| // Copyright 2025 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package main |
| |
| import ( |
| "internal/syscall/unix" |
| "runtime" |
| ) |
| |
| func init() { |
| register("LockOSThreadVgetrandom", LockOSThreadVgetrandom) |
| } |
| |
| var sinkInt = 1 |
| |
| func LockOSThreadVgetrandom() { |
| // This is a regression test for https://go.dev/issue/73141. When that |
| // reproduces, this crashes with SIGSEGV with no output or stack trace, |
| // and detail only available in a core file. |
| // |
| // Thread exit via mexit cleans up vgetrandom state. Stress test thread |
| // exit + vgetrandom to look for issues by creating lots of threads |
| // that use GetRandom and then exit. |
| |
| // Launch at most 100 threads at a time. |
| const parallelism = 100 |
| ch := make(chan struct{}, parallelism) |
| for range 100 { |
| ch <- struct{}{} |
| } |
| |
| // Create at most 1000 threads to avoid completely exhausting the |
| // system. This test generally reproduces https://go.dev/issue/73141 in |
| // less than 500 iterations. |
| const iterations = 1000 |
| for range iterations { |
| <-ch |
| go func() { |
| defer func() { |
| ch <- struct{}{} |
| }() |
| |
| // Exit with LockOSThread held. |
| runtime.LockOSThread() |
| |
| // Be sure to use GetRandom to initialize vgetrandom state. |
| b := make([]byte, 1) |
| _, err := unix.GetRandom(b, 0) |
| if err != nil { |
| panic(err) |
| } |
| |
| // Do some busy-work. It is unclear why this is |
| // necessary to reproduce. Perhaps to introduce |
| // interesting scheduling where threads get descheduled |
| // in the middle of getting or putting vgetrandom |
| // state. |
| i := 0 |
| for range 10 * 1000 * 1000 { |
| i += sinkInt |
| } |
| }() |
| } |
| |
| // Wait for all threads to finish. |
| for range parallelism { |
| <-ch |
| } |
| println("OK") |
| } |