| // Copyright 2026 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| //go:build goexperiment.simd && wasm |
| |
| package simd_test |
| |
| import ( |
| "simd/archsimd" |
| "testing" |
| ) |
| |
| func TestRotateAllLeft(t *testing.T) { |
| x := uint8(0x81) |
| if y := rotl(x, 1); y != 3 { |
| t.Errorf("Expected 3, got 0x%x", y) |
| } |
| if y := rotl(x, 7); y != 0xc0 { |
| t.Errorf("Expected 0xc0, got 0x%x", y) |
| } |
| if y := rotr(x, 4); y != 0x18 { |
| t.Errorf("Expected 0x18, got 0x%x", y) |
| } |
| |
| for i := uint64(0); i < 65; i++ { |
| testUint64x2Unary(t, curry2(archsimd.Uint64x2.RotateAllLeft, i), rotlOfSlice[uint64](i)) |
| testUint32x4Unary(t, curry2(archsimd.Uint32x4.RotateAllLeft, i), rotlOfSlice[uint32](i)) |
| // testUint16x8Unary(t, curry2(archsimd.Uint16x8.RotateAllLeft, i), rotlOfSlice[uint16](i)) |
| // testUint8x16Unary(t, curry2(archsimd.Uint8x16.RotateAllLeft, i), rotlOfSlice[uint8](i)) |
| } |
| } |
| |
| func TestRotateAllRight(t *testing.T) { |
| x := uint8(0x81) |
| if y := rotr(x, 1); y != 0xc0 { |
| t.Errorf("Expected 0xc0, got 0x%x", y) |
| } |
| if y := rotr(x, 7); y != 3 { |
| t.Errorf("Expected 3, got 0x%x", y) |
| } |
| if y := rotr(x, 4); y != 0x18 { |
| t.Errorf("Expected 0x18, got 0x%x", y) |
| } |
| |
| for i := uint64(0); i < 65; i++ { |
| testUint64x2Unary(t, curry2(archsimd.Uint64x2.RotateAllRight, i), rotrOfSlice[uint64](i)) |
| testUint32x4Unary(t, curry2(archsimd.Uint32x4.RotateAllRight, i), rotrOfSlice[uint32](i)) |
| // testUint16x8Unary(t, curry2(archsimd.Uint16x8.RotateAllLeft, i), rotlOfSlice[uint16](i)) |
| // testUint8x16Unary(t, curry2(archsimd.Uint8x16.RotateAllLeft, i), rotlOfSlice[uint8](i)) |
| } |
| } |
| |
| func TestShiftAll(t *testing.T) { |
| // Test both const and non-const shifts. |
| // Test both regular and over-shifts. |
| |
| hide := hideConst[uint64] |
| |
| // ShiftAllLeft |
| |
| testInt32x4Unary(t, |
| func(x archsimd.Int32x4) archsimd.Int32x4 { return x.ShiftAllLeft(2) }, |
| map1(func(x int32) int32 { return x << 2 })) |
| testInt32x4Unary(t, |
| func(x archsimd.Int32x4) archsimd.Int32x4 { return x.ShiftAllLeft(hide(2)) }, |
| map1(func(x int32) int32 { return x << hide(2) })) |
| |
| // Ironically, we have to hide the constant in the want function so the |
| // compiler doesn't complain about a silly shift. |
| testInt32x4Unary(t, |
| func(x archsimd.Int32x4) archsimd.Int32x4 { return x.ShiftAllLeft(0x1000) }, |
| map1(func(x int32) int32 { return x << hide(0x1000) })) |
| testInt32x4Unary(t, |
| func(x archsimd.Int32x4) archsimd.Int32x4 { return x.ShiftAllLeft(hide(0x1000)) }, |
| map1(func(x int32) int32 { return x << hide(0x1000) })) |
| |
| // Signed ShiftAllRight |
| |
| testInt32x4Unary(t, |
| func(x archsimd.Int32x4) archsimd.Int32x4 { return x.ShiftAllRight(2) }, |
| map1(func(x int32) int32 { return x >> 2 })) |
| testInt32x4Unary(t, |
| func(x archsimd.Int32x4) archsimd.Int32x4 { return x.ShiftAllRight(hide(2)) }, |
| map1(func(x int32) int32 { return x >> hide(2) })) |
| |
| testInt32x4Unary(t, |
| func(x archsimd.Int32x4) archsimd.Int32x4 { return x.ShiftAllRight(0x1000) }, |
| map1(func(x int32) int32 { return x >> hide(0x1000) })) |
| testInt32x4Unary(t, |
| func(x archsimd.Int32x4) archsimd.Int32x4 { return x.ShiftAllRight(hide(0x1000)) }, |
| map1(func(x int32) int32 { return x >> hide(0x1000) })) |
| |
| // Unsigned ShiftAllRight |
| |
| testUint32x4Unary(t, |
| func(x archsimd.Uint32x4) archsimd.Uint32x4 { return x.ShiftAllRight(2) }, |
| map1(func(x uint32) uint32 { return x >> 2 })) |
| testUint32x4Unary(t, |
| func(x archsimd.Uint32x4) archsimd.Uint32x4 { return x.ShiftAllRight(hide(2)) }, |
| map1(func(x uint32) uint32 { return x >> hide(2) })) |
| |
| testUint32x4Unary(t, |
| func(x archsimd.Uint32x4) archsimd.Uint32x4 { return x.ShiftAllRight(0x1000) }, |
| map1(func(x uint32) uint32 { return x >> hide(0x1000) })) |
| testUint32x4Unary(t, |
| func(x archsimd.Uint32x4) archsimd.Uint32x4 { return x.ShiftAllRight(hide(0x1000)) }, |
| map1(func(x uint32) uint32 { return x >> hide(0x1000) })) |
| } |