blob: 875d3748b71dbc6608d0e176e73c96a8b42382b7 [file]
// Code generated by 'simdgen -o godefs -goroot $GOROOT -arch sve -arm64Path $ARM64_ISA_PATH go_sve.yaml types.yaml categories.yaml'; DO NOT EDIT.
//go:build goexperiment.simd && arm64
package archsimd
/* Abs */
// Abs returns the elementwise absolute value of x.
//
// Asm: ZFABS, CPU Feature: SVE
func (x Float32s) Abs() (z Float32s)
// Abs returns the elementwise absolute value of x.
//
// Asm: ZFABS, CPU Feature: SVE
func (x Float64s) Abs() (z Float64s)
// Abs returns the elementwise absolute value of x.
//
// Asm: ZABS, CPU Feature: SVE
func (x Int8s) Abs() (z Uint8s)
// Abs returns the elementwise absolute value of x.
//
// Asm: ZABS, CPU Feature: SVE
func (x Int16s) Abs() (z Uint16s)
// Abs returns the elementwise absolute value of x.
//
// Asm: ZABS, CPU Feature: SVE
func (x Int32s) Abs() (z Uint32s)
// Abs returns the elementwise absolute value of x.
//
// Asm: ZABS, CPU Feature: SVE
func (x Int64s) Abs() (z Uint64s)
/* Add */
// Add adds x and y elementwise.
//
// z[i] = x[i] + y[i]
//
// Asm: ZFADD, CPU Feature: SVE
func (x Float32s) Add(y Float32s) (z Float32s)
// Add adds x and y elementwise.
//
// z[i] = x[i] + y[i]
//
// Asm: ZFADD, CPU Feature: SVE
func (x Float64s) Add(y Float64s) (z Float64s)
// Add adds x and y elementwise.
//
// z[i] = x[i] + y[i]
//
// Asm: ZADD, CPU Feature: SVE
func (x Int8s) Add(y Int8s) (z Int8s)
// Add adds x and y elementwise.
//
// z[i] = x[i] + y[i]
//
// Asm: ZADD, CPU Feature: SVE
func (x Int16s) Add(y Int16s) (z Int16s)
// Add adds x and y elementwise.
//
// z[i] = x[i] + y[i]
//
// Asm: ZADD, CPU Feature: SVE
func (x Int32s) Add(y Int32s) (z Int32s)
// Add adds x and y elementwise.
//
// z[i] = x[i] + y[i]
//
// Asm: ZADD, CPU Feature: SVE
func (x Int64s) Add(y Int64s) (z Int64s)
// Add adds x and y elementwise.
//
// z[i] = x[i] + y[i]
//
// Asm: ZADD, CPU Feature: SVE
func (x Uint8s) Add(y Uint8s) (z Uint8s)
// Add adds x and y elementwise.
//
// z[i] = x[i] + y[i]
//
// Asm: ZADD, CPU Feature: SVE
func (x Uint16s) Add(y Uint16s) (z Uint16s)
// Add adds x and y elementwise.
//
// z[i] = x[i] + y[i]
//
// Asm: ZADD, CPU Feature: SVE
func (x Uint32s) Add(y Uint32s) (z Uint32s)
// Add adds x and y elementwise.
//
// z[i] = x[i] + y[i]
//
// Asm: ZADD, CPU Feature: SVE
func (x Uint64s) Add(y Uint64s) (z Uint64s)
/* AddSaturated */
// AddSaturated adds x and y elementwise with saturation.
//
// z[i] = sat(x[i] + y[i])
//
// Asm: ZSQADD, CPU Feature: SVE
func (x Int8s) AddSaturated(y Int8s) (z Int8s)
// AddSaturated adds x and y elementwise with saturation.
//
// z[i] = sat(x[i] + y[i])
//
// Asm: ZSQADD, CPU Feature: SVE
func (x Int16s) AddSaturated(y Int16s) (z Int16s)
// AddSaturated adds x and y elementwise with saturation.
//
// z[i] = sat(x[i] + y[i])
//
// Asm: ZSQADD, CPU Feature: SVE
func (x Int32s) AddSaturated(y Int32s) (z Int32s)
// AddSaturated adds x and y elementwise with saturation.
//
// z[i] = sat(x[i] + y[i])
//
// Asm: ZSQADD, CPU Feature: SVE
func (x Int64s) AddSaturated(y Int64s) (z Int64s)
// AddSaturated adds x and y elementwise with saturation.
//
// z[i] = sat(x[i] + y[i])
//
// Asm: ZUQADD, CPU Feature: SVE
func (x Uint8s) AddSaturated(y Uint8s) (z Uint8s)
// AddSaturated adds x and y elementwise with saturation.
//
// z[i] = sat(x[i] + y[i])
//
// Asm: ZUQADD, CPU Feature: SVE
func (x Uint16s) AddSaturated(y Uint16s) (z Uint16s)
// AddSaturated adds x and y elementwise with saturation.
//
// z[i] = sat(x[i] + y[i])
//
// Asm: ZUQADD, CPU Feature: SVE
func (x Uint32s) AddSaturated(y Uint32s) (z Uint32s)
// AddSaturated adds x and y elementwise with saturation.
//
// z[i] = sat(x[i] + y[i])
//
// Asm: ZUQADD, CPU Feature: SVE
func (x Uint64s) AddSaturated(y Uint64s) (z Uint64s)
/* And */
// And returns the bitwise AND of x and y.
//
// z[i] = x[i] & y[i]
//
// Asm: ZAND, CPU Feature: SVE
func (x Int8s) And(y Int8s) (z Int8s)
// And returns the bitwise AND of x and y.
//
// z[i] = x[i] & y[i]
//
// Asm: ZAND, CPU Feature: SVE
func (x Int16s) And(y Int16s) (z Int16s)
// And returns the bitwise AND of x and y.
//
// z[i] = x[i] & y[i]
//
// Asm: ZAND, CPU Feature: SVE
func (x Int32s) And(y Int32s) (z Int32s)
// And returns the bitwise AND of x and y.
//
// z[i] = x[i] & y[i]
//
// Asm: ZAND, CPU Feature: SVE
func (x Int64s) And(y Int64s) (z Int64s)
// And returns the bitwise AND of x and y.
//
// z[i] = x[i] & y[i]
//
// Asm: ZAND, CPU Feature: SVE
func (x Uint8s) And(y Uint8s) (z Uint8s)
// And returns the bitwise AND of x and y.
//
// z[i] = x[i] & y[i]
//
// Asm: ZAND, CPU Feature: SVE
func (x Uint16s) And(y Uint16s) (z Uint16s)
// And returns the bitwise AND of x and y.
//
// z[i] = x[i] & y[i]
//
// Asm: ZAND, CPU Feature: SVE
func (x Uint32s) And(y Uint32s) (z Uint32s)
// And returns the bitwise AND of x and y.
//
// z[i] = x[i] & y[i]
//
// Asm: ZAND, CPU Feature: SVE
func (x Uint64s) And(y Uint64s) (z Uint64s)
/* AndNot */
// AndNot returns the bitwise AND NOT of x and y.
//
// z[i] = x[i] &^ y[i]
//
// Asm: ZBIC, CPU Feature: SVE
func (x Int8s) AndNot(y Int8s) (z Int8s)
// AndNot returns the bitwise AND NOT of x and y.
//
// z[i] = x[i] &^ y[i]
//
// Asm: ZBIC, CPU Feature: SVE
func (x Int16s) AndNot(y Int16s) (z Int16s)
// AndNot returns the bitwise AND NOT of x and y.
//
// z[i] = x[i] &^ y[i]
//
// Asm: ZBIC, CPU Feature: SVE
func (x Int32s) AndNot(y Int32s) (z Int32s)
// AndNot returns the bitwise AND NOT of x and y.
//
// z[i] = x[i] &^ y[i]
//
// Asm: ZBIC, CPU Feature: SVE
func (x Int64s) AndNot(y Int64s) (z Int64s)
// AndNot returns the bitwise AND NOT of x and y.
//
// z[i] = x[i] &^ y[i]
//
// Asm: ZBIC, CPU Feature: SVE
func (x Uint8s) AndNot(y Uint8s) (z Uint8s)
// AndNot returns the bitwise AND NOT of x and y.
//
// z[i] = x[i] &^ y[i]
//
// Asm: ZBIC, CPU Feature: SVE
func (x Uint16s) AndNot(y Uint16s) (z Uint16s)
// AndNot returns the bitwise AND NOT of x and y.
//
// z[i] = x[i] &^ y[i]
//
// Asm: ZBIC, CPU Feature: SVE
func (x Uint32s) AndNot(y Uint32s) (z Uint32s)
// AndNot returns the bitwise AND NOT of x and y.
//
// z[i] = x[i] &^ y[i]
//
// Asm: ZBIC, CPU Feature: SVE
func (x Uint64s) AndNot(y Uint64s) (z Uint64s)
/* Ceil */
// Ceil rounds elements up to the nearest integer.
//
// Asm: ZFRINTP, CPU Feature: SVE
func (x Float32s) Ceil() Float32s
// Ceil rounds elements up to the nearest integer.
//
// Asm: ZFRINTP, CPU Feature: SVE
func (x Float64s) Ceil() Float64s
/* ConvertToInt32 */
// ConvertToInt32 converts each element of x to int32.
//
// When a conversion is inexact, this truncates the result (rounds toward zero).
// If the converted result would be outside the representable range, the result
// is architecture-dependent.
//
// Asm: ZFCVTZS, CPU Feature: SVE
func (x Float32s) ConvertToInt32() (z Int32s)
/* Div */
// Div divides x by y elementwise.
//
// z[i] = x[i] / y[i]
//
// Division by zero does not panic, and the result follows IEEE 754. That is,
// dividing a non-zero value by zero results in +/- infinity, and dividing zero
// by zero results in NaN.
//
// Asm: ZFDIV, CPU Feature: SVE
func (x Float32s) Div(y Float32s) (z Float32s)
// Div divides x by y elementwise.
//
// z[i] = x[i] / y[i]
//
// Division by zero does not panic, and the result follows IEEE 754. That is,
// dividing a non-zero value by zero results in +/- infinity, and dividing zero
// by zero results in NaN.
//
// Asm: ZFDIV, CPU Feature: SVE
func (x Float64s) Div(y Float64s) (z Float64s)
// Div divides x by y elementwise.
//
// z[i] = x[i] / y[i]
//
// The result is rounded toward zero (truncated division), just like Go's /
// operator. Also like Go's / operator, dividing MinInt32
// by -1 results in MinInt32, since the true result is unrepresentable.
// Unlike Go's / operator, division by zero does not panic and instead produces
// a zero result for that element.
//
// Asm: ZSDIV, CPU Feature: SVE
func (x Int32s) Div(y Int32s) (z Int32s)
// Div divides x by y elementwise.
//
// z[i] = x[i] / y[i]
//
// The result is rounded toward zero (truncated division), just like Go's /
// operator. Also like Go's / operator, dividing MinInt64
// by -1 results in MinInt64, since the true result is unrepresentable.
// Unlike Go's / operator, division by zero does not panic and instead produces
// a zero result for that element.
//
// Asm: ZSDIV, CPU Feature: SVE
func (x Int64s) Div(y Int64s) (z Int64s)
// Div divides x by y elementwise.
//
// z[i] = x[i] / y[i]
//
// The result is rounded toward zero (truncated division), just like Go's /
// operator.
// Unlike Go's / operator, division by zero does not panic and instead produces
// a zero result for that element.
//
// Asm: ZUDIV, CPU Feature: SVE
func (x Uint32s) Div(y Uint32s) (z Uint32s)
// Div divides x by y elementwise.
//
// z[i] = x[i] / y[i]
//
// The result is rounded toward zero (truncated division), just like Go's /
// operator.
// Unlike Go's / operator, division by zero does not panic and instead produces
// a zero result for that element.
//
// Asm: ZUDIV, CPU Feature: SVE
func (x Uint64s) Div(y Uint64s) (z Uint64s)
/* Equal */
// Equal returns a mask indicating which elements of x and y are equal.
//
// Asm: ZFCMEQ, CPU Feature: SVE
func (x Float32s) Equal(y Float32s) (z Mask32s)
// Equal returns a mask indicating which elements of x and y are equal.
//
// Asm: ZFCMEQ, CPU Feature: SVE
func (x Float64s) Equal(y Float64s) (z Mask64s)
// Equal returns a mask indicating which elements of x and y are equal.
//
// Asm: ZCMPEQ, CPU Feature: SVE
func (x Int8s) Equal(y Int8s) (z Mask8s)
// Equal returns a mask indicating which elements of x and y are equal.
//
// Asm: ZCMPEQ, CPU Feature: SVE
func (x Int16s) Equal(y Int16s) (z Mask16s)
// Equal returns a mask indicating which elements of x and y are equal.
//
// Asm: ZCMPEQ, CPU Feature: SVE
func (x Int32s) Equal(y Int32s) (z Mask32s)
// Equal returns a mask indicating which elements of x and y are equal.
//
// Asm: ZCMPEQ, CPU Feature: SVE
func (x Int64s) Equal(y Int64s) (z Mask64s)
// Equal returns a mask indicating which elements of x and y are equal.
//
// Asm: ZCMPEQ, CPU Feature: SVE
func (x Uint8s) Equal(y Uint8s) (z Mask8s)
// Equal returns a mask indicating which elements of x and y are equal.
//
// Asm: ZCMPEQ, CPU Feature: SVE
func (x Uint16s) Equal(y Uint16s) (z Mask16s)
// Equal returns a mask indicating which elements of x and y are equal.
//
// Asm: ZCMPEQ, CPU Feature: SVE
func (x Uint32s) Equal(y Uint32s) (z Mask32s)
// Equal returns a mask indicating which elements of x and y are equal.
//
// Asm: ZCMPEQ, CPU Feature: SVE
func (x Uint64s) Equal(y Uint64s) (z Mask64s)
/* Floor */
// Floor rounds elements down to the nearest integer.
//
// Asm: ZFRINTM, CPU Feature: SVE
func (x Float32s) Floor() Float32s
// Floor rounds elements down to the nearest integer.
//
// Asm: ZFRINTM, CPU Feature: SVE
func (x Float64s) Floor() Float64s
/* Greater */
// Greater returns a mask indicating which elements of x are greater than y.
//
// z[i] = x[i] > y[i]
//
// Asm: ZFCMGT, CPU Feature: SVE
func (x Float32s) Greater(y Float32s) (z Mask32s)
// Greater returns a mask indicating which elements of x are greater than y.
//
// z[i] = x[i] > y[i]
//
// Asm: ZFCMGT, CPU Feature: SVE
func (x Float64s) Greater(y Float64s) (z Mask64s)
// Greater returns a mask indicating which elements of x are greater than y.
//
// z[i] = x[i] > y[i]
//
// Asm: ZCMPGT, CPU Feature: SVE
func (x Int8s) Greater(y Int8s) (z Mask8s)
// Greater returns a mask indicating which elements of x are greater than y.
//
// z[i] = x[i] > y[i]
//
// Asm: ZCMPGT, CPU Feature: SVE
func (x Int16s) Greater(y Int16s) (z Mask16s)
// Greater returns a mask indicating which elements of x are greater than y.
//
// z[i] = x[i] > y[i]
//
// Asm: ZCMPGT, CPU Feature: SVE
func (x Int32s) Greater(y Int32s) (z Mask32s)
// Greater returns a mask indicating which elements of x are greater than y.
//
// z[i] = x[i] > y[i]
//
// Asm: ZCMPGT, CPU Feature: SVE
func (x Int64s) Greater(y Int64s) (z Mask64s)
// Greater returns a mask indicating which elements of x are greater than y.
//
// z[i] = x[i] > y[i]
//
// Asm: ZCMPHI, CPU Feature: SVE
func (x Uint8s) Greater(y Uint8s) (z Mask8s)
// Greater returns a mask indicating which elements of x are greater than y.
//
// z[i] = x[i] > y[i]
//
// Asm: ZCMPHI, CPU Feature: SVE
func (x Uint16s) Greater(y Uint16s) (z Mask16s)
// Greater returns a mask indicating which elements of x are greater than y.
//
// z[i] = x[i] > y[i]
//
// Asm: ZCMPHI, CPU Feature: SVE
func (x Uint32s) Greater(y Uint32s) (z Mask32s)
// Greater returns a mask indicating which elements of x are greater than y.
//
// z[i] = x[i] > y[i]
//
// Asm: ZCMPHI, CPU Feature: SVE
func (x Uint64s) Greater(y Uint64s) (z Mask64s)
/* GreaterEqual */
// GreaterEqual returns a mask indicating which elements of x are greater than
// or equal to y.
//
// z[i] = x[i] >= y[i]
//
// Asm: ZFCMGE, CPU Feature: SVE
func (x Float32s) GreaterEqual(y Float32s) (z Mask32s)
// GreaterEqual returns a mask indicating which elements of x are greater than
// or equal to y.
//
// z[i] = x[i] >= y[i]
//
// Asm: ZFCMGE, CPU Feature: SVE
func (x Float64s) GreaterEqual(y Float64s) (z Mask64s)
// GreaterEqual returns a mask indicating which elements of x are greater than
// or equal to y.
//
// z[i] = x[i] >= y[i]
//
// Asm: ZCMPGE, CPU Feature: SVE
func (x Int8s) GreaterEqual(y Int8s) (z Mask8s)
// GreaterEqual returns a mask indicating which elements of x are greater than
// or equal to y.
//
// z[i] = x[i] >= y[i]
//
// Asm: ZCMPGE, CPU Feature: SVE
func (x Int16s) GreaterEqual(y Int16s) (z Mask16s)
// GreaterEqual returns a mask indicating which elements of x are greater than
// or equal to y.
//
// z[i] = x[i] >= y[i]
//
// Asm: ZCMPGE, CPU Feature: SVE
func (x Int32s) GreaterEqual(y Int32s) (z Mask32s)
// GreaterEqual returns a mask indicating which elements of x are greater than
// or equal to y.
//
// z[i] = x[i] >= y[i]
//
// Asm: ZCMPGE, CPU Feature: SVE
func (x Int64s) GreaterEqual(y Int64s) (z Mask64s)
// GreaterEqual returns a mask indicating which elements of x are greater than
// or equal to y.
//
// z[i] = x[i] >= y[i]
//
// Asm: ZCMPHS, CPU Feature: SVE
func (x Uint8s) GreaterEqual(y Uint8s) (z Mask8s)
// GreaterEqual returns a mask indicating which elements of x are greater than
// or equal to y.
//
// z[i] = x[i] >= y[i]
//
// Asm: ZCMPHS, CPU Feature: SVE
func (x Uint16s) GreaterEqual(y Uint16s) (z Mask16s)
// GreaterEqual returns a mask indicating which elements of x are greater than
// or equal to y.
//
// z[i] = x[i] >= y[i]
//
// Asm: ZCMPHS, CPU Feature: SVE
func (x Uint32s) GreaterEqual(y Uint32s) (z Mask32s)
// GreaterEqual returns a mask indicating which elements of x are greater than
// or equal to y.
//
// z[i] = x[i] >= y[i]
//
// Asm: ZCMPHS, CPU Feature: SVE
func (x Uint64s) GreaterEqual(y Uint64s) (z Mask64s)
/* Max */
// Max returns the elementwise maximum of x and y.
//
// z[i] = max(x[i], y[i])
//
// Asm: ZFMAX, CPU Feature: SVE
func (x Float32s) Max(y Float32s) (z Float32s)
// Max returns the elementwise maximum of x and y.
//
// z[i] = max(x[i], y[i])
//
// Asm: ZFMAX, CPU Feature: SVE
func (x Float64s) Max(y Float64s) (z Float64s)
// Max returns the elementwise maximum of x and y.
//
// z[i] = max(x[i], y[i])
//
// Asm: ZSMAX, CPU Feature: SVE
func (x Int8s) Max(y Int8s) (z Int8s)
// Max returns the elementwise maximum of x and y.
//
// z[i] = max(x[i], y[i])
//
// Asm: ZSMAX, CPU Feature: SVE
func (x Int16s) Max(y Int16s) (z Int16s)
// Max returns the elementwise maximum of x and y.
//
// z[i] = max(x[i], y[i])
//
// Asm: ZSMAX, CPU Feature: SVE
func (x Int32s) Max(y Int32s) (z Int32s)
// Max returns the elementwise maximum of x and y.
//
// z[i] = max(x[i], y[i])
//
// Asm: ZSMAX, CPU Feature: SVE
func (x Int64s) Max(y Int64s) (z Int64s)
// Max returns the elementwise maximum of x and y.
//
// z[i] = max(x[i], y[i])
//
// Asm: ZUMAX, CPU Feature: SVE
func (x Uint8s) Max(y Uint8s) (z Uint8s)
// Max returns the elementwise maximum of x and y.
//
// z[i] = max(x[i], y[i])
//
// Asm: ZUMAX, CPU Feature: SVE
func (x Uint16s) Max(y Uint16s) (z Uint16s)
// Max returns the elementwise maximum of x and y.
//
// z[i] = max(x[i], y[i])
//
// Asm: ZUMAX, CPU Feature: SVE
func (x Uint32s) Max(y Uint32s) (z Uint32s)
// Max returns the elementwise maximum of x and y.
//
// z[i] = max(x[i], y[i])
//
// Asm: ZUMAX, CPU Feature: SVE
func (x Uint64s) Max(y Uint64s) (z Uint64s)
/* Min */
// Min returns the elementwise minimum of x and y.
//
// z[i] = min(x[i], y[i])
//
// Asm: ZFMIN, CPU Feature: SVE
func (x Float32s) Min(y Float32s) (z Float32s)
// Min returns the elementwise minimum of x and y.
//
// z[i] = min(x[i], y[i])
//
// Asm: ZFMIN, CPU Feature: SVE
func (x Float64s) Min(y Float64s) (z Float64s)
// Min returns the elementwise minimum of x and y.
//
// z[i] = min(x[i], y[i])
//
// Asm: ZSMIN, CPU Feature: SVE
func (x Int8s) Min(y Int8s) (z Int8s)
// Min returns the elementwise minimum of x and y.
//
// z[i] = min(x[i], y[i])
//
// Asm: ZSMIN, CPU Feature: SVE
func (x Int16s) Min(y Int16s) (z Int16s)
// Min returns the elementwise minimum of x and y.
//
// z[i] = min(x[i], y[i])
//
// Asm: ZSMIN, CPU Feature: SVE
func (x Int32s) Min(y Int32s) (z Int32s)
// Min returns the elementwise minimum of x and y.
//
// z[i] = min(x[i], y[i])
//
// Asm: ZSMIN, CPU Feature: SVE
func (x Int64s) Min(y Int64s) (z Int64s)
// Min returns the elementwise minimum of x and y.
//
// z[i] = min(x[i], y[i])
//
// Asm: ZUMIN, CPU Feature: SVE
func (x Uint8s) Min(y Uint8s) (z Uint8s)
// Min returns the elementwise minimum of x and y.
//
// z[i] = min(x[i], y[i])
//
// Asm: ZUMIN, CPU Feature: SVE
func (x Uint16s) Min(y Uint16s) (z Uint16s)
// Min returns the elementwise minimum of x and y.
//
// z[i] = min(x[i], y[i])
//
// Asm: ZUMIN, CPU Feature: SVE
func (x Uint32s) Min(y Uint32s) (z Uint32s)
// Min returns the elementwise minimum of x and y.
//
// z[i] = min(x[i], y[i])
//
// Asm: ZUMIN, CPU Feature: SVE
func (x Uint64s) Min(y Uint64s) (z Uint64s)
/* Mul */
// Mul returns the elementwise product of x and y.
//
// z[i] = x[i] * y[i]
//
// Asm: ZFMUL, CPU Feature: SVE
func (x Float32s) Mul(y Float32s) (z Float32s)
// Mul returns the elementwise product of x and y.
//
// z[i] = x[i] * y[i]
//
// Asm: ZFMUL, CPU Feature: SVE
func (x Float64s) Mul(y Float64s) (z Float64s)
// Mul returns the elementwise product of x and y.
//
// z[i] = x[i] * y[i]
//
// Asm: ZMUL, CPU Feature: SVE
func (x Int8s) Mul(y Int8s) (z Int8s)
// Mul returns the elementwise product of x and y.
//
// z[i] = x[i] * y[i]
//
// Asm: ZMUL, CPU Feature: SVE
func (x Int16s) Mul(y Int16s) (z Int16s)
// Mul returns the elementwise product of x and y.
//
// z[i] = x[i] * y[i]
//
// Asm: ZMUL, CPU Feature: SVE
func (x Int32s) Mul(y Int32s) (z Int32s)
// Mul returns the elementwise product of x and y.
//
// z[i] = x[i] * y[i]
//
// Asm: ZMUL, CPU Feature: SVE
func (x Int64s) Mul(y Int64s) (z Int64s)
// Mul returns the elementwise product of x and y.
//
// z[i] = x[i] * y[i]
//
// Asm: ZMUL, CPU Feature: SVE
func (x Uint8s) Mul(y Uint8s) (z Uint8s)
// Mul returns the elementwise product of x and y.
//
// z[i] = x[i] * y[i]
//
// Asm: ZMUL, CPU Feature: SVE
func (x Uint16s) Mul(y Uint16s) (z Uint16s)
// Mul returns the elementwise product of x and y.
//
// z[i] = x[i] * y[i]
//
// Asm: ZMUL, CPU Feature: SVE
func (x Uint32s) Mul(y Uint32s) (z Uint32s)
// Mul returns the elementwise product of x and y.
//
// z[i] = x[i] * y[i]
//
// Asm: ZMUL, CPU Feature: SVE
func (x Uint64s) Mul(y Uint64s) (z Uint64s)
/* MulAdd */
// MulAdd returns x * y + z elementwise.
//
// w[i] = x[i] * y[i] + z[i]
//
// Asm: ZFMLA, CPU Feature: SVE
func (x Float32s) MulAdd(y Float32s, z Float32s) (w Float32s)
// MulAdd returns x * y + z elementwise.
//
// w[i] = x[i] * y[i] + z[i]
//
// Asm: ZFMLA, CPU Feature: SVE
func (x Float64s) MulAdd(y Float64s, z Float64s) (w Float64s)
// MulAdd returns x * y + z elementwise.
//
// w[i] = x[i] * y[i] + z[i]
//
// Asm: ZMLA, CPU Feature: SVE
func (x Int8s) MulAdd(y Int8s, z Int8s) (w Int8s)
// MulAdd returns x * y + z elementwise.
//
// w[i] = x[i] * y[i] + z[i]
//
// Asm: ZMLA, CPU Feature: SVE
func (x Int16s) MulAdd(y Int16s, z Int16s) (w Int16s)
// MulAdd returns x * y + z elementwise.
//
// w[i] = x[i] * y[i] + z[i]
//
// Asm: ZMLA, CPU Feature: SVE
func (x Int32s) MulAdd(y Int32s, z Int32s) (w Int32s)
// MulAdd returns x * y + z elementwise.
//
// w[i] = x[i] * y[i] + z[i]
//
// Asm: ZMLA, CPU Feature: SVE
func (x Int64s) MulAdd(y Int64s, z Int64s) (w Int64s)
// MulAdd returns x * y + z elementwise.
//
// w[i] = x[i] * y[i] + z[i]
//
// Asm: ZMLA, CPU Feature: SVE
func (x Uint8s) MulAdd(y Uint8s, z Uint8s) (w Uint8s)
// MulAdd returns x * y + z elementwise.
//
// w[i] = x[i] * y[i] + z[i]
//
// Asm: ZMLA, CPU Feature: SVE
func (x Uint16s) MulAdd(y Uint16s, z Uint16s) (w Uint16s)
// MulAdd returns x * y + z elementwise.
//
// w[i] = x[i] * y[i] + z[i]
//
// Asm: ZMLA, CPU Feature: SVE
func (x Uint32s) MulAdd(y Uint32s, z Uint32s) (w Uint32s)
// MulAdd returns x * y + z elementwise.
//
// w[i] = x[i] * y[i] + z[i]
//
// Asm: ZMLA, CPU Feature: SVE
func (x Uint64s) MulAdd(y Uint64s, z Uint64s) (w Uint64s)
/* MulHigh */
// MulHigh multiplies elements and stores the high part of the result.
//
// Asm: ZSMULH, CPU Feature: SVE
func (x Int8s) MulHigh(y Int8s) Int8s
// MulHigh multiplies elements and stores the high part of the result.
//
// Asm: ZSMULH, CPU Feature: SVE
func (x Int16s) MulHigh(y Int16s) Int16s
// MulHigh multiplies elements and stores the high part of the result.
//
// Asm: ZSMULH, CPU Feature: SVE
func (x Int32s) MulHigh(y Int32s) Int32s
// MulHigh multiplies elements and stores the high part of the result.
//
// Asm: ZSMULH, CPU Feature: SVE
func (x Int64s) MulHigh(y Int64s) Int64s
// MulHigh multiplies elements and stores the high part of the result.
//
// Asm: ZUMULH, CPU Feature: SVE
func (x Uint8s) MulHigh(y Uint8s) Uint8s
// MulHigh multiplies elements and stores the high part of the result.
//
// Asm: ZUMULH, CPU Feature: SVE
func (x Uint16s) MulHigh(y Uint16s) Uint16s
// MulHigh multiplies elements and stores the high part of the result.
//
// Asm: ZUMULH, CPU Feature: SVE
func (x Uint32s) MulHigh(y Uint32s) Uint32s
// MulHigh multiplies elements and stores the high part of the result.
//
// Asm: ZUMULH, CPU Feature: SVE
func (x Uint64s) MulHigh(y Uint64s) Uint64s
/* Neg */
// Neg returns the elementwise negation of x.
//
// z[i] = -x[i]
//
// Asm: ZFNEG, CPU Feature: SVE
func (x Float32s) Neg() (z Float32s)
// Neg returns the elementwise negation of x.
//
// z[i] = -x[i]
//
// Asm: ZFNEG, CPU Feature: SVE
func (x Float64s) Neg() (z Float64s)
// Neg returns the elementwise negation of x.
//
// z[i] = -x[i]
//
// Asm: ZNEG, CPU Feature: SVE
func (x Int8s) Neg() (z Int8s)
// Neg returns the elementwise negation of x.
//
// z[i] = -x[i]
//
// Asm: ZNEG, CPU Feature: SVE
func (x Int16s) Neg() (z Int16s)
// Neg returns the elementwise negation of x.
//
// z[i] = -x[i]
//
// Asm: ZNEG, CPU Feature: SVE
func (x Int32s) Neg() (z Int32s)
// Neg returns the elementwise negation of x.
//
// z[i] = -x[i]
//
// Asm: ZNEG, CPU Feature: SVE
func (x Int64s) Neg() (z Int64s)
/* NotEqual */
// NotEqual returns a mask indicating which elements of x and y are not equal.
//
// Asm: ZFCMNE, CPU Feature: SVE
func (x Float32s) NotEqual(y Float32s) (z Mask32s)
// NotEqual returns a mask indicating which elements of x and y are not equal.
//
// Asm: ZFCMNE, CPU Feature: SVE
func (x Float64s) NotEqual(y Float64s) (z Mask64s)
// NotEqual returns a mask indicating which elements of x and y are not equal.
//
// Asm: ZCMPNE, CPU Feature: SVE
func (x Int8s) NotEqual(y Int8s) (z Mask8s)
// NotEqual returns a mask indicating which elements of x and y are not equal.
//
// Asm: ZCMPNE, CPU Feature: SVE
func (x Int16s) NotEqual(y Int16s) (z Mask16s)
// NotEqual returns a mask indicating which elements of x and y are not equal.
//
// Asm: ZCMPNE, CPU Feature: SVE
func (x Int32s) NotEqual(y Int32s) (z Mask32s)
// NotEqual returns a mask indicating which elements of x and y are not equal.
//
// Asm: ZCMPNE, CPU Feature: SVE
func (x Int64s) NotEqual(y Int64s) (z Mask64s)
// NotEqual returns a mask indicating which elements of x and y are not equal.
//
// Asm: ZCMPNE, CPU Feature: SVE
func (x Uint8s) NotEqual(y Uint8s) (z Mask8s)
// NotEqual returns a mask indicating which elements of x and y are not equal.
//
// Asm: ZCMPNE, CPU Feature: SVE
func (x Uint16s) NotEqual(y Uint16s) (z Mask16s)
// NotEqual returns a mask indicating which elements of x and y are not equal.
//
// Asm: ZCMPNE, CPU Feature: SVE
func (x Uint32s) NotEqual(y Uint32s) (z Mask32s)
// NotEqual returns a mask indicating which elements of x and y are not equal.
//
// Asm: ZCMPNE, CPU Feature: SVE
func (x Uint64s) NotEqual(y Uint64s) (z Mask64s)
/* Or */
// Or returns the bitwise OR of x and y.
//
// z[i] = x[i] | y[i]
//
// Asm: ZORR, CPU Feature: SVE
func (x Int8s) Or(y Int8s) (z Int8s)
// Or returns the bitwise OR of x and y.
//
// z[i] = x[i] | y[i]
//
// Asm: ZORR, CPU Feature: SVE
func (x Int16s) Or(y Int16s) (z Int16s)
// Or returns the bitwise OR of x and y.
//
// z[i] = x[i] | y[i]
//
// Asm: ZORR, CPU Feature: SVE
func (x Int32s) Or(y Int32s) (z Int32s)
// Or returns the bitwise OR of x and y.
//
// z[i] = x[i] | y[i]
//
// Asm: ZORR, CPU Feature: SVE
func (x Int64s) Or(y Int64s) (z Int64s)
// Or returns the bitwise OR of x and y.
//
// z[i] = x[i] | y[i]
//
// Asm: ZORR, CPU Feature: SVE
func (x Uint8s) Or(y Uint8s) (z Uint8s)
// Or returns the bitwise OR of x and y.
//
// z[i] = x[i] | y[i]
//
// Asm: ZORR, CPU Feature: SVE
func (x Uint16s) Or(y Uint16s) (z Uint16s)
// Or returns the bitwise OR of x and y.
//
// z[i] = x[i] | y[i]
//
// Asm: ZORR, CPU Feature: SVE
func (x Uint32s) Or(y Uint32s) (z Uint32s)
// Or returns the bitwise OR of x and y.
//
// z[i] = x[i] | y[i]
//
// Asm: ZORR, CPU Feature: SVE
func (x Uint64s) Or(y Uint64s) (z Uint64s)
/* ReduceMax */
// ReduceMax returns the largest element of x.
//
// z = max(x[0], x[1], ...)
//
// Asm: ZFMAXVS, CPU Feature: SVE
func (x Float32s) ReduceMax() (z float32)
// ReduceMax returns the largest element of x.
//
// z = max(x[0], x[1], ...)
//
// Asm: ZFMAXVD, CPU Feature: SVE
func (x Float64s) ReduceMax() (z float64)
/* ReduceSum */
// ReduceSum returns the scalar sum of the elements of x.
//
// z = x[0] + x[1] + ...
//
// Asm: ZFADDVS, CPU Feature: SVE
func (x Float32s) ReduceSum() (z float32)
// ReduceSum returns the scalar sum of the elements of x.
//
// z = x[0] + x[1] + ...
//
// Asm: ZFADDVD, CPU Feature: SVE
func (x Float64s) ReduceSum() (z float64)
/* Round */
// Round rounds elements to the nearest integer, rounding ties to even.
//
// Asm: ZFRINTN, CPU Feature: SVE
func (x Float32s) Round() Float32s
// Round rounds elements to the nearest integer, rounding ties to even.
//
// Asm: ZFRINTN, CPU Feature: SVE
func (x Float64s) Round() Float64s
/* ShiftAllLeft */
// ShiftAllLeft shifts each element of x left by shift bits.
// If shift is greater than the element width, the result is 0.
//
// z[i] = x[i] << shift
//
// Asm: ZLSL, CPU Feature: SVE
func (x Int8s) ShiftAllLeft(shift uint64) (z Int8s)
// ShiftAllLeft shifts each element of x left by shift bits.
// If shift is greater than the element width, the result is 0.
//
// z[i] = x[i] << shift
//
// Asm: ZLSL, CPU Feature: SVE
func (x Int16s) ShiftAllLeft(shift uint64) (z Int16s)
// ShiftAllLeft shifts each element of x left by shift bits.
// If shift is greater than the element width, the result is 0.
//
// z[i] = x[i] << shift
//
// Asm: ZLSL, CPU Feature: SVE
func (x Int32s) ShiftAllLeft(shift uint64) (z Int32s)
// ShiftAllLeft shifts each element of x left by shift bits.
// If shift is greater than the element width, the result is 0.
//
// z[i] = x[i] << shift
//
// Asm: ZLSL, CPU Feature: SVE
func (x Int64s) ShiftAllLeft(shift uint64) (z Int64s)
// ShiftAllLeft shifts each element of x left by shift bits.
// If shift is greater than the element width, the result is 0.
//
// z[i] = x[i] << shift
//
// Asm: ZLSL, CPU Feature: SVE
func (x Uint8s) ShiftAllLeft(shift uint64) (z Uint8s)
// ShiftAllLeft shifts each element of x left by shift bits.
// If shift is greater than the element width, the result is 0.
//
// z[i] = x[i] << shift
//
// Asm: ZLSL, CPU Feature: SVE
func (x Uint16s) ShiftAllLeft(shift uint64) (z Uint16s)
// ShiftAllLeft shifts each element of x left by shift bits.
// If shift is greater than the element width, the result is 0.
//
// z[i] = x[i] << shift
//
// Asm: ZLSL, CPU Feature: SVE
func (x Uint32s) ShiftAllLeft(shift uint64) (z Uint32s)
// ShiftAllLeft shifts each element of x left by shift bits.
// If shift is greater than the element width, the result is 0.
//
// z[i] = x[i] << shift
//
// Asm: ZLSL, CPU Feature: SVE
func (x Uint64s) ShiftAllLeft(shift uint64) (z Uint64s)
/* Sqrt */
// Sqrt returns the elementwise square root of x.
//
// z[i] = sqrt(x[i])
//
// Asm: ZFSQRT, CPU Feature: SVE
func (x Float32s) Sqrt() (z Float32s)
// Sqrt returns the elementwise square root of x.
//
// z[i] = sqrt(x[i])
//
// Asm: ZFSQRT, CPU Feature: SVE
func (x Float64s) Sqrt() (z Float64s)
/* Sub */
// Sub subtracts y from x elementwise.
//
// z[i] = x[i] - y[i]
//
// Asm: ZFSUB, CPU Feature: SVE
func (x Float32s) Sub(y Float32s) (z Float32s)
// Sub subtracts y from x elementwise.
//
// z[i] = x[i] - y[i]
//
// Asm: ZFSUB, CPU Feature: SVE
func (x Float64s) Sub(y Float64s) (z Float64s)
// Sub subtracts y from x elementwise.
//
// z[i] = x[i] - y[i]
//
// Asm: ZSUB, CPU Feature: SVE
func (x Int8s) Sub(y Int8s) (z Int8s)
// Sub subtracts y from x elementwise.
//
// z[i] = x[i] - y[i]
//
// Asm: ZSUB, CPU Feature: SVE
func (x Int16s) Sub(y Int16s) (z Int16s)
// Sub subtracts y from x elementwise.
//
// z[i] = x[i] - y[i]
//
// Asm: ZSUB, CPU Feature: SVE
func (x Int32s) Sub(y Int32s) (z Int32s)
// Sub subtracts y from x elementwise.
//
// z[i] = x[i] - y[i]
//
// Asm: ZSUB, CPU Feature: SVE
func (x Int64s) Sub(y Int64s) (z Int64s)
// Sub subtracts y from x elementwise.
//
// z[i] = x[i] - y[i]
//
// Asm: ZSUB, CPU Feature: SVE
func (x Uint8s) Sub(y Uint8s) (z Uint8s)
// Sub subtracts y from x elementwise.
//
// z[i] = x[i] - y[i]
//
// Asm: ZSUB, CPU Feature: SVE
func (x Uint16s) Sub(y Uint16s) (z Uint16s)
// Sub subtracts y from x elementwise.
//
// z[i] = x[i] - y[i]
//
// Asm: ZSUB, CPU Feature: SVE
func (x Uint32s) Sub(y Uint32s) (z Uint32s)
// Sub subtracts y from x elementwise.
//
// z[i] = x[i] - y[i]
//
// Asm: ZSUB, CPU Feature: SVE
func (x Uint64s) Sub(y Uint64s) (z Uint64s)
/* SubSaturated */
// SubSaturated subtracts y from x elementwise with saturation.
//
// z[i] = sat(x[i] - y[i])
//
// Asm: ZSQSUB, CPU Feature: SVE
func (x Int8s) SubSaturated(y Int8s) (z Int8s)
// SubSaturated subtracts y from x elementwise with saturation.
//
// z[i] = sat(x[i] - y[i])
//
// Asm: ZSQSUB, CPU Feature: SVE
func (x Int16s) SubSaturated(y Int16s) (z Int16s)
// SubSaturated subtracts y from x elementwise with saturation.
//
// z[i] = sat(x[i] - y[i])
//
// Asm: ZSQSUB, CPU Feature: SVE
func (x Int32s) SubSaturated(y Int32s) (z Int32s)
// SubSaturated subtracts y from x elementwise with saturation.
//
// z[i] = sat(x[i] - y[i])
//
// Asm: ZSQSUB, CPU Feature: SVE
func (x Int64s) SubSaturated(y Int64s) (z Int64s)
// SubSaturated subtracts y from x elementwise with saturation.
//
// z[i] = sat(x[i] - y[i])
//
// Asm: ZUQSUB, CPU Feature: SVE
func (x Uint8s) SubSaturated(y Uint8s) (z Uint8s)
// SubSaturated subtracts y from x elementwise with saturation.
//
// z[i] = sat(x[i] - y[i])
//
// Asm: ZUQSUB, CPU Feature: SVE
func (x Uint16s) SubSaturated(y Uint16s) (z Uint16s)
// SubSaturated subtracts y from x elementwise with saturation.
//
// z[i] = sat(x[i] - y[i])
//
// Asm: ZUQSUB, CPU Feature: SVE
func (x Uint32s) SubSaturated(y Uint32s) (z Uint32s)
// SubSaturated subtracts y from x elementwise with saturation.
//
// z[i] = sat(x[i] - y[i])
//
// Asm: ZUQSUB, CPU Feature: SVE
func (x Uint64s) SubSaturated(y Uint64s) (z Uint64s)
/* Trunc */
// Trunc truncates elements towards zero.
//
// Asm: ZFRINTZ, CPU Feature: SVE
func (x Float32s) Trunc() Float32s
// Trunc truncates elements towards zero.
//
// Asm: ZFRINTZ, CPU Feature: SVE
func (x Float64s) Trunc() Float64s
/* Xor */
// Xor returns the bitwise XOR of x and y.
//
// z[i] = x[i] ^ y[i]
//
// Asm: ZEOR, CPU Feature: SVE
func (x Int8s) Xor(y Int8s) (z Int8s)
// Xor returns the bitwise XOR of x and y.
//
// z[i] = x[i] ^ y[i]
//
// Asm: ZEOR, CPU Feature: SVE
func (x Int16s) Xor(y Int16s) (z Int16s)
// Xor returns the bitwise XOR of x and y.
//
// z[i] = x[i] ^ y[i]
//
// Asm: ZEOR, CPU Feature: SVE
func (x Int32s) Xor(y Int32s) (z Int32s)
// Xor returns the bitwise XOR of x and y.
//
// z[i] = x[i] ^ y[i]
//
// Asm: ZEOR, CPU Feature: SVE
func (x Int64s) Xor(y Int64s) (z Int64s)
// Xor returns the bitwise XOR of x and y.
//
// z[i] = x[i] ^ y[i]
//
// Asm: ZEOR, CPU Feature: SVE
func (x Uint8s) Xor(y Uint8s) (z Uint8s)
// Xor returns the bitwise XOR of x and y.
//
// z[i] = x[i] ^ y[i]
//
// Asm: ZEOR, CPU Feature: SVE
func (x Uint16s) Xor(y Uint16s) (z Uint16s)
// Xor returns the bitwise XOR of x and y.
//
// z[i] = x[i] ^ y[i]
//
// Asm: ZEOR, CPU Feature: SVE
func (x Uint32s) Xor(y Uint32s) (z Uint32s)
// Xor returns the bitwise XOR of x and y.
//
// z[i] = x[i] ^ y[i]
//
// Asm: ZEOR, CPU Feature: SVE
func (x Uint64s) Xor(y Uint64s) (z Uint64s)
// BitsToInt8 reinterprets the bits of each element of x as type int8.
func (x Uint8s) BitsToInt8() (z Int8s)
// ConvertToInt8 converts each element of x to int8.
func (x Uint8s) ConvertToInt8() (z Int8s)
// ConvertToUint8 converts each element of x to uint8.
func (x Int8s) ConvertToUint8() (z Uint8s)
// ToBits reinterprets the bits of each element of x as type uint8.
func (x Int8s) ToBits() (z Uint8s)
// ReshapeToUint16s reinterprets the bits of x as a Uint16s vector.
//
// Both the vector elements and the bits of each element are interpreted in
// little endian order.
//
// ⋯ x[3] x[2] x[1] x[0]
// ⋯ | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 |
// ⋯ | 15 .... 0 | 15 .... 0 |
// ⋯ z[1] z[0]
func (x Uint8s) ReshapeToUint16s() (z Uint16s)
// ReshapeToUint32s reinterprets the bits of x as a Uint32s vector.
//
// Both the vector elements and the bits of each element are interpreted in
// little endian order.
//
// ⋯ x[7] x[6] x[5] x[4] x[3] x[2] x[1] x[0]
// ⋯ | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 |
// ⋯ | 31 .... 0 | 31 .... 0 |
// ⋯ z[1] z[0]
func (x Uint8s) ReshapeToUint32s() (z Uint32s)
// ReshapeToUint64s reinterprets the bits of x as a Uint64s vector.
//
// Both the vector elements and the bits of each element are interpreted in
// little endian order.
//
// ⋯ x[15] x[14] ⋯ x[9] x[8] x[7] x[6] ⋯ x[1] x[0]
// ⋯ | 7 .. 0 | 7 .. 0 | ⋯ | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | ⋯ | 7 .. 0 | 7 .. 0 |
// ⋯ | 63 .... 0 | 63 .... 0 |
// ⋯ z[1] z[0]
func (x Uint8s) ReshapeToUint64s() (z Uint64s)
// BitsToInt16 reinterprets the bits of each element of x as type int16.
func (x Uint16s) BitsToInt16() (z Int16s)
// ConvertToInt16 converts each element of x to int16.
func (x Uint16s) ConvertToInt16() (z Int16s)
// ConvertToUint16 converts each element of x to uint16.
func (x Int16s) ConvertToUint16() (z Uint16s)
// ToBits reinterprets the bits of each element of x as type uint16.
func (x Int16s) ToBits() (z Uint16s)
// ReshapeToUint8s reinterprets the bits of x as a Uint8s vector.
//
// Both the vector elements and the bits of each element are interpreted in
// little endian order.
//
// ⋯ x[1] x[0]
// ⋯ | 15 .... 0 | 15 .... 0 |
// ⋯ | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 |
// ⋯ z[3] z[2] z[1] z[0]
func (x Uint16s) ReshapeToUint8s() (z Uint8s)
// ReshapeToUint32s reinterprets the bits of x as a Uint32s vector.
//
// Both the vector elements and the bits of each element are interpreted in
// little endian order.
//
// ⋯ x[3] x[2] x[1] x[0]
// ⋯ | 15 .. 0 | 15 .. 0 | 15 .. 0 | 15 .. 0 |
// ⋯ | 31 .... 0 | 31 .... 0 |
// ⋯ z[1] z[0]
func (x Uint16s) ReshapeToUint32s() (z Uint32s)
// ReshapeToUint64s reinterprets the bits of x as a Uint64s vector.
//
// Both the vector elements and the bits of each element are interpreted in
// little endian order.
//
// ⋯ x[7] x[6] x[5] x[4] x[3] x[2] x[1] x[0]
// ⋯ | 15 .. 0 | 15 .. 0 | 15 .. 0 | 15 .. 0 | 15 .. 0 | 15 .. 0 | 15 .. 0 | 15 .. 0 |
// ⋯ | 63 .... 0 | 63 .... 0 |
// ⋯ z[1] z[0]
func (x Uint16s) ReshapeToUint64s() (z Uint64s)
// BitsToFloat32 reinterprets the bits of each element of x as type float32.
func (x Uint32s) BitsToFloat32() (z Float32s)
// ToBits returns the IEEE 754 binary representation of each element of x.
func (x Float32s) ToBits() (z Uint32s)
// BitsToInt32 reinterprets the bits of each element of x as type int32.
func (x Uint32s) BitsToInt32() (z Int32s)
// ConvertToInt32 converts each element of x to int32.
func (x Uint32s) ConvertToInt32() (z Int32s)
// ConvertToUint32 converts each element of x to uint32.
func (x Int32s) ConvertToUint32() (z Uint32s)
// ToBits reinterprets the bits of each element of x as type uint32.
func (x Int32s) ToBits() (z Uint32s)
// ReshapeToUint8s reinterprets the bits of x as a Uint8s vector.
//
// Both the vector elements and the bits of each element are interpreted in
// little endian order.
//
// ⋯ x[1] x[0]
// ⋯ | 31 .... 0 | 31 .... 0 |
// ⋯ | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 |
// ⋯ z[7] z[6] z[5] z[4] z[3] z[2] z[1] z[0]
func (x Uint32s) ReshapeToUint8s() (z Uint8s)
// ReshapeToUint16s reinterprets the bits of x as a Uint16s vector.
//
// Both the vector elements and the bits of each element are interpreted in
// little endian order.
//
// ⋯ x[1] x[0]
// ⋯ | 31 .... 0 | 31 .... 0 |
// ⋯ | 15 .. 0 | 15 .. 0 | 15 .. 0 | 15 .. 0 |
// ⋯ z[3] z[2] z[1] z[0]
func (x Uint32s) ReshapeToUint16s() (z Uint16s)
// ReshapeToUint64s reinterprets the bits of x as a Uint64s vector.
//
// Both the vector elements and the bits of each element are interpreted in
// little endian order.
//
// ⋯ x[3] x[2] x[1] x[0]
// ⋯ | 31 .. 0 | 31 .. 0 | 31 .. 0 | 31 .. 0 |
// ⋯ | 63 .... 0 | 63 .... 0 |
// ⋯ z[1] z[0]
func (x Uint32s) ReshapeToUint64s() (z Uint64s)
// BitsToFloat64 reinterprets the bits of each element of x as type float64.
func (x Uint64s) BitsToFloat64() (z Float64s)
// ToBits returns the IEEE 754 binary representation of each element of x.
func (x Float64s) ToBits() (z Uint64s)
// BitsToInt64 reinterprets the bits of each element of x as type int64.
func (x Uint64s) BitsToInt64() (z Int64s)
// ConvertToInt64 converts each element of x to int64.
func (x Uint64s) ConvertToInt64() (z Int64s)
// ConvertToUint64 converts each element of x to uint64.
func (x Int64s) ConvertToUint64() (z Uint64s)
// ToBits reinterprets the bits of each element of x as type uint64.
func (x Int64s) ToBits() (z Uint64s)
// ReshapeToUint8s reinterprets the bits of x as a Uint8s vector.
//
// Both the vector elements and the bits of each element are interpreted in
// little endian order.
//
// ⋯ x[1] x[0]
// ⋯ | 63 .... 0 | 63 .... 0 |
// ⋯ | 7 .. 0 | 7 .. 0 | ⋯ | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | ⋯ | 7 .. 0 | 7 .. 0 |
// ⋯ z[15] z[14] ⋯ z[9] z[8] z[7] z[6] ⋯ z[1] z[0]
func (x Uint64s) ReshapeToUint8s() (z Uint8s)
// ReshapeToUint16s reinterprets the bits of x as a Uint16s vector.
//
// Both the vector elements and the bits of each element are interpreted in
// little endian order.
//
// ⋯ x[1] x[0]
// ⋯ | 63 .... 0 | 63 .... 0 |
// ⋯ | 15 .. 0 | 15 .. 0 | 15 .. 0 | 15 .. 0 | 15 .. 0 | 15 .. 0 | 15 .. 0 | 15 .. 0 |
// ⋯ z[7] z[6] z[5] z[4] z[3] z[2] z[1] z[0]
func (x Uint64s) ReshapeToUint16s() (z Uint16s)
// ReshapeToUint32s reinterprets the bits of x as a Uint32s vector.
//
// Both the vector elements and the bits of each element are interpreted in
// little endian order.
//
// ⋯ x[1] x[0]
// ⋯ | 63 .... 0 | 63 .... 0 |
// ⋯ | 31 .. 0 | 31 .. 0 | 31 .. 0 | 31 .. 0 |
// ⋯ z[3] z[2] z[1] z[0]
func (x Uint64s) ReshapeToUint32s() (z Uint32s)