| !sum | |
| # Float Div — VFDIV | |
| - go: Div | |
| asm: "VFDIV" | |
| in: | |
| - &fp | |
| go: $t | |
| base: float | |
| - *fp | |
| out: | |
| - *fp | |
| # Float Sqrt — VFSQRT | |
| - go: Sqrt | |
| asm: "VFSQRT" | |
| in: | |
| - *fp | |
| out: | |
| - *fp | |
| # Float Round — VFRINTN (rounds to nearest, ties to even) | |
| - go: Round | |
| asm: "VFRINTN" | |
| in: | |
| - *fp | |
| out: | |
| - *fp | |
| # Float Floor — VFRINTM | |
| - go: Floor | |
| asm: "VFRINTM" | |
| in: | |
| - *fp | |
| out: | |
| - *fp | |
| # Float Ceil — VFRINTP | |
| - go: Ceil | |
| asm: "VFRINTP" | |
| in: | |
| - *fp | |
| out: | |
| - *fp | |
| # Float Trunc — VFRINTZ | |
| - go: Trunc | |
| asm: "VFRINTZ" | |
| in: | |
| - *fp | |
| out: | |
| - *fp |