| #include <windows.h> |
| #include <stdio.h> |
| |
| HANDLE waitForCtrlBreakEvent; |
| |
| BOOL WINAPI CtrlHandler(DWORD fdwCtrlType) |
| { |
| switch (fdwCtrlType) |
| { |
| case CTRL_BREAK_EVENT: |
| SetEvent(waitForCtrlBreakEvent); |
| return TRUE; |
| default: |
| return FALSE; |
| } |
| } |
| |
| int main(void) |
| { |
| waitForCtrlBreakEvent = CreateEvent(NULL, TRUE, FALSE, NULL); |
| if (!waitForCtrlBreakEvent) { |
| fprintf(stderr, "ERROR: Could not create event"); |
| return 1; |
| } |
| |
| if (!SetConsoleCtrlHandler(CtrlHandler, TRUE)) |
| { |
| fprintf(stderr, "ERROR: Could not set control handler"); |
| return 1; |
| } |
| |
| // The library must be loaded after the SetConsoleCtrlHandler call |
| // so that the library handler registers after the main program. |
| // This way the library handler gets called first. |
| HMODULE dummyDll = LoadLibrary("dummy.dll"); |
| if (!dummyDll) { |
| fprintf(stderr, "ERROR: Could not load dummy.dll"); |
| return 1; |
| } |
| |
| printf("ready\n"); |
| fflush(stdout); |
| |
| if (WaitForSingleObject(waitForCtrlBreakEvent, 5000) != WAIT_OBJECT_0) { |
| fprintf(stderr, "FAILURE: No signal received"); |
| return 1; |
| } |
| |
| return 0; |
| } |