| // Copyright 2011 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Parse nodes. |
| |
| package parse |
| |
| import ( |
| "bytes" |
| "fmt" |
| "os" |
| "strconv" |
| "strings" |
| ) |
| |
| // A node is an element in the parse tree. The interface is trivial. |
| type Node interface { |
| Type() NodeType |
| String() string |
| } |
| |
| // NodeType identifies the type of a parse tree node. |
| type NodeType int |
| |
| // Type returns itself and provides an easy default implementation |
| // for embedding in a Node. Embedded in all non-trivial Nodes. |
| func (t NodeType) Type() NodeType { |
| return t |
| } |
| |
| const ( |
| NodeText NodeType = iota // Plain text. |
| NodeAction // A simple action such as field evaluation. |
| NodeBool // A boolean constant. |
| NodeCommand // An element of a pipeline. |
| NodeDot // The cursor, dot. |
| nodeElse // An else action. Not added to tree. |
| nodeEnd // An end action. Not added to tree. |
| NodeField // A field or method name. |
| NodeIdentifier // An identifier; always a function name. |
| NodeIf // An if action. |
| NodeList // A list of Nodes. |
| NodeNumber // A numerical constant. |
| NodePipe // A pipeline of commands. |
| NodeRange // A range action. |
| NodeString // A string constant. |
| NodeTemplate // A template invocation action. |
| NodeVariable // A $ variable. |
| NodeWith // A with action. |
| ) |
| |
| // Nodes. |
| |
| // ListNode holds a sequence of nodes. |
| type ListNode struct { |
| NodeType |
| Nodes []Node // The element nodes in lexical order. |
| } |
| |
| func newList() *ListNode { |
| return &ListNode{NodeType: NodeList} |
| } |
| |
| func (l *ListNode) append(n Node) { |
| l.Nodes = append(l.Nodes, n) |
| } |
| |
| func (l *ListNode) String() string { |
| b := new(bytes.Buffer) |
| fmt.Fprint(b, "[") |
| for _, n := range l.Nodes { |
| fmt.Fprint(b, n) |
| } |
| fmt.Fprint(b, "]") |
| return b.String() |
| } |
| |
| // TextNode holds plain text. |
| type TextNode struct { |
| NodeType |
| Text []byte // The text; may span newlines. |
| } |
| |
| func newText(text string) *TextNode { |
| return &TextNode{NodeType: NodeText, Text: []byte(text)} |
| } |
| |
| func (t *TextNode) String() string { |
| return fmt.Sprintf("(text: %q)", t.Text) |
| } |
| |
| // PipeNode holds a pipeline with optional declaration |
| type PipeNode struct { |
| NodeType |
| Line int // The line number in the input. |
| Decl []*VariableNode // Variable declarations in lexical order. |
| Cmds []*CommandNode // The commands in lexical order. |
| } |
| |
| func newPipeline(line int, decl []*VariableNode) *PipeNode { |
| return &PipeNode{NodeType: NodePipe, Line: line, Decl: decl} |
| } |
| |
| func (p *PipeNode) append(command *CommandNode) { |
| p.Cmds = append(p.Cmds, command) |
| } |
| |
| func (p *PipeNode) String() string { |
| if p.Decl != nil { |
| return fmt.Sprintf("%v := %v", p.Decl, p.Cmds) |
| } |
| return fmt.Sprintf("%v", p.Cmds) |
| } |
| |
| // ActionNode holds an action (something bounded by delimiters). |
| // Control actions have their own nodes; ActionNode represents simple |
| // ones such as field evaluations. |
| type ActionNode struct { |
| NodeType |
| Line int // The line number in the input. |
| Pipe *PipeNode // The pipeline in the action. |
| } |
| |
| func newAction(line int, pipe *PipeNode) *ActionNode { |
| return &ActionNode{NodeType: NodeAction, Line: line, Pipe: pipe} |
| } |
| |
| func (a *ActionNode) String() string { |
| return fmt.Sprintf("(action: %v)", a.Pipe) |
| } |
| |
| // CommandNode holds a command (a pipeline inside an evaluating action). |
| type CommandNode struct { |
| NodeType |
| Args []Node // Arguments in lexical order: Identifier, field, or constant. |
| } |
| |
| func newCommand() *CommandNode { |
| return &CommandNode{NodeType: NodeCommand} |
| } |
| |
| func (c *CommandNode) append(arg Node) { |
| c.Args = append(c.Args, arg) |
| } |
| |
| func (c *CommandNode) String() string { |
| return fmt.Sprintf("(command: %v)", c.Args) |
| } |
| |
| // IdentifierNode holds an identifier. |
| type IdentifierNode struct { |
| NodeType |
| Ident string // The identifier's name. |
| } |
| |
| // NewIdentifier returns a new IdentifierNode with the given identifier name. |
| func NewIdentifier(ident string) *IdentifierNode { |
| return &IdentifierNode{NodeType: NodeIdentifier, Ident: ident} |
| } |
| |
| func (i *IdentifierNode) String() string { |
| return fmt.Sprintf("I=%s", i.Ident) |
| } |
| |
| // VariableNode holds a list of variable names. The dollar sign is |
| // part of the name. |
| type VariableNode struct { |
| NodeType |
| Ident []string // Variable names in lexical order. |
| } |
| |
| func newVariable(ident string) *VariableNode { |
| return &VariableNode{NodeType: NodeVariable, Ident: strings.Split(ident, ".")} |
| } |
| |
| func (v *VariableNode) String() string { |
| return fmt.Sprintf("V=%s", v.Ident) |
| } |
| |
| // DotNode holds the special identifier '.'. It is represented by a nil pointer. |
| type DotNode bool |
| |
| func newDot() *DotNode { |
| return nil |
| } |
| |
| func (d *DotNode) Type() NodeType { |
| return NodeDot |
| } |
| |
| func (d *DotNode) String() string { |
| return "{{<.>}}" |
| } |
| |
| // FieldNode holds a field (identifier starting with '.'). |
| // The names may be chained ('.x.y'). |
| // The period is dropped from each ident. |
| type FieldNode struct { |
| NodeType |
| Ident []string // The identifiers in lexical order. |
| } |
| |
| func newField(ident string) *FieldNode { |
| return &FieldNode{NodeType: NodeField, Ident: strings.Split(ident[1:], ".")} // [1:] to drop leading period |
| } |
| |
| func (f *FieldNode) String() string { |
| return fmt.Sprintf("F=%s", f.Ident) |
| } |
| |
| // BoolNode holds a boolean constant. |
| type BoolNode struct { |
| NodeType |
| True bool // The value of the boolean constant. |
| } |
| |
| func newBool(true bool) *BoolNode { |
| return &BoolNode{NodeType: NodeBool, True: true} |
| } |
| |
| func (b *BoolNode) String() string { |
| return fmt.Sprintf("B=%t", b.True) |
| } |
| |
| // NumberNode holds a number: signed or unsigned integer, float, or complex. |
| // The value is parsed and stored under all the types that can represent the value. |
| // This simulates in a small amount of code the behavior of Go's ideal constants. |
| type NumberNode struct { |
| NodeType |
| IsInt bool // Number has an integral value. |
| IsUint bool // Number has an unsigned integral value. |
| IsFloat bool // Number has a floating-point value. |
| IsComplex bool // Number is complex. |
| Int64 int64 // The signed integer value. |
| Uint64 uint64 // The unsigned integer value. |
| Float64 float64 // The floating-point value. |
| Complex128 complex128 // The complex value. |
| Text string // The original textual representation from the input. |
| } |
| |
| func newNumber(text string, typ itemType) (*NumberNode, os.Error) { |
| n := &NumberNode{NodeType: NodeNumber, Text: text} |
| switch typ { |
| case itemCharConstant: |
| rune, _, tail, err := strconv.UnquoteChar(text[1:], text[0]) |
| if err != nil { |
| return nil, err |
| } |
| if tail != "'" { |
| return nil, fmt.Errorf("malformed character constant: %s", text) |
| } |
| n.Int64 = int64(rune) |
| n.IsInt = true |
| n.Uint64 = uint64(rune) |
| n.IsUint = true |
| n.Float64 = float64(rune) // odd but those are the rules. |
| n.IsFloat = true |
| return n, nil |
| case itemComplex: |
| // fmt.Sscan can parse the pair, so let it do the work. |
| if _, err := fmt.Sscan(text, &n.Complex128); err != nil { |
| return nil, err |
| } |
| n.IsComplex = true |
| n.simplifyComplex() |
| return n, nil |
| } |
| // Imaginary constants can only be complex unless they are zero. |
| if len(text) > 0 && text[len(text)-1] == 'i' { |
| f, err := strconv.Atof64(text[:len(text)-1]) |
| if err == nil { |
| n.IsComplex = true |
| n.Complex128 = complex(0, f) |
| n.simplifyComplex() |
| return n, nil |
| } |
| } |
| // Do integer test first so we get 0x123 etc. |
| u, err := strconv.Btoui64(text, 0) // will fail for -0; fixed below. |
| if err == nil { |
| n.IsUint = true |
| n.Uint64 = u |
| } |
| i, err := strconv.Btoi64(text, 0) |
| if err == nil { |
| n.IsInt = true |
| n.Int64 = i |
| if i == 0 { |
| n.IsUint = true // in case of -0. |
| n.Uint64 = u |
| } |
| } |
| // If an integer extraction succeeded, promote the float. |
| if n.IsInt { |
| n.IsFloat = true |
| n.Float64 = float64(n.Int64) |
| } else if n.IsUint { |
| n.IsFloat = true |
| n.Float64 = float64(n.Uint64) |
| } else { |
| f, err := strconv.Atof64(text) |
| if err == nil { |
| n.IsFloat = true |
| n.Float64 = f |
| // If a floating-point extraction succeeded, extract the int if needed. |
| if !n.IsInt && float64(int64(f)) == f { |
| n.IsInt = true |
| n.Int64 = int64(f) |
| } |
| if !n.IsUint && float64(uint64(f)) == f { |
| n.IsUint = true |
| n.Uint64 = uint64(f) |
| } |
| } |
| } |
| if !n.IsInt && !n.IsUint && !n.IsFloat { |
| return nil, fmt.Errorf("illegal number syntax: %q", text) |
| } |
| return n, nil |
| } |
| |
| // simplifyComplex pulls out any other types that are represented by the complex number. |
| // These all require that the imaginary part be zero. |
| func (n *NumberNode) simplifyComplex() { |
| n.IsFloat = imag(n.Complex128) == 0 |
| if n.IsFloat { |
| n.Float64 = real(n.Complex128) |
| n.IsInt = float64(int64(n.Float64)) == n.Float64 |
| if n.IsInt { |
| n.Int64 = int64(n.Float64) |
| } |
| n.IsUint = float64(uint64(n.Float64)) == n.Float64 |
| if n.IsUint { |
| n.Uint64 = uint64(n.Float64) |
| } |
| } |
| } |
| |
| func (n *NumberNode) String() string { |
| return fmt.Sprintf("N=%s", n.Text) |
| } |
| |
| // StringNode holds a string constant. The value has been "unquoted". |
| type StringNode struct { |
| NodeType |
| Quoted string // The original text of the string, with quotes. |
| Text string // The string, after quote processing. |
| } |
| |
| func newString(orig, text string) *StringNode { |
| return &StringNode{NodeType: NodeString, Quoted: orig, Text: text} |
| } |
| |
| func (s *StringNode) String() string { |
| return fmt.Sprintf("S=%#q", s.Text) |
| } |
| |
| // endNode represents an {{end}} action. It is represented by a nil pointer. |
| // It does not appear in the final parse tree. |
| type endNode bool |
| |
| func newEnd() *endNode { |
| return nil |
| } |
| |
| func (e *endNode) Type() NodeType { |
| return nodeEnd |
| } |
| |
| func (e *endNode) String() string { |
| return "{{end}}" |
| } |
| |
| // elseNode represents an {{else}} action. Does not appear in the final tree. |
| type elseNode struct { |
| NodeType |
| Line int // The line number in the input. |
| } |
| |
| func newElse(line int) *elseNode { |
| return &elseNode{NodeType: nodeElse, Line: line} |
| } |
| |
| func (e *elseNode) Type() NodeType { |
| return nodeElse |
| } |
| |
| func (e *elseNode) String() string { |
| return "{{else}}" |
| } |
| |
| // IfNode represents an {{if}} action and its commands. |
| type IfNode struct { |
| NodeType |
| Line int // The line number in the input. |
| Pipe *PipeNode // The pipeline to be evaluated. |
| List *ListNode // What to execute if the value is non-empty. |
| ElseList *ListNode // What to execute if the value is empty (nil if absent). |
| } |
| |
| func newIf(line int, pipe *PipeNode, list, elseList *ListNode) *IfNode { |
| return &IfNode{NodeType: NodeIf, Line: line, Pipe: pipe, List: list, ElseList: elseList} |
| } |
| |
| func (i *IfNode) String() string { |
| if i.ElseList != nil { |
| return fmt.Sprintf("({{if %s}} %s {{else}} %s)", i.Pipe, i.List, i.ElseList) |
| } |
| return fmt.Sprintf("({{if %s}} %s)", i.Pipe, i.List) |
| } |
| |
| // RangeNode represents a {{range}} action and its commands. |
| type RangeNode struct { |
| NodeType |
| Line int // The line number in the input. |
| Pipe *PipeNode // The pipeline to be evaluated. |
| List *ListNode // What to execute if the value is non-empty. |
| ElseList *ListNode // What to execute if the value is empty (nil if absent). |
| } |
| |
| func newRange(line int, pipe *PipeNode, list, elseList *ListNode) *RangeNode { |
| return &RangeNode{NodeType: NodeRange, Line: line, Pipe: pipe, List: list, ElseList: elseList} |
| } |
| |
| func (r *RangeNode) String() string { |
| if r.ElseList != nil { |
| return fmt.Sprintf("({{range %s}} %s {{else}} %s)", r.Pipe, r.List, r.ElseList) |
| } |
| return fmt.Sprintf("({{range %s}} %s)", r.Pipe, r.List) |
| } |
| |
| // TemplateNode represents a {{template}} action. |
| type TemplateNode struct { |
| NodeType |
| Line int // The line number in the input. |
| Name string // The name of the template (unquoted). |
| Pipe *PipeNode // The command to evaluate as dot for the template. |
| } |
| |
| func newTemplate(line int, name string, pipe *PipeNode) *TemplateNode { |
| return &TemplateNode{NodeType: NodeTemplate, Line: line, Name: name, Pipe: pipe} |
| } |
| |
| func (t *TemplateNode) String() string { |
| if t.Pipe == nil { |
| return fmt.Sprintf("{{template %q}}", t.Name) |
| } |
| return fmt.Sprintf("{{template %q %s}}", t.Name, t.Pipe) |
| } |
| |
| // WithNode represents a {{with}} action and its commands. |
| type WithNode struct { |
| NodeType |
| Line int // The line number in the input. |
| Pipe *PipeNode // The pipeline to be evaluated. |
| List *ListNode // What to execute if the value is non-empty. |
| ElseList *ListNode // What to execute if the value is empty (nil if absent). |
| } |
| |
| func newWith(line int, pipe *PipeNode, list, elseList *ListNode) *WithNode { |
| return &WithNode{NodeType: NodeWith, Line: line, Pipe: pipe, List: list, ElseList: elseList} |
| } |
| |
| func (w *WithNode) String() string { |
| if w.ElseList != nil { |
| return fmt.Sprintf("({{with %s}} %s {{else}} %s)", w.Pipe, w.List, w.ElseList) |
| } |
| return fmt.Sprintf("({{with %s}} %s)", w.Pipe, w.List) |
| } |