|  | // Copyright 2015 The Go Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style | 
|  | // license that can be found in the LICENSE file. | 
|  |  | 
|  | // backtrack is a regular expression search with submatch | 
|  | // tracking for small regular expressions and texts. It allocates | 
|  | // a bit vector with (length of input) * (length of prog) bits, | 
|  | // to make sure it never explores the same (character position, instruction) | 
|  | // state multiple times. This limits the search to run in time linear in | 
|  | // the length of the test. | 
|  | // | 
|  | // backtrack is a fast replacement for the NFA code on small | 
|  | // regexps when onepass cannot be used. | 
|  |  | 
|  | package regexp | 
|  |  | 
|  | import "regexp/syntax" | 
|  |  | 
|  | // A job is an entry on the backtracker's job stack. It holds | 
|  | // the instruction pc and the position in the input. | 
|  | type job struct { | 
|  | pc  uint32 | 
|  | arg bool | 
|  | pos int | 
|  | } | 
|  |  | 
|  | const ( | 
|  | visitedBits        = 32 | 
|  | maxBacktrackProg   = 500        // len(prog.Inst) <= max | 
|  | maxBacktrackVector = 256 * 1024 // bit vector size <= max (bits) | 
|  | ) | 
|  |  | 
|  | // bitState holds state for the backtracker. | 
|  | type bitState struct { | 
|  | prog *syntax.Prog | 
|  |  | 
|  | end     int | 
|  | cap     []int | 
|  | jobs    []job | 
|  | visited []uint32 | 
|  | } | 
|  |  | 
|  | var notBacktrack *bitState = nil | 
|  |  | 
|  | // maxBitStateLen returns the maximum length of a string to search with | 
|  | // the backtracker using prog. | 
|  | func maxBitStateLen(prog *syntax.Prog) int { | 
|  | if !shouldBacktrack(prog) { | 
|  | return 0 | 
|  | } | 
|  | return maxBacktrackVector / len(prog.Inst) | 
|  | } | 
|  |  | 
|  | // newBitState returns a new bitState for the given prog, | 
|  | // or notBacktrack if the size of the prog exceeds the maximum size that | 
|  | // the backtracker will be run for. | 
|  | func newBitState(prog *syntax.Prog) *bitState { | 
|  | if !shouldBacktrack(prog) { | 
|  | return notBacktrack | 
|  | } | 
|  | return &bitState{ | 
|  | prog: prog, | 
|  | } | 
|  | } | 
|  |  | 
|  | // shouldBacktrack reports whether the program is too | 
|  | // long for the backtracker to run. | 
|  | func shouldBacktrack(prog *syntax.Prog) bool { | 
|  | return len(prog.Inst) <= maxBacktrackProg | 
|  | } | 
|  |  | 
|  | // reset resets the state of the backtracker. | 
|  | // end is the end position in the input. | 
|  | // ncap is the number of captures. | 
|  | func (b *bitState) reset(end int, ncap int) { | 
|  | b.end = end | 
|  |  | 
|  | if cap(b.jobs) == 0 { | 
|  | b.jobs = make([]job, 0, 256) | 
|  | } else { | 
|  | b.jobs = b.jobs[:0] | 
|  | } | 
|  |  | 
|  | visitedSize := (len(b.prog.Inst)*(end+1) + visitedBits - 1) / visitedBits | 
|  | if cap(b.visited) < visitedSize { | 
|  | b.visited = make([]uint32, visitedSize, maxBacktrackVector/visitedBits) | 
|  | } else { | 
|  | b.visited = b.visited[:visitedSize] | 
|  | for i := range b.visited { | 
|  | b.visited[i] = 0 | 
|  | } | 
|  | } | 
|  |  | 
|  | if cap(b.cap) < ncap { | 
|  | b.cap = make([]int, ncap) | 
|  | } else { | 
|  | b.cap = b.cap[:ncap] | 
|  | } | 
|  | for i := range b.cap { | 
|  | b.cap[i] = -1 | 
|  | } | 
|  | } | 
|  |  | 
|  | // shouldVisit reports whether the combination of (pc, pos) has not | 
|  | // been visited yet. | 
|  | func (b *bitState) shouldVisit(pc uint32, pos int) bool { | 
|  | n := uint(int(pc)*(b.end+1) + pos) | 
|  | if b.visited[n/visitedBits]&(1<<(n&(visitedBits-1))) != 0 { | 
|  | return false | 
|  | } | 
|  | b.visited[n/visitedBits] |= 1 << (n & (visitedBits - 1)) | 
|  | return true | 
|  | } | 
|  |  | 
|  | // push pushes (pc, pos, arg) onto the job stack if it should be | 
|  | // visited. | 
|  | func (b *bitState) push(pc uint32, pos int, arg bool) { | 
|  | // Only check shouldVisit when arg is false. | 
|  | // When arg is true, we are continuing a previous visit. | 
|  | if b.prog.Inst[pc].Op != syntax.InstFail && (arg || b.shouldVisit(pc, pos)) { | 
|  | b.jobs = append(b.jobs, job{pc: pc, arg: arg, pos: pos}) | 
|  | } | 
|  | } | 
|  |  | 
|  | // tryBacktrack runs a backtracking search starting at pos. | 
|  | func (m *machine) tryBacktrack(b *bitState, i input, pc uint32, pos int) bool { | 
|  | longest := m.re.longest | 
|  | m.matched = false | 
|  |  | 
|  | b.push(pc, pos, false) | 
|  | for len(b.jobs) > 0 { | 
|  | l := len(b.jobs) - 1 | 
|  | // Pop job off the stack. | 
|  | pc := b.jobs[l].pc | 
|  | pos := b.jobs[l].pos | 
|  | arg := b.jobs[l].arg | 
|  | b.jobs = b.jobs[:l] | 
|  |  | 
|  | // Optimization: rather than push and pop, | 
|  | // code that is going to Push and continue | 
|  | // the loop simply updates ip, p, and arg | 
|  | // and jumps to CheckAndLoop. We have to | 
|  | // do the ShouldVisit check that Push | 
|  | // would have, but we avoid the stack | 
|  | // manipulation. | 
|  | goto Skip | 
|  | CheckAndLoop: | 
|  | if !b.shouldVisit(pc, pos) { | 
|  | continue | 
|  | } | 
|  | Skip: | 
|  |  | 
|  | inst := b.prog.Inst[pc] | 
|  |  | 
|  | switch inst.Op { | 
|  | default: | 
|  | panic("bad inst") | 
|  | case syntax.InstFail: | 
|  | panic("unexpected InstFail") | 
|  | case syntax.InstAlt: | 
|  | // Cannot just | 
|  | //   b.push(inst.Out, pos, false) | 
|  | //   b.push(inst.Arg, pos, false) | 
|  | // If during the processing of inst.Out, we encounter | 
|  | // inst.Arg via another path, we want to process it then. | 
|  | // Pushing it here will inhibit that. Instead, re-push | 
|  | // inst with arg==true as a reminder to push inst.Arg out | 
|  | // later. | 
|  | if arg { | 
|  | // Finished inst.Out; try inst.Arg. | 
|  | arg = false | 
|  | pc = inst.Arg | 
|  | goto CheckAndLoop | 
|  | } else { | 
|  | b.push(pc, pos, true) | 
|  | pc = inst.Out | 
|  | goto CheckAndLoop | 
|  | } | 
|  |  | 
|  | case syntax.InstAltMatch: | 
|  | // One opcode consumes runes; the other leads to match. | 
|  | switch b.prog.Inst[inst.Out].Op { | 
|  | case syntax.InstRune, syntax.InstRune1, syntax.InstRuneAny, syntax.InstRuneAnyNotNL: | 
|  | // inst.Arg is the match. | 
|  | b.push(inst.Arg, pos, false) | 
|  | pc = inst.Arg | 
|  | pos = b.end | 
|  | goto CheckAndLoop | 
|  | } | 
|  | // inst.Out is the match - non-greedy | 
|  | b.push(inst.Out, b.end, false) | 
|  | pc = inst.Out | 
|  | goto CheckAndLoop | 
|  |  | 
|  | case syntax.InstRune: | 
|  | r, width := i.step(pos) | 
|  | if !inst.MatchRune(r) { | 
|  | continue | 
|  | } | 
|  | pos += width | 
|  | pc = inst.Out | 
|  | goto CheckAndLoop | 
|  |  | 
|  | case syntax.InstRune1: | 
|  | r, width := i.step(pos) | 
|  | if r != inst.Rune[0] { | 
|  | continue | 
|  | } | 
|  | pos += width | 
|  | pc = inst.Out | 
|  | goto CheckAndLoop | 
|  |  | 
|  | case syntax.InstRuneAnyNotNL: | 
|  | r, width := i.step(pos) | 
|  | if r == '\n' || r == endOfText { | 
|  | continue | 
|  | } | 
|  | pos += width | 
|  | pc = inst.Out | 
|  | goto CheckAndLoop | 
|  |  | 
|  | case syntax.InstRuneAny: | 
|  | r, width := i.step(pos) | 
|  | if r == endOfText { | 
|  | continue | 
|  | } | 
|  | pos += width | 
|  | pc = inst.Out | 
|  | goto CheckAndLoop | 
|  |  | 
|  | case syntax.InstCapture: | 
|  | if arg { | 
|  | // Finished inst.Out; restore the old value. | 
|  | b.cap[inst.Arg] = pos | 
|  | continue | 
|  | } else { | 
|  | if 0 <= inst.Arg && inst.Arg < uint32(len(b.cap)) { | 
|  | // Capture pos to register, but save old value. | 
|  | b.push(pc, b.cap[inst.Arg], true) // come back when we're done. | 
|  | b.cap[inst.Arg] = pos | 
|  | } | 
|  | pc = inst.Out | 
|  | goto CheckAndLoop | 
|  | } | 
|  |  | 
|  | case syntax.InstEmptyWidth: | 
|  | if syntax.EmptyOp(inst.Arg)&^i.context(pos) != 0 { | 
|  | continue | 
|  | } | 
|  | pc = inst.Out | 
|  | goto CheckAndLoop | 
|  |  | 
|  | case syntax.InstNop: | 
|  | pc = inst.Out | 
|  | goto CheckAndLoop | 
|  |  | 
|  | case syntax.InstMatch: | 
|  | // We found a match. If the caller doesn't care | 
|  | // where the match is, no point going further. | 
|  | if len(b.cap) == 0 { | 
|  | m.matched = true | 
|  | return m.matched | 
|  | } | 
|  |  | 
|  | // Record best match so far. | 
|  | // Only need to check end point, because this entire | 
|  | // call is only considering one start position. | 
|  | if len(b.cap) > 1 { | 
|  | b.cap[1] = pos | 
|  | } | 
|  | if !m.matched || (longest && pos > 0 && pos > m.matchcap[1]) { | 
|  | copy(m.matchcap, b.cap) | 
|  | } | 
|  | m.matched = true | 
|  |  | 
|  | // If going for first match, we're done. | 
|  | if !longest { | 
|  | return m.matched | 
|  | } | 
|  |  | 
|  | // If we used the entire text, no longer match is possible. | 
|  | if pos == b.end { | 
|  | return m.matched | 
|  | } | 
|  |  | 
|  | // Otherwise, continue on in hope of a longer match. | 
|  | continue | 
|  | } | 
|  | } | 
|  |  | 
|  | return m.matched | 
|  | } | 
|  |  | 
|  | // backtrack runs a backtracking search of prog on the input starting at pos. | 
|  | func (m *machine) backtrack(i input, pos int, end int, ncap int) bool { | 
|  | if !i.canCheckPrefix() { | 
|  | panic("backtrack called for a RuneReader") | 
|  | } | 
|  |  | 
|  | startCond := m.re.cond | 
|  | if startCond == ^syntax.EmptyOp(0) { // impossible | 
|  | return false | 
|  | } | 
|  | if startCond&syntax.EmptyBeginText != 0 && pos != 0 { | 
|  | // Anchored match, past beginning of text. | 
|  | return false | 
|  | } | 
|  |  | 
|  | b := m.b | 
|  | b.reset(end, ncap) | 
|  |  | 
|  | m.matchcap = m.matchcap[:ncap] | 
|  | for i := range m.matchcap { | 
|  | m.matchcap[i] = -1 | 
|  | } | 
|  |  | 
|  | // Anchored search must start at the beginning of the input | 
|  | if startCond&syntax.EmptyBeginText != 0 { | 
|  | if len(b.cap) > 0 { | 
|  | b.cap[0] = pos | 
|  | } | 
|  | return m.tryBacktrack(b, i, uint32(m.p.Start), pos) | 
|  | } | 
|  |  | 
|  | // Unanchored search, starting from each possible text position. | 
|  | // Notice that we have to try the empty string at the end of | 
|  | // the text, so the loop condition is pos <= end, not pos < end. | 
|  | // This looks like it's quadratic in the size of the text, | 
|  | // but we are not clearing visited between calls to TrySearch, | 
|  | // so no work is duplicated and it ends up still being linear. | 
|  | width := -1 | 
|  | for ; pos <= end && width != 0; pos += width { | 
|  | if len(m.re.prefix) > 0 { | 
|  | // Match requires literal prefix; fast search for it. | 
|  | advance := i.index(m.re, pos) | 
|  | if advance < 0 { | 
|  | return false | 
|  | } | 
|  | pos += advance | 
|  | } | 
|  |  | 
|  | if len(b.cap) > 0 { | 
|  | b.cap[0] = pos | 
|  | } | 
|  | if m.tryBacktrack(b, i, uint32(m.p.Start), pos) { | 
|  | // Match must be leftmost; done. | 
|  | return true | 
|  | } | 
|  | _, width = i.step(pos) | 
|  | } | 
|  | return false | 
|  | } |