| // Copyright 2009 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // +build darwin dragonfly freebsd js,wasm linux nacl netbsd openbsd solaris windows |
| |
| package os |
| |
| import ( |
| "syscall" |
| ) |
| |
| // The only signal values guaranteed to be present in the os package |
| // on all systems are Interrupt (send the process an interrupt) and |
| // Kill (force the process to exit). Interrupt is not implemented on |
| // Windows; using it with os.Process.Signal will return an error. |
| var ( |
| Interrupt Signal = syscall.SIGINT |
| Kill Signal = syscall.SIGKILL |
| ) |
| |
| func startProcess(name string, argv []string, attr *ProcAttr) (p *Process, err error) { |
| // If there is no SysProcAttr (ie. no Chroot or changed |
| // UID/GID), double-check existence of the directory we want |
| // to chdir into. We can make the error clearer this way. |
| if attr != nil && attr.Sys == nil && attr.Dir != "" { |
| if _, err := Stat(attr.Dir); err != nil { |
| pe := err.(*PathError) |
| pe.Op = "chdir" |
| return nil, pe |
| } |
| } |
| |
| sysattr := &syscall.ProcAttr{ |
| Dir: attr.Dir, |
| Env: attr.Env, |
| Sys: attr.Sys, |
| } |
| if sysattr.Env == nil { |
| sysattr.Env = Environ() |
| } |
| for _, f := range attr.Files { |
| sysattr.Files = append(sysattr.Files, f.Fd()) |
| } |
| |
| pid, h, e := syscall.StartProcess(name, argv, sysattr) |
| if e != nil { |
| return nil, &PathError{"fork/exec", name, e} |
| } |
| return newProcess(pid, h), nil |
| } |
| |
| func (p *Process) kill() error { |
| return p.Signal(Kill) |
| } |
| |
| // ProcessState stores information about a process, as reported by Wait. |
| type ProcessState struct { |
| pid int // The process's id. |
| status syscall.WaitStatus // System-dependent status info. |
| rusage *syscall.Rusage |
| } |
| |
| // Pid returns the process id of the exited process. |
| func (p *ProcessState) Pid() int { |
| return p.pid |
| } |
| |
| func (p *ProcessState) exited() bool { |
| return p.status.Exited() |
| } |
| |
| func (p *ProcessState) success() bool { |
| return p.status.ExitStatus() == 0 |
| } |
| |
| func (p *ProcessState) sys() interface{} { |
| return p.status |
| } |
| |
| func (p *ProcessState) sysUsage() interface{} { |
| return p.rusage |
| } |
| |
| func (p *ProcessState) String() string { |
| if p == nil { |
| return "<nil>" |
| } |
| status := p.Sys().(syscall.WaitStatus) |
| res := "" |
| switch { |
| case status.Exited(): |
| res = "exit status " + itoa(status.ExitStatus()) |
| case status.Signaled(): |
| res = "signal: " + status.Signal().String() |
| case status.Stopped(): |
| res = "stop signal: " + status.StopSignal().String() |
| if status.StopSignal() == syscall.SIGTRAP && status.TrapCause() != 0 { |
| res += " (trap " + itoa(status.TrapCause()) + ")" |
| } |
| case status.Continued(): |
| res = "continued" |
| } |
| if status.CoreDump() { |
| res += " (core dumped)" |
| } |
| return res |
| } |