| // Copyright 2009 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package runtime |
| |
| import ( |
| "runtime/internal/atomic" |
| "unsafe" |
| ) |
| |
| // TODO(brainman): should not need those |
| const ( |
| _NSIG = 65 |
| ) |
| |
| //go:cgo_import_dynamic runtime._AddVectoredExceptionHandler AddVectoredExceptionHandler%2 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._CloseHandle CloseHandle%1 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._CreateEventA CreateEventA%4 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._CreateIoCompletionPort CreateIoCompletionPort%4 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._CreateThread CreateThread%6 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._CreateWaitableTimerA CreateWaitableTimerA%3 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._DuplicateHandle DuplicateHandle%7 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._ExitProcess ExitProcess%1 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._FreeEnvironmentStringsW FreeEnvironmentStringsW%1 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._GetConsoleMode GetConsoleMode%2 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._GetEnvironmentStringsW GetEnvironmentStringsW%0 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._GetProcAddress GetProcAddress%2 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._GetProcessAffinityMask GetProcessAffinityMask%3 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._GetQueuedCompletionStatus GetQueuedCompletionStatus%5 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._GetStdHandle GetStdHandle%1 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._GetSystemDirectoryA GetSystemDirectoryA%2 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._GetSystemInfo GetSystemInfo%1 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._GetThreadContext GetThreadContext%2 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._LoadLibraryW LoadLibraryW%1 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._LoadLibraryA LoadLibraryA%1 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._PostQueuedCompletionStatus PostQueuedCompletionStatus%4 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._ResumeThread ResumeThread%1 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._SetConsoleCtrlHandler SetConsoleCtrlHandler%2 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._SetErrorMode SetErrorMode%1 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._SetEvent SetEvent%1 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._SetProcessPriorityBoost SetProcessPriorityBoost%2 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._SetThreadPriority SetThreadPriority%2 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._SetUnhandledExceptionFilter SetUnhandledExceptionFilter%1 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._SetWaitableTimer SetWaitableTimer%6 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._SuspendThread SuspendThread%1 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._SwitchToThread SwitchToThread%0 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._TlsAlloc TlsAlloc%0 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._VirtualAlloc VirtualAlloc%4 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._VirtualFree VirtualFree%3 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._VirtualQuery VirtualQuery%3 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._WaitForSingleObject WaitForSingleObject%2 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._WaitForMultipleObjects WaitForMultipleObjects%4 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._WriteConsoleW WriteConsoleW%5 "kernel32.dll" |
| //go:cgo_import_dynamic runtime._WriteFile WriteFile%5 "kernel32.dll" |
| |
| type stdFunction unsafe.Pointer |
| |
| var ( |
| // Following syscalls are available on every Windows PC. |
| // All these variables are set by the Windows executable |
| // loader before the Go program starts. |
| _AddVectoredExceptionHandler, |
| _CloseHandle, |
| _CreateEventA, |
| _CreateIoCompletionPort, |
| _CreateThread, |
| _CreateWaitableTimerA, |
| _DuplicateHandle, |
| _ExitProcess, |
| _FreeEnvironmentStringsW, |
| _GetConsoleMode, |
| _GetEnvironmentStringsW, |
| _GetProcAddress, |
| _GetProcessAffinityMask, |
| _GetQueuedCompletionStatus, |
| _GetStdHandle, |
| _GetSystemDirectoryA, |
| _GetSystemInfo, |
| _GetSystemTimeAsFileTime, |
| _GetThreadContext, |
| _LoadLibraryW, |
| _LoadLibraryA, |
| _PostQueuedCompletionStatus, |
| _QueryPerformanceCounter, |
| _QueryPerformanceFrequency, |
| _ResumeThread, |
| _SetConsoleCtrlHandler, |
| _SetErrorMode, |
| _SetEvent, |
| _SetProcessPriorityBoost, |
| _SetThreadPriority, |
| _SetUnhandledExceptionFilter, |
| _SetWaitableTimer, |
| _SuspendThread, |
| _SwitchToThread, |
| _TlsAlloc, |
| _VirtualAlloc, |
| _VirtualFree, |
| _VirtualQuery, |
| _WaitForSingleObject, |
| _WaitForMultipleObjects, |
| _WriteConsoleW, |
| _WriteFile, |
| _ stdFunction |
| |
| // Following syscalls are only available on some Windows PCs. |
| // We will load syscalls, if available, before using them. |
| _AddDllDirectory, |
| _AddVectoredContinueHandler, |
| _GetQueuedCompletionStatusEx, |
| _LoadLibraryExA, |
| _LoadLibraryExW, |
| _ stdFunction |
| |
| // Use RtlGenRandom to generate cryptographically random data. |
| // This approach has been recommended by Microsoft (see issue |
| // 15589 for details). |
| // The RtlGenRandom is not listed in advapi32.dll, instead |
| // RtlGenRandom function can be found by searching for SystemFunction036. |
| // Also some versions of Mingw cannot link to SystemFunction036 |
| // when building executable as Cgo. So load SystemFunction036 |
| // manually during runtime startup. |
| _RtlGenRandom stdFunction |
| |
| // Load ntdll.dll manually during startup, otherwise Mingw |
| // links wrong printf function to cgo executable (see issue |
| // 12030 for details). |
| _NtWaitForSingleObject stdFunction |
| |
| // These are from non-kernel32.dll, so we prefer to LoadLibraryEx them. |
| _timeBeginPeriod, |
| _timeEndPeriod, |
| _WSAGetOverlappedResult, |
| _ stdFunction |
| ) |
| |
| // Function to be called by windows CreateThread |
| // to start new os thread. |
| func tstart_stdcall(newm *m) |
| |
| // Called by OS using stdcall ABI. |
| func ctrlhandler() |
| |
| type mOS struct { |
| thread uintptr // thread handle; accessed atomically |
| |
| waitsema uintptr // semaphore for parking on locks |
| resumesema uintptr // semaphore to indicate suspend/resume |
| } |
| |
| //go:linkname os_sigpipe os.sigpipe |
| func os_sigpipe() { |
| throw("too many writes on closed pipe") |
| } |
| |
| // Stubs so tests can link correctly. These should never be called. |
| func open(name *byte, mode, perm int32) int32 { |
| throw("unimplemented") |
| return -1 |
| } |
| func closefd(fd int32) int32 { |
| throw("unimplemented") |
| return -1 |
| } |
| func read(fd int32, p unsafe.Pointer, n int32) int32 { |
| throw("unimplemented") |
| return -1 |
| } |
| |
| type sigset struct{} |
| |
| // Call a Windows function with stdcall conventions, |
| // and switch to os stack during the call. |
| func asmstdcall(fn unsafe.Pointer) |
| |
| var asmstdcallAddr unsafe.Pointer |
| |
| func windowsFindfunc(lib uintptr, name []byte) stdFunction { |
| if name[len(name)-1] != 0 { |
| throw("usage") |
| } |
| f := stdcall2(_GetProcAddress, lib, uintptr(unsafe.Pointer(&name[0]))) |
| return stdFunction(unsafe.Pointer(f)) |
| } |
| |
| var sysDirectory [521]byte |
| var sysDirectoryLen uintptr |
| |
| func windowsLoadSystemLib(name []byte) uintptr { |
| if useLoadLibraryEx { |
| return stdcall3(_LoadLibraryExA, uintptr(unsafe.Pointer(&name[0])), 0, _LOAD_LIBRARY_SEARCH_SYSTEM32) |
| } else { |
| if sysDirectoryLen == 0 { |
| l := stdcall2(_GetSystemDirectoryA, uintptr(unsafe.Pointer(&sysDirectory[0])), uintptr(len(sysDirectory)-1)) |
| if l == 0 || l > uintptr(len(sysDirectory)-1) { |
| throw("Unable to determine system directory") |
| } |
| sysDirectory[l] = '\\' |
| sysDirectoryLen = l + 1 |
| } |
| absName := append(sysDirectory[:sysDirectoryLen], name...) |
| return stdcall1(_LoadLibraryA, uintptr(unsafe.Pointer(&absName[0]))) |
| } |
| } |
| |
| func loadOptionalSyscalls() { |
| var kernel32dll = []byte("kernel32.dll\000") |
| k32 := stdcall1(_LoadLibraryA, uintptr(unsafe.Pointer(&kernel32dll[0]))) |
| if k32 == 0 { |
| throw("kernel32.dll not found") |
| } |
| _AddDllDirectory = windowsFindfunc(k32, []byte("AddDllDirectory\000")) |
| _AddVectoredContinueHandler = windowsFindfunc(k32, []byte("AddVectoredContinueHandler\000")) |
| _GetQueuedCompletionStatusEx = windowsFindfunc(k32, []byte("GetQueuedCompletionStatusEx\000")) |
| _LoadLibraryExA = windowsFindfunc(k32, []byte("LoadLibraryExA\000")) |
| _LoadLibraryExW = windowsFindfunc(k32, []byte("LoadLibraryExW\000")) |
| useLoadLibraryEx = (_LoadLibraryExW != nil && _LoadLibraryExA != nil && _AddDllDirectory != nil) |
| |
| var advapi32dll = []byte("advapi32.dll\000") |
| a32 := windowsLoadSystemLib(advapi32dll) |
| if a32 == 0 { |
| throw("advapi32.dll not found") |
| } |
| _RtlGenRandom = windowsFindfunc(a32, []byte("SystemFunction036\000")) |
| |
| var ntdll = []byte("ntdll.dll\000") |
| n32 := windowsLoadSystemLib(ntdll) |
| if n32 == 0 { |
| throw("ntdll.dll not found") |
| } |
| _NtWaitForSingleObject = windowsFindfunc(n32, []byte("NtWaitForSingleObject\000")) |
| |
| if GOARCH == "arm" { |
| _QueryPerformanceCounter = windowsFindfunc(k32, []byte("QueryPerformanceCounter\000")) |
| if _QueryPerformanceCounter == nil { |
| throw("could not find QPC syscalls") |
| } |
| } |
| |
| var winmmdll = []byte("winmm.dll\000") |
| m32 := windowsLoadSystemLib(winmmdll) |
| if m32 == 0 { |
| throw("winmm.dll not found") |
| } |
| _timeBeginPeriod = windowsFindfunc(m32, []byte("timeBeginPeriod\000")) |
| _timeEndPeriod = windowsFindfunc(m32, []byte("timeEndPeriod\000")) |
| if _timeBeginPeriod == nil || _timeEndPeriod == nil { |
| throw("timeBegin/EndPeriod not found") |
| } |
| |
| var ws232dll = []byte("ws2_32.dll\000") |
| ws232 := windowsLoadSystemLib(ws232dll) |
| if ws232 == 0 { |
| throw("ws2_32.dll not found") |
| } |
| _WSAGetOverlappedResult = windowsFindfunc(ws232, []byte("WSAGetOverlappedResult\000")) |
| if _WSAGetOverlappedResult == nil { |
| throw("WSAGetOverlappedResult not found") |
| } |
| |
| if windowsFindfunc(n32, []byte("wine_get_version\000")) != nil { |
| // running on Wine |
| initWine(k32) |
| } |
| } |
| |
| func monitorSuspendResume() { |
| const _DEVICE_NOTIFY_CALLBACK = 2 |
| type _DEVICE_NOTIFY_SUBSCRIBE_PARAMETERS struct { |
| callback uintptr |
| context uintptr |
| } |
| |
| powrprof := windowsLoadSystemLib([]byte("powrprof.dll\000")) |
| if powrprof == 0 { |
| return // Running on Windows 7, where we don't need it anyway. |
| } |
| powerRegisterSuspendResumeNotification := windowsFindfunc(powrprof, []byte("PowerRegisterSuspendResumeNotification\000")) |
| if powerRegisterSuspendResumeNotification == nil { |
| return // Running on Windows 7, where we don't need it anyway. |
| } |
| var fn interface{} = func(context uintptr, changeType uint32, setting uintptr) uintptr { |
| for mp := (*m)(atomic.Loadp(unsafe.Pointer(&allm))); mp != nil; mp = mp.alllink { |
| if mp.resumesema != 0 { |
| stdcall1(_SetEvent, mp.resumesema) |
| } |
| } |
| return 0 |
| } |
| params := _DEVICE_NOTIFY_SUBSCRIBE_PARAMETERS{ |
| callback: compileCallback(*efaceOf(&fn), true), |
| } |
| handle := uintptr(0) |
| if stdcall3(powerRegisterSuspendResumeNotification, _DEVICE_NOTIFY_CALLBACK, |
| uintptr(unsafe.Pointer(¶ms)), |
| uintptr(unsafe.Pointer(&handle))) != 0 { |
| throw("PowerRegisterSuspendResumeNotification failure") |
| } |
| } |
| |
| //go:nosplit |
| func getLoadLibrary() uintptr { |
| return uintptr(unsafe.Pointer(_LoadLibraryW)) |
| } |
| |
| //go:nosplit |
| func getLoadLibraryEx() uintptr { |
| return uintptr(unsafe.Pointer(_LoadLibraryExW)) |
| } |
| |
| //go:nosplit |
| func getGetProcAddress() uintptr { |
| return uintptr(unsafe.Pointer(_GetProcAddress)) |
| } |
| |
| func getproccount() int32 { |
| var mask, sysmask uintptr |
| ret := stdcall3(_GetProcessAffinityMask, currentProcess, uintptr(unsafe.Pointer(&mask)), uintptr(unsafe.Pointer(&sysmask))) |
| if ret != 0 { |
| n := 0 |
| maskbits := int(unsafe.Sizeof(mask) * 8) |
| for i := 0; i < maskbits; i++ { |
| if mask&(1<<uint(i)) != 0 { |
| n++ |
| } |
| } |
| if n != 0 { |
| return int32(n) |
| } |
| } |
| // use GetSystemInfo if GetProcessAffinityMask fails |
| var info systeminfo |
| stdcall1(_GetSystemInfo, uintptr(unsafe.Pointer(&info))) |
| return int32(info.dwnumberofprocessors) |
| } |
| |
| func getPageSize() uintptr { |
| var info systeminfo |
| stdcall1(_GetSystemInfo, uintptr(unsafe.Pointer(&info))) |
| return uintptr(info.dwpagesize) |
| } |
| |
| const ( |
| currentProcess = ^uintptr(0) // -1 = current process |
| currentThread = ^uintptr(1) // -2 = current thread |
| ) |
| |
| // in sys_windows_386.s and sys_windows_amd64.s: |
| func externalthreadhandler() |
| func getlasterror() uint32 |
| func setlasterror(err uint32) |
| |
| // When loading DLLs, we prefer to use LoadLibraryEx with |
| // LOAD_LIBRARY_SEARCH_* flags, if available. LoadLibraryEx is not |
| // available on old Windows, though, and the LOAD_LIBRARY_SEARCH_* |
| // flags are not available on some versions of Windows without a |
| // security patch. |
| // |
| // https://msdn.microsoft.com/en-us/library/ms684179(v=vs.85).aspx says: |
| // "Windows 7, Windows Server 2008 R2, Windows Vista, and Windows |
| // Server 2008: The LOAD_LIBRARY_SEARCH_* flags are available on |
| // systems that have KB2533623 installed. To determine whether the |
| // flags are available, use GetProcAddress to get the address of the |
| // AddDllDirectory, RemoveDllDirectory, or SetDefaultDllDirectories |
| // function. If GetProcAddress succeeds, the LOAD_LIBRARY_SEARCH_* |
| // flags can be used with LoadLibraryEx." |
| var useLoadLibraryEx bool |
| |
| var timeBeginPeriodRetValue uint32 |
| |
| // osRelaxMinNS indicates that sysmon shouldn't osRelax if the next |
| // timer is less than 60 ms from now. Since osRelaxing may reduce |
| // timer resolution to 15.6 ms, this keeps timer error under roughly 1 |
| // part in 4. |
| const osRelaxMinNS = 60 * 1e6 |
| |
| // osRelax is called by the scheduler when transitioning to and from |
| // all Ps being idle. |
| // |
| // On Windows, it adjusts the system-wide timer resolution. Go needs a |
| // high resolution timer while running and there's little extra cost |
| // if we're already using the CPU, but if all Ps are idle there's no |
| // need to consume extra power to drive the high-res timer. |
| func osRelax(relax bool) uint32 { |
| if relax { |
| return uint32(stdcall1(_timeEndPeriod, 1)) |
| } else { |
| return uint32(stdcall1(_timeBeginPeriod, 1)) |
| } |
| } |
| |
| func osinit() { |
| asmstdcallAddr = unsafe.Pointer(funcPC(asmstdcall)) |
| usleep2Addr = unsafe.Pointer(funcPC(usleep2)) |
| switchtothreadAddr = unsafe.Pointer(funcPC(switchtothread)) |
| |
| setBadSignalMsg() |
| |
| loadOptionalSyscalls() |
| |
| disableWER() |
| |
| initExceptionHandler() |
| |
| stdcall2(_SetConsoleCtrlHandler, funcPC(ctrlhandler), 1) |
| |
| timeBeginPeriodRetValue = osRelax(false) |
| |
| ncpu = getproccount() |
| |
| physPageSize = getPageSize() |
| |
| // Windows dynamic priority boosting assumes that a process has different types |
| // of dedicated threads -- GUI, IO, computational, etc. Go processes use |
| // equivalent threads that all do a mix of GUI, IO, computations, etc. |
| // In such context dynamic priority boosting does nothing but harm, so we turn it off. |
| stdcall2(_SetProcessPriorityBoost, currentProcess, 1) |
| } |
| |
| // useQPCTime controls whether time.now and nanotime use QueryPerformanceCounter. |
| // This is only set to 1 when running under Wine. |
| var useQPCTime uint8 |
| |
| var qpcStartCounter int64 |
| var qpcMultiplier int64 |
| |
| //go:nosplit |
| func nanotimeQPC() int64 { |
| var counter int64 = 0 |
| stdcall1(_QueryPerformanceCounter, uintptr(unsafe.Pointer(&counter))) |
| |
| // returns number of nanoseconds |
| return (counter - qpcStartCounter) * qpcMultiplier |
| } |
| |
| //go:nosplit |
| func nowQPC() (sec int64, nsec int32, mono int64) { |
| var ft int64 |
| stdcall1(_GetSystemTimeAsFileTime, uintptr(unsafe.Pointer(&ft))) |
| |
| t := (ft - 116444736000000000) * 100 |
| |
| sec = t / 1000000000 |
| nsec = int32(t - sec*1000000000) |
| |
| mono = nanotimeQPC() |
| return |
| } |
| |
| func initWine(k32 uintptr) { |
| _GetSystemTimeAsFileTime = windowsFindfunc(k32, []byte("GetSystemTimeAsFileTime\000")) |
| if _GetSystemTimeAsFileTime == nil { |
| throw("could not find GetSystemTimeAsFileTime() syscall") |
| } |
| |
| _QueryPerformanceCounter = windowsFindfunc(k32, []byte("QueryPerformanceCounter\000")) |
| _QueryPerformanceFrequency = windowsFindfunc(k32, []byte("QueryPerformanceFrequency\000")) |
| if _QueryPerformanceCounter == nil || _QueryPerformanceFrequency == nil { |
| throw("could not find QPC syscalls") |
| } |
| |
| // We can not simply fallback to GetSystemTimeAsFileTime() syscall, since its time is not monotonic, |
| // instead we use QueryPerformanceCounter family of syscalls to implement monotonic timer |
| // https://msdn.microsoft.com/en-us/library/windows/desktop/dn553408(v=vs.85).aspx |
| |
| var tmp int64 |
| stdcall1(_QueryPerformanceFrequency, uintptr(unsafe.Pointer(&tmp))) |
| if tmp == 0 { |
| throw("QueryPerformanceFrequency syscall returned zero, running on unsupported hardware") |
| } |
| |
| // This should not overflow, it is a number of ticks of the performance counter per second, |
| // its resolution is at most 10 per usecond (on Wine, even smaller on real hardware), so it will be at most 10 millions here, |
| // panic if overflows. |
| if tmp > (1<<31 - 1) { |
| throw("QueryPerformanceFrequency overflow 32 bit divider, check nosplit discussion to proceed") |
| } |
| qpcFrequency := int32(tmp) |
| stdcall1(_QueryPerformanceCounter, uintptr(unsafe.Pointer(&qpcStartCounter))) |
| |
| // Since we are supposed to run this time calls only on Wine, it does not lose precision, |
| // since Wine's timer is kind of emulated at 10 Mhz, so it will be a nice round multiplier of 100 |
| // but for general purpose system (like 3.3 Mhz timer on i7) it will not be very precise. |
| // We have to do it this way (or similar), since multiplying QPC counter by 100 millions overflows |
| // int64 and resulted time will always be invalid. |
| qpcMultiplier = int64(timediv(1000000000, qpcFrequency, nil)) |
| |
| useQPCTime = 1 |
| } |
| |
| //go:nosplit |
| func getRandomData(r []byte) { |
| n := 0 |
| if stdcall2(_RtlGenRandom, uintptr(unsafe.Pointer(&r[0])), uintptr(len(r)))&0xff != 0 { |
| n = len(r) |
| } |
| extendRandom(r, n) |
| } |
| |
| func goenvs() { |
| // strings is a pointer to environment variable pairs in the form: |
| // "envA=valA\x00envB=valB\x00\x00" (in UTF-16) |
| // Two consecutive zero bytes end the list. |
| strings := unsafe.Pointer(stdcall0(_GetEnvironmentStringsW)) |
| p := (*[1 << 24]uint16)(strings)[:] |
| |
| n := 0 |
| for from, i := 0, 0; true; i++ { |
| if p[i] == 0 { |
| // empty string marks the end |
| if i == from { |
| break |
| } |
| from = i + 1 |
| n++ |
| } |
| } |
| envs = make([]string, n) |
| |
| for i := range envs { |
| envs[i] = gostringw(&p[0]) |
| for p[0] != 0 { |
| p = p[1:] |
| } |
| p = p[1:] // skip nil byte |
| } |
| |
| stdcall1(_FreeEnvironmentStringsW, uintptr(strings)) |
| |
| // We call this all the way here, late in init, so that malloc works |
| // for the callback function this generates. |
| monitorSuspendResume() |
| } |
| |
| // exiting is set to non-zero when the process is exiting. |
| var exiting uint32 |
| |
| //go:nosplit |
| func exit(code int32) { |
| atomic.Store(&exiting, 1) |
| stdcall1(_ExitProcess, uintptr(code)) |
| } |
| |
| // write1 must be nosplit because it's used as a last resort in |
| // functions like badmorestackg0. In such cases, we'll always take the |
| // ASCII path. |
| // |
| //go:nosplit |
| func write1(fd uintptr, buf unsafe.Pointer, n int32) int32 { |
| const ( |
| _STD_OUTPUT_HANDLE = ^uintptr(10) // -11 |
| _STD_ERROR_HANDLE = ^uintptr(11) // -12 |
| ) |
| var handle uintptr |
| switch fd { |
| case 1: |
| handle = stdcall1(_GetStdHandle, _STD_OUTPUT_HANDLE) |
| case 2: |
| handle = stdcall1(_GetStdHandle, _STD_ERROR_HANDLE) |
| default: |
| // assume fd is real windows handle. |
| handle = fd |
| } |
| isASCII := true |
| b := (*[1 << 30]byte)(buf)[:n] |
| for _, x := range b { |
| if x >= 0x80 { |
| isASCII = false |
| break |
| } |
| } |
| |
| if !isASCII { |
| var m uint32 |
| isConsole := stdcall2(_GetConsoleMode, handle, uintptr(unsafe.Pointer(&m))) != 0 |
| // If this is a console output, various non-unicode code pages can be in use. |
| // Use the dedicated WriteConsole call to ensure unicode is printed correctly. |
| if isConsole { |
| return int32(writeConsole(handle, buf, n)) |
| } |
| } |
| var written uint32 |
| stdcall5(_WriteFile, handle, uintptr(buf), uintptr(n), uintptr(unsafe.Pointer(&written)), 0) |
| return int32(written) |
| } |
| |
| var ( |
| utf16ConsoleBack [1000]uint16 |
| utf16ConsoleBackLock mutex |
| ) |
| |
| // writeConsole writes bufLen bytes from buf to the console File. |
| // It returns the number of bytes written. |
| func writeConsole(handle uintptr, buf unsafe.Pointer, bufLen int32) int { |
| const surr2 = (surrogateMin + surrogateMax + 1) / 2 |
| |
| // Do not use defer for unlock. May cause issues when printing a panic. |
| lock(&utf16ConsoleBackLock) |
| |
| b := (*[1 << 30]byte)(buf)[:bufLen] |
| s := *(*string)(unsafe.Pointer(&b)) |
| |
| utf16tmp := utf16ConsoleBack[:] |
| |
| total := len(s) |
| w := 0 |
| for _, r := range s { |
| if w >= len(utf16tmp)-2 { |
| writeConsoleUTF16(handle, utf16tmp[:w]) |
| w = 0 |
| } |
| if r < 0x10000 { |
| utf16tmp[w] = uint16(r) |
| w++ |
| } else { |
| r -= 0x10000 |
| utf16tmp[w] = surrogateMin + uint16(r>>10)&0x3ff |
| utf16tmp[w+1] = surr2 + uint16(r)&0x3ff |
| w += 2 |
| } |
| } |
| writeConsoleUTF16(handle, utf16tmp[:w]) |
| unlock(&utf16ConsoleBackLock) |
| return total |
| } |
| |
| // writeConsoleUTF16 is the dedicated windows calls that correctly prints |
| // to the console regardless of the current code page. Input is utf-16 code points. |
| // The handle must be a console handle. |
| func writeConsoleUTF16(handle uintptr, b []uint16) { |
| l := uint32(len(b)) |
| if l == 0 { |
| return |
| } |
| var written uint32 |
| stdcall5(_WriteConsoleW, |
| handle, |
| uintptr(unsafe.Pointer(&b[0])), |
| uintptr(l), |
| uintptr(unsafe.Pointer(&written)), |
| 0, |
| ) |
| return |
| } |
| |
| // walltime1 isn't implemented on Windows, but will never be called. |
| func walltime1() (sec int64, nsec int32) |
| |
| //go:nosplit |
| func semasleep(ns int64) int32 { |
| const ( |
| _WAIT_ABANDONED = 0x00000080 |
| _WAIT_OBJECT_0 = 0x00000000 |
| _WAIT_TIMEOUT = 0x00000102 |
| _WAIT_FAILED = 0xFFFFFFFF |
| ) |
| |
| var result uintptr |
| if ns < 0 { |
| result = stdcall2(_WaitForSingleObject, getg().m.waitsema, uintptr(_INFINITE)) |
| } else { |
| start := nanotime() |
| elapsed := int64(0) |
| for { |
| ms := int64(timediv(ns-elapsed, 1000000, nil)) |
| if ms == 0 { |
| ms = 1 |
| } |
| result = stdcall4(_WaitForMultipleObjects, 2, |
| uintptr(unsafe.Pointer(&[2]uintptr{getg().m.waitsema, getg().m.resumesema})), |
| 0, uintptr(ms)) |
| if result != _WAIT_OBJECT_0+1 { |
| // Not a suspend/resume event |
| break |
| } |
| elapsed = nanotime() - start |
| if elapsed >= ns { |
| return -1 |
| } |
| } |
| } |
| switch result { |
| case _WAIT_OBJECT_0: // Signaled |
| return 0 |
| |
| case _WAIT_TIMEOUT: |
| return -1 |
| |
| case _WAIT_ABANDONED: |
| systemstack(func() { |
| throw("runtime.semasleep wait_abandoned") |
| }) |
| |
| case _WAIT_FAILED: |
| systemstack(func() { |
| print("runtime: waitforsingleobject wait_failed; errno=", getlasterror(), "\n") |
| throw("runtime.semasleep wait_failed") |
| }) |
| |
| default: |
| systemstack(func() { |
| print("runtime: waitforsingleobject unexpected; result=", result, "\n") |
| throw("runtime.semasleep unexpected") |
| }) |
| } |
| |
| return -1 // unreachable |
| } |
| |
| //go:nosplit |
| func semawakeup(mp *m) { |
| if stdcall1(_SetEvent, mp.waitsema) == 0 { |
| systemstack(func() { |
| print("runtime: setevent failed; errno=", getlasterror(), "\n") |
| throw("runtime.semawakeup") |
| }) |
| } |
| } |
| |
| //go:nosplit |
| func semacreate(mp *m) { |
| if mp.waitsema != 0 { |
| return |
| } |
| mp.waitsema = stdcall4(_CreateEventA, 0, 0, 0, 0) |
| if mp.waitsema == 0 { |
| systemstack(func() { |
| print("runtime: createevent failed; errno=", getlasterror(), "\n") |
| throw("runtime.semacreate") |
| }) |
| } |
| mp.resumesema = stdcall4(_CreateEventA, 0, 0, 0, 0) |
| if mp.resumesema == 0 { |
| systemstack(func() { |
| print("runtime: createevent failed; errno=", getlasterror(), "\n") |
| throw("runtime.semacreate") |
| }) |
| stdcall1(_CloseHandle, mp.waitsema) |
| mp.waitsema = 0 |
| } |
| } |
| |
| // May run with m.p==nil, so write barriers are not allowed. This |
| // function is called by newosproc0, so it is also required to |
| // operate without stack guards. |
| //go:nowritebarrierrec |
| //go:nosplit |
| func newosproc(mp *m) { |
| // We pass 0 for the stack size to use the default for this binary. |
| thandle := stdcall6(_CreateThread, 0, 0, |
| funcPC(tstart_stdcall), uintptr(unsafe.Pointer(mp)), |
| 0, 0) |
| |
| if thandle == 0 { |
| if atomic.Load(&exiting) != 0 { |
| // CreateThread may fail if called |
| // concurrently with ExitProcess. If this |
| // happens, just freeze this thread and let |
| // the process exit. See issue #18253. |
| lock(&deadlock) |
| lock(&deadlock) |
| } |
| print("runtime: failed to create new OS thread (have ", mcount(), " already; errno=", getlasterror(), ")\n") |
| throw("runtime.newosproc") |
| } |
| |
| // Close thandle to avoid leaking the thread object if it exits. |
| stdcall1(_CloseHandle, thandle) |
| } |
| |
| // Used by the C library build mode. On Linux this function would allocate a |
| // stack, but that's not necessary for Windows. No stack guards are present |
| // and the GC has not been initialized, so write barriers will fail. |
| //go:nowritebarrierrec |
| //go:nosplit |
| func newosproc0(mp *m, stk unsafe.Pointer) { |
| // TODO: this is completely broken. The args passed to newosproc0 (in asm_amd64.s) |
| // are stacksize and function, not *m and stack. |
| // Check os_linux.go for an implementation that might actually work. |
| throw("bad newosproc0") |
| } |
| |
| func exitThread(wait *uint32) { |
| // We should never reach exitThread on Windows because we let |
| // the OS clean up threads. |
| throw("exitThread") |
| } |
| |
| // Called to initialize a new m (including the bootstrap m). |
| // Called on the parent thread (main thread in case of bootstrap), can allocate memory. |
| func mpreinit(mp *m) { |
| } |
| |
| //go:nosplit |
| func msigsave(mp *m) { |
| } |
| |
| //go:nosplit |
| func msigrestore(sigmask sigset) { |
| } |
| |
| //go:nosplit |
| //go:nowritebarrierrec |
| func clearSignalHandlers() { |
| } |
| |
| //go:nosplit |
| func sigblock() { |
| } |
| |
| // Called to initialize a new m (including the bootstrap m). |
| // Called on the new thread, cannot allocate memory. |
| func minit() { |
| var thandle uintptr |
| stdcall7(_DuplicateHandle, currentProcess, currentThread, currentProcess, uintptr(unsafe.Pointer(&thandle)), 0, 0, _DUPLICATE_SAME_ACCESS) |
| atomic.Storeuintptr(&getg().m.thread, thandle) |
| |
| // Query the true stack base from the OS. Currently we're |
| // running on a small assumed stack. |
| var mbi memoryBasicInformation |
| res := stdcall3(_VirtualQuery, uintptr(unsafe.Pointer(&mbi)), uintptr(unsafe.Pointer(&mbi)), unsafe.Sizeof(mbi)) |
| if res == 0 { |
| print("runtime: VirtualQuery failed; errno=", getlasterror(), "\n") |
| throw("VirtualQuery for stack base failed") |
| } |
| // The system leaves an 8K PAGE_GUARD region at the bottom of |
| // the stack (in theory VirtualQuery isn't supposed to include |
| // that, but it does). Add an additional 8K of slop for |
| // calling C functions that don't have stack checks and for |
| // lastcontinuehandler. We shouldn't be anywhere near this |
| // bound anyway. |
| base := mbi.allocationBase + 16<<10 |
| // Sanity check the stack bounds. |
| g0 := getg() |
| if base > g0.stack.hi || g0.stack.hi-base > 64<<20 { |
| print("runtime: g0 stack [", hex(base), ",", hex(g0.stack.hi), ")\n") |
| throw("bad g0 stack") |
| } |
| g0.stack.lo = base |
| g0.stackguard0 = g0.stack.lo + _StackGuard |
| g0.stackguard1 = g0.stackguard0 |
| // Sanity check the SP. |
| stackcheck() |
| } |
| |
| // Called from dropm to undo the effect of an minit. |
| //go:nosplit |
| func unminit() { |
| tp := &getg().m.thread |
| stdcall1(_CloseHandle, *tp) |
| *tp = 0 |
| } |
| |
| // Calling stdcall on os stack. |
| // May run during STW, so write barriers are not allowed. |
| //go:nowritebarrier |
| //go:nosplit |
| func stdcall(fn stdFunction) uintptr { |
| gp := getg() |
| mp := gp.m |
| mp.libcall.fn = uintptr(unsafe.Pointer(fn)) |
| resetLibcall := false |
| if mp.profilehz != 0 && mp.libcallsp == 0 { |
| // leave pc/sp for cpu profiler |
| mp.libcallg.set(gp) |
| mp.libcallpc = getcallerpc() |
| // sp must be the last, because once async cpu profiler finds |
| // all three values to be non-zero, it will use them |
| mp.libcallsp = getcallersp() |
| resetLibcall = true // See comment in sys_darwin.go:libcCall |
| } |
| asmcgocall(asmstdcallAddr, unsafe.Pointer(&mp.libcall)) |
| if resetLibcall { |
| mp.libcallsp = 0 |
| } |
| return mp.libcall.r1 |
| } |
| |
| //go:nosplit |
| func stdcall0(fn stdFunction) uintptr { |
| mp := getg().m |
| mp.libcall.n = 0 |
| mp.libcall.args = uintptr(noescape(unsafe.Pointer(&fn))) // it's unused but must be non-nil, otherwise crashes |
| return stdcall(fn) |
| } |
| |
| //go:nosplit |
| func stdcall1(fn stdFunction, a0 uintptr) uintptr { |
| mp := getg().m |
| mp.libcall.n = 1 |
| mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0))) |
| return stdcall(fn) |
| } |
| |
| //go:nosplit |
| func stdcall2(fn stdFunction, a0, a1 uintptr) uintptr { |
| mp := getg().m |
| mp.libcall.n = 2 |
| mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0))) |
| return stdcall(fn) |
| } |
| |
| //go:nosplit |
| func stdcall3(fn stdFunction, a0, a1, a2 uintptr) uintptr { |
| mp := getg().m |
| mp.libcall.n = 3 |
| mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0))) |
| return stdcall(fn) |
| } |
| |
| //go:nosplit |
| func stdcall4(fn stdFunction, a0, a1, a2, a3 uintptr) uintptr { |
| mp := getg().m |
| mp.libcall.n = 4 |
| mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0))) |
| return stdcall(fn) |
| } |
| |
| //go:nosplit |
| func stdcall5(fn stdFunction, a0, a1, a2, a3, a4 uintptr) uintptr { |
| mp := getg().m |
| mp.libcall.n = 5 |
| mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0))) |
| return stdcall(fn) |
| } |
| |
| //go:nosplit |
| func stdcall6(fn stdFunction, a0, a1, a2, a3, a4, a5 uintptr) uintptr { |
| mp := getg().m |
| mp.libcall.n = 6 |
| mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0))) |
| return stdcall(fn) |
| } |
| |
| //go:nosplit |
| func stdcall7(fn stdFunction, a0, a1, a2, a3, a4, a5, a6 uintptr) uintptr { |
| mp := getg().m |
| mp.libcall.n = 7 |
| mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0))) |
| return stdcall(fn) |
| } |
| |
| // in sys_windows_386.s and sys_windows_amd64.s |
| func onosstack(fn unsafe.Pointer, arg uint32) |
| func usleep2(usec uint32) |
| func switchtothread() |
| |
| var usleep2Addr unsafe.Pointer |
| var switchtothreadAddr unsafe.Pointer |
| |
| //go:nosplit |
| func osyield() { |
| onosstack(switchtothreadAddr, 0) |
| } |
| |
| //go:nosplit |
| func usleep(us uint32) { |
| // Have 1us units; want 100ns units. |
| onosstack(usleep2Addr, 10*us) |
| } |
| |
| func ctrlhandler1(_type uint32) uint32 { |
| var s uint32 |
| |
| switch _type { |
| case _CTRL_C_EVENT, _CTRL_BREAK_EVENT: |
| s = _SIGINT |
| case _CTRL_CLOSE_EVENT, _CTRL_LOGOFF_EVENT, _CTRL_SHUTDOWN_EVENT: |
| s = _SIGTERM |
| default: |
| return 0 |
| } |
| |
| if sigsend(s) { |
| return 1 |
| } |
| exit(2) // SIGINT, SIGTERM, etc |
| return 0 |
| } |
| |
| // in sys_windows_386.s and sys_windows_amd64.s |
| func profileloop() |
| |
| // called from zcallback_windows_*.s to sys_windows_*.s |
| func callbackasm1() |
| |
| var profiletimer uintptr |
| |
| func profilem(mp *m, thread uintptr) { |
| var r *context |
| rbuf := make([]byte, unsafe.Sizeof(*r)+15) |
| |
| // align Context to 16 bytes |
| r = (*context)(unsafe.Pointer((uintptr(unsafe.Pointer(&rbuf[15]))) &^ 15)) |
| r.contextflags = _CONTEXT_CONTROL |
| stdcall2(_GetThreadContext, thread, uintptr(unsafe.Pointer(r))) |
| |
| var gp *g |
| switch GOARCH { |
| default: |
| panic("unsupported architecture") |
| case "arm": |
| tls := &mp.tls[0] |
| gp = **((***g)(unsafe.Pointer(tls))) |
| case "386", "amd64": |
| tls := &mp.tls[0] |
| gp = *((**g)(unsafe.Pointer(tls))) |
| } |
| |
| sigprof(r.ip(), r.sp(), r.lr(), gp, mp) |
| } |
| |
| func profileloop1(param uintptr) uint32 { |
| stdcall2(_SetThreadPriority, currentThread, _THREAD_PRIORITY_HIGHEST) |
| |
| for { |
| stdcall2(_WaitForSingleObject, profiletimer, _INFINITE) |
| first := (*m)(atomic.Loadp(unsafe.Pointer(&allm))) |
| for mp := first; mp != nil; mp = mp.alllink { |
| thread := atomic.Loaduintptr(&mp.thread) |
| // Do not profile threads blocked on Notes, |
| // this includes idle worker threads, |
| // idle timer thread, idle heap scavenger, etc. |
| if thread == 0 || mp.profilehz == 0 || mp.blocked { |
| continue |
| } |
| // mp may exit between the load above and the |
| // SuspendThread, so be careful. |
| if int32(stdcall1(_SuspendThread, thread)) == -1 { |
| // The thread no longer exists. |
| continue |
| } |
| if mp.profilehz != 0 && !mp.blocked { |
| // Pass the thread handle in case mp |
| // was in the process of shutting down. |
| profilem(mp, thread) |
| } |
| stdcall1(_ResumeThread, thread) |
| } |
| } |
| } |
| |
| func setProcessCPUProfiler(hz int32) { |
| if profiletimer == 0 { |
| timer := stdcall3(_CreateWaitableTimerA, 0, 0, 0) |
| atomic.Storeuintptr(&profiletimer, timer) |
| thread := stdcall6(_CreateThread, 0, 0, funcPC(profileloop), 0, 0, 0) |
| stdcall2(_SetThreadPriority, thread, _THREAD_PRIORITY_HIGHEST) |
| stdcall1(_CloseHandle, thread) |
| } |
| } |
| |
| func setThreadCPUProfiler(hz int32) { |
| ms := int32(0) |
| due := ^int64(^uint64(1 << 63)) |
| if hz > 0 { |
| ms = 1000 / hz |
| if ms == 0 { |
| ms = 1 |
| } |
| due = int64(ms) * -10000 |
| } |
| stdcall6(_SetWaitableTimer, profiletimer, uintptr(unsafe.Pointer(&due)), uintptr(ms), 0, 0, 0) |
| atomic.Store((*uint32)(unsafe.Pointer(&getg().m.profilehz)), uint32(hz)) |
| } |
| |
| const preemptMSupported = false |
| |
| func preemptM(mp *m) { |
| // Not currently supported. |
| // |
| // TODO: Use SuspendThread/GetThreadContext/ResumeThread |
| } |