| <h2 id="types">Types</h2> |
| |
| <h3 id="Is_Go_an_object-oriented_language"> |
| Is Go an object-oriented language?</h3> |
| |
| <p> |
| Yes and no. Although Go has types and methods and allows an |
| object-oriented style of programming, there is no type hierarchy. |
| The concept of “interface” in Go provides a different approach that |
| we believe is easy to use and in some ways more general. There are |
| also ways to embed types in other types to provide something |
| analogous—but not identical—to subclassing. |
| Moreover, methods in Go are more general than in C++ or Java: |
| they can be defined for any sort of data, even built-in types such |
| as plain, “unboxed” integers. |
| They are not restricted to structs (classes). |
| </p> |
| |
| <p> |
| Also, the lack of a type hierarchy makes “objects” in Go feel much more |
| lightweight than in languages such as C++ or Java. |
| </p> |
| |
| <h3 id="How_do_I_get_dynamic_dispatch_of_methods"> |
| How do I get dynamic dispatch of methods?</h3> |
| |
| <p> |
| The only way to have dynamically dispatched methods is through an |
| interface. Methods on a struct or any other concrete type are always resolved statically. |
| </p> |
| |
| <h3 id="inheritance"> |
| Why is there no type inheritance?</h3> |
| <p> |
| Object-oriented programming, at least in the best-known languages, |
| involves too much discussion of the relationships between types, |
| relationships that often could be derived automatically. Go takes a |
| different approach. |
| </p> |
| |
| <p> |
| Rather than requiring the programmer to declare ahead of time that two |
| types are related, in Go a type automatically satisfies any interface |
| that specifies a subset of its methods. Besides reducing the |
| bookkeeping, this approach has real advantages. Types can satisfy |
| many interfaces at once, without the complexities of traditional |
| multiple inheritance. |
| Interfaces can be very lightweight—an interface with |
| one or even zero methods can express a useful concept. |
| Interfaces can be added after the fact if a new idea comes along |
| or for testing—without annotating the original types. |
| Because there are no explicit relationships between types |
| and interfaces, there is no type hierarchy to manage or discuss. |
| </p> |
| |
| <p> |
| It's possible to use these ideas to construct something analogous to |
| type-safe Unix pipes. For instance, see how <code>fmt.Fprintf</code> |
| enables formatted printing to any output, not just a file, or how the |
| <code>bufio</code> package can be completely separate from file I/O, |
| or how the <code>image</code> packages generate compressed |
| image files. All these ideas stem from a single interface |
| (<code>io.Writer</code>) representing a single method |
| (<code>Write</code>). And that's only scratching the surface. |
| Go's interfaces have a profound influence on how programs are structured. |
| </p> |
| |
| <p> |
| It takes some getting used to but this implicit style of type |
| dependency is one of the most productive things about Go. |
| </p> |
| |
| <h3 id="methods_on_basics"> |
| Why is <code>len</code> a function and not a method?</h3> |
| <p> |
| We debated this issue but decided |
| implementing <code>len</code> and friends as functions was fine in practice and |
| didn't complicate questions about the interface (in the Go type sense) |
| of basic types. |
| </p> |
| |
| <h3 id="overloading"> |
| Why does Go not support overloading of methods and operators?</h3> |
| <p> |
| Method dispatch is simplified if it doesn't need to do type matching as well. |
| Experience with other languages told us that having a variety of |
| methods with the same name but different signatures was occasionally useful |
| but that it could also be confusing and fragile in practice. Matching only by name |
| and requiring consistency in the types was a major simplifying decision |
| in Go's type system. |
| </p> |
| |
| <p> |
| Regarding operator overloading, it seems more a convenience than an absolute |
| requirement. Again, things are simpler without it. |
| </p> |
| |
| <h3 id="implements_interface"> |
| Why doesn't Go have "implements" declarations?</h3> |
| |
| <p> |
| A Go type satisfies an interface by implementing the methods of that interface, |
| nothing more. This property allows interfaces to be defined and used without |
| needing to modify existing code. It enables a kind of |
| <a href="https://en.wikipedia.org/wiki/Structural_type_system">structural typing</a> that |
| promotes separation of concerns and improves code re-use, and makes it easier |
| to build on patterns that emerge as the code develops. |
| The semantics of interfaces is one of the main reasons for Go's nimble, |
| lightweight feel. |
| </p> |
| |
| <p> |
| See the <a href="#inheritance">question on type inheritance</a> for more detail. |
| </p> |
| |
| <h3 id="guarantee_satisfies_interface"> |
| How can I guarantee my type satisfies an interface?</h3> |
| |
| <p> |
| You can ask the compiler to check that the type <code>T</code> implements the |
| interface <code>I</code> by attempting an assignment using the zero value for |
| <code>T</code> or pointer to <code>T</code>, as appropriate: |
| </p> |
| |
| <pre> |
| type T struct{} |
| var _ I = T{} // Verify that T implements I. |
| var _ I = (*T)(nil) // Verify that *T implements I. |
| </pre> |
| |
| <p> |
| If <code>T</code> (or <code>*T</code>, accordingly) doesn't implement |
| <code>I</code>, the mistake will be caught at compile time. |
| </p> |
| |
| <p> |
| If you wish the users of an interface to explicitly declare that they implement |
| it, you can add a method with a descriptive name to the interface's method set. |
| For example: |
| </p> |
| |
| <pre> |
| type Fooer interface { |
| Foo() |
| ImplementsFooer() |
| } |
| </pre> |
| |
| <p> |
| A type must then implement the <code>ImplementsFooer</code> method to be a |
| <code>Fooer</code>, clearly documenting the fact and announcing it in |
| <a href="/cmd/go/#hdr-Show_documentation_for_package_or_symbol">go doc</a>'s output. |
| </p> |
| |
| <pre> |
| type Bar struct{} |
| func (b Bar) ImplementsFooer() {} |
| func (b Bar) Foo() {} |
| </pre> |
| |
| <p> |
| Most code doesn't make use of such constraints, since they limit the utility of |
| the interface idea. Sometimes, though, they're necessary to resolve ambiguities |
| among similar interfaces. |
| </p> |
| |
| <h3 id="t_and_equal_interface"> |
| Why doesn't type T satisfy the Equal interface?</h3> |
| |
| <p> |
| Consider this simple interface to represent an object that can compare |
| itself with another value: |
| </p> |
| |
| <pre> |
| type Equaler interface { |
| Equal(Equaler) bool |
| } |
| </pre> |
| |
| <p> |
| and this type, <code>T</code>: |
| </p> |
| |
| <pre> |
| type T int |
| func (t T) Equal(u T) bool { return t == u } // does not satisfy Equaler |
| </pre> |
| |
| <p> |
| Unlike the analogous situation in some polymorphic type systems, |
| <code>T</code> does not implement <code>Equaler</code>. |
| The argument type of <code>T.Equal</code> is <code>T</code>, |
| not literally the required type <code>Equaler</code>. |
| </p> |
| |
| <p> |
| In Go, the type system does not promote the argument of |
| <code>Equal</code>; that is the programmer's responsibility, as |
| illustrated by the type <code>T2</code>, which does implement |
| <code>Equaler</code>: |
| </p> |
| |
| <pre> |
| type T2 int |
| func (t T2) Equal(u Equaler) bool { return t == u.(T2) } // satisfies Equaler |
| </pre> |
| |
| <p> |
| Even this isn't like other type systems, though, because in Go <em>any</em> |
| type that satisfies <code>Equaler</code> could be passed as the |
| argument to <code>T2.Equal</code>, and at run time we must |
| check that the argument is of type <code>T2</code>. |
| Some languages arrange to make that guarantee at compile time. |
| </p> |
| |
| <p> |
| A related example goes the other way: |
| </p> |
| |
| <pre> |
| type Opener interface { |
| Open() Reader |
| } |
| |
| func (t T3) Open() *os.File |
| </pre> |
| |
| <p> |
| In Go, <code>T3</code> does not satisfy <code>Opener</code>, |
| although it might in another language. |
| </p> |
| |
| <p> |
| While it is true that Go's type system does less for the programmer |
| in such cases, the lack of subtyping makes the rules about |
| interface satisfaction very easy to state: are the function's names |
| and signatures exactly those of the interface? |
| Go's rule is also easy to implement efficiently. |
| We feel these benefits offset the lack of |
| automatic type promotion. Should Go one day adopt some form of polymorphic |
| typing, we expect there would be a way to express the idea of these |
| examples and also have them be statically checked. |
| </p> |
| |
| <h3 id="convert_slice_of_interface"> |
| Can I convert a []T to an []interface{}?</h3> |
| |
| <p> |
| Not directly. |
| It is disallowed by the language specification because the two types |
| do not have the same representation in memory. |
| It is necessary to copy the elements individually to the destination |
| slice. This example converts a slice of <code>int</code> to a slice of |
| <code>interface{}</code>: |
| </p> |
| |
| <pre> |
| t := []int{1, 2, 3, 4} |
| s := make([]interface{}, len(t)) |
| for i, v := range t { |
| s[i] = v |
| } |
| </pre> |
| |
| <h3 id="convert_slice_with_same_underlying_type"> |
| Can I convert []T1 to []T2 if T1 and T2 have the same underlying type?</h3> |
| |
| This last line of this code sample does not compile. |
| |
| <pre> |
| type T1 int |
| type T2 int |
| var t1 T1 |
| var x = T2(t1) // OK |
| var st1 []T1 |
| var sx = ([]T2)(st1) // NOT OK |
| </pre> |
| |
| <p> |
| In Go, types are closely tied to methods, in that every named type has |
| a (possibly empty) method set. |
| The general rule is that you can change the name of the type being |
| converted (and thus possibly change its method set) but you can't |
| change the name (and method set) of elements of a composite type. |
| Go requires you to be explicit about type conversions. |
| </p> |
| |
| <h3 id="nil_error"> |
| Why is my nil error value not equal to nil? |
| </h3> |
| |
| <p> |
| Under the covers, interfaces are implemented as two elements, a type <code>T</code> |
| and a value <code>V</code>. |
| <code>V</code> is a concrete value such as an <code>int</code>, |
| <code>struct</code> or pointer, never an interface itself, and has |
| type <code>T</code>. |
| For instance, if we store the <code>int</code> value 3 in an interface, |
| the resulting interface value has, schematically, |
| (<code>T=int</code>, <code>V=3</code>). |
| The value <code>V</code> is also known as the interface's |
| <em>dynamic</em> value, |
| since a given interface variable might hold different values <code>V</code> |
| (and corresponding types <code>T</code>) |
| during the execution of the program. |
| </p> |
| |
| <p> |
| An interface value is <code>nil</code> only if the <code>V</code> and <code>T</code> |
| are both unset, (<code>T=nil</code>, <code>V</code> is not set), |
| In particular, a <code>nil</code> interface will always hold a <code>nil</code> type. |
| If we store a <code>nil</code> pointer of type <code>*int</code> inside |
| an interface value, the inner type will be <code>*int</code> regardless of the value of the pointer: |
| (<code>T=*int</code>, <code>V=nil</code>). |
| Such an interface value will therefore be non-<code>nil</code> |
| <em>even when the pointer value <code>V</code> inside is</em> <code>nil</code>. |
| </p> |
| |
| <p> |
| This situation can be confusing, and arises when a <code>nil</code> value is |
| stored inside an interface value such as an <code>error</code> return: |
| </p> |
| |
| <pre> |
| func returnsError() error { |
| var p *MyError = nil |
| if bad() { |
| p = ErrBad |
| } |
| return p // Will always return a non-nil error. |
| } |
| </pre> |
| |
| <p> |
| If all goes well, the function returns a <code>nil</code> <code>p</code>, |
| so the return value is an <code>error</code> interface |
| value holding (<code>T=*MyError</code>, <code>V=nil</code>). |
| This means that if the caller compares the returned error to <code>nil</code>, |
| it will always look as if there was an error even if nothing bad happened. |
| To return a proper <code>nil</code> <code>error</code> to the caller, |
| the function must return an explicit <code>nil</code>: |
| </p> |
| |
| |
| <pre> |
| func returnsError() error { |
| if bad() { |
| return ErrBad |
| } |
| return nil |
| } |
| </pre> |
| |
| <p> |
| It's a good idea for functions |
| that return errors always to use the <code>error</code> type in |
| their signature (as we did above) rather than a concrete type such |
| as <code>*MyError</code>, to help guarantee the error is |
| created correctly. As an example, |
| <a href="/pkg/os/#Open"><code>os.Open</code></a> |
| returns an <code>error</code> even though, if not <code>nil</code>, |
| it's always of concrete type |
| <a href="/pkg/os/#PathError"><code>*os.PathError</code></a>. |
| </p> |
| |
| <p> |
| Similar situations to those described here can arise whenever interfaces are used. |
| Just keep in mind that if any concrete value |
| has been stored in the interface, the interface will not be <code>nil</code>. |
| For more information, see |
| <a href="/doc/articles/laws_of_reflection.html">The Laws of Reflection</a>. |
| </p> |
| |
| |
| <h3 id="unions"> |
| Why are there no untagged unions, as in C?</h3> |
| |
| <p> |
| Untagged unions would violate Go's memory safety |
| guarantees. |
| </p> |
| |
| <h3 id="variant_types"> |
| Why does Go not have variant types?</h3> |
| |
| <p> |
| Variant types, also known as algebraic types, provide a way to specify |
| that a value might take one of a set of other types, but only those |
| types. A common example in systems programming would specify that an |
| error is, say, a network error, a security error or an application |
| error and allow the caller to discriminate the source of the problem |
| by examining the type of the error. Another example is a syntax tree |
| in which each node can be a different type: declaration, statement, |
| assignment and so on. |
| </p> |
| |
| <p> |
| We considered adding variant types to Go, but after discussion |
| decided to leave them out because they overlap in confusing ways |
| with interfaces. What would happen if the elements of a variant type |
| were themselves interfaces? |
| </p> |
| |
| <p> |
| Also, some of what variant types address is already covered by the |
| language. The error example is easy to express using an interface |
| value to hold the error and a type switch to discriminate cases. The |
| syntax tree example is also doable, although not as elegantly. |
| </p> |
| |
| <h3 id="covariant_types"> |
| Why does Go not have covariant result types?</h3> |
| |
| <p> |
| Covariant result types would mean that an interface like |
| </p> |
| |
| <pre> |
| type Copyable interface { |
| Copy() interface{} |
| } |
| </pre> |
| |
| <p> |
| would be satisfied by the method |
| </p> |
| |
| <pre> |
| func (v Value) Copy() Value |
| </pre> |
| |
| <p>because <code>Value</code> implements the empty interface. |
| In Go method types must match exactly, so <code>Value</code> does not |
| implement <code>Copyable</code>. |
| Go separates the notion of what a |
| type does—its methods—from the type's implementation. |
| If two methods return different types, they are not doing the same thing. |
| Programmers who want covariant result types are often trying to |
| express a type hierarchy through interfaces. |
| In Go it's more natural to have a clean separation between interface |
| and implementation. |
| </p> |
| |
| <h2 id="values">Values</h2> |
| |
| <h3 id="conversions"> |
| Why does Go not provide implicit numeric conversions?</h3> |
| |
| <p> |
| The convenience of automatic conversion between numeric types in C is |
| outweighed by the confusion it causes. When is an expression unsigned? |
| How big is the value? Does it overflow? Is the result portable, independent |
| of the machine on which it executes? |
| It also complicates the compiler; “the usual arithmetic conversions” |
| are not easy to implement and inconsistent across architectures. |
| For reasons of portability, we decided to make things clear and straightforward |
| at the cost of some explicit conversions in the code. |
| The definition of constants in Go—arbitrary precision values free |
| of signedness and size annotations—ameliorates matters considerably, |
| though. |
| </p> |
| |
| <p> |
| A related detail is that, unlike in C, <code>int</code> and <code>int64</code> |
| are distinct types even if <code>int</code> is a 64-bit type. The <code>int</code> |
| type is generic; if you care about how many bits an integer holds, Go |
| encourages you to be explicit. |
| </p> |
| |
| <h3 id="constants"> |
| How do constants work in Go?</h3> |
| |
| <p> |
| Although Go is strict about conversion between variables of different |
| numeric types, constants in the language are much more flexible. |
| Literal constants such as <code>23</code>, <code>3.14159</code> |
| and <a href="/pkg/math/#pkg-constants"><code>math.Pi</code></a> |
| occupy a sort of ideal number space, with arbitrary precision and |
| no overflow or underflow. |
| For instance, the value of <code>math.Pi</code> is specified to 63 places |
| in the source code, and constant expressions involving the value keep |
| precision beyond what a <code>float64</code> could hold. |
| Only when the constant or constant expression is assigned to a |
| variable—a memory location in the program—does |
| it become a "computer" number with |
| the usual floating-point properties and precision. |
| </p> |
| |
| <p> |
| Also, |
| because they are just numbers, not typed values, constants in Go can be |
| used more freely than variables, thereby softening some of the awkwardness |
| around the strict conversion rules. |
| One can write expressions such as |
| </p> |
| |
| <pre> |
| sqrt2 := math.Sqrt(2) |
| </pre> |
| |
| <p> |
| without complaint from the compiler because the ideal number <code>2</code> |
| can be converted safely and accurately |
| to a <code>float64</code> for the call to <code>math.Sqrt</code>. |
| </p> |
| |
| <p> |
| A blog post titled <a href="https://blog.golang.org/constants">Constants</a> |
| explores this topic in more detail. |
| </p> |
| |
| <h3 id="builtin_maps"> |
| Why are maps built in?</h3> |
| <p> |
| The same reason strings are: they are such a powerful and important data |
| structure that providing one excellent implementation with syntactic support |
| makes programming more pleasant. We believe that Go's implementation of maps |
| is strong enough that it will serve for the vast majority of uses. |
| If a specific application can benefit from a custom implementation, it's possible |
| to write one but it will not be as convenient syntactically; this seems a reasonable tradeoff. |
| </p> |
| |
| <h3 id="map_keys"> |
| Why don't maps allow slices as keys?</h3> |
| <p> |
| Map lookup requires an equality operator, which slices do not implement. |
| They don't implement equality because equality is not well defined on such types; |
| there are multiple considerations involving shallow vs. deep comparison, pointer vs. |
| value comparison, how to deal with recursive types, and so on. |
| We may revisit this issue—and implementing equality for slices |
| will not invalidate any existing programs—but without a clear idea of what |
| equality of slices should mean, it was simpler to leave it out for now. |
| </p> |
| |
| <p> |
| In Go 1, unlike prior releases, equality is defined for structs and arrays, so such |
| types can be used as map keys. Slices still do not have a definition of equality, though. |
| </p> |
| |
| <h3 id="references"> |
| Why are maps, slices, and channels references while arrays are values?</h3> |
| <p> |
| There's a lot of history on that topic. Early on, maps and channels |
| were syntactically pointers and it was impossible to declare or use a |
| non-pointer instance. Also, we struggled with how arrays should work. |
| Eventually we decided that the strict separation of pointers and |
| values made the language harder to use. Changing these |
| types to act as references to the associated, shared data structures resolved |
| these issues. This change added some regrettable complexity to the |
| language but had a large effect on usability: Go became a more |
| productive, comfortable language when it was introduced. |
| </p> |
| |
| <h2 id="Writing_Code">Writing Code</h2> |
| |
| <h3 id="How_are_libraries_documented"> |
| How are libraries documented?</h3> |
| |
| <p> |
| There is a program, <code>godoc</code>, written in Go, that extracts |
| package documentation from the source code and serves it as a web |
| page with links to declarations, files, and so on. |
| An instance is running at |
| <a href="/pkg/">golang.org/pkg/</a>. |
| In fact, <code>godoc</code> implements the full site at |
| <a href="/">golang.org/</a>. |
| </p> |
| |
| <p> |
| A <code>godoc</code> instance may be configured to provide rich, |
| interactive static analyses of symbols in the programs it displays; details are |
| listed <a href="https://golang.org/lib/godoc/analysis/help.html">here</a>. |
| </p> |
| |
| <p> |
| For access to documentation from the command line, the |
| <a href="https://golang.org/pkg/cmd/go/">go</a> tool has a |
| <a href="https://golang.org/pkg/cmd/go/#hdr-Show_documentation_for_package_or_symbol">doc</a> |
| subcommand that provides a textual interface to the same information. |
| </p> |
| |
| <h3 id="Is_there_a_Go_programming_style_guide"> |
| Is there a Go programming style guide?</h3> |
| |
| <p> |
| There is no explicit style guide, although there is certainly |
| a recognizable "Go style". |
| </p> |
| |
| <p> |
| Go has established conventions to guide decisions around |
| naming, layout, and file organization. |
| The document <a href="effective_go.html">Effective Go</a> |
| contains some advice on these topics. |
| More directly, the program <code>gofmt</code> is a pretty-printer |
| whose purpose is to enforce layout rules; it replaces the usual |
| compendium of do's and don'ts that allows interpretation. |
| All the Go code in the repository, and the vast majority in the |
| open source world, has been run through <code>gofmt</code>. |
| </p> |
| |
| <p> |
| The document titled |
| <a href="//golang.org/s/comments">Go Code Review Comments</a> |
| is a collection of very short essays about details of Go idiom that are often |
| missed by programmers. |
| It is a handy reference for people doing code reviews for Go projects. |
| </p> |
| |
| <h3 id="How_do_I_submit_patches_to_the_Go_libraries"> |
| How do I submit patches to the Go libraries?</h3> |
| |
| <p> |
| The library sources are in the <code>src</code> directory of the repository. |
| If you want to make a significant change, please discuss on the mailing list before embarking. |
| </p> |
| |
| <p> |
| See the document |
| <a href="contribute.html">Contributing to the Go project</a> |
| for more information about how to proceed. |
| </p> |
| |
| <h3 id="git_https"> |
| Why does "go get" use HTTPS when cloning a repository?</h3> |
| |
| <p> |
| Companies often permit outgoing traffic only on the standard TCP ports 80 (HTTP) |
| and 443 (HTTPS), blocking outgoing traffic on other ports, including TCP port 9418 |
| (git) and TCP port 22 (SSH). |
| When using HTTPS instead of HTTP, <code>git</code> enforces certificate validation by |
| default, providing protection against man-in-the-middle, eavesdropping and tampering attacks. |
| The <code>go get</code> command therefore uses HTTPS for safety. |
| </p> |
| |
| <p> |
| <code>Git</code> can be configured to authenticate over HTTPS or to use SSH in place of HTTPS. |
| To authenticate over HTTPS, you can add a line |
| to the <code>$HOME/.netrc</code> file that git consults: |
| </p> |
| <pre> |
| machine github.com login <i>USERNAME</i> password <i>APIKEY</i> |
| </pre> |
| <p> |
| For GitHub accounts, the password can be a |
| <a href="https://help.github.com/articles/creating-a-personal-access-token-for-the-command-line/">personal access token</a>. |
| </p> |
| |
| <p> |
| <code>Git</code> can also be configured to use SSH in place of HTTPS for URLs matching a given prefix. |
| For example, to use SSH for all GitHub access, |
| add these lines to your <code>~/.gitconfig</code>: |
| </p> |
| <pre> |
| [url "ssh://git@github.com/"] |
| insteadOf = https://github.com/ |
| </pre> |
| |
| <h3 id="get_version"> |
| How should I manage package versions using "go get"?</h3> |
| |
| <p> |
| Since the inception of the project, Go has had no explicit concept of package versions, |
| but that is changing. |
| Versioning is a source of significant complexity, especially in large code bases, |
| and it has taken some time to develop an |
| approach that works well at scale in a large enough |
| variety of situations to be appropriate to supply to all Go users. |
| </p> |
| |
| <p> |
| The Go 1.11 release adds new, experimental support |
| for package versioning to the <code>go</code> command, |
| in the form of Go modules. |
| For more information, see the <a href="/doc/go1.11#modules">Go 1.11 release notes</a> |
| and the <a href="/cmd/go#hdr-Modules__module_versions__and_more"><code>go</code> command documentation</a>. |
| </p> |
| |
| <p> |
| Regardless of the actual package management technology, |
| "go get" and the larger Go toolchain does provide isolation of |
| packages with different import paths. |
| For example, the standard library's <code>html/template</code> and <code>text/template</code> |
| coexist even though both are "package template". |
| This observation leads to some advice for package authors and package users. |
| </p> |
| |
| <p> |
| Packages intended for public use should try to maintain backwards compatibility as they evolve. |
| The <a href="/doc/go1compat.html">Go 1 compatibility guidelines</a> are a good reference here: |
| don't remove exported names, encourage tagged composite literals, and so on. |
| If different functionality is required, add a new name instead of changing an old one. |
| If a complete break is required, create a new package with a new import path. |
| </p> |
| |
| <p> |
| If you're using an externally supplied package and worry that it might change in |
| unexpected ways, but are not yet using Go modules, |
| the simplest solution is to copy it to your local repository. |
| This is the approach Google takes internally and is supported by the |
| <code>go</code> command through a technique called "vendoring". |
| This involves |
| storing a copy of the dependency under a new import path that identifies it as a local copy. |
| See the <a href="https://golang.org/s/go15vendor">design |
| document</a> for details. |
| </p> |
| |
| <h2 id="Pointers">Pointers and Allocation</h2> |
| |
| <h3 id="pass_by_value"> |
| When are function parameters passed by value?</h3> |
| |
| <p> |
| As in all languages in the C family, everything in Go is passed by value. |
| That is, a function always gets a copy of the |
| thing being passed, as if there were an assignment statement assigning the |
| value to the parameter. For instance, passing an <code>int</code> value |
| to a function makes a copy of the <code>int</code>, and passing a pointer |
| value makes a copy of the pointer, but not the data it points to. |
| (See a <a href="/doc/faq#methods_on_values_or_pointers">later |
| section</a> for a discussion of how this affects method receivers.) |
| </p> |
| |
| <p> |
| Map and slice values behave like pointers: they are descriptors that |
| contain pointers to the underlying map or slice data. Copying a map or |
| slice value doesn't copy the data it points to. Copying an interface value |
| makes a copy of the thing stored in the interface value. If the interface |
| value holds a struct, copying the interface value makes a copy of the |
| struct. If the interface value holds a pointer, copying the interface value |
| makes a copy of the pointer, but again not the data it points to. |
| </p> |
| |
| <p> |
| Note that this discussion is about the semantics of the operations. |
| Actual implementations may apply optimizations to avoid copying |
| as long as the optimizations do not change the semantics. |
| </p> |
| |
| <h3 id="pointer_to_interface"> |
| When should I use a pointer to an interface?</h3> |
| |
| <p> |
| Almost never. Pointers to interface values arise only in rare, tricky situations involving |
| disguising an interface value's type for delayed evaluation. |
| </p> |
| |
| <p> |
| It is a common mistake to pass a pointer to an interface value |
| to a function expecting an interface. The compiler will complain about this |
| error but the situation can still be confusing, because sometimes a |
| <a href="#different_method_sets">pointer |
| is necessary to satisfy an interface</a>. |
| The insight is that although a pointer to a concrete type can satisfy |
| an interface, with one exception <em>a pointer to an interface can never satisfy an interface</em>. |
| </p> |
| |
| <p> |
| Consider the variable declaration, |
| </p> |
| |
| <pre> |
| var w io.Writer |
| </pre> |
| |
| <p> |
| The printing function <code>fmt.Fprintf</code> takes as its first argument |
| a value that satisfies <code>io.Writer</code>—something that implements |
| the canonical <code>Write</code> method. Thus we can write |
| </p> |
| |
| <pre> |
| fmt.Fprintf(w, "hello, world\n") |
| </pre> |
| |
| <p> |
| If however we pass the address of <code>w</code>, the program will not compile. |
| </p> |
| |
| <pre> |
| fmt.Fprintf(&w, "hello, world\n") // Compile-time error. |
| </pre> |
| |
| <p> |
| The one exception is that any value, even a pointer to an interface, can be assigned to |
| a variable of empty interface type (<code>interface{}</code>). |
| Even so, it's almost certainly a mistake if the value is a pointer to an interface; |
| the result can be confusing. |
| </p> |
| |
| <h3 id="methods_on_values_or_pointers"> |
| Should I define methods on values or pointers?</h3> |
| |
| <pre> |
| func (s *MyStruct) pointerMethod() { } // method on pointer |
| func (s MyStruct) valueMethod() { } // method on value |
| </pre> |
| |
| <p> |
| For programmers unaccustomed to pointers, the distinction between these |
| two examples can be confusing, but the situation is actually very simple. |
| When defining a method on a type, the receiver (<code>s</code> in the above |
| examples) behaves exactly as if it were an argument to the method. |
| Whether to define the receiver as a value or as a pointer is the same |
| question, then, as whether a function argument should be a value or |
| a pointer. |
| There are several considerations. |
| </p> |
| |
| <p> |
| First, and most important, does the method need to modify the |
| receiver? |
| If it does, the receiver <em>must</em> be a pointer. |
| (Slices and maps act as references, so their story is a little |
| more subtle, but for instance to change the length of a slice |
| in a method the receiver must still be a pointer.) |
| In the examples above, if <code>pointerMethod</code> modifies |
| the fields of <code>s</code>, |
| the caller will see those changes, but <code>valueMethod</code> |
| is called with a copy of the caller's argument (that's the definition |
| of passing a value), so changes it makes will be invisible to the caller. |
| </p> |
| |
| <p> |
| By the way, in Java method receivers are always pointers, |
| although their pointer nature is somewhat disguised |
| (and there is a proposal to add value receivers to the language). |
| It is the value receivers in Go that are unusual. |
| </p> |
| |
| <p> |
| Second is the consideration of efficiency. If the receiver is large, |
| a big <code>struct</code> for instance, it will be much cheaper to |
| use a pointer receiver. |
| </p> |
| |
| <p> |
| Next is consistency. If some of the methods of the type must have |
| pointer receivers, the rest should too, so the method set is |
| consistent regardless of how the type is used. |
| See the section on <a href="#different_method_sets">method sets</a> |
| for details. |
| </p> |
| |
| <p> |
| For types such as basic types, slices, and small <code>structs</code>, |
| a value receiver is very cheap so unless the semantics of the method |
| requires a pointer, a value receiver is efficient and clear. |
| </p> |
| |
| |
| <h3 id="new_and_make"> |
| What's the difference between new and make?</h3> |
| |
| <p> |
| In short: <code>new</code> allocates memory, while <code>make</code> initializes |
| the slice, map, and channel types. |
| </p> |
| |
| <p> |
| See the <a href="/doc/effective_go.html#allocation_new">relevant section |
| of Effective Go</a> for more details. |
| </p> |
| |
| <h3 id="q_int_sizes"> |
| What is the size of an <code>int</code> on a 64 bit machine?</h3> |
| |
| <p> |
| The sizes of <code>int</code> and <code>uint</code> are implementation-specific |
| but the same as each other on a given platform. |
| For portability, code that relies on a particular |
| size of value should use an explicitly sized type, like <code>int64</code>. |
| On 32-bit machines the compilers use 32-bit integers by default, |
| while on 64-bit machines integers have 64 bits. |
| (Historically, this was not always true.) |
| </p> |
| |
| <p> |
| On the other hand, floating-point scalars and complex |
| types are always sized (there are no <code>float</code> or <code>complex</code> basic types), |
| because programmers should be aware of precision when using floating-point numbers. |
| The default type used for an (untyped) floating-point constant is <code>float64</code>. |
| Thus <code>foo</code> <code>:=</code> <code>3.0</code> declares a variable <code>foo</code> |
| of type <code>float64</code>. |
| For a <code>float32</code> variable initialized by an (untyped) constant, the variable type |
| must be specified explicitly in the variable declaration: |
| </p> |
| |
| <pre> |
| var foo float32 = 3.0 |
| </pre> |
| |
| <p> |
| Alternatively, the constant must be given a type with a conversion as in |
| <code>foo := float32(3.0)</code>. |
| </p> |
| |
| <h3 id="stack_or_heap"> |
| How do I know whether a variable is allocated on the heap or the stack?</h3> |
| |
| <p> |
| From a correctness standpoint, you don't need to know. |
| Each variable in Go exists as long as there are references to it. |
| The storage location chosen by the implementation is irrelevant to the |
| semantics of the language. |
| </p> |
| |
| <p> |
| The storage location does have an effect on writing efficient programs. |
| When possible, the Go compilers will allocate variables that are |
| local to a function in that function's stack frame. However, if the |
| compiler cannot prove that the variable is not referenced after the |
| function returns, then the compiler must allocate the variable on the |
| garbage-collected heap to avoid dangling pointer errors. |
| Also, if a local variable is very large, it might make more sense |
| to store it on the heap rather than the stack. |
| </p> |
| |
| <p> |
| In the current compilers, if a variable has its address taken, that variable |
| is a candidate for allocation on the heap. However, a basic <em>escape |
| analysis</em> recognizes some cases when such variables will not |
| live past the return from the function and can reside on the stack. |
| </p> |
| |
| <h3 id="Why_does_my_Go_process_use_so_much_virtual_memory"> |
| Why does my Go process use so much virtual memory?</h3> |
| |
| <p> |
| The Go memory allocator reserves a large region of virtual memory as an arena |
| for allocations. This virtual memory is local to the specific Go process; the |
| reservation does not deprive other processes of memory. |
| </p> |
| |
| <p> |
| To find the amount of actual memory allocated to a Go process, use the Unix |
| <code>top</code> command and consult the <code>RES</code> (Linux) or |
| <code>RSIZE</code> (macOS) columns. |
| <!-- TODO(adg): find out how this works on Windows --> |
| </p> |
| |
| <h2 id="Concurrency">Concurrency</h2> |
| |
| <h3 id="What_operations_are_atomic_What_about_mutexes"> |
| What operations are atomic? What about mutexes?</h3> |
| |
| <p> |
| A description of the atomicity of operations in Go can be found in |
| the <a href="/ref/mem">Go Memory Model</a> document. |
| </p> |
| |
| <p> |
| Low-level synchronization and atomic primitives are available in the |
| <a href="/pkg/sync">sync</a> and |
| <a href="/pkg/sync/atomic">sync/atomic</a> |
| packages. |
| These packages are good for simple tasks such as incrementing |
| reference counts or guaranteeing small-scale mutual exclusion. |
| </p> |
| |
| <p> |
| For higher-level operations, such as coordination among |
| concurrent servers, higher-level techniques can lead |
| to nicer programs, and Go supports this approach through |
| its goroutines and channels. |
| For instance, you can structure your program so that only one |
| goroutine at a time is ever responsible for a particular piece of data. |
| That approach is summarized by the original |
| <a href="https://www.youtube.com/watch?v=PAAkCSZUG1c">Go proverb</a>, |
| </p> |
| |
| <p> |
| Do not communicate by sharing memory. Instead, share memory by communicating. |
| </p> |
| |
| <p> |
| See the <a href="/doc/codewalk/sharemem/">Share Memory By Communicating</a> code walk |
| and its <a href="https://blog.golang.org/2010/07/share-memory-by-communicating.html"> |
| associated article</a> for a detailed discussion of this concept. |
| </p> |
| |
| <p> |
| Large concurrent programs are likely to borrow from both these toolkits. |
| </p> |
| |
| <h3 id="parallel_slow"> |
| Why doesn't my program run faster with more CPUs?</h3> |
| |
| <p> |
| Whether a program runs faster with more CPUs depends on the problem |
| it is solving. |
| The Go language provides concurrency primitives, such as goroutines |
| and channels, but concurrency only enables parallelism |
| when the underlying problem is intrinsically parallel. |
| Problems that are intrinsically sequential cannot be sped up by adding |
| more CPUs, while those that can be broken into pieces that can |
| execute in parallel can be sped up, sometimes dramatically. |
| </p> |
| |
| <p> |
| Sometimes adding more CPUs can slow a program down. |
| In practical terms, programs that spend more time |
| synchronizing or communicating than doing useful computation |
| may experience performance degradation when using |
| multiple OS threads. |
| This is because passing data between threads involves switching |
| contexts, which has significant cost, and that cost can increase |
| with more CPUs. |
| For instance, the <a href="/ref/spec#An_example_package">prime sieve example</a> |
| from the Go specification has no significant parallelism although it launches many |
| goroutines; increasing the number of threads (CPUs) is more likely to slow it down than |
| to speed it up. |
| </p> |
| |
| <p> |
| For more detail on this topic see the talk entitled |
| <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">Concurrency |
| is not Parallelism</a>. |
| |
| <h3 id="number_cpus"> |
| How can I control the number of CPUs?</h3> |
| |
| <p> |
| The number of CPUs available simultaneously to executing goroutines is |
| controlled by the <code>GOMAXPROCS</code> shell environment variable, |
| whose default value is the number of CPU cores available. |
| Programs with the potential for parallel execution should therefore |
| achieve it by default on a multiple-CPU machine. |
| To change the number of parallel CPUs to use, |
| set the environment variable or use the similarly-named |
| <a href="/pkg/runtime/#GOMAXPROCS">function</a> |
| of the runtime package to configure the |
| run-time support to utilize a different number of threads. |
| Setting it to 1 eliminates the possibility of true parallelism, |
| forcing independent goroutines to take turns executing. |
| </p> |
| |
| <p> |
| The runtime can allocate more threads than the value |
| of <code>GOMAXPROCS</code> to service multiple outstanding |
| I/O requests. |
| <code>GOMAXPROCS</code> only affects how many goroutines |
| can actually execute at once; arbitrarily more may be blocked |
| in system calls. |
| </p> |
| |
| <p> |
| Go's goroutine scheduler is not as good as it needs to be, although it |
| has improved over time. |
| In the future, it may better optimize its use of OS threads. |
| For now, if there are performance issues, |
| setting <code>GOMAXPROCS</code> on a per-application basis may help. |
| </p> |
| |
| |
| <h3 id="no_goroutine_id"> |
| Why is there no goroutine ID?</h3> |
| |
| <p> |
| Goroutines do not have names; they are just anonymous workers. |
| They expose no unique identifier, name, or data structure to the programmer. |
| Some people are surprised by this, expecting the <code>go</code> |
| statement to return some item that can be used to access and control |
| the goroutine later. |
| </p> |
| |
| <p> |
| The fundamental reason goroutines are anonymous is so that |
| the full Go language is available when programming concurrent code. |
| By contrast, the usage patterns that develop when threads and goroutines are |
| named can restrict what a library using them can do. |
| </p> |
| |
| <p> |
| Here is an illustration of the difficulties. |
| Once one names a goroutine and constructs a model around |
| it, it becomes special, and one is tempted to associate all computation |
| with that goroutine, ignoring the possibility |
| of using multiple, possibly shared goroutines for the processing. |
| If the <code>net/http</code> package associated per-request |
| state with a goroutine, |
| clients would be unable to use more goroutines |
| when serving a request. |
| </p> |
| |
| <p> |
| Moreover, experience with libraries such as those for graphics systems |
| that require all processing to occur on the "main thread" |
| has shown how awkward and limiting the approach can be when |
| deployed in a concurrent language. |
| The very existence of a special thread or goroutine forces |
| the programmer to distort the program to avoid crashes |
| and other problems caused by inadvertently operating |
| on the wrong thread. |
| </p> |
| |
| <p> |
| For those cases where a particular goroutine is truly special, |
| the language provides features such as channels that can be |
| used in flexible ways to interact with it. |
| </p> |
| |
| <h2 id="Functions_methods">Functions and Methods</h2> |
| |
| <h3 id="different_method_sets"> |
| Why do T and *T have different method sets?</h3> |
| |
| <p> |
| As the <a href="/ref/spec#Types">Go specification</a> says, |
| the method set of a type <code>T</code> consists of all methods |
| with receiver type <code>T</code>, |
| while that of the corresponding pointer |
| type <code>*T</code> consists of all methods with receiver <code>*T</code> or |
| <code>T</code>. |
| That means the method set of <code>*T</code> |
| includes that of <code>T</code>, |
| but not the reverse. |
| </p> |
| |
| <p> |
| This distinction arises because |
| if an interface value contains a pointer <code>*T</code>, |
| a method call can obtain a value by dereferencing the pointer, |
| but if an interface value contains a value <code>T</code>, |
| there is no safe way for a method call to obtain a pointer. |
| (Doing so would allow a method to modify the contents of |
| the value inside the interface, which is not permitted by |
| the language specification.) |
| </p> |
| |
| <p> |
| Even in cases where the compiler could take the address of a value |
| to pass to the method, if the method modifies the value the changes |
| will be lost in the caller. |
| As an example, if the <code>Write</code> method of |
| <a href="/pkg/bytes/#Buffer"><code>bytes.Buffer</code></a> |
| used a value receiver rather than a pointer, |
| this code: |
| </p> |
| |
| <pre> |
| var buf bytes.Buffer |
| io.Copy(buf, os.Stdin) |
| </pre> |
| |
| <p> |
| would copy standard input into a <i>copy</i> of <code>buf</code>, |
| not into <code>buf</code> itself. |
| This is almost never the desired behavior. |
| </p> |
| |
| <h3 id="closures_and_goroutines"> |
| What happens with closures running as goroutines?</h3> |
| |
| <p> |
| Some confusion may arise when using closures with concurrency. |
| Consider the following program: |
| </p> |
| |
| <pre> |
| func main() { |
| done := make(chan bool) |
| |
| values := []string{"a", "b", "c"} |
| for _, v := range values { |
| go func() { |
| fmt.Println(v) |
| done <- true |
| }() |
| } |
| |
| // wait for all goroutines to complete before exiting |
| for _ = range values { |
| <-done |
| } |
| } |
| </pre> |
| |
| <p> |
| One might mistakenly expect to see <code>a, b, c</code> as the output. |
| What you'll probably see instead is <code>c, c, c</code>. This is because |
| each iteration of the loop uses the same instance of the variable <code>v</code>, so |
| each closure shares that single variable. When the closure runs, it prints the |
| value of <code>v</code> at the time <code>fmt.Println</code> is executed, |
| but <code>v</code> may have been modified since the goroutine was launched. |
| To help detect this and other problems before they happen, run |
| <a href="/cmd/go/#hdr-Run_go_tool_vet_on_packages"><code>go vet</code></a>. |
| </p> |
| |
| <p> |
| To bind the current value of <code>v</code> to each closure as it is launched, one |
| must modify the inner loop to create a new variable each iteration. |
| One way is to pass the variable as an argument to the closure: |
| </p> |
| |
| <pre> |
| for _, v := range values { |
| go func(<b>u</b> string) { |
| fmt.Println(<b>u</b>) |
| done <- true |
| }(<b>v</b>) |
| } |
| </pre> |
| |
| <p> |
| In this example, the value of <code>v</code> is passed as an argument to the |
| anonymous function. That value is then accessible inside the function as |
| the variable <code>u</code>. |
| </p> |
| |
| <p> |
| Even easier is just to create a new variable, using a declaration style that may |
| seem odd but works fine in Go: |
| </p> |
| |
| <pre> |
| for _, v := range values { |
| <b>v := v</b> // create a new 'v'. |
| go func() { |
| fmt.Println(<b>v</b>) |
| done <- true |
| }() |
| } |
| </pre> |
| |
| <p> |
| This behavior of the language, not defining a new variable for |
| each iteration, may have been a mistake in retrospect. |
| It may be addressed in a later version but, for compatibility, |
| cannot change in Go version 1. |
| </p> |
| |
| <h2 id="Control_flow">Control flow</h2> |
| |
| <h3 id="Does_Go_have_a_ternary_form"> |
| Why does Go not have the <code>?:</code> operator?</h3> |
| |
| <p> |
| There is no ternary testing operation in Go. |
| You may use the following to achieve the same |
| result: |
| </p> |
| |
| <pre> |
| if expr { |
| n = trueVal |
| } else { |
| n = falseVal |
| } |
| </pre> |
| |
| <p> |
| The reason <code>?:</code> is absent from Go is that the language's designers |
| had seen the operation used too often to create impenetrably complex expressions. |
| The <code>if-else</code> form, although longer, |
| is unquestionably clearer. |
| A language needs only one conditional control flow construct. |
| </p> |
| |
| <h2 id="Packages_Testing">Packages and Testing</h2> |
| |
| <h3 id="How_do_I_create_a_multifile_package"> |
| How do I create a multifile package?</h3> |
| |
| <p> |
| Put all the source files for the package in a directory by themselves. |
| Source files can refer to items from different files at will; there is |
| no need for forward declarations or a header file. |
| </p> |
| |
| <p> |
| Other than being split into multiple files, the package will compile and test |
| just like a single-file package. |
| </p> |
| |
| <h3 id="How_do_I_write_a_unit_test"> |
| How do I write a unit test?</h3> |
| |
| <p> |
| Create a new file ending in <code>_test.go</code> in the same directory |
| as your package sources. Inside that file, <code>import "testing"</code> |
| and write functions of the form |
| </p> |
| |
| <pre> |
| func TestFoo(t *testing.T) { |
| ... |
| } |
| </pre> |
| |
| <p> |
| Run <code>go test</code> in that directory. |
| That script finds the <code>Test</code> functions, |
| builds a test binary, and runs it. |
| </p> |
| |
| <p>See the <a href="/doc/code.html">How to Write Go Code</a> document, |
| the <a href="/pkg/testing/"><code>testing</code></a> package |
| and the <a href="/cmd/go/#hdr-Test_packages"><code>go test</code></a> subcommand for more details. |
| </p> |
| |
| <h3 id="testing_framework"> |
| Where is my favorite helper function for testing?</h3> |
| |
| <p> |
| Go's standard <a href="/pkg/testing/"><code>testing</code></a> package makes it easy to write unit tests, but it lacks |
| features provided in other language's testing frameworks such as assertion functions. |
| An <a href="#assertions">earlier section</a> of this document explained why Go |
| doesn't have assertions, and |
| the same arguments apply to the use of <code>assert</code> in tests. |
| Proper error handling means letting other tests run after one has failed, so |
| that the person debugging the failure gets a complete picture of what is |
| wrong. It is more useful for a test to report that |
| <code>isPrime</code> gives the wrong answer for 2, 3, 5, and 7 (or for |
| 2, 4, 8, and 16) than to report that <code>isPrime</code> gives the wrong |
| answer for 2 and therefore no more tests were run. The programmer who |
| triggers the test failure may not be familiar with the code that fails. |
| Time invested writing a good error message now pays off later when the |
| test breaks. |
| </p> |
| |
| <p> |
| A related point is that testing frameworks tend to develop into mini-languages |
| of their own, with conditionals and controls and printing mechanisms, |
| but Go already has all those capabilities; why recreate them? |
| We'd rather write tests in Go; it's one fewer language to learn and the |
| approach keeps the tests straightforward and easy to understand. |
| </p> |
| |
| <p> |
| If the amount of extra code required to write |
| good errors seems repetitive and overwhelming, the test might work better if |
| table-driven, iterating over a list of inputs and outputs defined |
| in a data structure (Go has excellent support for data structure literals). |
| The work to write a good test and good error messages will then be amortized over many |
| test cases. The standard Go library is full of illustrative examples, such as in |
| <a href="/src/fmt/fmt_test.go">the formatting tests for the <code>fmt</code> package</a>. |
| </p> |
| |
| <h3 id="x_in_std"> |
| Why isn't <i>X</i> in the standard library?</h3> |
| |
| <p> |
| The standard library's purpose is to support the runtime, connect to |
| the operating system, and provide key functionality that many Go |
| programs require, such as formatted I/O and networking. |
| It also contains elements important for web programming, including |
| cryptography and support for standards like HTTP, JSON, and XML. |
| </p> |
| |
| <p> |
| There is no clear criterion that defines what is included because for |
| a long time, this was the <i>only</i> Go library. |
| There are criteria that define what gets added today, however. |
| </p> |
| |
| <p> |
| New additions to the standard library are rare and the bar for |
| inclusion is high. |
| Code included in the standard library bears a large ongoing maintenance cost |
| (often borne by those other than the original author), |
| is subject to the <a href="/doc/go1compat.html">Go 1 compatibility promise</a> |
| (blocking fixes to any flaws in the API), |
| and is subject to the Go |
| <a href="https://golang.org/s/releasesched">release schedule</a>, |
| preventing bug fixes from being available to users quickly. |
| </p> |
| |
| <p> |
| Most new code should live outside of the standard library and be accessible |
| via the <a href="/cmd/go/"><code>go</code> tool</a>'s |
| <code>go get</code> command. |
| Such code can have its own maintainers, release cycle, |
| and compatibility guarantees. |
| Users can find packages and read their documentation at |
| <a href="https://godoc.org/">godoc.org</a>. |
| </p> |
| |
| <p> |
| Although there are pieces in the standard library that don't really belong, |
| such as <code>log/syslog</code>, we continue to maintain everything in the |
| library because of the Go 1 compatibility promise. |
| But we encourage most new code to live elsewhere. |
| </p> |
| |
| <h2 id="Implementation">Implementation</h2> |
| |
| <h3 id="What_compiler_technology_is_used_to_build_the_compilers"> |
| What compiler technology is used to build the compilers?</h3> |
| |
| <p> |
| There are several production compilers for Go, and a number of others |
| in development for various platforms. |
| </p> |
| |
| <p> |
| The default compiler, <code>gc</code>, is included with the |
| Go distribution as part of the support for the <code>go</code> |
| command. |
| <code>Gc</code> was originally written in C |
| because of the difficulties of bootstrapping—you'd need a Go compiler to |
| set up a Go environment. |
| But things have advanced and since the Go 1.5 release the compiler has been |
| a Go program. |
| The compiler was converted from C to Go using automatic translation tools, as |
| described in this <a href="/s/go13compiler">design document</a> |
| and <a href="https://talks.golang.org/2015/gogo.slide#1">talk</a>. |
| Thus the compiler is now "self-hosting", which means we needed to face |
| the bootstrapping problem. |
| The solution is to have a working Go installation already in place, |
| just as one normally has with a working C installation. |
| The story of how to bring up a new Go environment from source |
| is described <a href="/s/go15bootstrap">here</a> and |
| <a href="/doc/install/source">here</a>. |
| </p> |
| |
| <p> |
| <code>Gc</code> is written in Go with a recursive descent parser |
| and uses a custom loader, also written in Go but |
| based on the Plan 9 loader, to generate ELF/Mach-O/PE binaries. |
| </p> |
| |
| <p> |
| At the beginning of the project we considered using LLVM for |
| <code>gc</code> but decided it was too large and slow to meet |
| our performance goals. |
| More important in retrospect, starting with LLVM would have made it |
| harder to introduce some of the ABI and related changes, such as |
| stack management, that Go requires but not are not part of the |
| standard C setup. |
| A new <a href="https://go.googlesource.com/gollvm/">LLVM implementation</a> |
| is starting to come together now, however. |
| </p> |
| |
| <p> |
| The <code>Gccgo</code> compiler is a front end written in C++ |
| with a recursive descent parser coupled to the |
| standard GCC back end. |
| </p> |
| |
| <p> |
| Go turned out to be a fine language in which to implement a Go compiler, |
| although that was not its original goal. |
| Not being self-hosting from the beginning allowed Go's design to |
| concentrate on its original use case, which was networked servers. |
| Had we decided Go should compile itself early on, we might have |
| ended up with a language targeted more for compiler construction, |
| which is a worthy goal but not the one we had initially. |
| </p> |
| |
| <p> |
| Although <code>gc</code> does not use them (yet?), a native lexer and |
| parser are available in the <a href="/pkg/go/"><code>go</code></a> package |
| and there is also a native <a href="/pkg/go/types">type checker</a>. |
| </p> |
| |
| <h3 id="How_is_the_run_time_support_implemented"> |
| How is the run-time support implemented?</h3> |
| |
| <p> |
| Again due to bootstrapping issues, the run-time code was originally written mostly in C (with a |
| tiny bit of assembler) but it has since been translated to Go |
| (except for some assembler bits). |
| <code>Gccgo</code>'s run-time support uses <code>glibc</code>. |
| The <code>gccgo</code> compiler implements goroutines using |
| a technique called segmented stacks, |
| supported by recent modifications to the gold linker. |
| <code>Gollvm</code> similarly is built on the corresponding |
| LLVM infrastructure. |
| </p> |
| |
| <h3 id="Why_is_my_trivial_program_such_a_large_binary"> |
| Why is my trivial program such a large binary?</h3> |
| |
| <p> |
| The linker in the <code>gc</code> toolchain |
| creates statically-linked binaries by default. |
| All Go binaries therefore include the Go |
| runtime, along with the run-time type information necessary to support dynamic |
| type checks, reflection, and even panic-time stack traces. |
| </p> |
| |
| <p> |
| A simple C "hello, world" program compiled and linked statically using |
| gcc on Linux is around 750 kB, including an implementation of |
| <code>printf</code>. |
| An equivalent Go program using |
| <code>fmt.Printf</code> weighs a couple of megabytes, but that includes |
| more powerful run-time support and type and debugging information. |
| </p> |
| |
| <p> |
| A Go program compiled with <code>gc</code> can be linked with |
| the <code>-ldflags=-w</code> flag to disable DWARF generation, |
| removing debugging information from the binary but with no |
| other loss of functionality. |
| This can reduce the binary size substantially. |
| </p> |
| |
| <h3 id="unused_variables_and_imports"> |
| Can I stop these complaints about my unused variable/import?</h3> |
| |
| <p> |
| The presence of an unused variable may indicate a bug, while |
| unused imports just slow down compilation, |
| an effect that can become substantial as a program accumulates |
| code and programmers over time. |
| For these reasons, Go refuses to compile programs with unused |
| variables or imports, |
| trading short-term convenience for long-term build speed and |
| program clarity. |
| </p> |
| |
| <p> |
| Still, when developing code, it's common to create these situations |
| temporarily and it can be annoying to have to edit them out before the |
| program will compile. |
| </p> |
| |
| <p> |
| Some have asked for a compiler option to turn those checks off |
| or at least reduce them to warnings. |
| Such an option has not been added, though, |
| because compiler options should not affect the semantics of the |
| language and because the Go compiler does not report warnings, only |
| errors that prevent compilation. |
| </p> |
| |
| <p> |
| There are two reasons for having no warnings. First, if it's worth |
| complaining about, it's worth fixing in the code. (And if it's not |
| worth fixing, it's not worth mentioning.) Second, having the compiler |
| generate warnings encourages the implementation to warn about weak |
| cases that can make compilation noisy, masking real errors that |
| <em>should</em> be fixed. |
| </p> |
| |
| <p> |
| It's easy to address the situation, though. Use the blank identifier |
| to let unused things persist while you're developing. |
| </p> |
| |
| <pre> |
| import "unused" |
| |
| // This declaration marks the import as used by referencing an |
| // item from the package. |
| var _ = unused.Item // TODO: Delete before committing! |
| |
| func main() { |
| debugData := debug.Profile() |
| _ = debugData // Used only during debugging. |
| .... |
| } |
| </pre> |
| |
| <p> |
| Nowadays, most Go programmers use a tool, |
| <a href="https://godoc.org/golang.org/x/tools/cmd/goimports">goimports</a>, |
| which automatically rewrites a Go source file to have the correct imports, |
| eliminating the unused imports issue in practice. |
| This program is easily connected to most editors to run automatically when a Go source file is written. |
| </p> |
| |
| <h3 id="virus"> |
| Why does my virus-scanning software think my Go distribution or compiled binary is infected?</h3> |
| |
| <p> |
| This is a common occurrence, especially on Windows machines, and is almost always a false positive. |
| Commercial virus scanning programs are often confused by the structure of Go binaries, which |
| they don't see as often as those compiled from other languages. |
| </p> |
| |
| <p> |
| If you've just installed the Go distribution and the system reports it is infected, that's certainly a mistake. |
| To be really thorough, you can verify the download by comparing the checksum with those on the |
| <a href="https://golang.org/dl/">downloads page</a>. |
| </p> |
| |
| <p> |
| In any case, if you believe the report is in error, please report a bug to the supplier of your virus scanner. |
| Maybe in time virus scanners can learn to understand Go programs. |
| </p> |
| |
| <h2 id="Performance">Performance</h2> |
| |
| <h3 id="Why_does_Go_perform_badly_on_benchmark_x"> |
| Why does Go perform badly on benchmark X?</h3> |
| |
| <p> |
| One of Go's design goals is to approach the performance of C for comparable |
| programs, yet on some benchmarks it does quite poorly, including several |
| in <a href="https://go.googlesource.com/exp/+/master/shootout/">golang.org/x/exp/shootout</a>. |
| The slowest depend on libraries for which versions of comparable performance |
| are not available in Go. |
| For instance, <a href="https://go.googlesource.com/exp/+/master/shootout/pidigits.go">pidigits.go</a> |
| depends on a multi-precision math package, and the C |
| versions, unlike Go's, use <a href="https://gmplib.org/">GMP</a> (which is |
| written in optimized assembler). |
| Benchmarks that depend on regular expressions |
| (<a href="https://go.googlesource.com/exp/+/master/shootout/regex-dna.go">regex-dna.go</a>, |
| for instance) are essentially comparing Go's native <a href="/pkg/regexp">regexp package</a> to |
| mature, highly optimized regular expression libraries like PCRE. |
| </p> |
| |
| <p> |
| Benchmark games are won by extensive tuning and the Go versions of most |
| of the benchmarks need attention. If you measure comparable C |
| and Go programs |
| (<a href="https://go.googlesource.com/exp/+/master/shootout/reverse-complement.go">reverse-complement.go</a> |
| is one example), you'll see the two languages are much closer in raw performance |
| than this suite would indicate. |
| </p> |
| |
| <p> |
| Still, there is room for improvement. The compilers are good but could be |
| better, many libraries need major performance work, and the garbage collector |
| isn't fast enough yet. (Even if it were, taking care not to generate unnecessary |
| garbage can have a huge effect.) |
| </p> |
| |
| <p> |
| In any case, Go can often be very competitive. |
| There has been significant improvement in the performance of many programs |
| as the language and tools have developed. |
| See the blog post about |
| <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling |
| Go programs</a> for an informative example. |
| |
| <h2 id="change_from_c">Changes from C</h2> |
| |
| <h3 id="different_syntax"> |
| Why is the syntax so different from C?</h3> |
| <p> |
| Other than declaration syntax, the differences are not major and stem |
| from two desires. First, the syntax should feel light, without too |
| many mandatory keywords, repetition, or arcana. Second, the language |
| has been designed to be easy to analyze |
| and can be parsed without a symbol table. This makes it much easier |
| to build tools such as debuggers, dependency analyzers, automated |
| documentation extractors, IDE plug-ins, and so on. C and its |
| descendants are notoriously difficult in this regard. |
| </p> |
| |
| <h3 id="declarations_backwards"> |
| Why are declarations backwards?</h3> |
| <p> |
| They're only backwards if you're used to C. In C, the notion is that a |
| variable is declared like an expression denoting its type, which is a |
| nice idea, but the type and expression grammars don't mix very well and |
| the results can be confusing; consider function pointers. Go mostly |
| separates expression and type syntax and that simplifies things (using |
| prefix <code>*</code> for pointers is an exception that proves the rule). In C, |
| the declaration |
| </p> |
| <pre> |
| int* a, b; |
| </pre> |
| <p> |
| declares <code>a</code> to be a pointer but not <code>b</code>; in Go |
| </p> |
| <pre> |
| var a, b *int |
| </pre> |
| <p> |
| declares both to be pointers. This is clearer and more regular. |
| Also, the <code>:=</code> short declaration form argues that a full variable |
| declaration should present the same order as <code>:=</code> so |
| </p> |
| <pre> |
| var a uint64 = 1 |
| </pre> |
| <p> |
| has the same effect as |
| </p> |
| <pre> |
| a := uint64(1) |
| </pre> |
| <p> |
| Parsing is also simplified by having a distinct grammar for types that |
| is not just the expression grammar; keywords such as <code>func</code> |
| and <code>chan</code> keep things clear. |
| </p> |
| |
| <p> |
| See the article about |
| <a href="/doc/articles/gos_declaration_syntax.html">Go's Declaration Syntax</a> |
| for more details. |
| </p> |
| |
| <h3 id="no_pointer_arithmetic"> |
| Why is there no pointer arithmetic?</h3> |
| <p> |
| Safety. Without pointer arithmetic it's possible to create a |
| language that can never derive an illegal address that succeeds |
| incorrectly. Compiler and hardware technology have advanced to the |
| point where a loop using array indices can be as efficient as a loop |
| using pointer arithmetic. Also, the lack of pointer arithmetic can |
| simplify the implementation of the garbage collector. |
| </p> |
| |
| <h3 id="inc_dec"> |
| Why are <code>++</code> and <code>--</code> statements and not expressions? And why postfix, not prefix?</h3> |
| <p> |
| Without pointer arithmetic, the convenience value of pre- and postfix |
| increment operators drops. By removing them from the expression |
| hierarchy altogether, expression syntax is simplified and the messy |
| issues around order of evaluation of <code>++</code> and <code>--</code> |
| (consider <code>f(i++)</code> and <code>p[i] = q[++i]</code>) |
| are eliminated as well. The simplification is |
| significant. As for postfix vs. prefix, either would work fine but |
| the postfix version is more traditional; insistence on prefix arose |
| with the STL, a library for a language whose name contains, ironically, a |
| postfix increment. |
| </p> |
| |
| <h3 id="semicolons"> |
| Why are there braces but no semicolons? And why can't I put the opening |
| brace on the next line?</h3> |
| <p> |
| Go uses brace brackets for statement grouping, a syntax familiar to |
| programmers who have worked with any language in the C family. |
| Semicolons, however, are for parsers, not for people, and we wanted to |
| eliminate them as much as possible. To achieve this goal, Go borrows |
| a trick from BCPL: the semicolons that separate statements are in the |
| formal grammar but are injected automatically, without lookahead, by |
| the lexer at the end of any line that could be the end of a statement. |
| This works very well in practice but has the effect that it forces a |
| brace style. For instance, the opening brace of a function cannot |
| appear on a line by itself. |
| </p> |
| |
| <p> |
| Some have argued that the lexer should do lookahead to permit the |
| brace to live on the next line. We disagree. Since Go code is meant |
| to be formatted automatically by |
| <a href="/cmd/gofmt/"><code>gofmt</code></a>, |
| <i>some</i> style must be chosen. That style may differ from what |
| you've used in C or Java, but Go is a different language and |
| <code>gofmt</code>'s style is as good as any other. More |
| important—much more important—the advantages of a single, |
| programmatically mandated format for all Go programs greatly outweigh |
| any perceived disadvantages of the particular style. |
| Note too that Go's style means that an interactive implementation of |
| Go can use the standard syntax one line at a time without special rules. |
| </p> |
| |
| <h3 id="garbage_collection"> |
| Why do garbage collection? Won't it be too expensive?</h3> |
| <p> |
| One of the biggest sources of bookkeeping in systems programs is |
| managing the lifetimes of allocated objects. |
| In languages such as C in which it is done manually, |
| it can consume a significant amount of programmer time and is |
| often the cause of pernicious bugs. |
| Even in languages like C++ or Rust that provide mechanisms |
| to assist, those mechanisms can have a significant effect on the |
| design of the software, often adding programming overhead |
| of its own. |
| We felt it was critical to eliminate such |
| programmer overheads, and advances in garbage collection |
| technology in the last few years gave us confidence that it |
| could be implemented cheaply enough, and with low enough |
| latency, that it could be a viable approach for networked |
| systems. |
| </p> |
| |
| <p> |
| Much of the difficulty of concurrent programming |
| has its roots in the object lifetime problem: |
| as objects get passed among threads it becomes cumbersome |
| to guarantee they become freed safely. |
| Automatic garbage collection makes concurrent code far easier to write. |
| Of course, implementing garbage collection in a concurrent environment is |
| itself a challenge, but meeting it once rather than in every |
| program helps everyone. |
| </p> |
| |
| <p> |
| Finally, concurrency aside, garbage collection makes interfaces |
| simpler because they don't need to specify how memory is managed across them. |
| </p> |
| |
| <p> |
| This is not to say that the recent work in languages |
| like Rust that bring new ideas to the problem of managing |
| resources is misguided; we encourage this work and are excited to see |
| how it evolves. |
| But Go takes a more traditional approach by addressing |
| object lifetimes through |
| garbage collection, and garbage collection alone. |
| </p> |
| |
| <p> |
| The current implementation is a mark-and-sweep collector. |
| If the machine is a multiprocessor, the collector runs on a separate CPU |
| core in parallel with the main program. |
| Major work on the collector in recent years has reduced pause times |
| often to the sub-millisecond range, even for large heaps, |
| all but eliminating one of the major objections to garbage collection |
| in networked servers. |
| Work continues to refine the algorithm, reduce overhead and |
| latency further, and to explore new approaches. |
| The 2018 |
| <a href="https://blog.golang.org/ismmkeynote">ISMM keynote</a> |
| by Rick Hudson of the Go team |
| describes the progress so far and suggests some future approaches. |
| </p> |
| |
| <p> |
| On the topic of performance, keep in mind that Go gives the programmer |
| considerable control over memory layout and allocation, much more than |
| is typical in garbage-collected languages. A careful programmer can reduce |
| the garbage collection overhead dramatically by using the language well; |
| see the article about |
| <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling |
| Go programs</a> for a worked example, including a demonstration of Go's |
| profiling tools. |
| </p> |