| // Copyright 2023 The Go Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style | 
 | // license that can be found in the LICENSE file. | 
 |  | 
 | package runtime | 
 |  | 
 | import "internal/abi" | 
 |  | 
 | // inlinedCall is the encoding of entries in the FUNCDATA_InlTree table. | 
 | type inlinedCall struct { | 
 | 	funcID    abi.FuncID // type of the called function | 
 | 	_         [3]byte | 
 | 	nameOff   int32 // offset into pclntab for name of called function | 
 | 	parentPc  int32 // position of an instruction whose source position is the call site (offset from entry) | 
 | 	startLine int32 // line number of start of function (func keyword/TEXT directive) | 
 | } | 
 |  | 
 | // An inlineUnwinder iterates over the stack of inlined calls at a PC by | 
 | // decoding the inline table. The last step of iteration is always the frame of | 
 | // the physical function, so there's always at least one frame. | 
 | // | 
 | // This is typically used as: | 
 | // | 
 | //	for u, uf := newInlineUnwinder(...); uf.valid(); uf = u.next(uf) { ... } | 
 | // | 
 | // Implementation note: This is used in contexts that disallow write barriers. | 
 | // Hence, the constructor returns this by value and pointer receiver methods | 
 | // must not mutate pointer fields. Also, we keep the mutable state in a separate | 
 | // struct mostly to keep both structs SSA-able, which generates much better | 
 | // code. | 
 | type inlineUnwinder struct { | 
 | 	f       funcInfo | 
 | 	inlTree *[1 << 20]inlinedCall | 
 | } | 
 |  | 
 | // An inlineFrame is a position in an inlineUnwinder. | 
 | type inlineFrame struct { | 
 | 	// pc is the PC giving the file/line metadata of the current frame. This is | 
 | 	// always a "call PC" (not a "return PC"). This is 0 when the iterator is | 
 | 	// exhausted. | 
 | 	pc uintptr | 
 |  | 
 | 	// index is the index of the current record in inlTree, or -1 if we are in | 
 | 	// the outermost function. | 
 | 	index int32 | 
 | } | 
 |  | 
 | // newInlineUnwinder creates an inlineUnwinder initially set to the inner-most | 
 | // inlined frame at PC. PC should be a "call PC" (not a "return PC"). | 
 | // | 
 | // This unwinder uses non-strict handling of PC because it's assumed this is | 
 | // only ever used for symbolic debugging. If things go really wrong, it'll just | 
 | // fall back to the outermost frame. | 
 | func newInlineUnwinder(f funcInfo, pc uintptr) (inlineUnwinder, inlineFrame) { | 
 | 	inldata := funcdata(f, abi.FUNCDATA_InlTree) | 
 | 	if inldata == nil { | 
 | 		return inlineUnwinder{f: f}, inlineFrame{pc: pc, index: -1} | 
 | 	} | 
 | 	inlTree := (*[1 << 20]inlinedCall)(inldata) | 
 | 	u := inlineUnwinder{f: f, inlTree: inlTree} | 
 | 	return u, u.resolveInternal(pc) | 
 | } | 
 |  | 
 | func (u *inlineUnwinder) resolveInternal(pc uintptr) inlineFrame { | 
 | 	return inlineFrame{ | 
 | 		pc: pc, | 
 | 		// Conveniently, this returns -1 if there's an error, which is the same | 
 | 		// value we use for the outermost frame. | 
 | 		index: pcdatavalue1(u.f, abi.PCDATA_InlTreeIndex, pc, false), | 
 | 	} | 
 | } | 
 |  | 
 | func (uf inlineFrame) valid() bool { | 
 | 	return uf.pc != 0 | 
 | } | 
 |  | 
 | // next returns the frame representing uf's logical caller. | 
 | func (u *inlineUnwinder) next(uf inlineFrame) inlineFrame { | 
 | 	if uf.index < 0 { | 
 | 		uf.pc = 0 | 
 | 		return uf | 
 | 	} | 
 | 	parentPc := u.inlTree[uf.index].parentPc | 
 | 	return u.resolveInternal(u.f.entry() + uintptr(parentPc)) | 
 | } | 
 |  | 
 | // isInlined returns whether uf is an inlined frame. | 
 | func (u *inlineUnwinder) isInlined(uf inlineFrame) bool { | 
 | 	return uf.index >= 0 | 
 | } | 
 |  | 
 | // srcFunc returns the srcFunc representing the given frame. | 
 | func (u *inlineUnwinder) srcFunc(uf inlineFrame) srcFunc { | 
 | 	if uf.index < 0 { | 
 | 		return u.f.srcFunc() | 
 | 	} | 
 | 	t := &u.inlTree[uf.index] | 
 | 	return srcFunc{ | 
 | 		u.f.datap, | 
 | 		t.nameOff, | 
 | 		t.startLine, | 
 | 		t.funcID, | 
 | 	} | 
 | } | 
 |  | 
 | // fileLine returns the file name and line number of the call within the given | 
 | // frame. As a convenience, for the innermost frame, it returns the file and | 
 | // line of the PC this unwinder was started at (often this is a call to another | 
 | // physical function). | 
 | // | 
 | // It returns "?", 0 if something goes wrong. | 
 | func (u *inlineUnwinder) fileLine(uf inlineFrame) (file string, line int) { | 
 | 	file, line32 := funcline1(u.f, uf.pc, false) | 
 | 	return file, int(line32) | 
 | } |