blob: cb3333a62700df4186a9ebc5eec3d75bb5390910 [file] [log] [blame]
// Copyright 2024 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package synctest provides support for testing concurrent code.
//
// See the testing/synctest package for function documentation.
package synctest
import (
"internal/abi"
"unsafe"
)
//go:linkname Run
func Run(f func())
//go:linkname Wait
func Wait()
// IsInBubble reports whether the current goroutine is in a bubble.
//
//go:linkname IsInBubble
func IsInBubble() bool
// Association is the state of a pointer's bubble association.
type Association int
const (
Unbubbled = Association(iota) // not associated with any bubble
CurrentBubble // associated with the current bubble
OtherBubble // associated with a different bubble
)
// Associate attempts to associate p with the current bubble.
// It returns the new association status of p.
func Associate[T any](p *T) Association {
// Ensure p escapes to permit us to attach a special to it.
escapedP := abi.Escape(p)
return Association(associate(unsafe.Pointer(escapedP)))
}
//go:linkname associate
func associate(p unsafe.Pointer) int
// Disassociate disassociates p from any bubble.
func Disassociate[T any](p *T) {
disassociate(unsafe.Pointer(p))
}
//go:linkname disassociate
func disassociate(b unsafe.Pointer)
// IsAssociated reports whether p is associated with the current bubble.
func IsAssociated[T any](p *T) bool {
return isAssociated(unsafe.Pointer(p))
}
//go:linkname isAssociated
func isAssociated(p unsafe.Pointer) bool
//go:linkname acquire
func acquire() any
//go:linkname release
func release(any)
//go:linkname inBubble
func inBubble(any, func())
// A Bubble is a synctest bubble.
//
// Not a public API. Used by syscall/js to propagate bubble membership through syscalls.
type Bubble struct {
b any
}
// Acquire returns a reference to the current goroutine's bubble.
// The bubble will not become idle until Release is called.
func Acquire() *Bubble {
if b := acquire(); b != nil {
return &Bubble{b}
}
return nil
}
// Release releases the reference to the bubble,
// allowing it to become idle again.
func (b *Bubble) Release() {
if b == nil {
return
}
release(b.b)
b.b = nil
}
// Run executes f in the bubble.
// The current goroutine must not be part of a bubble.
func (b *Bubble) Run(f func()) {
if b == nil {
f()
} else {
inBubble(b.b, f)
}
}