| // Copyright 2011 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package main |
| |
| import ( |
| "fmt" |
| "rand" |
| ) |
| |
| const ( |
| win = 100 // The winning score in a game of Pig |
| gamesPerSeries = 10 // The number of games per series to simulate |
| ) |
| |
| // A score includes scores accumulated in previous turns for each player, |
| // as well as the points scored by the current player in this turn. |
| type score struct { |
| player, opponent, thisTurn int |
| } |
| |
| // An action transitions stochastically to a resulting score. |
| type action func(current score) (result score, turnIsOver bool) |
| |
| // roll returns the (result, turnIsOver) outcome of simulating a die roll. |
| // If the roll value is 1, then thisTurn score is abandoned, and the players' |
| // roles swap. Otherwise, the roll value is added to thisTurn. |
| func roll(s score) (score, bool) { |
| outcome := rand.Intn(6) + 1 // A random int in [1, 6] |
| if outcome == 1 { |
| return score{s.opponent, s.player, 0}, true |
| } |
| return score{s.player, s.opponent, outcome + s.thisTurn}, false |
| } |
| |
| // stay returns the (result, turnIsOver) outcome of staying. |
| // thisTurn score is added to the player's score, and the players' roles swap. |
| func stay(s score) (score, bool) { |
| return score{s.opponent, s.player + s.thisTurn, 0}, true |
| } |
| |
| // A strategy chooses an action for any given score. |
| type strategy func(score) action |
| |
| // stayAtK returns a strategy that rolls until thisTurn is at least k, then stays. |
| func stayAtK(k int) strategy { |
| return func(s score) action { |
| if s.thisTurn >= k { |
| return stay |
| } |
| return roll |
| } |
| } |
| |
| // play simulates a Pig game and returns the winner (0 or 1). |
| func play(strategy0, strategy1 strategy) int { |
| strategies := []strategy{strategy0, strategy1} |
| var s score |
| var turnIsOver bool |
| currentPlayer := rand.Intn(2) // Randomly decide who plays first |
| for s.player+s.thisTurn < win { |
| action := strategies[currentPlayer](s) |
| if action != roll && action != stay { |
| panic(fmt.Sprintf("Player %d is cheating", currentPlayer)) |
| } |
| s, turnIsOver = action(s) |
| if turnIsOver { |
| currentPlayer = (currentPlayer + 1) % 2 |
| } |
| } |
| return currentPlayer |
| } |
| |
| // roundRobin simulates a series of games between every pair of strategies. |
| func roundRobin(strategies []strategy) ([]int, int) { |
| wins := make([]int, len(strategies)) |
| for i := 0; i < len(strategies); i++ { |
| for j := i + 1; j < len(strategies); j++ { |
| for k := 0; k < gamesPerSeries; k++ { |
| winner := play(strategies[i], strategies[j]) |
| if winner == 0 { |
| wins[i]++ |
| } else { |
| wins[j]++ |
| } |
| } |
| } |
| } |
| gamesPerStrategy := gamesPerSeries * (len(strategies) - 1) // no self play |
| return wins, gamesPerStrategy |
| } |
| |
| // ratioString takes a list of integer values and returns a string that lists |
| // each value and its percentage of the sum of all values. |
| // e.g., ratios(1, 2, 3) = "1/6 (16.7%), 2/6 (33.3%), 3/6 (50.0%)" |
| func ratioString(vals ...int) string { |
| total := 0 |
| for _, val := range vals { |
| total += val |
| } |
| s := "" |
| for _, val := range vals { |
| if s != "" { |
| s += ", " |
| } |
| pct := 100 * float64(val) / float64(total) |
| s += fmt.Sprintf("%d/%d (%0.1f%%)", val, total, pct) |
| } |
| return s |
| } |
| |
| func main() { |
| strategies := make([]strategy, win) |
| for k := range strategies { |
| strategies[k] = stayAtK(k + 1) |
| } |
| wins, games := roundRobin(strategies) |
| |
| for k := range strategies { |
| fmt.Printf("Wins, losses staying at k =% 4d: %s\n", |
| k+1, ratioString(wins[k], games-wins[k])) |
| } |
| } |