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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// The vector package implements an efficient container for managing
// linear arrays of elements. Unlike arrays, vectors can change size dynamically.
package vector
// Element is an empty-interface object representing the contents of
// a cell in the vector.
type Element interface {}
// Vector is the container itself.
// The zero value for Vector is an empty vector ready to use.
type Vector struct {
a []Element
}
func copy(dst, src []Element) {
for i := 0; i < len(src); i++ {
dst[i] = src[i]
}
}
// Insert n elements at position i.
func expand(a []Element, i, n int) []Element {
// make sure we have enough space
len0 := len(a);
len1 := len0 + n;
if len1 < cap(a) {
// enough space - just expand
a = a[0 : len1]
} else {
// not enough space - double capacity
capb := cap(a)*2;
if capb < len1 {
// still not enough - use required length
capb = len1
}
// capb >= len1
b := make([]Element, len1, capb);
copy(b, a);
a = b
}
// make a hole
for j := len0-1; j >= i ; j-- {
a[j+n] = a[j]
}
return a
}
// Init initializes a new or resized vector. The initial_len may be <= 0 to
// request a default length. If initial_len is shorter than the current
// length of the Vector, trailing elements of the Vector will be cleared.
func (p *Vector) Init(initial_len int) *Vector {
a := p.a;
if cap(a) == 0 || cap(a) < initial_len {
n := 8; // initial capacity
if initial_len > n {
n = initial_len
}
a = make([]Element, n);
} else {
// nil out entries
for j := len(a) - 1; j >= 0; j-- {
a[j] = nil
}
}
p.a = a[0 : initial_len];
return p
}
// New returns an initialized new Vector with length at least len.
func New(len int) *Vector {
return new(Vector).Init(len)
}
// Len returns the number of elements in the vector.
// Len is 0 if p == nil.
func (p *Vector) Len() int {
if p == nil {
return 0;
}
return len(p.a)
}
// At returns the i'th element of the vector.
func (p *Vector) At(i int) Element {
return p.a[i]
}
// Set sets the i'th element of the vector to value x.
func (p *Vector) Set(i int, x Element) {
p.a[i] = x
}
// Last returns the element in the vector of highest index.
func (p *Vector) Last() Element {
return p.a[len(p.a) - 1]
}
// Data returns all the elements as a slice.
func (p *Vector) Data() []Element {
arr := make([]Element, p.Len());
for i, v := range p.a {
arr[i] = v
}
return arr
}
// Insert inserts into the vector an element of value x before
// the current element at index i.
func (p *Vector) Insert(i int, x Element) {
p.a = expand(p.a, i, 1);
p.a[i] = x;
}
// Delete deletes the i'th element of the vector. The gap is closed so the old
// element at index i+1 has index i afterwards.
func (p *Vector) Delete(i int) {
a := p.a;
n := len(a);
copy(a[i : n-1], a[i+1 : n]);
a[n-1] = nil; // support GC, nil out entry
p.a = a[0 : n-1];
}
// InsertVector inserts into the vector the contents of the Vector
// x such that the 0th element of x appears at index i after insertion.
func (p *Vector) InsertVector(i int, x *Vector) {
p.a = expand(p.a, i, len(x.a));
copy(p.a[i : i + len(x.a)], x.a);
}
// Cut deletes elements i through j-1, inclusive.
func (p *Vector) Cut(i, j int) {
a := p.a;
n := len(a);
m := n - (j - i);
copy(a[i : m], a[j : n]);
for k := m; k < n; k++ {
a[k] = nil // support GC, nil out entries
}
p.a = a[0 : m];
}
// Slice returns a new Vector by slicing the old one to extract slice [i:j].
// The elements are copied. The original vector is unchanged.
func (p *Vector) Slice(i, j int) *Vector {
s := New(j - i); // will fail in Init() if j < j
copy(s.a, p.a[i : j]);
return s;
}
// Do calls function f for each element of the vector, in order.
// The function should not change the indexing of the vector underfoot.
func (p *Vector) Do(f func(elem Element)) {
for i := 0; i < len(p.a); i++ {
f(p.a[i]) // not too safe if f changes the Vector
}
}
// Convenience wrappers
// Push appends x to the end of the vector.
func (p *Vector) Push(x Element) {
p.Insert(len(p.a), x)
}
// Pop deletes the last element of the vector.
func (p *Vector) Pop() Element {
i := len(p.a) - 1;
x := p.a[i];
p.a[i] = nil; // support GC, nil out entry
p.a = p.a[0 : i];
return x;
}
// AppendVector appends the entire Vector x to the end of this vector.
func (p *Vector) AppendVector(x *Vector) {
p.InsertVector(len(p.a), x);
}
// Partial SortInterface support
// LessInterface provides partial support of the SortInterface.
type LessInterface interface {
Less(y Element) bool
}
// Less returns a boolean denoting whether the i'th element is less than the j'th element.
func (p *Vector) Less(i, j int) bool {
return p.a[i].(LessInterface).Less(p.a[j])
}
// Swap exchanges the elements at indexes i and j.
func (p *Vector) Swap(i, j int) {
a := p.a;
a[i], a[j] = a[j], a[i]
}
// Iterate over all elements; driver for range
func (p *Vector) iterate(c chan<- Element) {
for _, v := range p.a {
c <- v
}
close(c);
}
// Channel iterator for range.
func (p *Vector) Iter() <-chan Element {
c := make(chan Element);
go p.iterate(c);
return c;
}