|  | // Copyright 2011 The Go Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style | 
|  | // license that can be found in the LICENSE file. | 
|  |  | 
|  | // This benchmark, taken from the shootout, tests garbage collector | 
|  | // performance by generating and discarding large binary trees. | 
|  |  | 
|  | package go1 | 
|  |  | 
|  | import "testing" | 
|  |  | 
|  | type binaryNode struct { | 
|  | item        int | 
|  | left, right *binaryNode | 
|  | } | 
|  |  | 
|  | func bottomUpTree(item, depth int) *binaryNode { | 
|  | if depth <= 0 { | 
|  | return &binaryNode{item: item} | 
|  | } | 
|  | return &binaryNode{item, bottomUpTree(2*item-1, depth-1), bottomUpTree(2*item, depth-1)} | 
|  | } | 
|  |  | 
|  | func (n *binaryNode) itemCheck() int { | 
|  | if n.left == nil { | 
|  | return n.item | 
|  | } | 
|  | return n.item + n.left.itemCheck() - n.right.itemCheck() | 
|  | } | 
|  |  | 
|  | const minDepth = 4 | 
|  |  | 
|  | func binarytree(n int) { | 
|  | maxDepth := n | 
|  | if minDepth+2 > n { | 
|  | maxDepth = minDepth + 2 | 
|  | } | 
|  | stretchDepth := maxDepth + 1 | 
|  |  | 
|  | check := bottomUpTree(0, stretchDepth).itemCheck() | 
|  | //fmt.Printf("stretch tree of depth %d\t check: %d\n", stretchDepth, check) | 
|  |  | 
|  | longLivedTree := bottomUpTree(0, maxDepth) | 
|  |  | 
|  | for depth := minDepth; depth <= maxDepth; depth += 2 { | 
|  | iterations := 1 << uint(maxDepth-depth+minDepth) | 
|  | check = 0 | 
|  |  | 
|  | for i := 1; i <= iterations; i++ { | 
|  | check += bottomUpTree(i, depth).itemCheck() | 
|  | check += bottomUpTree(-i, depth).itemCheck() | 
|  | } | 
|  | //fmt.Printf("%d\t trees of depth %d\t check: %d\n", iterations*2, depth, check) | 
|  | } | 
|  | longLivedTree.itemCheck() | 
|  | //fmt.Printf("long lived tree of depth %d\t check: %d\n", maxDepth, longLivedTree.itemCheck()) | 
|  | } | 
|  |  | 
|  | func BenchmarkBinaryTree17(b *testing.B) { | 
|  | for i := 0; i < b.N; i++ { | 
|  | binarytree(17) | 
|  | } | 
|  | } |