commit | 95a6f112c6db064d3394f9f66aa569e9bbeb3617 | [log] [tgz] |
---|---|---|
author | Austin Clements <austin@google.com> | Thu Jan 03 14:48:30 2019 -0500 |
committer | Austin Clements <austin@google.com> | Fri Jan 04 01:24:58 2019 +0000 |
tree | 5bf271132f09bdb31a1de6f6b4cf4ec1afb59de9 | |
parent | 9a7278ae47fd2ef9675e4303409e726e429d64e3 [diff] |
runtime: work around "P has cached GC work" failures We still don't understand what's causing there to be remaining GC work when we enter mark termination, but in order to move forward on this issue, this CL implements a work-around for the problem. If debugCachedWork is false, this CL does a second check for remaining GC work as soon as it stops the world for mark termination. If it finds any work, it starts the world again and re-enters concurrent mark. This will increase STW time by a small amount proportional to GOMAXPROCS, but fixes a serious correctness issue. This works-around #27993. Change-Id: Ia23b85dd6c792ee8d623428bd1a3115631e387b8 Reviewed-on: https://go-review.googlesource.com/c/156140 Run-TryBot: Austin Clements <austin@google.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Michael Knyszek <mknyszek@google.com> Reviewed-by: Rick Hudson <rlh@golang.org>
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