|  | // Copyright 2021 The Go Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style | 
|  | // license that can be found in the LICENSE file. | 
|  |  | 
|  | package main | 
|  |  | 
|  | import ( | 
|  | "./a" | 
|  | "fmt" | 
|  | ) | 
|  |  | 
|  | func main() { | 
|  | var v1 a.Value[int] | 
|  |  | 
|  | a.Set(&v1, 1) | 
|  | if got, want := a.Get(&v1), 1; got != want { | 
|  | panic(fmt.Sprintf("Get() == %d, want %d", got, want)) | 
|  | } | 
|  | v1.Set(2) | 
|  | if got, want := v1.Get(), 2; got != want { | 
|  | panic(fmt.Sprintf("Get() == %d, want %d", got, want)) | 
|  | } | 
|  | v1p := new(a.Value[int]) | 
|  | a.Set(v1p, 3) | 
|  | if got, want := a.Get(v1p), 3; got != want { | 
|  | panic(fmt.Sprintf("Get() == %d, want %d", got, want)) | 
|  | } | 
|  |  | 
|  | v1p.Set(4) | 
|  | if got, want := v1p.Get(), 4; got != want { | 
|  | panic(fmt.Sprintf("Get() == %d, want %d", got, want)) | 
|  | } | 
|  |  | 
|  | var v2 a.Value[string] | 
|  | a.Set(&v2, "a") | 
|  | if got, want := a.Get(&v2), "a"; got != want { | 
|  | panic(fmt.Sprintf("Get() == %q, want %q", got, want)) | 
|  | } | 
|  |  | 
|  | v2.Set("b") | 
|  | if got, want := a.Get(&v2), "b"; got != want { | 
|  | panic(fmt.Sprintf("Get() == %q, want %q", got, want)) | 
|  | } | 
|  |  | 
|  | v2p := new(a.Value[string]) | 
|  | a.Set(v2p, "c") | 
|  | if got, want := a.Get(v2p), "c"; got != want { | 
|  | panic(fmt.Sprintf("Get() == %d, want %d", got, want)) | 
|  | } | 
|  |  | 
|  | v2p.Set("d") | 
|  | if got, want := v2p.Get(), "d"; got != want { | 
|  | panic(fmt.Sprintf("Get() == %d, want %d", got, want)) | 
|  | } | 
|  | } |