| // Copyright 2024 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package maps |
| |
| import ( |
| "internal/abi" |
| "internal/goarch" |
| "internal/runtime/math" |
| "unsafe" |
| ) |
| |
| // Maximum size of a table before it is split at the directory level. |
| // |
| // TODO: Completely made up value. This should be tuned for performance vs grow |
| // latency. |
| // TODO: This should likely be based on byte size, as copying costs will |
| // dominate grow latency for large objects. |
| const maxTableCapacity = 1024 |
| |
| // Ensure the max capacity fits in uint16, used for capacity and growthLeft |
| // below. |
| var _ = uint16(maxTableCapacity) |
| |
| // table is a Swiss table hash table structure. |
| // |
| // Each table is a complete hash table implementation. |
| // |
| // Map uses one or more tables to store entries. Extendible hashing (hash |
| // prefix) is used to select the table to use for a specific key. Using |
| // multiple tables enables incremental growth by growing only one table at a |
| // time. |
| type table struct { |
| // The number of filled slots (i.e. the number of elements in the table). |
| used uint16 |
| |
| // The total number of slots (always 2^N). Equal to |
| // `(groups.lengthMask+1)*abi.MapGroupSlots`. |
| capacity uint16 |
| |
| // The number of slots we can still fill without needing to rehash. |
| // |
| // We rehash when used + tombstones > loadFactor*capacity, including |
| // tombstones so the table doesn't overfill with tombstones. This field |
| // counts down remaining empty slots before the next rehash. |
| growthLeft uint16 |
| |
| // The number of bits used by directory lookups above this table. Note |
| // that this may be less then globalDepth, if the directory has grown |
| // but this table has not yet been split. |
| localDepth uint8 |
| |
| // Index of this table in the Map directory. This is the index of the |
| // _first_ location in the directory. The table may occur in multiple |
| // sequential indices. |
| // |
| // index is -1 if the table is stale (no longer installed in the |
| // directory). |
| index int |
| |
| // groups is an array of slot groups. Each group holds abi.MapGroupSlots |
| // key/elem slots and their control bytes. A table has a fixed size |
| // groups array. The table is replaced (in rehash) when more space is |
| // required. |
| // |
| // TODO(prattmic): keys and elements are interleaved to maximize |
| // locality, but it comes at the expense of wasted space for some types |
| // (consider uint8 key, uint64 element). Consider placing all keys |
| // together in these cases to save space. |
| groups groupsReference |
| } |
| |
| func newTable(typ *abi.MapType, capacity uint64, index int, localDepth uint8) *table { |
| if capacity < abi.MapGroupSlots { |
| capacity = abi.MapGroupSlots |
| } |
| |
| t := &table{ |
| index: index, |
| localDepth: localDepth, |
| } |
| |
| if capacity > maxTableCapacity { |
| panic("initial table capacity too large") |
| } |
| |
| // N.B. group count must be a power of two for probeSeq to visit every |
| // group. |
| capacity, overflow := alignUpPow2(capacity) |
| if overflow { |
| panic("rounded-up capacity overflows uint64") |
| } |
| |
| t.reset(typ, uint16(capacity)) |
| |
| return t |
| } |
| |
| // reset resets the table with new, empty groups with the specified new total |
| // capacity. |
| func (t *table) reset(typ *abi.MapType, capacity uint16) { |
| groupCount := uint64(capacity) / abi.MapGroupSlots |
| t.groups = newGroups(typ, groupCount) |
| t.capacity = capacity |
| t.growthLeft = t.maxGrowthLeft() |
| |
| for i := uint64(0); i <= t.groups.lengthMask; i++ { |
| g := t.groups.group(typ, i) |
| g.ctrls().setEmpty() |
| } |
| } |
| |
| // maxGrowthLeft is the number of inserts we can do before |
| // resizing, starting from an empty table. |
| func (t *table) maxGrowthLeft() uint16 { |
| if t.capacity == 0 { |
| // No real reason to support zero capacity table, since an |
| // empty Map simply won't have a table. |
| panic("table must have positive capacity") |
| } else if t.capacity <= abi.MapGroupSlots { |
| // If the map fits in a single group then we're able to fill all of |
| // the slots except 1 (an empty slot is needed to terminate find |
| // operations). |
| // |
| // TODO(go.dev/issue/54766): With a special case in probing for |
| // single-group tables, we could fill all slots. |
| return t.capacity - 1 |
| } else { |
| if t.capacity > math.MaxUint16/maxAvgGroupLoad { |
| panic("overflow") |
| } |
| return (t.capacity * maxAvgGroupLoad) / abi.MapGroupSlots |
| } |
| |
| } |
| |
| func (t *table) Used() uint64 { |
| return uint64(t.used) |
| } |
| |
| // Get performs a lookup of the key that key points to. It returns a pointer to |
| // the element, or false if the key doesn't exist. |
| func (t *table) Get(typ *abi.MapType, m *Map, key unsafe.Pointer) (unsafe.Pointer, bool) { |
| // TODO(prattmic): We could avoid hashing in a variety of special |
| // cases. |
| // |
| // - One entry maps could just directly compare the single entry |
| // without hashing. |
| // - String keys could do quick checks of a few bytes before hashing. |
| hash := typ.Hasher(key, m.seed) |
| _, elem, ok := t.getWithKey(typ, hash, key) |
| return elem, ok |
| } |
| |
| // getWithKey performs a lookup of key, returning a pointer to the version of |
| // the key in the map in addition to the element. |
| // |
| // This is relevant when multiple different key values compare equal (e.g., |
| // +0.0 and -0.0). When a grow occurs during iteration, iteration perform a |
| // lookup of keys from the old group in the new group in order to correctly |
| // expose updated elements. For NeedsKeyUpdate keys, iteration also must return |
| // the new key value, not the old key value. |
| // hash must be the hash of the key. |
| func (t *table) getWithKey(typ *abi.MapType, hash uintptr, key unsafe.Pointer) (unsafe.Pointer, unsafe.Pointer, bool) { |
| // To find the location of a key in the table, we compute hash(key). From |
| // h1(hash(key)) and the capacity, we construct a probeSeq that visits |
| // every group of slots in some interesting order. See [probeSeq]. |
| // |
| // We walk through these indices. At each index, we select the entire |
| // group starting with that index and extract potential candidates: |
| // occupied slots with a control byte equal to h2(hash(key)). The key |
| // at candidate slot i is compared with key; if key == g.slot(i).key |
| // we are done and return the slot; if there is an empty slot in the |
| // group, we stop and return an error; otherwise we continue to the |
| // next probe index. Tombstones (ctrlDeleted) effectively behave like |
| // full slots that never match the value we're looking for. |
| // |
| // The h2 bits ensure when we compare a key we are likely to have |
| // actually found the object. That is, the chance is low that keys |
| // compare false. Thus, when we search for an object, we are unlikely |
| // to call Equal many times. This likelihood can be analyzed as follows |
| // (assuming that h2 is a random enough hash function). |
| // |
| // Let's assume that there are k "wrong" objects that must be examined |
| // in a probe sequence. For example, when doing a find on an object |
| // that is in the table, k is the number of objects between the start |
| // of the probe sequence and the final found object (not including the |
| // final found object). The expected number of objects with an h2 match |
| // is then k/128. Measurements and analysis indicate that even at high |
| // load factors, k is less than 32, meaning that the number of false |
| // positive comparisons we must perform is less than 1/8 per find. |
| seq := makeProbeSeq(h1(hash), t.groups.lengthMask) |
| h2Hash := h2(hash) |
| for ; ; seq = seq.next() { |
| g := t.groups.group(typ, seq.offset) |
| |
| match := g.ctrls().matchH2(h2Hash) |
| |
| for match != 0 { |
| i := match.first() |
| |
| slotKey := g.key(typ, i) |
| if typ.IndirectKey() { |
| slotKey = *((*unsafe.Pointer)(slotKey)) |
| } |
| if typ.Key.Equal(key, slotKey) { |
| slotElem := g.elem(typ, i) |
| if typ.IndirectElem() { |
| slotElem = *((*unsafe.Pointer)(slotElem)) |
| } |
| return slotKey, slotElem, true |
| } |
| match = match.removeFirst() |
| } |
| |
| match = g.ctrls().matchEmpty() |
| if match != 0 { |
| // Finding an empty slot means we've reached the end of |
| // the probe sequence. |
| return nil, nil, false |
| } |
| } |
| } |
| |
| func (t *table) getWithoutKey(typ *abi.MapType, hash uintptr, key unsafe.Pointer) (unsafe.Pointer, bool) { |
| seq := makeProbeSeq(h1(hash), t.groups.lengthMask) |
| h2Hash := h2(hash) |
| for ; ; seq = seq.next() { |
| g := t.groups.group(typ, seq.offset) |
| |
| match := g.ctrls().matchH2(h2Hash) |
| |
| for match != 0 { |
| i := match.first() |
| |
| slotKey := g.key(typ, i) |
| if typ.IndirectKey() { |
| slotKey = *((*unsafe.Pointer)(slotKey)) |
| } |
| if typ.Key.Equal(key, slotKey) { |
| slotElem := g.elem(typ, i) |
| if typ.IndirectElem() { |
| slotElem = *((*unsafe.Pointer)(slotElem)) |
| } |
| return slotElem, true |
| } |
| match = match.removeFirst() |
| } |
| |
| match = g.ctrls().matchEmpty() |
| if match != 0 { |
| // Finding an empty slot means we've reached the end of |
| // the probe sequence. |
| return nil, false |
| } |
| } |
| } |
| |
| // PutSlot returns a pointer to the element slot where an inserted element |
| // should be written, and ok if it returned a valid slot. |
| // |
| // PutSlot returns ok false if the table was split and the Map needs to find |
| // the new table. |
| // |
| // hash must be the hash of key. |
| func (t *table) PutSlot(typ *abi.MapType, m *Map, hash uintptr, key unsafe.Pointer) (unsafe.Pointer, bool) { |
| seq := makeProbeSeq(h1(hash), t.groups.lengthMask) |
| |
| // As we look for a match, keep track of the first deleted slot we |
| // find, which we'll use to insert the new entry if necessary. |
| var firstDeletedGroup groupReference |
| var firstDeletedSlot uintptr |
| |
| h2Hash := h2(hash) |
| for ; ; seq = seq.next() { |
| g := t.groups.group(typ, seq.offset) |
| match := g.ctrls().matchH2(h2Hash) |
| |
| // Look for an existing slot containing this key. |
| for match != 0 { |
| i := match.first() |
| |
| slotKey := g.key(typ, i) |
| if typ.IndirectKey() { |
| slotKey = *((*unsafe.Pointer)(slotKey)) |
| } |
| if typ.Key.Equal(key, slotKey) { |
| if typ.NeedKeyUpdate() { |
| typedmemmove(typ.Key, slotKey, key) |
| } |
| |
| slotElem := g.elem(typ, i) |
| if typ.IndirectElem() { |
| slotElem = *((*unsafe.Pointer)(slotElem)) |
| } |
| |
| t.checkInvariants(typ, m) |
| return slotElem, true |
| } |
| match = match.removeFirst() |
| } |
| |
| // No existing slot for this key in this group. Is this the end |
| // of the probe sequence? |
| match = g.ctrls().matchEmptyOrDeleted() |
| if match == 0 { |
| continue // nothing but filled slots. Keep probing. |
| } |
| i := match.first() |
| if g.ctrls().get(i) == ctrlDeleted { |
| // There are some deleted slots. Remember |
| // the first one, and keep probing. |
| if firstDeletedGroup.data == nil { |
| firstDeletedGroup = g |
| firstDeletedSlot = i |
| } |
| continue |
| } |
| // We've found an empty slot, which means we've reached the end of |
| // the probe sequence. |
| |
| // If we found a deleted slot along the way, we can |
| // replace it without consuming growthLeft. |
| if firstDeletedGroup.data != nil { |
| g = firstDeletedGroup |
| i = firstDeletedSlot |
| t.growthLeft++ // will be decremented below to become a no-op. |
| } |
| |
| // If we have no space left, first try to remove some tombstones. |
| if t.growthLeft == 0 { |
| t.pruneTombstones(typ, m) |
| } |
| |
| // If there is room left to grow, just insert the new entry. |
| if t.growthLeft > 0 { |
| slotKey := g.key(typ, i) |
| if typ.IndirectKey() { |
| kmem := newobject(typ.Key) |
| *(*unsafe.Pointer)(slotKey) = kmem |
| slotKey = kmem |
| } |
| typedmemmove(typ.Key, slotKey, key) |
| |
| slotElem := g.elem(typ, i) |
| if typ.IndirectElem() { |
| emem := newobject(typ.Elem) |
| *(*unsafe.Pointer)(slotElem) = emem |
| slotElem = emem |
| } |
| |
| g.ctrls().set(i, ctrl(h2Hash)) |
| t.growthLeft-- |
| t.used++ |
| m.used++ |
| |
| t.checkInvariants(typ, m) |
| return slotElem, true |
| } |
| |
| t.rehash(typ, m) |
| return nil, false |
| } |
| } |
| |
| // uncheckedPutSlot inserts an entry known not to be in the table. |
| // This is used for grow/split where we are making a new table from |
| // entries in an existing table. |
| // |
| // Decrements growthLeft and increments used. |
| // |
| // Requires that the entry does not exist in the table, and that the table has |
| // room for another element without rehashing. |
| // |
| // Requires that there are no deleted entries in the table. |
| // |
| // For indirect keys and/or elements, the key and elem pointers can be |
| // put directly into the map, they do not need to be copied. This |
| // requires the caller to ensure that the referenced memory never |
| // changes (by sourcing those pointers from another indirect key/elem |
| // map). |
| func (t *table) uncheckedPutSlot(typ *abi.MapType, hash uintptr, key, elem unsafe.Pointer) { |
| if t.growthLeft == 0 { |
| panic("invariant failed: growthLeft is unexpectedly 0") |
| } |
| |
| // Given key and its hash hash(key), to insert it, we construct a |
| // probeSeq, and use it to find the first group with an unoccupied (empty |
| // or deleted) slot. We place the key/value into the first such slot in |
| // the group and mark it as full with key's H2. |
| seq := makeProbeSeq(h1(hash), t.groups.lengthMask) |
| for ; ; seq = seq.next() { |
| g := t.groups.group(typ, seq.offset) |
| |
| match := g.ctrls().matchEmptyOrDeleted() |
| if match != 0 { |
| i := match.first() |
| |
| slotKey := g.key(typ, i) |
| if typ.IndirectKey() { |
| *(*unsafe.Pointer)(slotKey) = key |
| } else { |
| typedmemmove(typ.Key, slotKey, key) |
| } |
| |
| slotElem := g.elem(typ, i) |
| if typ.IndirectElem() { |
| *(*unsafe.Pointer)(slotElem) = elem |
| } else { |
| typedmemmove(typ.Elem, slotElem, elem) |
| } |
| |
| t.growthLeft-- |
| t.used++ |
| g.ctrls().set(i, ctrl(h2(hash))) |
| return |
| } |
| } |
| } |
| |
| // Delete returns true if it put a tombstone in t. |
| func (t *table) Delete(typ *abi.MapType, m *Map, hash uintptr, key unsafe.Pointer) bool { |
| seq := makeProbeSeq(h1(hash), t.groups.lengthMask) |
| h2Hash := h2(hash) |
| for ; ; seq = seq.next() { |
| g := t.groups.group(typ, seq.offset) |
| match := g.ctrls().matchH2(h2Hash) |
| |
| for match != 0 { |
| i := match.first() |
| |
| slotKey := g.key(typ, i) |
| origSlotKey := slotKey |
| if typ.IndirectKey() { |
| slotKey = *((*unsafe.Pointer)(slotKey)) |
| } |
| |
| if typ.Key.Equal(key, slotKey) { |
| t.used-- |
| m.used-- |
| |
| if typ.IndirectKey() { |
| // Clearing the pointer is sufficient. |
| *(*unsafe.Pointer)(origSlotKey) = nil |
| } else if typ.Key.Pointers() { |
| // Only bothing clear the key if there |
| // are pointers in it. |
| typedmemclr(typ.Key, slotKey) |
| } |
| |
| slotElem := g.elem(typ, i) |
| if typ.IndirectElem() { |
| // Clearing the pointer is sufficient. |
| *(*unsafe.Pointer)(slotElem) = nil |
| } else { |
| // Unlike keys, always clear the elem (even if |
| // it contains no pointers), as compound |
| // assignment operations depend on cleared |
| // deleted values. See |
| // https://go.dev/issue/25936. |
| typedmemclr(typ.Elem, slotElem) |
| } |
| |
| // Only a full group can appear in the middle |
| // of a probe sequence (a group with at least |
| // one empty slot terminates probing). Once a |
| // group becomes full, it stays full until |
| // rehashing/resizing. So if the group isn't |
| // full now, we can simply remove the element. |
| // Otherwise, we create a tombstone to mark the |
| // slot as deleted. |
| var tombstone bool |
| if g.ctrls().matchEmpty() != 0 { |
| g.ctrls().set(i, ctrlEmpty) |
| t.growthLeft++ |
| } else { |
| g.ctrls().set(i, ctrlDeleted) |
| tombstone = true |
| } |
| |
| t.checkInvariants(typ, m) |
| return tombstone |
| } |
| match = match.removeFirst() |
| } |
| |
| match = g.ctrls().matchEmpty() |
| if match != 0 { |
| // Finding an empty slot means we've reached the end of |
| // the probe sequence. |
| return false |
| } |
| } |
| } |
| |
| // pruneTombstones goes through the table and tries to remove |
| // tombstones that are no longer needed. Best effort. |
| // Note that it only removes tombstones, it does not move elements. |
| // Moving elements would do a better job but is infeasbile due to |
| // iterator semantics. |
| // |
| // Pruning should only succeed if it can remove O(n) tombstones. |
| // It would be bad if we did O(n) work to find 1 tombstone to remove. |
| // Then the next insert would spend another O(n) work to find 1 more |
| // tombstone to remove, etc. |
| // |
| // We really need to remove O(n) tombstones so we can pay for the cost |
| // of finding them. If we can't, then we need to grow (which is also O(n), |
| // but guarantees O(n) subsequent inserts can happen in constant time). |
| func (t *table) pruneTombstones(typ *abi.MapType, m *Map) { |
| if t.tombstones()*10 < t.capacity { // 10% of capacity |
| // Not enough tombstones to be worth the effort. |
| return |
| } |
| |
| // Bit set marking all the groups whose tombstones are needed. |
| var needed [(maxTableCapacity/abi.MapGroupSlots + 31) / 32]uint32 |
| |
| // Trace the probe sequence of every full entry. |
| for i := uint64(0); i <= t.groups.lengthMask; i++ { |
| g := t.groups.group(typ, i) |
| match := g.ctrls().matchFull() |
| for match != 0 { |
| j := match.first() |
| match = match.removeFirst() |
| key := g.key(typ, j) |
| if typ.IndirectKey() { |
| key = *((*unsafe.Pointer)(key)) |
| } |
| if !typ.Key.Equal(key, key) { |
| // Key not equal to itself. We never have to find these |
| // keys on lookup (only on iteration), so we can break |
| // their probe sequences at will. |
| continue |
| } |
| // Walk probe sequence for this key. |
| // Each tombstone group we need to walk past is marked required. |
| hash := typ.Hasher(key, m.seed) |
| for seq := makeProbeSeq(h1(hash), t.groups.lengthMask); ; seq = seq.next() { |
| if seq.offset == i { |
| break // reached group of element in probe sequence |
| } |
| g := t.groups.group(typ, seq.offset) |
| m := g.ctrls().matchEmptyOrDeleted() |
| if m != 0 { // must be deleted, not empty, as we haven't found our key yet |
| // Mark this group's tombstone as required. |
| needed[seq.offset/32] |= 1 << (seq.offset % 32) |
| } |
| } |
| } |
| if g.ctrls().matchEmpty() != 0 { |
| // Also mark non-tombstone-containing groups, so we don't try |
| // to remove tombstones from them below. |
| needed[i/32] |= 1 << (i % 32) |
| } |
| } |
| |
| // First, see if we can remove enough tombstones to restore capacity. |
| // This function is O(n), so only remove tombstones if we can remove |
| // enough of them to justify the O(n) cost. |
| cnt := 0 |
| for i := uint64(0); i <= t.groups.lengthMask; i++ { |
| if needed[i/32]>>(i%32)&1 != 0 { |
| continue |
| } |
| g := t.groups.group(typ, i) |
| m := g.ctrls().matchEmptyOrDeleted() // must be deleted |
| cnt += m.count() |
| } |
| if cnt*10 < int(t.capacity) { // Can we restore 10% of capacity? |
| return // don't bother removing tombstones. Caller will grow instead. |
| } |
| |
| // Prune unneeded tombstones. |
| for i := uint64(0); i <= t.groups.lengthMask; i++ { |
| if needed[i/32]>>(i%32)&1 != 0 { |
| continue |
| } |
| g := t.groups.group(typ, i) |
| m := g.ctrls().matchEmptyOrDeleted() // must be deleted |
| for m != 0 { |
| k := m.first() |
| m = m.removeFirst() |
| g.ctrls().set(k, ctrlEmpty) |
| t.growthLeft++ |
| } |
| // TODO: maybe we could convert all slots at once |
| // using some bitvector trickery. |
| } |
| } |
| |
| // tombstones returns the number of deleted (tombstone) entries in the table. A |
| // tombstone is a slot that has been deleted but is still considered occupied |
| // so as not to violate the probing invariant. |
| func (t *table) tombstones() uint16 { |
| return (t.capacity*maxAvgGroupLoad)/abi.MapGroupSlots - t.used - t.growthLeft |
| } |
| |
| // Clear deletes all entries from the map resulting in an empty map. |
| func (t *table) Clear(typ *abi.MapType) { |
| mgl := t.maxGrowthLeft() |
| if t.used == 0 && t.growthLeft == mgl { // no current entries and no tombstones |
| return |
| } |
| // We only want to do the work of clearing slots |
| // if they are full. But we also don't want to do too |
| // much work to figure out whether a slot is full or not, |
| // especially if clearing a slot is cheap. |
| // 1) We decide group-by-group instead of slot-by-slot. |
| // If any slot in a group is full, we zero the whole group. |
| // 2) If groups are unlikely to be empty, don't bother |
| // testing for it. |
| // 3) If groups are 50%/50% likely to be empty, also don't |
| // bother testing, as it confuses the branch predictor. See #75097. |
| // 4) But if a group is really large, do the test anyway, as |
| // clearing is expensive. |
| fullTest := uint64(t.used)*4 <= t.groups.lengthMask // less than ~0.25 entries per group -> >3/4 empty groups |
| if typ.SlotSize > 32 { |
| // For large slots, it is always worth doing the test first. |
| fullTest = true |
| } |
| if fullTest { |
| for i := uint64(0); i <= t.groups.lengthMask; i++ { |
| g := t.groups.group(typ, i) |
| if g.ctrls().anyFull() { |
| typedmemclr(typ.Group, g.data) |
| } |
| g.ctrls().setEmpty() |
| } |
| } else { |
| for i := uint64(0); i <= t.groups.lengthMask; i++ { |
| g := t.groups.group(typ, i) |
| typedmemclr(typ.Group, g.data) |
| g.ctrls().setEmpty() |
| } |
| } |
| t.used = 0 |
| t.growthLeft = mgl |
| } |
| |
| type Iter struct { |
| key unsafe.Pointer // Must be in first position. Write nil to indicate iteration end (see cmd/compile/internal/walk/range.go). |
| elem unsafe.Pointer // Must be in second position (see cmd/compile/internal/walk/range.go). |
| typ *abi.MapType |
| m *Map |
| |
| // Randomize iteration order by starting iteration at a random slot |
| // offset. The offset into the directory uses a separate offset, as it |
| // must adjust when the directory grows. |
| entryOffset uint64 |
| dirOffset uint64 |
| |
| // Snapshot of Map.clearSeq at iteration initialization time. Used to |
| // detect clear during iteration. |
| clearSeq uint64 |
| |
| // Value of Map.globalDepth during the last call to Next. Used to |
| // detect directory grow during iteration. |
| globalDepth uint8 |
| |
| // dirIdx is the current directory index, prior to adjustment by |
| // dirOffset. |
| dirIdx int |
| |
| // tab is the table at dirIdx during the previous call to Next. |
| tab *table |
| |
| // group is the group at entryIdx during the previous call to Next. |
| group groupReference |
| |
| // entryIdx is the current entry index, prior to adjustment by entryOffset. |
| // The lower 3 bits of the index are the slot index, and the upper bits |
| // are the group index. |
| entryIdx uint64 |
| } |
| |
| // Init initializes Iter for iteration. |
| func (it *Iter) Init(typ *abi.MapType, m *Map) { |
| it.typ = typ |
| |
| if m == nil || m.used == 0 { |
| return |
| } |
| |
| dirIdx := 0 |
| var groupSmall groupReference |
| if m.dirLen <= 0 { |
| // Use dirIdx == -1 as sentinel for small maps. |
| dirIdx = -1 |
| groupSmall.data = m.dirPtr |
| } |
| |
| it.m = m |
| it.entryOffset = rand() |
| it.dirOffset = rand() |
| it.globalDepth = m.globalDepth |
| it.dirIdx = dirIdx |
| it.group = groupSmall |
| it.clearSeq = m.clearSeq |
| } |
| |
| func (it *Iter) Initialized() bool { |
| return it.typ != nil |
| } |
| |
| // Map returns the map this iterator is iterating over. |
| func (it *Iter) Map() *Map { |
| return it.m |
| } |
| |
| // Key returns a pointer to the current key. nil indicates end of iteration. |
| // |
| // Must not be called prior to Next. |
| func (it *Iter) Key() unsafe.Pointer { |
| return it.key |
| } |
| |
| // Key returns a pointer to the current element. nil indicates end of |
| // iteration. |
| // |
| // Must not be called prior to Next. |
| func (it *Iter) Elem() unsafe.Pointer { |
| return it.elem |
| } |
| |
| func (it *Iter) nextDirIdx() { |
| // Skip other entries in the directory that refer to the same |
| // logical table. There are two cases of this: |
| // |
| // Consider this directory: |
| // |
| // - 0: *t1 |
| // - 1: *t1 |
| // - 2: *t2a |
| // - 3: *t2b |
| // |
| // At some point, the directory grew to accommodate a split of |
| // t2. t1 did not split, so entries 0 and 1 both point to t1. |
| // t2 did split, so the two halves were installed in entries 2 |
| // and 3. |
| // |
| // If dirIdx is 0 and it.tab is t1, then we should skip past |
| // entry 1 to avoid repeating t1. |
| // |
| // If dirIdx is 2 and it.tab is t2 (pre-split), then we should |
| // skip past entry 3 because our pre-split t2 already covers |
| // all keys from t2a and t2b (except for new insertions, which |
| // iteration need not return). |
| // |
| // We can achieve both of these by using to difference between |
| // the directory and table depth to compute how many entries |
| // the table covers. |
| entries := 1 << (it.m.globalDepth - it.tab.localDepth) |
| it.dirIdx += entries |
| it.tab = nil |
| it.group = groupReference{} |
| it.entryIdx = 0 |
| } |
| |
| // Return the appropriate key/elem for key at slotIdx index within it.group, if |
| // any. |
| func (it *Iter) grownKeyElem(key unsafe.Pointer, slotIdx uintptr) (unsafe.Pointer, unsafe.Pointer, bool) { |
| newKey, newElem, ok := it.m.getWithKey(it.typ, key) |
| if !ok { |
| // Key has likely been deleted, and |
| // should be skipped. |
| // |
| // One exception is keys that don't |
| // compare equal to themselves (e.g., |
| // NaN). These keys cannot be looked |
| // up, so getWithKey will fail even if |
| // the key exists. |
| // |
| // However, we are in luck because such |
| // keys cannot be updated and they |
| // cannot be deleted except with clear. |
| // Thus if no clear has occurred, the |
| // key/elem must still exist exactly as |
| // in the old groups, so we can return |
| // them from there. |
| // |
| // TODO(prattmic): Consider checking |
| // clearSeq early. If a clear occurred, |
| // Next could always return |
| // immediately, as iteration doesn't |
| // need to return anything added after |
| // clear. |
| if it.clearSeq == it.m.clearSeq && !it.typ.Key.Equal(key, key) { |
| elem := it.group.elem(it.typ, slotIdx) |
| if it.typ.IndirectElem() { |
| elem = *((*unsafe.Pointer)(elem)) |
| } |
| return key, elem, true |
| } |
| |
| // This entry doesn't exist anymore. |
| return nil, nil, false |
| } |
| |
| return newKey, newElem, true |
| } |
| |
| // Next proceeds to the next element in iteration, which can be accessed via |
| // the Key and Elem methods. |
| // |
| // The table can be mutated during iteration, though there is no guarantee that |
| // the mutations will be visible to the iteration. |
| // |
| // Init must be called prior to Next. |
| func (it *Iter) Next() { |
| if it.m == nil { |
| // Map was empty at Iter.Init. |
| it.key = nil |
| it.elem = nil |
| return |
| } |
| |
| if it.m.writing != 0 { |
| fatal("concurrent map iteration and map write") |
| return |
| } |
| |
| if it.dirIdx < 0 { |
| // Map was small at Init. |
| for ; it.entryIdx < abi.MapGroupSlots; it.entryIdx++ { |
| k := uintptr(it.entryIdx+it.entryOffset) % abi.MapGroupSlots |
| |
| if (it.group.ctrls().get(k) & ctrlEmpty) == ctrlEmpty { |
| // Empty or deleted. |
| continue |
| } |
| |
| key := it.group.key(it.typ, k) |
| if it.typ.IndirectKey() { |
| key = *((*unsafe.Pointer)(key)) |
| } |
| |
| // As below, if we have grown to a full map since Init, |
| // we continue to use the old group to decide the keys |
| // to return, but must look them up again in the new |
| // tables. |
| grown := it.m.dirLen > 0 |
| var elem unsafe.Pointer |
| if grown { |
| var ok bool |
| newKey, newElem, ok := it.m.getWithKey(it.typ, key) |
| if !ok { |
| // See comment below. |
| if it.clearSeq == it.m.clearSeq && !it.typ.Key.Equal(key, key) { |
| elem = it.group.elem(it.typ, k) |
| if it.typ.IndirectElem() { |
| elem = *((*unsafe.Pointer)(elem)) |
| } |
| } else { |
| continue |
| } |
| } else { |
| key = newKey |
| elem = newElem |
| } |
| } else { |
| elem = it.group.elem(it.typ, k) |
| if it.typ.IndirectElem() { |
| elem = *((*unsafe.Pointer)(elem)) |
| } |
| } |
| |
| it.entryIdx++ |
| it.key = key |
| it.elem = elem |
| return |
| } |
| it.key = nil |
| it.elem = nil |
| return |
| } |
| |
| if it.globalDepth != it.m.globalDepth { |
| // Directory has grown since the last call to Next. Adjust our |
| // directory index. |
| // |
| // Consider: |
| // |
| // Before: |
| // - 0: *t1 |
| // - 1: *t2 <- dirIdx |
| // |
| // After: |
| // - 0: *t1a (split) |
| // - 1: *t1b (split) |
| // - 2: *t2 <- dirIdx |
| // - 3: *t2 |
| // |
| // That is, we want to double the current index when the |
| // directory size doubles (or quadruple when the directory size |
| // quadruples, etc). |
| // |
| // The actual (randomized) dirIdx is computed below as: |
| // |
| // dirIdx := (it.dirIdx + it.dirOffset) % it.m.dirLen |
| // |
| // Multiplication is associative across modulo operations, |
| // A * (B % C) = (A * B) % (A * C), |
| // provided that A is positive. |
| // |
| // Thus we can achieve this by adjusting it.dirIdx, |
| // it.dirOffset, and it.m.dirLen individually. |
| orders := it.m.globalDepth - it.globalDepth |
| it.dirIdx <<= orders |
| it.dirOffset <<= orders |
| // it.m.dirLen was already adjusted when the directory grew. |
| |
| it.globalDepth = it.m.globalDepth |
| } |
| |
| // Continue iteration until we find a full slot. |
| for ; it.dirIdx < it.m.dirLen; it.nextDirIdx() { |
| // Resolve the table. |
| if it.tab == nil { |
| dirIdx := int((uint64(it.dirIdx) + it.dirOffset) & uint64(it.m.dirLen-1)) |
| newTab := it.m.directoryAt(uintptr(dirIdx)) |
| if newTab.index != dirIdx { |
| // Normally we skip past all duplicates of the |
| // same entry in the table (see updates to |
| // it.dirIdx at the end of the loop below), so |
| // this case wouldn't occur. |
| // |
| // But on the very first call, we have a |
| // completely randomized dirIdx that may refer |
| // to a middle of a run of tables in the |
| // directory. Do a one-time adjustment of the |
| // offset to ensure we start at first index for |
| // newTable. |
| diff := dirIdx - newTab.index |
| it.dirOffset -= uint64(diff) |
| dirIdx = newTab.index |
| } |
| it.tab = newTab |
| } |
| |
| // N.B. Use it.tab, not newTab. It is important to use the old |
| // table for key selection if the table has grown. See comment |
| // on grown below. |
| |
| entryMask := uint64(it.tab.capacity) - 1 |
| if it.entryIdx > entryMask { |
| // Continue to next table. |
| continue |
| } |
| |
| // Fast path: skip matching and directly check if entryIdx is a |
| // full slot. |
| // |
| // In the slow path below, we perform an 8-slot match check to |
| // look for full slots within the group. |
| // |
| // However, with a max load factor of 7/8, each slot in a |
| // mostly full map has a high probability of being full. Thus |
| // it is cheaper to check a single slot than do a full control |
| // match. |
| |
| entryIdx := (it.entryIdx + it.entryOffset) & entryMask |
| slotIdx := uintptr(entryIdx & (abi.MapGroupSlots - 1)) |
| if slotIdx == 0 || it.group.data == nil { |
| // Only compute the group (a) when we switch |
| // groups (slotIdx rolls over) and (b) on the |
| // first iteration in this table (slotIdx may |
| // not be zero due to entryOffset). |
| groupIdx := entryIdx >> abi.MapGroupSlotsBits |
| it.group = it.tab.groups.group(it.typ, groupIdx) |
| } |
| |
| if (it.group.ctrls().get(slotIdx) & ctrlEmpty) == 0 { |
| // Slot full. |
| |
| key := it.group.key(it.typ, slotIdx) |
| if it.typ.IndirectKey() { |
| key = *((*unsafe.Pointer)(key)) |
| } |
| |
| grown := it.tab.index == -1 |
| var elem unsafe.Pointer |
| if grown { |
| newKey, newElem, ok := it.grownKeyElem(key, slotIdx) |
| if !ok { |
| // This entry doesn't exist |
| // anymore. Continue to the |
| // next one. |
| goto next |
| } else { |
| key = newKey |
| elem = newElem |
| } |
| } else { |
| elem = it.group.elem(it.typ, slotIdx) |
| if it.typ.IndirectElem() { |
| elem = *((*unsafe.Pointer)(elem)) |
| } |
| } |
| |
| it.entryIdx++ |
| it.key = key |
| it.elem = elem |
| return |
| } |
| |
| next: |
| it.entryIdx++ |
| |
| // Slow path: use a match on the control word to jump ahead to |
| // the next full slot. |
| // |
| // This is highly effective for maps with particularly low load |
| // (e.g., map allocated with large hint but few insertions). |
| // |
| // For maps with medium load (e.g., 3-4 empty slots per group) |
| // it also tends to work pretty well. Since slots within a |
| // group are filled in order, then if there have been no |
| // deletions, a match will allow skipping past all empty slots |
| // at once. |
| // |
| // Note: it is tempting to cache the group match result in the |
| // iterator to use across Next calls. However because entries |
| // may be deleted between calls later calls would still need to |
| // double-check the control value. |
| |
| var groupMatch bitset |
| for it.entryIdx <= entryMask { |
| entryIdx := (it.entryIdx + it.entryOffset) & entryMask |
| slotIdx := uintptr(entryIdx & (abi.MapGroupSlots - 1)) |
| |
| if slotIdx == 0 || it.group.data == nil { |
| // Only compute the group (a) when we switch |
| // groups (slotIdx rolls over) and (b) on the |
| // first iteration in this table (slotIdx may |
| // not be zero due to entryOffset). |
| groupIdx := entryIdx >> abi.MapGroupSlotsBits |
| it.group = it.tab.groups.group(it.typ, groupIdx) |
| } |
| |
| if groupMatch == 0 { |
| groupMatch = it.group.ctrls().matchFull() |
| |
| if slotIdx != 0 { |
| // Starting in the middle of the group. |
| // Ignore earlier groups. |
| groupMatch = groupMatch.removeBelow(slotIdx) |
| } |
| |
| // Skip over groups that are composed of only empty or |
| // deleted slots. |
| if groupMatch == 0 { |
| // Jump past remaining slots in this |
| // group. |
| it.entryIdx += abi.MapGroupSlots - uint64(slotIdx) |
| continue |
| } |
| |
| i := groupMatch.first() |
| it.entryIdx += uint64(i - slotIdx) |
| if it.entryIdx > entryMask { |
| // Past the end of this table's iteration. |
| continue |
| } |
| entryIdx += uint64(i - slotIdx) |
| slotIdx = i |
| } |
| |
| key := it.group.key(it.typ, slotIdx) |
| if it.typ.IndirectKey() { |
| key = *((*unsafe.Pointer)(key)) |
| } |
| |
| // If the table has changed since the last |
| // call, then it has grown or split. In this |
| // case, further mutations (changes to |
| // key->elem or deletions) will not be visible |
| // in our snapshot table. Instead we must |
| // consult the new table by doing a full |
| // lookup. |
| // |
| // We still use our old table to decide which |
| // keys to lookup in order to avoid returning |
| // the same key twice. |
| grown := it.tab.index == -1 |
| var elem unsafe.Pointer |
| if grown { |
| newKey, newElem, ok := it.grownKeyElem(key, slotIdx) |
| if !ok { |
| // This entry doesn't exist anymore. |
| // Continue to the next one. |
| groupMatch = groupMatch.removeFirst() |
| if groupMatch == 0 { |
| // No more entries in this |
| // group. Continue to next |
| // group. |
| it.entryIdx += abi.MapGroupSlots - uint64(slotIdx) |
| continue |
| } |
| |
| // Next full slot. |
| i := groupMatch.first() |
| it.entryIdx += uint64(i - slotIdx) |
| continue |
| } else { |
| key = newKey |
| elem = newElem |
| } |
| } else { |
| elem = it.group.elem(it.typ, slotIdx) |
| if it.typ.IndirectElem() { |
| elem = *((*unsafe.Pointer)(elem)) |
| } |
| } |
| |
| // Jump ahead to the next full slot or next group. |
| groupMatch = groupMatch.removeFirst() |
| if groupMatch == 0 { |
| // No more entries in |
| // this group. Continue |
| // to next group. |
| it.entryIdx += abi.MapGroupSlots - uint64(slotIdx) |
| } else { |
| // Next full slot. |
| i := groupMatch.first() |
| it.entryIdx += uint64(i - slotIdx) |
| } |
| |
| it.key = key |
| it.elem = elem |
| return |
| } |
| |
| // Continue to next table. |
| } |
| |
| it.key = nil |
| it.elem = nil |
| return |
| } |
| |
| // Replaces the table with one larger table or two split tables to fit more |
| // entries. Since the table is replaced, t is now stale and should not be |
| // modified. |
| func (t *table) rehash(typ *abi.MapType, m *Map) { |
| // TODO(prattmic): SwissTables typically perform a "rehash in place" |
| // operation which recovers capacity consumed by tombstones without growing |
| // the table by reordering slots as necessary to maintain the probe |
| // invariant while eliminating all tombstones. |
| // |
| // However, it is unclear how to make rehash in place work with |
| // iteration. Since iteration simply walks through all slots in order |
| // (with random start offset), reordering the slots would break |
| // iteration. |
| // |
| // As an alternative, we could do a "resize" to new groups allocation |
| // of the same size. This would eliminate the tombstones, but using a |
| // new allocation, so the existing grow support in iteration would |
| // continue to work. |
| |
| newCapacity := 2 * t.capacity |
| if newCapacity <= maxTableCapacity { |
| t.grow(typ, m, newCapacity) |
| return |
| } |
| |
| t.split(typ, m) |
| } |
| |
| // Bitmask for the last selection bit at this depth. |
| func localDepthMask(localDepth uint8) uintptr { |
| if goarch.PtrSize == 4 { |
| return uintptr(1) << (32 - localDepth) |
| } |
| return uintptr(1) << (64 - localDepth) |
| } |
| |
| // split the table into two, installing the new tables in the map directory. |
| func (t *table) split(typ *abi.MapType, m *Map) { |
| localDepth := t.localDepth |
| localDepth++ |
| |
| // TODO: is this the best capacity? |
| left := newTable(typ, maxTableCapacity, -1, localDepth) |
| right := newTable(typ, maxTableCapacity, -1, localDepth) |
| |
| // Split in half at the localDepth bit from the top. |
| mask := localDepthMask(localDepth) |
| |
| for i := uint64(0); i <= t.groups.lengthMask; i++ { |
| g := t.groups.group(typ, i) |
| for j := uintptr(0); j < abi.MapGroupSlots; j++ { |
| if (g.ctrls().get(j) & ctrlEmpty) == ctrlEmpty { |
| // Empty or deleted |
| continue |
| } |
| |
| key := g.key(typ, j) |
| if typ.IndirectKey() { |
| key = *((*unsafe.Pointer)(key)) |
| } |
| |
| elem := g.elem(typ, j) |
| if typ.IndirectElem() { |
| elem = *((*unsafe.Pointer)(elem)) |
| } |
| |
| hash := typ.Hasher(key, m.seed) |
| var newTable *table |
| if hash&mask == 0 { |
| newTable = left |
| } else { |
| newTable = right |
| } |
| newTable.uncheckedPutSlot(typ, hash, key, elem) |
| } |
| } |
| |
| m.installTableSplit(t, left, right) |
| t.index = -1 |
| } |
| |
| // grow the capacity of the table by allocating a new table with a bigger array |
| // and uncheckedPutting each element of the table into the new table (we know |
| // that no insertion here will Put an already-present value), and discard the |
| // old table. |
| func (t *table) grow(typ *abi.MapType, m *Map, newCapacity uint16) { |
| newTable := newTable(typ, uint64(newCapacity), t.index, t.localDepth) |
| |
| if t.capacity > 0 { |
| for i := uint64(0); i <= t.groups.lengthMask; i++ { |
| g := t.groups.group(typ, i) |
| for j := uintptr(0); j < abi.MapGroupSlots; j++ { |
| if (g.ctrls().get(j) & ctrlEmpty) == ctrlEmpty { |
| // Empty or deleted |
| continue |
| } |
| |
| key := g.key(typ, j) |
| if typ.IndirectKey() { |
| key = *((*unsafe.Pointer)(key)) |
| } |
| |
| elem := g.elem(typ, j) |
| if typ.IndirectElem() { |
| elem = *((*unsafe.Pointer)(elem)) |
| } |
| |
| hash := typ.Hasher(key, m.seed) |
| |
| newTable.uncheckedPutSlot(typ, hash, key, elem) |
| } |
| } |
| } |
| |
| newTable.checkInvariants(typ, m) |
| m.replaceTable(newTable) |
| t.index = -1 |
| } |
| |
| // probeSeq maintains the state for a probe sequence that iterates through the |
| // groups in a table. The sequence is a triangular progression of the form |
| // |
| // p(i) := (i^2 + i)/2 + hash (mod mask+1) |
| // |
| // The sequence effectively outputs the indexes of *groups*. The group |
| // machinery allows us to check an entire group with minimal branching. |
| // |
| // It turns out that this probe sequence visits every group exactly once if |
| // the number of groups is a power of two, since (i^2+i)/2 is a bijection in |
| // Z/(2^m). See https://en.wikipedia.org/wiki/Quadratic_probing |
| type probeSeq struct { |
| mask uint64 |
| offset uint64 |
| index uint64 |
| } |
| |
| func makeProbeSeq(hash uintptr, mask uint64) probeSeq { |
| return probeSeq{ |
| mask: mask, |
| offset: uint64(hash) & mask, |
| index: 0, |
| } |
| } |
| |
| func (s probeSeq) next() probeSeq { |
| s.index++ |
| s.offset = (s.offset + s.index) & s.mask |
| return s |
| } |
| |
| func (t *table) clone(typ *abi.MapType) *table { |
| // Shallow copy the table structure. |
| t2 := new(table) |
| *t2 = *t |
| t = t2 |
| |
| // We need to just deep copy the groups.data field. |
| oldGroups := t.groups |
| newGroups := newGroups(typ, oldGroups.lengthMask+1) |
| for i := uint64(0); i <= oldGroups.lengthMask; i++ { |
| oldGroup := oldGroups.group(typ, i) |
| newGroup := newGroups.group(typ, i) |
| cloneGroup(typ, newGroup, oldGroup) |
| } |
| t.groups = newGroups |
| |
| return t |
| } |