blob: 8655c083b25c0e5f92821ee864ac3ecc37e5f89a [file] [log] [blame]
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package runtime
import (
"unsafe"
)
//go:cgo_import_dynamic runtime._AddVectoredExceptionHandler AddVectoredExceptionHandler "kernel32.dll"
//go:cgo_import_dynamic runtime._CloseHandle CloseHandle "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateEventA CreateEventA "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateThread CreateThread "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateWaitableTimerA CreateWaitableTimerA "kernel32.dll"
//go:cgo_import_dynamic runtime._CryptAcquireContextW CryptAcquireContextW "advapi32.dll"
//go:cgo_import_dynamic runtime._CryptGenRandom CryptGenRandom "advapi32.dll"
//go:cgo_import_dynamic runtime._CryptReleaseContext CryptReleaseContext "advapi32.dll"
//go:cgo_import_dynamic runtime._DuplicateHandle DuplicateHandle "kernel32.dll"
//go:cgo_import_dynamic runtime._ExitProcess ExitProcess "kernel32.dll"
//go:cgo_import_dynamic runtime._FreeEnvironmentStringsW FreeEnvironmentStringsW "kernel32.dll"
//go:cgo_import_dynamic runtime._GetEnvironmentStringsW GetEnvironmentStringsW "kernel32.dll"
//go:cgo_import_dynamic runtime._GetProcAddress GetProcAddress "kernel32.dll"
//go:cgo_import_dynamic runtime._GetStdHandle GetStdHandle "kernel32.dll"
//go:cgo_import_dynamic runtime._GetSystemInfo GetSystemInfo "kernel32.dll"
//go:cgo_import_dynamic runtime._GetThreadContext GetThreadContext "kernel32.dll"
//go:cgo_import_dynamic runtime._LoadLibraryW LoadLibraryW "kernel32.dll"
//go:cgo_import_dynamic runtime._LoadLibraryA LoadLibraryA "kernel32.dll"
//go:cgo_import_dynamic runtime._NtWaitForSingleObject NtWaitForSingleObject "ntdll.dll"
//go:cgo_import_dynamic runtime._ResumeThread ResumeThread "kernel32.dll"
//go:cgo_import_dynamic runtime._SetConsoleCtrlHandler SetConsoleCtrlHandler "kernel32.dll"
//go:cgo_import_dynamic runtime._SetErrorMode SetErrorMode "kernel32.dll"
//go:cgo_import_dynamic runtime._SetEvent SetEvent "kernel32.dll"
//go:cgo_import_dynamic runtime._SetProcessPriorityBoost SetProcessPriorityBoost "kernel32.dll"
//go:cgo_import_dynamic runtime._SetThreadPriority SetThreadPriority "kernel32.dll"
//go:cgo_import_dynamic runtime._SetUnhandledExceptionFilter SetUnhandledExceptionFilter "kernel32.dll"
//go:cgo_import_dynamic runtime._SetWaitableTimer SetWaitableTimer "kernel32.dll"
//go:cgo_import_dynamic runtime._Sleep Sleep "kernel32.dll"
//go:cgo_import_dynamic runtime._SuspendThread SuspendThread "kernel32.dll"
//go:cgo_import_dynamic runtime._WaitForSingleObject WaitForSingleObject "kernel32.dll"
//go:cgo_import_dynamic runtime._WriteFile WriteFile "kernel32.dll"
//go:cgo_import_dynamic runtime._timeBeginPeriod timeBeginPeriod "winmm.dll"
var (
_AddVectoredExceptionHandler,
_CloseHandle,
_CreateEventA,
_CreateThread,
_CreateWaitableTimerA,
_CryptAcquireContextW,
_CryptGenRandom,
_CryptReleaseContext,
_DuplicateHandle,
_ExitProcess,
_FreeEnvironmentStringsW,
_GetEnvironmentStringsW,
_GetProcAddress,
_GetStdHandle,
_GetSystemInfo,
_GetThreadContext,
_LoadLibraryW,
_LoadLibraryA,
_NtWaitForSingleObject,
_ResumeThread,
_SetConsoleCtrlHandler,
_SetErrorMode,
_SetEvent,
_SetProcessPriorityBoost,
_SetThreadPriority,
_SetUnhandledExceptionFilter,
_SetWaitableTimer,
_Sleep,
_SuspendThread,
_WaitForSingleObject,
_WriteFile,
_timeBeginPeriod stdFunction
)
var _GetQueuedCompletionStatusEx stdFunction
// in sys_windows_386.s and sys_windows_amd64.s
func externalthreadhandler()
func exceptiontramp()
func firstcontinuetramp()
func lastcontinuetramp()
//go:nosplit
func getLoadLibrary() uintptr {
return uintptr(unsafe.Pointer(_LoadLibraryW))
}
//go:nosplit
func getGetProcAddress() uintptr {
return uintptr(unsafe.Pointer(_GetProcAddress))
}
func getproccount() int32 {
var info systeminfo
stdcall1(_GetSystemInfo, uintptr(unsafe.Pointer(&info)))
return int32(info.dwnumberofprocessors)
}
const (
currentProcess = ^uintptr(0) // -1 = current process
currentThread = ^uintptr(1) // -2 = current thread
)
func disableWER() {
// do not display Windows Error Reporting dialogue
const (
SEM_FAILCRITICALERRORS = 0x0001
SEM_NOGPFAULTERRORBOX = 0x0002
SEM_NOALIGNMENTFAULTEXCEPT = 0x0004
SEM_NOOPENFILEERRORBOX = 0x8000
)
errormode := uint32(stdcall1(_SetErrorMode, SEM_NOGPFAULTERRORBOX))
stdcall1(_SetErrorMode, uintptr(errormode)|SEM_FAILCRITICALERRORS|SEM_NOGPFAULTERRORBOX|SEM_NOOPENFILEERRORBOX)
}
var (
kernel32Name = []byte("kernel32.dll\x00")
addVectoredContinueHandlerName = []byte("AddVectoredContinueHandler\x00")
getQueuedCompletionStatusExName = []byte("GetQueuedCompletionStatusEx\x00")
)
func osinit() {
setBadSignalMsg()
kernel32 := stdcall1(_LoadLibraryA, uintptr(unsafe.Pointer(&kernel32Name[0])))
disableWER()
externalthreadhandlerp = funcPC(externalthreadhandler)
stdcall2(_AddVectoredExceptionHandler, 1, funcPC(exceptiontramp))
addVectoredContinueHandler := uintptr(0)
if kernel32 != 0 {
addVectoredContinueHandler = stdcall2(_GetProcAddress, kernel32, uintptr(unsafe.Pointer(&addVectoredContinueHandlerName[0])))
}
if addVectoredContinueHandler == 0 || unsafe.Sizeof(&kernel32) == 4 {
// use SetUnhandledExceptionFilter for windows-386 or
// if VectoredContinueHandler is unavailable.
// note: SetUnhandledExceptionFilter handler won't be called, if debugging.
stdcall1(_SetUnhandledExceptionFilter, funcPC(lastcontinuetramp))
} else {
stdcall2(stdFunction(unsafe.Pointer(addVectoredContinueHandler)), 1, funcPC(firstcontinuetramp))
stdcall2(stdFunction(unsafe.Pointer(addVectoredContinueHandler)), 0, funcPC(lastcontinuetramp))
}
stdcall2(_SetConsoleCtrlHandler, funcPC(ctrlhandler), 1)
stdcall1(_timeBeginPeriod, 1)
ncpu = getproccount()
// Windows dynamic priority boosting assumes that a process has different types
// of dedicated threads -- GUI, IO, computational, etc. Go processes use
// equivalent threads that all do a mix of GUI, IO, computations, etc.
// In such context dynamic priority boosting does nothing but harm, so we turn it off.
stdcall2(_SetProcessPriorityBoost, currentProcess, 1)
if kernel32 != 0 {
_GetQueuedCompletionStatusEx = stdFunction(unsafe.Pointer(stdcall2(_GetProcAddress, kernel32, uintptr(unsafe.Pointer(&getQueuedCompletionStatusExName[0])))))
}
}
//go:nosplit
func getRandomData(r []byte) {
const (
prov_rsa_full = 1
crypt_verifycontext = 0xF0000000
)
var handle uintptr
n := 0
if stdcall5(_CryptAcquireContextW, uintptr(unsafe.Pointer(&handle)), 0, 0, prov_rsa_full, crypt_verifycontext) != 0 {
if stdcall3(_CryptGenRandom, handle, uintptr(len(r)), uintptr(unsafe.Pointer(&r[0]))) != 0 {
n = len(r)
}
stdcall2(_CryptReleaseContext, handle, 0)
}
extendRandom(r, n)
}
func goenvs() {
// strings is a pointer to environment variable pairs in the form:
// "envA=valA\x00envB=valB\x00\x00" (in UTF-16)
// Two consecutive zero bytes end the list.
strings := unsafe.Pointer(stdcall0(_GetEnvironmentStringsW))
p := (*[1 << 24]uint16)(strings)[:]
n := 0
for from, i := 0, 0; true; i++ {
if p[i] == 0 {
// empty string marks the end
if i == from {
break
}
from = i + 1
n++
}
}
envs = makeStringSlice(n)
for i := range envs {
envs[i] = gostringw(&p[0])
for p[0] != 0 {
p = p[1:]
}
p = p[1:] // skip nil byte
}
stdcall1(_FreeEnvironmentStringsW, uintptr(strings))
}
//go:nosplit
func exit(code int32) {
stdcall1(_ExitProcess, uintptr(code))
}
//go:nosplit
func write(fd uintptr, buf unsafe.Pointer, n int32) int32 {
const (
_STD_OUTPUT_HANDLE = ^uintptr(10) // -11
_STD_ERROR_HANDLE = ^uintptr(11) // -12
)
var handle uintptr
switch fd {
case 1:
handle = stdcall1(_GetStdHandle, _STD_OUTPUT_HANDLE)
case 2:
handle = stdcall1(_GetStdHandle, _STD_ERROR_HANDLE)
default:
// assume fd is real windows handle.
handle = fd
}
var written uint32
stdcall5(_WriteFile, handle, uintptr(buf), uintptr(n), uintptr(unsafe.Pointer(&written)), 0)
return int32(written)
}
//go:nosplit
func semasleep(ns int64) int32 {
// store ms in ns to save stack space
if ns < 0 {
ns = _INFINITE
} else {
ns = int64(timediv(ns, 1000000, nil))
if ns == 0 {
ns = 1
}
}
if stdcall2(_WaitForSingleObject, getg().m.waitsema, uintptr(ns)) != 0 {
return -1 // timeout
}
return 0
}
//go:nosplit
func semawakeup(mp *m) {
stdcall1(_SetEvent, mp.waitsema)
}
//go:nosplit
func semacreate() uintptr {
return stdcall4(_CreateEventA, 0, 0, 0, 0)
}
func newosproc(mp *m, stk unsafe.Pointer) {
const _STACK_SIZE_PARAM_IS_A_RESERVATION = 0x00010000
thandle := stdcall6(_CreateThread, 0, 0x20000,
funcPC(tstart_stdcall), uintptr(unsafe.Pointer(mp)),
_STACK_SIZE_PARAM_IS_A_RESERVATION, 0)
if thandle == 0 {
println("runtime: failed to create new OS thread (have ", mcount(), " already; errno=", getlasterror(), ")")
throw("runtime.newosproc")
}
}
// Called to initialize a new m (including the bootstrap m).
// Called on the parent thread (main thread in case of bootstrap), can allocate memory.
func mpreinit(mp *m) {
}
// Called to initialize a new m (including the bootstrap m).
// Called on the new thread, can not allocate memory.
func minit() {
var thandle uintptr
stdcall7(_DuplicateHandle, currentProcess, currentThread, currentProcess, uintptr(unsafe.Pointer(&thandle)), 0, 0, _DUPLICATE_SAME_ACCESS)
atomicstoreuintptr(&getg().m.thread, thandle)
}
// Called from dropm to undo the effect of an minit.
func unminit() {
tp := &getg().m.thread
stdcall1(_CloseHandle, *tp)
*tp = 0
}
// Described in http://www.dcl.hpi.uni-potsdam.de/research/WRK/2007/08/getting-os-information-the-kuser_shared_data-structure/
type _KSYSTEM_TIME struct {
LowPart uint32
High1Time int32
High2Time int32
}
const (
_INTERRUPT_TIME = 0x7ffe0008
_SYSTEM_TIME = 0x7ffe0014
)
//go:nosplit
func systime(addr uintptr) int64 {
timeaddr := (*_KSYSTEM_TIME)(unsafe.Pointer(addr))
var t _KSYSTEM_TIME
for i := 1; i < 10000; i++ {
// these fields must be read in that order (see URL above)
t.High1Time = timeaddr.High1Time
t.LowPart = timeaddr.LowPart
t.High2Time = timeaddr.High2Time
if t.High1Time == t.High2Time {
return int64(t.High1Time)<<32 | int64(t.LowPart)
}
if (i % 100) == 0 {
osyield()
}
}
systemstack(func() {
throw("interrupt/system time is changing too fast")
})
return 0
}
//go:nosplit
func unixnano() int64 {
return (systime(_SYSTEM_TIME) - 116444736000000000) * 100
}
//go:nosplit
func nanotime() int64 {
return systime(_INTERRUPT_TIME) * 100
}
// Calling stdcall on os stack.
//go:nosplit
func stdcall(fn stdFunction) uintptr {
gp := getg()
mp := gp.m
mp.libcall.fn = uintptr(unsafe.Pointer(fn))
if mp.profilehz != 0 {
// leave pc/sp for cpu profiler
mp.libcallg = gp
mp.libcallpc = getcallerpc(unsafe.Pointer(&fn))
// sp must be the last, because once async cpu profiler finds
// all three values to be non-zero, it will use them
mp.libcallsp = getcallersp(unsafe.Pointer(&fn))
}
asmcgocall(unsafe.Pointer(funcPC(asmstdcall)), unsafe.Pointer(&mp.libcall))
mp.libcallsp = 0
return mp.libcall.r1
}
//go:nosplit
func stdcall0(fn stdFunction) uintptr {
mp := getg().m
mp.libcall.n = 0
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&fn))) // it's unused but must be non-nil, otherwise crashes
return stdcall(fn)
}
//go:nosplit
func stdcall1(fn stdFunction, a0 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 1
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
func stdcall2(fn stdFunction, a0, a1 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 2
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
func stdcall3(fn stdFunction, a0, a1, a2 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 3
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
func stdcall4(fn stdFunction, a0, a1, a2, a3 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 4
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
func stdcall5(fn stdFunction, a0, a1, a2, a3, a4 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 5
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
func stdcall6(fn stdFunction, a0, a1, a2, a3, a4, a5 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 6
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
func stdcall7(fn stdFunction, a0, a1, a2, a3, a4, a5, a6 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 7
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
// in sys_windows_386.s and sys_windows_amd64.s
func usleep1(usec uint32)
//go:nosplit
func osyield() {
usleep1(1)
}
//go:nosplit
func usleep(us uint32) {
// Have 1us units; want 100ns units.
usleep1(10 * us)
}
func issigpanic(code uint32) uint32 {
switch code {
default:
return 0
case _EXCEPTION_ACCESS_VIOLATION:
case _EXCEPTION_INT_DIVIDE_BY_ZERO:
case _EXCEPTION_INT_OVERFLOW:
case _EXCEPTION_FLT_DENORMAL_OPERAND:
case _EXCEPTION_FLT_DIVIDE_BY_ZERO:
case _EXCEPTION_FLT_INEXACT_RESULT:
case _EXCEPTION_FLT_OVERFLOW:
case _EXCEPTION_FLT_UNDERFLOW:
case _EXCEPTION_BREAKPOINT:
}
return 1
}
func initsig() {
/*
// TODO(brainman): I don't think we need that bit of code
// following line keeps these functions alive at link stage
// if there's a better way please write it here
void *e = runtime·exceptiontramp;
void *f = runtime·firstcontinuetramp;
void *l = runtime·lastcontinuetramp;
USED(e);
USED(f);
USED(l);
*/
}
func ctrlhandler1(_type uint32) uint32 {
var s uint32
switch _type {
case _CTRL_C_EVENT, _CTRL_BREAK_EVENT:
s = _SIGINT
default:
return 0
}
if sigsend(s) {
return 1
}
exit(2) // SIGINT, SIGTERM, etc
return 0
}
// in sys_windows_386.s and sys_windows_amd64.s
func profileloop()
var profiletimer uintptr
func profilem(mp *m) {
var r *context
rbuf := make([]byte, unsafe.Sizeof(*r)+15)
tls := &mp.tls[0]
if mp == &m0 {
tls = &tls0[0]
}
gp := *((**g)(unsafe.Pointer(tls)))
// align Context to 16 bytes
r = (*context)(unsafe.Pointer((uintptr(unsafe.Pointer(&rbuf[15]))) &^ 15))
r.contextflags = _CONTEXT_CONTROL
stdcall2(_GetThreadContext, mp.thread, uintptr(unsafe.Pointer(r)))
dosigprof(r, gp, mp)
}
func profileloop1() {
stdcall2(_SetThreadPriority, currentThread, _THREAD_PRIORITY_HIGHEST)
for {
stdcall2(_WaitForSingleObject, profiletimer, _INFINITE)
first := (*m)(atomicloadp(unsafe.Pointer(&allm)))
for mp := first; mp != nil; mp = mp.alllink {
thread := atomicloaduintptr(&mp.thread)
// Do not profile threads blocked on Notes,
// this includes idle worker threads,
// idle timer thread, idle heap scavenger, etc.
if thread == 0 || mp.profilehz == 0 || mp.blocked {
continue
}
stdcall1(_SuspendThread, thread)
if mp.profilehz != 0 && !mp.blocked {
profilem(mp)
}
stdcall1(_ResumeThread, thread)
}
}
}
var cpuprofilerlock mutex
func resetcpuprofiler(hz int32) {
lock(&cpuprofilerlock)
if profiletimer == 0 {
timer := stdcall3(_CreateWaitableTimerA, 0, 0, 0)
atomicstoreuintptr(&profiletimer, timer)
thread := stdcall6(_CreateThread, 0, 0, funcPC(profileloop), 0, 0, 0)
stdcall2(_SetThreadPriority, thread, _THREAD_PRIORITY_HIGHEST)
stdcall1(_CloseHandle, thread)
}
unlock(&cpuprofilerlock)
ms := int32(0)
due := ^int64(^uint64(1 << 63))
if hz > 0 {
ms = 1000 / hz
if ms == 0 {
ms = 1
}
due = int64(ms) * -10000
}
stdcall6(_SetWaitableTimer, profiletimer, uintptr(unsafe.Pointer(&due)), uintptr(ms), 0, 0, 0)
atomicstore((*uint32)(unsafe.Pointer(&getg().m.profilehz)), uint32(hz))
}
func memlimit() uintptr {
return 0
}
var (
badsignalmsg [100]byte
badsignallen int32
)
func setBadSignalMsg() {
const msg = "runtime: signal received on thread not created by Go.\n"
for i, c := range msg {
badsignalmsg[i] = byte(c)
badsignallen++
}
}
const (
_SIGPROF = 0 // dummy value for badsignal
_SIGQUIT = 0 // dummy value for sighandler
)
func raiseproc(sig int32) {
}
func crash() {
// TODO: This routine should do whatever is needed
// to make the Windows program abort/crash as it
// would if Go was not intercepting signals.
// On Unix the routine would remove the custom signal
// handler and then raise a signal (like SIGABRT).
// Something like that should happen here.
// It's okay to leave this empty for now: if crash returns
// the ordinary exit-after-panic happens.
}