| // Copyright 2009 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package time |
| |
| // Sleep pauses the current goroutine for at least the duration d. |
| // A negative or zero duration causes Sleep to return immediately. |
| func Sleep(d Duration) |
| |
| // runtimeNano returns the current value of the runtime clock in nanoseconds. |
| func runtimeNano() int64 |
| |
| // Interface to timers implemented in package runtime. |
| // Must be in sync with ../runtime/time.go:/^type timer |
| type runtimeTimer struct { |
| i int |
| when int64 |
| period int64 |
| f func(interface{}, uintptr) // NOTE: must not be closure |
| arg interface{} |
| seq uintptr |
| } |
| |
| // when is a helper function for setting the 'when' field of a runtimeTimer. |
| // It returns what the time will be, in nanoseconds, Duration d in the future. |
| // If d is negative, it is ignored. If the returned value would be less than |
| // zero because of an overflow, MaxInt64 is returned. |
| func when(d Duration) int64 { |
| if d <= 0 { |
| return runtimeNano() |
| } |
| t := runtimeNano() + int64(d) |
| if t < 0 { |
| t = 1<<63 - 1 // math.MaxInt64 |
| } |
| return t |
| } |
| |
| func startTimer(*runtimeTimer) |
| func stopTimer(*runtimeTimer) bool |
| |
| // The Timer type represents a single event. |
| // When the Timer expires, the current time will be sent on C, |
| // unless the Timer was created by AfterFunc. |
| // A Timer must be created with NewTimer or AfterFunc. |
| type Timer struct { |
| C <-chan Time |
| r runtimeTimer |
| } |
| |
| // Stop prevents the Timer from firing. |
| // It returns true if the call stops the timer, false if the timer has already |
| // expired or been stopped. |
| // Stop does not close the channel, to prevent a read from the channel succeeding |
| // incorrectly. |
| // |
| // To prevent the timer firing after a call to Stop, |
| // check the return value and drain the channel. For example: |
| // if !t.Stop() { |
| // <-t.C |
| // } |
| // This cannot be done concurrent to other receives from the Timer's |
| // channel. |
| func (t *Timer) Stop() bool { |
| if t.r.f == nil { |
| panic("time: Stop called on uninitialized Timer") |
| } |
| return stopTimer(&t.r) |
| } |
| |
| // NewTimer creates a new Timer that will send |
| // the current time on its channel after at least duration d. |
| func NewTimer(d Duration) *Timer { |
| c := make(chan Time, 1) |
| t := &Timer{ |
| C: c, |
| r: runtimeTimer{ |
| when: when(d), |
| f: sendTime, |
| arg: c, |
| }, |
| } |
| startTimer(&t.r) |
| return t |
| } |
| |
| // Reset changes the timer to expire after duration d. |
| // It returns true if the timer had been active, false if the timer had |
| // expired or been stopped. |
| // |
| // To reuse an active timer, always call its Stop method first and—if it had |
| // expired—drain the value from its channel. For example: |
| // if !t.Stop() { |
| // <-t.C |
| // } |
| // t.Reset(d) |
| // This should not be done concurrent to other receives from the Timer's |
| // channel. |
| // |
| // Note that it is not possible to use Reset's return value correctly, as there |
| // is a race condition between draining the channel and the new timer expiring. |
| // Reset should always be used in concert with Stop, as described above. |
| // The return value exists to preserve compatibility with existing programs. |
| func (t *Timer) Reset(d Duration) bool { |
| if t.r.f == nil { |
| panic("time: Reset called on uninitialized Timer") |
| } |
| w := when(d) |
| active := stopTimer(&t.r) |
| t.r.when = w |
| startTimer(&t.r) |
| return active |
| } |
| |
| func sendTime(c interface{}, seq uintptr) { |
| // Non-blocking send of time on c. |
| // Used in NewTimer, it cannot block anyway (buffer). |
| // Used in NewTicker, dropping sends on the floor is |
| // the desired behavior when the reader gets behind, |
| // because the sends are periodic. |
| select { |
| case c.(chan Time) <- Now(): |
| default: |
| } |
| } |
| |
| // After waits for the duration to elapse and then sends the current time |
| // on the returned channel. |
| // It is equivalent to NewTimer(d).C. |
| // The underlying Timer is not recovered by the garbage collector |
| // until the timer fires. If efficiency is a concern, use NewTimer |
| // instead and call Timer.Stop if the timer is no longer needed. |
| func After(d Duration) <-chan Time { |
| return NewTimer(d).C |
| } |
| |
| // AfterFunc waits for the duration to elapse and then calls f |
| // in its own goroutine. It returns a Timer that can |
| // be used to cancel the call using its Stop method. |
| func AfterFunc(d Duration, f func()) *Timer { |
| t := &Timer{ |
| r: runtimeTimer{ |
| when: when(d), |
| f: goFunc, |
| arg: f, |
| }, |
| } |
| startTimer(&t.r) |
| return t |
| } |
| |
| func goFunc(arg interface{}, seq uintptr) { |
| go arg.(func())() |
| } |