| // Copyright 2021 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package main | |
| import ( | |
| "./a" | |
| "fmt" | |
| ) | |
| func main() { | |
| var v1 a.Value[int] | |
| a.Set(&v1, 1) | |
| if got, want := a.Get(&v1), 1; got != want { | |
| panic(fmt.Sprintf("Get() == %d, want %d", got, want)) | |
| } | |
| v1.Set(2) | |
| if got, want := v1.Get(), 2; got != want { | |
| panic(fmt.Sprintf("Get() == %d, want %d", got, want)) | |
| } | |
| v1p := new(a.Value[int]) | |
| a.Set(v1p, 3) | |
| if got, want := a.Get(v1p), 3; got != want { | |
| panic(fmt.Sprintf("Get() == %d, want %d", got, want)) | |
| } | |
| v1p.Set(4) | |
| if got, want := v1p.Get(), 4; got != want { | |
| panic(fmt.Sprintf("Get() == %d, want %d", got, want)) | |
| } | |
| var v2 a.Value[string] | |
| a.Set(&v2, "a") | |
| if got, want := a.Get(&v2), "a"; got != want { | |
| panic(fmt.Sprintf("Get() == %q, want %q", got, want)) | |
| } | |
| v2.Set("b") | |
| if got, want := a.Get(&v2), "b"; got != want { | |
| panic(fmt.Sprintf("Get() == %q, want %q", got, want)) | |
| } | |
| v2p := new(a.Value[string]) | |
| a.Set(v2p, "c") | |
| if got, want := a.Get(v2p), "c"; got != want { | |
| panic(fmt.Sprintf("Get() == %d, want %d", got, want)) | |
| } | |
| v2p.Set("d") | |
| if got, want := v2p.Get(), "d"; got != want { | |
| panic(fmt.Sprintf("Get() == %d, want %d", got, want)) | |
| } | |
| } |