|  | // Copyright 2009 The Go Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style | 
|  | // license that can be found in the LICENSE file. | 
|  |  | 
|  | // This file implements runtime support for signal handling. | 
|  | // | 
|  | // Most synchronization primitives are not available from | 
|  | // the signal handler (it cannot block, allocate memory, or use locks) | 
|  | // so the handler communicates with a processing goroutine | 
|  | // via struct sig, below. | 
|  | // | 
|  | // sigsend is called by the signal handler to queue a new signal. | 
|  | // signal_recv is called by the Go program to receive a newly queued signal. | 
|  | // Synchronization between sigsend and signal_recv is based on the sig.state | 
|  | // variable. It can be in 3 states: sigIdle, sigReceiving and sigSending. | 
|  | // sigReceiving means that signal_recv is blocked on sig.Note and there are no | 
|  | // new pending signals. | 
|  | // sigSending means that sig.mask *may* contain new pending signals, | 
|  | // signal_recv can't be blocked in this state. | 
|  | // sigIdle means that there are no new pending signals and signal_recv is not blocked. | 
|  | // Transitions between states are done atomically with CAS. | 
|  | // When signal_recv is unblocked, it resets sig.Note and rechecks sig.mask. | 
|  | // If several sigsends and signal_recv execute concurrently, it can lead to | 
|  | // unnecessary rechecks of sig.mask, but it cannot lead to missed signals | 
|  | // nor deadlocks. | 
|  |  | 
|  | // +build !plan9 | 
|  |  | 
|  | package runtime | 
|  |  | 
|  | import ( | 
|  | "runtime/internal/atomic" | 
|  | _ "unsafe" // for go:linkname | 
|  | ) | 
|  |  | 
|  | // sig handles communication between the signal handler and os/signal. | 
|  | // Other than the inuse and recv fields, the fields are accessed atomically. | 
|  | // | 
|  | // The wanted and ignored fields are only written by one goroutine at | 
|  | // a time; access is controlled by the handlers Mutex in os/signal. | 
|  | // The fields are only read by that one goroutine and by the signal handler. | 
|  | // We access them atomically to minimize the race between setting them | 
|  | // in the goroutine calling os/signal and the signal handler, | 
|  | // which may be running in a different thread. That race is unavoidable, | 
|  | // as there is no connection between handling a signal and receiving one, | 
|  | // but atomic instructions should minimize it. | 
|  | var sig struct { | 
|  | note       note | 
|  | mask       [(_NSIG + 31) / 32]uint32 | 
|  | wanted     [(_NSIG + 31) / 32]uint32 | 
|  | ignored    [(_NSIG + 31) / 32]uint32 | 
|  | recv       [(_NSIG + 31) / 32]uint32 | 
|  | state      uint32 | 
|  | delivering uint32 | 
|  | inuse      bool | 
|  | } | 
|  |  | 
|  | const ( | 
|  | sigIdle = iota | 
|  | sigReceiving | 
|  | sigSending | 
|  | ) | 
|  |  | 
|  | // sigsend delivers a signal from sighandler to the internal signal delivery queue. | 
|  | // It reports whether the signal was sent. If not, the caller typically crashes the program. | 
|  | // It runs from the signal handler, so it's limited in what it can do. | 
|  | func sigsend(s uint32) bool { | 
|  | bit := uint32(1) << uint(s&31) | 
|  | if !sig.inuse || s >= uint32(32*len(sig.wanted)) { | 
|  | return false | 
|  | } | 
|  |  | 
|  | atomic.Xadd(&sig.delivering, 1) | 
|  | // We are running in the signal handler; defer is not available. | 
|  |  | 
|  | if w := atomic.Load(&sig.wanted[s/32]); w&bit == 0 { | 
|  | atomic.Xadd(&sig.delivering, -1) | 
|  | return false | 
|  | } | 
|  |  | 
|  | // Add signal to outgoing queue. | 
|  | for { | 
|  | mask := sig.mask[s/32] | 
|  | if mask&bit != 0 { | 
|  | atomic.Xadd(&sig.delivering, -1) | 
|  | return true // signal already in queue | 
|  | } | 
|  | if atomic.Cas(&sig.mask[s/32], mask, mask|bit) { | 
|  | break | 
|  | } | 
|  | } | 
|  |  | 
|  | // Notify receiver that queue has new bit. | 
|  | Send: | 
|  | for { | 
|  | switch atomic.Load(&sig.state) { | 
|  | default: | 
|  | throw("sigsend: inconsistent state") | 
|  | case sigIdle: | 
|  | if atomic.Cas(&sig.state, sigIdle, sigSending) { | 
|  | break Send | 
|  | } | 
|  | case sigSending: | 
|  | // notification already pending | 
|  | break Send | 
|  | case sigReceiving: | 
|  | if atomic.Cas(&sig.state, sigReceiving, sigIdle) { | 
|  | notewakeup(&sig.note) | 
|  | break Send | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | atomic.Xadd(&sig.delivering, -1) | 
|  | return true | 
|  | } | 
|  |  | 
|  | // Called to receive the next queued signal. | 
|  | // Must only be called from a single goroutine at a time. | 
|  | //go:linkname signal_recv os/signal.signal_recv | 
|  | func signal_recv() uint32 { | 
|  | for { | 
|  | // Serve any signals from local copy. | 
|  | for i := uint32(0); i < _NSIG; i++ { | 
|  | if sig.recv[i/32]&(1<<(i&31)) != 0 { | 
|  | sig.recv[i/32] &^= 1 << (i & 31) | 
|  | return i | 
|  | } | 
|  | } | 
|  |  | 
|  | // Wait for updates to be available from signal sender. | 
|  | Receive: | 
|  | for { | 
|  | switch atomic.Load(&sig.state) { | 
|  | default: | 
|  | throw("signal_recv: inconsistent state") | 
|  | case sigIdle: | 
|  | if atomic.Cas(&sig.state, sigIdle, sigReceiving) { | 
|  | notetsleepg(&sig.note, -1) | 
|  | noteclear(&sig.note) | 
|  | break Receive | 
|  | } | 
|  | case sigSending: | 
|  | if atomic.Cas(&sig.state, sigSending, sigIdle) { | 
|  | break Receive | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Incorporate updates from sender into local copy. | 
|  | for i := range sig.mask { | 
|  | sig.recv[i] = atomic.Xchg(&sig.mask[i], 0) | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // signalWaitUntilIdle waits until the signal delivery mechanism is idle. | 
|  | // This is used to ensure that we do not drop a signal notification due | 
|  | // to a race between disabling a signal and receiving a signal. | 
|  | // This assumes that signal delivery has already been disabled for | 
|  | // the signal(s) in question, and here we are just waiting to make sure | 
|  | // that all the signals have been delivered to the user channels | 
|  | // by the os/signal package. | 
|  | //go:linkname signalWaitUntilIdle os/signal.signalWaitUntilIdle | 
|  | func signalWaitUntilIdle() { | 
|  | // Although the signals we care about have been removed from | 
|  | // sig.wanted, it is possible that another thread has received | 
|  | // a signal, has read from sig.wanted, is now updating sig.mask, | 
|  | // and has not yet woken up the processor thread. We need to wait | 
|  | // until all current signal deliveries have completed. | 
|  | for atomic.Load(&sig.delivering) != 0 { | 
|  | Gosched() | 
|  | } | 
|  |  | 
|  | // Although WaitUntilIdle seems like the right name for this | 
|  | // function, the state we are looking for is sigReceiving, not | 
|  | // sigIdle.  The sigIdle state is really more like sigProcessing. | 
|  | for atomic.Load(&sig.state) != sigReceiving { | 
|  | Gosched() | 
|  | } | 
|  | } | 
|  |  | 
|  | // Must only be called from a single goroutine at a time. | 
|  | //go:linkname signal_enable os/signal.signal_enable | 
|  | func signal_enable(s uint32) { | 
|  | if !sig.inuse { | 
|  | // The first call to signal_enable is for us | 
|  | // to use for initialization. It does not pass | 
|  | // signal information in m. | 
|  | sig.inuse = true // enable reception of signals; cannot disable | 
|  | noteclear(&sig.note) | 
|  | return | 
|  | } | 
|  |  | 
|  | if s >= uint32(len(sig.wanted)*32) { | 
|  | return | 
|  | } | 
|  |  | 
|  | w := sig.wanted[s/32] | 
|  | w |= 1 << (s & 31) | 
|  | atomic.Store(&sig.wanted[s/32], w) | 
|  |  | 
|  | i := sig.ignored[s/32] | 
|  | i &^= 1 << (s & 31) | 
|  | atomic.Store(&sig.ignored[s/32], i) | 
|  |  | 
|  | sigenable(s) | 
|  | } | 
|  |  | 
|  | // Must only be called from a single goroutine at a time. | 
|  | //go:linkname signal_disable os/signal.signal_disable | 
|  | func signal_disable(s uint32) { | 
|  | if s >= uint32(len(sig.wanted)*32) { | 
|  | return | 
|  | } | 
|  | sigdisable(s) | 
|  |  | 
|  | w := sig.wanted[s/32] | 
|  | w &^= 1 << (s & 31) | 
|  | atomic.Store(&sig.wanted[s/32], w) | 
|  | } | 
|  |  | 
|  | // Must only be called from a single goroutine at a time. | 
|  | //go:linkname signal_ignore os/signal.signal_ignore | 
|  | func signal_ignore(s uint32) { | 
|  | if s >= uint32(len(sig.wanted)*32) { | 
|  | return | 
|  | } | 
|  | sigignore(s) | 
|  |  | 
|  | w := sig.wanted[s/32] | 
|  | w &^= 1 << (s & 31) | 
|  | atomic.Store(&sig.wanted[s/32], w) | 
|  |  | 
|  | i := sig.ignored[s/32] | 
|  | i |= 1 << (s & 31) | 
|  | atomic.Store(&sig.ignored[s/32], i) | 
|  | } | 
|  |  | 
|  | // Checked by signal handlers. | 
|  | func signal_ignored(s uint32) bool { | 
|  | i := atomic.Load(&sig.ignored[s/32]) | 
|  | return i&(1<<(s&31)) != 0 | 
|  | } |