| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package os | |
| import ( | |
| "os"; | |
| "syscall"; | |
| ) | |
| // ForkExec forks the current process and invokes Exec with the file, arguments, | |
| // and environment specified by argv0, argv, and envv. It returns the process | |
| // id of the forked process and an Error, if any. The fd array specifies the | |
| // file descriptors to be set up in the new process: fd[0] will be Unix file | |
| // descriptor 0 (standard input), fd[1] descriptor 1, and so on. A nil entry | |
| // will cause the child to have no open file descriptor with that index. | |
| func ForkExec(argv0 string, argv []string, envv []string, fd []*File) | |
| (pid int, err *Error) | |
| { | |
| // Create array of integer (system) fds. | |
| intfd := make([]int64, len(fd)); | |
| for i, f := range(fd) { | |
| if f == nil { | |
| intfd[i] = -1; | |
| } else { | |
| intfd[i] = f.Fd(); | |
| } | |
| } | |
| p, e := syscall.ForkExec(argv0, argv, envv, intfd); | |
| return int(p), ErrnoToError(e); | |
| } | |
| // Exec replaces the current process with an execution of the program | |
| // named by argv0, with arguments argv and environment envv. | |
| // If successful, Exec never returns. If it fails, it returns an Error. | |
| // ForkExec is almost always a better way to execute a program. | |
| func Exec(argv0 string, argv []string, envv []string) *Error { | |
| if envv == nil { | |
| envv = Environ(); | |
| } | |
| e := syscall.Exec(argv0, argv, envv); | |
| return ErrnoToError(e); | |
| } | |
| // TODO(rsc): Should os implement its own syscall.WaitStatus | |
| // wrapper with the methods, or is exposing the underlying one enough? | |
| // | |
| // TODO(rsc): Certainly need to have os.Rusage struct, | |
| // since syscall one might have different field types across | |
| // different OS. | |
| // Waitmsg stores the information about an exited process as reported by Wait. | |
| type Waitmsg struct { | |
| Pid int; // The process's id. | |
| syscall.WaitStatus; // System-dependent status info. | |
| Rusage *syscall.Rusage; // System-dependent resource usage info. | |
| } | |
| // Options for Wait. | |
| const ( | |
| WNOHANG = syscall.WNOHANG; // Don't wait if no process has exited. | |
| WSTOPPED = syscall.WSTOPPED; // If set, status of stopped subprocesses is also reported. | |
| WUNTRACED = WSTOPPED; | |
| WRUSAGE = 1<<60; // Record resource usage. | |
| ) | |
| // Wait waits for process pid to exit or stop, and then returns a | |
| // Waitmsg describing its status and an Error, if any. The options | |
| // (WNOHANG etc.) affect the behavior of the Wait call. | |
| func Wait(pid int, options uint64) (w *Waitmsg, err *Error) { | |
| var status syscall.WaitStatus; | |
| var rusage *syscall.Rusage; | |
| if options & WRUSAGE != 0 { | |
| rusage = new(syscall.Rusage); | |
| options ^= WRUSAGE; | |
| } | |
| pid1, e := syscall.Wait4(int64(pid), &status, int64(options), rusage); | |
| if e != 0 { | |
| return nil, ErrnoToError(e); | |
| } | |
| w = new(Waitmsg); | |
| w.Pid = pid; | |
| w.WaitStatus = status; | |
| w.Rusage = rusage; | |
| return w, nil; | |
| } | |