| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // Time-related runtime and pieces of package time. | |
| package time | |
| #include "runtime.h" | |
| #include "defs_GOOS_GOARCH.h" | |
| #include "os_GOOS.h" | |
| #include "arch_GOARCH.h" | |
| #include "malloc.h" | |
| static Timers timers; | |
| static void addtimer(Timer*); | |
| static bool deltimer(Timer*); | |
| // Package time APIs. | |
| // Godoc uses the comments in package time, not these. | |
| // time.now is implemented in assembly. | |
| // Sleep puts the current goroutine to sleep for at least ns nanoseconds. | |
| func Sleep(ns int64) { | |
| g->status = Gwaiting; | |
| g->waitreason = "sleep"; | |
| runtime·tsleep(ns); | |
| } | |
| // startTimer adds t to the timer heap. | |
| func startTimer(t *Timer) { | |
| addtimer(t); | |
| } | |
| // stopTimer removes t from the timer heap if it is there. | |
| // It returns true if t was removed, false if t wasn't even there. | |
| func stopTimer(t *Timer) (stopped bool) { | |
| stopped = deltimer(t); | |
| } | |
| // C runtime. | |
| static void timerproc(void); | |
| static void siftup(int32); | |
| static void siftdown(int32); | |
| // Ready the goroutine e.data. | |
| static void | |
| ready(int64 now, Eface e) | |
| { | |
| USED(now); | |
| runtime·ready(e.data); | |
| } | |
| // Put the current goroutine to sleep for ns nanoseconds. | |
| // The caller must have set g->status and g->waitreason. | |
| void | |
| runtime·tsleep(int64 ns) | |
| { | |
| Timer t; | |
| if(ns <= 0) { | |
| g->status = Grunning; | |
| g->waitreason = nil; | |
| return; | |
| } | |
| t.when = runtime·nanotime() + ns; | |
| t.period = 0; | |
| t.f = ready; | |
| t.arg.data = g; | |
| addtimer(&t); | |
| runtime·gosched(); | |
| } | |
| // Add a timer to the heap and start or kick the timer proc | |
| // if the new timer is earlier than any of the others. | |
| static void | |
| addtimer(Timer *t) | |
| { | |
| int32 n; | |
| Timer **nt; | |
| runtime·lock(&timers); | |
| if(timers.len >= timers.cap) { | |
| // Grow slice. | |
| n = 16; | |
| if(n <= timers.cap) | |
| n = timers.cap*3 / 2; | |
| nt = runtime·malloc(n*sizeof nt[0]); | |
| runtime·memmove(nt, timers.t, timers.len*sizeof nt[0]); | |
| runtime·free(timers.t); | |
| timers.t = nt; | |
| timers.cap = n; | |
| } | |
| t->i = timers.len++; | |
| timers.t[t->i] = t; | |
| siftup(t->i); | |
| if(t->i == 0) { | |
| // siftup moved to top: new earliest deadline. | |
| if(timers.sleeping) { | |
| timers.sleeping = false; | |
| runtime·notewakeup(&timers.waitnote); | |
| } | |
| if(timers.rescheduling) { | |
| timers.rescheduling = false; | |
| runtime·ready(timers.timerproc); | |
| } | |
| } | |
| if(timers.timerproc == nil) | |
| timers.timerproc = runtime·newproc1((byte*)timerproc, nil, 0, 0, addtimer); | |
| runtime·unlock(&timers); | |
| } | |
| // Delete timer t from the heap. | |
| // Do not need to update the timerproc: | |
| // if it wakes up early, no big deal. | |
| static bool | |
| deltimer(Timer *t) | |
| { | |
| int32 i; | |
| runtime·lock(&timers); | |
| // t may not be registered anymore and may have | |
| // a bogus i (typically 0, if generated by Go). | |
| // Verify it before proceeding. | |
| i = t->i; | |
| if(i < 0 || i >= timers.len || timers.t[i] != t) { | |
| runtime·unlock(&timers); | |
| return false; | |
| } | |
| timers.len--; | |
| if(i == timers.len) { | |
| timers.t[i] = nil; | |
| } else { | |
| timers.t[i] = timers.t[timers.len]; | |
| timers.t[timers.len] = nil; | |
| timers.t[i]->i = i; | |
| siftup(i); | |
| siftdown(i); | |
| } | |
| runtime·unlock(&timers); | |
| return true; | |
| } | |
| // Timerproc runs the time-driven events. | |
| // It sleeps until the next event in the timers heap. | |
| // If addtimer inserts a new earlier event, addtimer | |
| // wakes timerproc early. | |
| static void | |
| timerproc(void) | |
| { | |
| int64 delta, now; | |
| Timer *t; | |
| void (*f)(int64, Eface); | |
| Eface arg; | |
| for(;;) { | |
| runtime·lock(&timers); | |
| now = runtime·nanotime(); | |
| for(;;) { | |
| if(timers.len == 0) { | |
| delta = -1; | |
| break; | |
| } | |
| t = timers.t[0]; | |
| delta = t->when - now; | |
| if(delta > 0) | |
| break; | |
| if(t->period > 0) { | |
| // leave in heap but adjust next time to fire | |
| t->when += t->period * (1 + -delta/t->period); | |
| siftdown(0); | |
| } else { | |
| // remove from heap | |
| timers.t[0] = timers.t[--timers.len]; | |
| timers.t[0]->i = 0; | |
| siftdown(0); | |
| t->i = -1; // mark as removed | |
| } | |
| f = t->f; | |
| arg = t->arg; | |
| runtime·unlock(&timers); | |
| f(now, arg); | |
| runtime·lock(&timers); | |
| } | |
| if(delta < 0) { | |
| // No timers left - put goroutine to sleep. | |
| timers.rescheduling = true; | |
| g->status = Gwaiting; | |
| g->waitreason = "timer goroutine (idle)"; | |
| runtime·unlock(&timers); | |
| runtime·gosched(); | |
| continue; | |
| } | |
| // At least one timer pending. Sleep until then. | |
| timers.sleeping = true; | |
| runtime·noteclear(&timers.waitnote); | |
| runtime·unlock(&timers); | |
| runtime·entersyscall(); | |
| runtime·notetsleep(&timers.waitnote, delta); | |
| runtime·exitsyscall(); | |
| } | |
| } | |
| // heap maintenance algorithms. | |
| static void | |
| siftup(int32 i) | |
| { | |
| int32 p; | |
| Timer **t, *tmp; | |
| t = timers.t; | |
| while(i > 0) { | |
| p = (i-1)/2; // parent | |
| if(t[i]->when >= t[p]->when) | |
| break; | |
| tmp = t[i]; | |
| t[i] = t[p]; | |
| t[p] = tmp; | |
| t[i]->i = i; | |
| t[p]->i = p; | |
| i = p; | |
| } | |
| } | |
| static void | |
| siftdown(int32 i) | |
| { | |
| int32 c, len; | |
| Timer **t, *tmp; | |
| t = timers.t; | |
| len = timers.len; | |
| for(;;) { | |
| c = i*2 + 1; // left child | |
| if(c >= len) { | |
| break; | |
| } | |
| if(c+1 < len && t[c+1]->when < t[c]->when) | |
| c++; | |
| if(t[c]->when >= t[i]->when) | |
| break; | |
| tmp = t[i]; | |
| t[i] = t[c]; | |
| t[c] = tmp; | |
| t[i]->i = i; | |
| t[c]->i = c; | |
| i = c; | |
| } | |
| } |