blob: 9a5e2664274fc89d9cb0190bf6f21149c2fba70a [file] [log] [blame]
// Copyright 2025 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"internal/syscall/unix"
"runtime"
)
func init() {
register("LockOSThreadVgetrandom", LockOSThreadVgetrandom)
}
var sinkInt = 1
func LockOSThreadVgetrandom() {
// This is a regression test for https://go.dev/issue/73141. When that
// reproduces, this crashes with SIGSEGV with no output or stack trace,
// and detail only available in a core file.
//
// Thread exit via mexit cleans up vgetrandom state. Stress test thread
// exit + vgetrandom to look for issues by creating lots of threads
// that use GetRandom and then exit.
// Launch at most 100 threads at a time.
const parallelism = 100
ch := make(chan struct{}, parallelism)
for range 100 {
ch <- struct{}{}
}
// Create at most 1000 threads to avoid completely exhausting the
// system. This test generally reproduces https://go.dev/issue/73141 in
// less than 500 iterations.
const iterations = 1000
for range iterations {
<-ch
go func() {
defer func() {
ch <- struct{}{}
}()
// Exit with LockOSThread held.
runtime.LockOSThread()
// Be sure to use GetRandom to initialize vgetrandom state.
b := make([]byte, 1)
_, err := unix.GetRandom(b, 0)
if err != nil {
panic(err)
}
// Do some busy-work. It is unclear why this is
// necessary to reproduce. Perhaps to introduce
// interesting scheduling where threads get descheduled
// in the middle of getting or putting vgetrandom
// state.
i := 0
for range 10 * 1000 * 1000 {
i += sinkInt
}
}()
}
// Wait for all threads to finish.
for range parallelism {
<-ch
}
println("OK")
}