| // Copyright 2009 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // The vector package implements an efficient container for managing |
| // linear arrays of elements. Unlike arrays, vectors can change size dynamically. |
| package vector |
| |
| // Element is an empty-interface object representing the contents of |
| // a cell in the vector. |
| type Element interface {} |
| |
| |
| // Vector is the container itself. |
| // The zero value for Vector is an empty vector ready to use. |
| type Vector struct { |
| a []Element |
| } |
| |
| |
| func copy(dst, src []Element) { |
| for i := 0; i < len(src); i++ { |
| dst[i] = src[i] |
| } |
| } |
| |
| |
| // Insert n elements at position i. |
| func expand(a []Element, i, n int) []Element { |
| // make sure we have enough space |
| len0 := len(a); |
| len1 := len0 + n; |
| if len1 < cap(a) { |
| // enough space - just expand |
| a = a[0 : len1] |
| } else { |
| // not enough space - double capacity |
| capb := cap(a)*2; |
| if capb < len1 { |
| // still not enough - use required length |
| capb = len1 |
| } |
| // capb >= len1 |
| b := make([]Element, len1, capb); |
| copy(b, a); |
| a = b |
| } |
| |
| // make a hole |
| for j := len0-1; j >= i ; j-- { |
| a[j+n] = a[j] |
| } |
| return a |
| } |
| |
| |
| // Init initializes a new or resized vector. The initial_len may be <= 0 to |
| // request a default length. If initial_len is shorter than the current |
| // length of the Vector, trailing elements of the Vector will be cleared. |
| func (p *Vector) Init(initial_len int) *Vector { |
| a := p.a; |
| |
| if cap(a) == 0 || cap(a) < initial_len { |
| n := 8; // initial capacity |
| if initial_len > n { |
| n = initial_len |
| } |
| a = make([]Element, n); |
| } else { |
| // nil out entries |
| for j := len(a) - 1; j >= 0; j-- { |
| a[j] = nil |
| } |
| } |
| |
| p.a = a[0 : initial_len]; |
| return p |
| } |
| |
| |
| // New returns an initialized new Vector with length at least len. |
| func New(len int) *Vector { |
| return new(Vector).Init(len) |
| } |
| |
| |
| // Len returns the number of elements in the vector. |
| // Len is 0 if p == nil. |
| func (p *Vector) Len() int { |
| if p == nil { |
| return 0; |
| } |
| return len(p.a) |
| } |
| |
| |
| // At returns the i'th element of the vector. |
| func (p *Vector) At(i int) Element { |
| return p.a[i] |
| } |
| |
| |
| // Set sets the i'th element of the vector to value x. |
| func (p *Vector) Set(i int, x Element) { |
| p.a[i] = x |
| } |
| |
| |
| // Last returns the element in the vector of highest index. |
| func (p *Vector) Last() Element { |
| return p.a[len(p.a) - 1] |
| } |
| |
| |
| // Data returns all the elements as a slice. |
| func (p *Vector) Data() []Element { |
| arr := make([]Element, p.Len()); |
| for i, v := range p.a { |
| arr[i] = v |
| } |
| return arr |
| } |
| |
| |
| // Insert inserts into the vector an element of value x before |
| // the current element at index i. |
| func (p *Vector) Insert(i int, x Element) { |
| p.a = expand(p.a, i, 1); |
| p.a[i] = x; |
| } |
| |
| |
| // Delete deletes the i'th element of the vector. The gap is closed so the old |
| // element at index i+1 has index i afterwards. |
| func (p *Vector) Delete(i int) { |
| a := p.a; |
| n := len(a); |
| |
| copy(a[i : n-1], a[i+1 : n]); |
| a[n-1] = nil; // support GC, nil out entry |
| p.a = a[0 : n-1]; |
| } |
| |
| |
| // InsertVector inserts into the vector the contents of the Vector |
| // x such that the 0th element of x appears at index i after insertion. |
| func (p *Vector) InsertVector(i int, x *Vector) { |
| p.a = expand(p.a, i, len(x.a)); |
| copy(p.a[i : i + len(x.a)], x.a); |
| } |
| |
| |
| // Cut deletes elements i through j-1, inclusive. |
| func (p *Vector) Cut(i, j int) { |
| a := p.a; |
| n := len(a); |
| m := n - (j - i); |
| |
| copy(a[i : m], a[j : n]); |
| for k := m; k < n; k++ { |
| a[k] = nil // support GC, nil out entries |
| } |
| |
| p.a = a[0 : m]; |
| } |
| |
| |
| // Slice returns a new Vector by slicing the old one to extract slice [i:j]. |
| // The elements are copied. The original vector is unchanged. |
| func (p *Vector) Slice(i, j int) *Vector { |
| s := New(j - i); // will fail in Init() if j < j |
| copy(s.a, p.a[i : j]); |
| return s; |
| } |
| |
| |
| // Do calls function f for each element of the vector, in order. |
| // The function should not change the indexing of the vector underfoot. |
| func (p *Vector) Do(f func(elem Element)) { |
| for i := 0; i < len(p.a); i++ { |
| f(p.a[i]) // not too safe if f changes the Vector |
| } |
| } |
| |
| |
| // Convenience wrappers |
| |
| // Push appends x to the end of the vector. |
| func (p *Vector) Push(x Element) { |
| p.Insert(len(p.a), x) |
| } |
| |
| |
| // Pop deletes the last element of the vector. |
| func (p *Vector) Pop() Element { |
| i := len(p.a) - 1; |
| x := p.a[i]; |
| p.a[i] = nil; // support GC, nil out entry |
| p.a = p.a[0 : i]; |
| return x; |
| } |
| |
| |
| // AppendVector appends the entire Vector x to the end of this vector. |
| func (p *Vector) AppendVector(x *Vector) { |
| p.InsertVector(len(p.a), x); |
| } |
| |
| |
| // Partial SortInterface support |
| |
| // LessInterface provides partial support of the SortInterface. |
| type LessInterface interface { |
| Less(y Element) bool |
| } |
| |
| |
| // Less returns a boolean denoting whether the i'th element is less than the j'th element. |
| func (p *Vector) Less(i, j int) bool { |
| return p.a[i].(LessInterface).Less(p.a[j]) |
| } |
| |
| |
| // Swap exchanges the elements at indexes i and j. |
| func (p *Vector) Swap(i, j int) { |
| a := p.a; |
| a[i], a[j] = a[j], a[i] |
| } |
| |
| |
| // Iterate over all elements; driver for range |
| func (p *Vector) iterate(c chan<- Element) { |
| for _, v := range p.a { |
| c <- v |
| } |
| close(c); |
| } |
| |
| |
| // Channel iterator for range. |
| func (p *Vector) Iter() <-chan Element { |
| c := make(chan Element); |
| go p.iterate(c); |
| return c; |
| } |