| // Copyright 2020 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| //go:build goexperiment.jsonv2 |
| |
| package jsontext |
| |
| import ( |
| "bytes" |
| "io" |
| "math/bits" |
| "sync" |
| ) |
| |
| // TODO(https://go.dev/issue/47657): Use sync.PoolOf. |
| |
| var ( |
| // This owns the internal buffer since there is no io.Writer to output to. |
| // Since the buffer can get arbitrarily large in normal usage, |
| // there is statistical tracking logic to determine whether to recycle |
| // the internal buffer or not based on a history of utilization. |
| bufferedEncoderPool = &sync.Pool{New: func() any { return new(Encoder) }} |
| |
| // This owns the internal buffer, but it is only used to temporarily store |
| // buffered JSON before flushing it to the underlying io.Writer. |
| // In a sufficiently efficient streaming mode, we do not expect the buffer |
| // to grow arbitrarily large. Thus, we avoid recycling large buffers. |
| streamingEncoderPool = &sync.Pool{New: func() any { return new(Encoder) }} |
| |
| // This does not own the internal buffer since |
| // it is taken directly from the provided bytes.Buffer. |
| bytesBufferEncoderPool = &sync.Pool{New: func() any { return new(Encoder) }} |
| ) |
| |
| // bufferStatistics is statistics to track buffer utilization. |
| // It is used to determine whether to recycle a buffer or not |
| // to avoid https://go.dev/issue/23199. |
| type bufferStatistics struct { |
| strikes int // number of times the buffer was under-utilized |
| prevLen int // length of previous buffer |
| } |
| |
| func getBufferedEncoder(opts ...Options) *Encoder { |
| e := bufferedEncoderPool.Get().(*Encoder) |
| if e.s.Buf == nil { |
| // Round up to nearest 2ⁿ to make best use of malloc size classes. |
| // See runtime/sizeclasses.go on Go1.15. |
| // Logical OR with 63 to ensure 64 as the minimum buffer size. |
| n := 1 << bits.Len(uint(e.s.bufStats.prevLen|63)) |
| e.s.Buf = make([]byte, 0, n) |
| } |
| e.s.reset(e.s.Buf[:0], nil, opts...) |
| return e |
| } |
| func putBufferedEncoder(e *Encoder) { |
| // Recycle large buffers only if sufficiently utilized. |
| // If a buffer is under-utilized enough times sequentially, |
| // then it is discarded, ensuring that a single large buffer |
| // won't be kept alive by a continuous stream of small usages. |
| // |
| // The worst case utilization is computed as: |
| // MIN_UTILIZATION_THRESHOLD / (1 + MAX_NUM_STRIKES) |
| // |
| // For the constants chosen below, this is (25%)/(1+4) ⇒ 5%. |
| // This may seem low, but it ensures a lower bound on |
| // the absolute worst-case utilization. Without this check, |
| // this would be theoretically 0%, which is infinitely worse. |
| // |
| // See https://go.dev/issue/27735. |
| switch { |
| case cap(e.s.Buf) <= 4<<10: // always recycle buffers smaller than 4KiB |
| e.s.bufStats.strikes = 0 |
| case cap(e.s.Buf)/4 <= len(e.s.Buf): // at least 25% utilization |
| e.s.bufStats.strikes = 0 |
| case e.s.bufStats.strikes < 4: // at most 4 strikes |
| e.s.bufStats.strikes++ |
| default: // discard the buffer; too large and too often under-utilized |
| e.s.bufStats.strikes = 0 |
| e.s.bufStats.prevLen = len(e.s.Buf) // heuristic for size to allocate next time |
| e.s.Buf = nil |
| } |
| bufferedEncoderPool.Put(e) |
| } |
| |
| func getStreamingEncoder(w io.Writer, opts ...Options) *Encoder { |
| if _, ok := w.(*bytes.Buffer); ok { |
| e := bytesBufferEncoderPool.Get().(*Encoder) |
| e.s.reset(nil, w, opts...) // buffer taken from bytes.Buffer |
| return e |
| } else { |
| e := streamingEncoderPool.Get().(*Encoder) |
| e.s.reset(e.s.Buf[:0], w, opts...) // preserve existing buffer |
| return e |
| } |
| } |
| func putStreamingEncoder(e *Encoder) { |
| if _, ok := e.s.wr.(*bytes.Buffer); ok { |
| bytesBufferEncoderPool.Put(e) |
| } else { |
| if cap(e.s.Buf) > 64<<10 { |
| e.s.Buf = nil // avoid pinning arbitrarily large amounts of memory |
| } |
| streamingEncoderPool.Put(e) |
| } |
| } |
| |
| var ( |
| // This does not own the internal buffer since it is externally provided. |
| bufferedDecoderPool = &sync.Pool{New: func() any { return new(Decoder) }} |
| |
| // This owns the internal buffer, but it is only used to temporarily store |
| // buffered JSON fetched from the underlying io.Reader. |
| // In a sufficiently efficient streaming mode, we do not expect the buffer |
| // to grow arbitrarily large. Thus, we avoid recycling large buffers. |
| streamingDecoderPool = &sync.Pool{New: func() any { return new(Decoder) }} |
| |
| // This does not own the internal buffer since |
| // it is taken directly from the provided bytes.Buffer. |
| bytesBufferDecoderPool = bufferedDecoderPool |
| ) |
| |
| func getBufferedDecoder(b []byte, opts ...Options) *Decoder { |
| d := bufferedDecoderPool.Get().(*Decoder) |
| d.s.reset(b, nil, opts...) |
| return d |
| } |
| func putBufferedDecoder(d *Decoder) { |
| bufferedDecoderPool.Put(d) |
| } |
| |
| func getStreamingDecoder(r io.Reader, opts ...Options) *Decoder { |
| if _, ok := r.(*bytes.Buffer); ok { |
| d := bytesBufferDecoderPool.Get().(*Decoder) |
| d.s.reset(nil, r, opts...) // buffer taken from bytes.Buffer |
| return d |
| } else { |
| d := streamingDecoderPool.Get().(*Decoder) |
| d.s.reset(d.s.buf[:0], r, opts...) // preserve existing buffer |
| return d |
| } |
| } |
| func putStreamingDecoder(d *Decoder) { |
| if _, ok := d.s.rd.(*bytes.Buffer); ok { |
| bytesBufferDecoderPool.Put(d) |
| } else { |
| if cap(d.s.buf) > 64<<10 { |
| d.s.buf = nil // avoid pinning arbitrarily large amounts of memory |
| } |
| streamingDecoderPool.Put(d) |
| } |
| } |