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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// decimal to binary floating point conversion.
// Algorithm:
// 1) Store input in multiprecision decimal.
// 2) Multiply/divide decimal by powers of two until in range [0.5, 1)
// 3) Multiply by 2^precision and round to get mantissa.
// The strconv package implements conversions to and from
// string representations of basic data types.
package strconv
import (
"math";
"os";
)
var optimize = true // can change for testing
// TODO(rsc): Better truncation handling.
func stringToDecimal(s string) (neg bool, d *decimal, trunc bool, ok bool) {
i := 0;
// optional sign
if i >= len(s) {
return;
}
switch {
case s[i] == '+':
i++;
case s[i] == '-':
neg = true;
i++;
}
// digits
b := new(decimal);
sawdot := false;
sawdigits := false;
for ; i < len(s); i++ {
switch {
case s[i] == '.':
if sawdot {
return;
}
sawdot = true;
b.dp = b.nd;
continue;
case '0' <= s[i] && s[i] <= '9':
sawdigits = true;
if s[i] == '0' && b.nd == 0 { // ignore leading zeros
b.dp--;
continue;
}
b.d[b.nd] = s[i];
b.nd++;
continue;
}
break;
}
if !sawdigits {
return;
}
if !sawdot {
b.dp = b.nd;
}
// optional exponent moves decimal point.
// if we read a very large, very long number,
// just be sure to move the decimal point by
// a lot (say, 100000). it doesn't matter if it's
// not the exact number.
if i < len(s) && s[i] == 'e' {
i++;
if i >= len(s) {
return;
}
esign := 1;
if s[i] == '+' {
i++;
} else if s[i] == '-' {
i++;
esign = -1;
}
if i >= len(s) || s[i] < '0' || s[i] > '9' {
return;
}
e := 0;
for ; i < len(s) && '0' <= s[i] && s[i] <= '9'; i++ {
if e < 10000 {
e = e*10 + int(s[i]) - '0';
}
}
b.dp += e*esign;
}
if i != len(s) {
return;
}
d = b;
ok = true;
return;
}
// decimal power of ten to binary power of two.
var powtab = []int{
1, 3, 6, 9, 13, 16, 19, 23, 26
}
func decimalToFloatBits(neg bool, d *decimal, trunc bool, flt *floatInfo) (b uint64, overflow bool) {
var exp int;
var mant uint64;
// Zero is always a special case.
if d.nd == 0 {
mant = 0;
exp = flt.bias;
goto out;
}
// Obvious overflow/underflow.
// These bounds are for 64-bit floats.
// Will have to change if we want to support 80-bit floats in the future.
if d.dp > 310 {
goto overflow;
}
if d.dp < -330 {
// zero
mant = 0;
exp = flt.bias;
goto out;
}
// Scale by powers of two until in range [0.5, 1.0)
exp = 0;
for d.dp > 0 {
var n int;
if d.dp >= len(powtab) {
n = 27;
} else {
n = powtab[d.dp];
}
d.Shift(-n);
exp += n;
}
for d.dp < 0 || d.dp == 0 && d.d[0] < '5' {
var n int;
if -d.dp >= len(powtab) {
n = 27;
} else {
n = powtab[-d.dp];
}
d.Shift(n);
exp -= n;
}
// Our range is [0.5,1) but floating point range is [1,2).
exp--;
// Minimum representable exponent is flt.bias+1.
// If the exponent is smaller, move it up and
// adjust d accordingly.
if exp < flt.bias+1 {
n := flt.bias+1 - exp;
d.Shift(-n);
exp += n;
}
if exp-flt.bias >= 1<<flt.expbits - 1 {
goto overflow;
}
// Extract 1+flt.mantbits bits.
mant = d.Shift(int(1+flt.mantbits)).RoundedInteger();
// Rounding might have added a bit; shift down.
if mant == 2<<flt.mantbits {
mant >>= 1;
exp++;
if exp-flt.bias >= 1<<flt.expbits - 1 {
goto overflow;
}
}
// Denormalized?
if mant&(1<<flt.mantbits) == 0 {
exp = flt.bias;
}
goto out;
overflow:
// ±Inf
mant = 0;
exp = 1<<flt.expbits - 1 + flt.bias;
overflow = true;
out:
// Assemble bits.
bits := mant & (uint64(1)<<flt.mantbits - 1);
bits |= uint64((exp-flt.bias)&(1<<flt.expbits - 1)) << flt.mantbits;
if neg {
bits |= 1<<flt.mantbits<<flt.expbits;
}
return bits, overflow;
}
// Compute exact floating-point integer from d's digits.
// Caller is responsible for avoiding overflow.
func decimalAtof64Int(neg bool, d *decimal) float64 {
f := float64(0);
for i := 0; i < d.nd; i++ {
f = f*10 + float64(d.d[i] - '0');
}
if neg {
f *= -1; // BUG work around 6g f = -f.
}
return f;
}
func decimalAtof32Int(neg bool, d *decimal) float32 {
f := float32(0);
for i := 0; i < d.nd; i++ {
f = f*10 + float32(d.d[i] - '0');
}
if neg {
f *= -1; // BUG work around 6g f = -f.
}
return f;
}
// Exact powers of 10.
var float64pow10 = []float64 {
1e0, 1e1, 1e2, 1e3, 1e4, 1e5, 1e6, 1e7, 1e8, 1e9,
1e10, 1e11, 1e12, 1e13, 1e14, 1e15, 1e16, 1e17, 1e18, 1e19,
1e20, 1e21, 1e22
}
var float32pow10 = []float32 {
1e0, 1e1, 1e2, 1e3, 1e4, 1e5, 1e6, 1e7, 1e8, 1e9, 1e10
}
// If possible to convert decimal d to 64-bit float f exactly,
// entirely in floating-point math, do so, avoiding the expense of decimalToFloatBits.
// Three common cases:
// value is exact integer
// value is exact integer * exact power of ten
// value is exact integer / exact power of ten
// These all produce potentially inexact but correctly rounded answers.
func decimalAtof64(neg bool, d *decimal, trunc bool) (f float64, ok bool) {
// Exact integers are <= 10^15.
// Exact powers of ten are <= 10^22.
if d.nd > 15 {
return;
}
switch {
case d.dp == d.nd: // int
f := decimalAtof64Int(neg, d);
return f, true;
case d.dp > d.nd && d.dp <= 15+22: // int * 10^k
f := decimalAtof64Int(neg, d);
k := d.dp - d.nd;
// If exponent is big but number of digits is not,
// can move a few zeros into the integer part.
if k > 22 {
f *= float64pow10[k-22];
k = 22;
}
return f*float64pow10[k], true;
case d.dp < d.nd && d.nd - d.dp <= 22: // int / 10^k
f := decimalAtof64Int(neg, d);
return f/float64pow10[d.nd - d.dp], true;
}
return;
}
// If possible to convert decimal d to 32-bit float f exactly,
// entirely in floating-point math, do so, avoiding the machinery above.
func decimalAtof32(neg bool, d *decimal, trunc bool) (f float32, ok bool) {
// Exact integers are <= 10^7.
// Exact powers of ten are <= 10^10.
if d.nd > 7 {
return;
}
switch {
case d.dp == d.nd: // int
f := decimalAtof32Int(neg, d);
return f, true;
case d.dp > d.nd && d.dp <= 7+10: // int * 10^k
f := decimalAtof32Int(neg, d);
k := d.dp - d.nd;
// If exponent is big but number of digits is not,
// can move a few zeros into the integer part.
if k > 10 {
f *= float32pow10[k-10];
k = 10;
}
return f*float32pow10[k], true;
case d.dp < d.nd && d.nd - d.dp <= 10: // int / 10^k
f := decimalAtof32Int(neg, d);
return f/float32pow10[d.nd - d.dp], true;
}
return;
}
// Atof32 converts the string s to a 32-bit floating-point number.
//
// If s is well-formed and near a valid floating point number,
// Atof32 returns the nearest floating point number rounded
// using IEEE754 unbiased rounding.
//
// The errors that Atof32 returns have concrete type *NumError
// and include err.Num = s.
//
// If s is not syntactically well-formed, Atof32 returns err.Error = os.EINVAL.
//
// If s is syntactically well-formed but is more than 1/2 ULP
// away from the largest floating point number of the given size,
// Atof32 returns f = ±Inf, err.Error = os.ERANGE.
func Atof32(s string) (f float32, err os.Error) {
neg, d, trunc, ok := stringToDecimal(s);
if !ok {
return 0, &NumError{s, os.EINVAL};
}
if optimize {
if f, ok := decimalAtof32(neg, d, trunc); ok {
return f, nil;
}
}
b, ovf := decimalToFloatBits(neg, d, trunc, &float32info);
f = math.Float32frombits(uint32(b));
if ovf {
err = &NumError{s, os.ERANGE};
}
return f, err
}
// Atof64 converts the string s to a 64-bit floating-point number.
// Except for the type of its result, its definition is the same as that
// of Atof32.
func Atof64(s string) (f float64, err os.Error) {
neg, d, trunc, ok := stringToDecimal(s);
if !ok {
return 0, &NumError{s, os.EINVAL};
}
if optimize {
if f, ok := decimalAtof64(neg, d, trunc); ok {
return f, nil;
}
}
b, ovf := decimalToFloatBits(neg, d, trunc, &float64info);
f = math.Float64frombits(b);
if ovf {
err = &NumError{s, os.ERANGE};
}
return f, err
}
// Atof is like Atof32 or Atof64, depending on the size of float.
func Atof(s string) (f float, err os.Error) {
if FloatSize == 32 {
f1, err1 := Atof32(s);
return float(f1), err1;
}
f1, err1 := Atof64(s);
return float(f1), err1;
}