| // Copyright 2016 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package sync_test |
| |
| import ( |
| "fmt" |
| "reflect" |
| "sync" |
| "sync/atomic" |
| "testing" |
| ) |
| |
| type bench struct { |
| setup func(*testing.B, mapInterface) |
| perG func(b *testing.B, pb *testing.PB, i int, m mapInterface) |
| } |
| |
| func benchMap(b *testing.B, bench bench) { |
| for _, m := range [...]mapInterface{&DeepCopyMap{}, &RWMutexMap{}, &sync.Map{}} { |
| b.Run(fmt.Sprintf("%T", m), func(b *testing.B) { |
| m = reflect.New(reflect.TypeOf(m).Elem()).Interface().(mapInterface) |
| if bench.setup != nil { |
| bench.setup(b, m) |
| } |
| |
| b.ResetTimer() |
| |
| var i int64 |
| b.RunParallel(func(pb *testing.PB) { |
| id := int(atomic.AddInt64(&i, 1) - 1) |
| bench.perG(b, pb, id*b.N, m) |
| }) |
| }) |
| } |
| } |
| |
| func BenchmarkLoadMostlyHits(b *testing.B) { |
| const hits, misses = 1023, 1 |
| |
| benchMap(b, bench{ |
| setup: func(_ *testing.B, m mapInterface) { |
| for i := 0; i < hits; i++ { |
| m.LoadOrStore(i, i) |
| } |
| // Prime the map to get it into a steady state. |
| for i := 0; i < hits*2; i++ { |
| m.Load(i % hits) |
| } |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| m.Load(i % (hits + misses)) |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkLoadMostlyMisses(b *testing.B) { |
| const hits, misses = 1, 1023 |
| |
| benchMap(b, bench{ |
| setup: func(_ *testing.B, m mapInterface) { |
| for i := 0; i < hits; i++ { |
| m.LoadOrStore(i, i) |
| } |
| // Prime the map to get it into a steady state. |
| for i := 0; i < hits*2; i++ { |
| m.Load(i % hits) |
| } |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| m.Load(i % (hits + misses)) |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkLoadOrStoreBalanced(b *testing.B) { |
| const hits, misses = 128, 128 |
| |
| benchMap(b, bench{ |
| setup: func(b *testing.B, m mapInterface) { |
| if _, ok := m.(*DeepCopyMap); ok { |
| b.Skip("DeepCopyMap has quadratic running time.") |
| } |
| for i := 0; i < hits; i++ { |
| m.LoadOrStore(i, i) |
| } |
| // Prime the map to get it into a steady state. |
| for i := 0; i < hits*2; i++ { |
| m.Load(i % hits) |
| } |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| j := i % (hits + misses) |
| if j < hits { |
| if _, ok := m.LoadOrStore(j, i); !ok { |
| b.Fatalf("unexpected miss for %v", j) |
| } |
| } else { |
| if v, loaded := m.LoadOrStore(i, i); loaded { |
| b.Fatalf("failed to store %v: existing value %v", i, v) |
| } |
| } |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkLoadOrStoreUnique(b *testing.B) { |
| benchMap(b, bench{ |
| setup: func(b *testing.B, m mapInterface) { |
| if _, ok := m.(*DeepCopyMap); ok { |
| b.Skip("DeepCopyMap has quadratic running time.") |
| } |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| m.LoadOrStore(i, i) |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkLoadOrStoreCollision(b *testing.B) { |
| benchMap(b, bench{ |
| setup: func(_ *testing.B, m mapInterface) { |
| m.LoadOrStore(0, 0) |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| m.LoadOrStore(0, 0) |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkLoadAndDeleteBalanced(b *testing.B) { |
| const hits, misses = 128, 128 |
| |
| benchMap(b, bench{ |
| setup: func(b *testing.B, m mapInterface) { |
| if _, ok := m.(*DeepCopyMap); ok { |
| b.Skip("DeepCopyMap has quadratic running time.") |
| } |
| for i := 0; i < hits; i++ { |
| m.LoadOrStore(i, i) |
| } |
| // Prime the map to get it into a steady state. |
| for i := 0; i < hits*2; i++ { |
| m.Load(i % hits) |
| } |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| j := i % (hits + misses) |
| if j < hits { |
| m.LoadAndDelete(j) |
| } else { |
| m.LoadAndDelete(i) |
| } |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkLoadAndDeleteUnique(b *testing.B) { |
| benchMap(b, bench{ |
| setup: func(b *testing.B, m mapInterface) { |
| if _, ok := m.(*DeepCopyMap); ok { |
| b.Skip("DeepCopyMap has quadratic running time.") |
| } |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| m.LoadAndDelete(i) |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkLoadAndDeleteCollision(b *testing.B) { |
| benchMap(b, bench{ |
| setup: func(_ *testing.B, m mapInterface) { |
| m.LoadOrStore(0, 0) |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| if _, loaded := m.LoadAndDelete(0); loaded { |
| m.Store(0, 0) |
| } |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkRange(b *testing.B) { |
| const mapSize = 1 << 10 |
| |
| benchMap(b, bench{ |
| setup: func(_ *testing.B, m mapInterface) { |
| for i := 0; i < mapSize; i++ { |
| m.Store(i, i) |
| } |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| m.Range(func(_, _ any) bool { return true }) |
| } |
| }, |
| }) |
| } |
| |
| // BenchmarkAdversarialAlloc tests performance when we store a new value |
| // immediately whenever the map is promoted to clean and otherwise load a |
| // unique, missing key. |
| // |
| // This forces the Load calls to always acquire the map's mutex. |
| func BenchmarkAdversarialAlloc(b *testing.B) { |
| benchMap(b, bench{ |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| var stores, loadsSinceStore int64 |
| for ; pb.Next(); i++ { |
| m.Load(i) |
| if loadsSinceStore++; loadsSinceStore > stores { |
| m.LoadOrStore(i, stores) |
| loadsSinceStore = 0 |
| stores++ |
| } |
| } |
| }, |
| }) |
| } |
| |
| // BenchmarkAdversarialDelete tests performance when we periodically delete |
| // one key and add a different one in a large map. |
| // |
| // This forces the Load calls to always acquire the map's mutex and periodically |
| // makes a full copy of the map despite changing only one entry. |
| func BenchmarkAdversarialDelete(b *testing.B) { |
| const mapSize = 1 << 10 |
| |
| benchMap(b, bench{ |
| setup: func(_ *testing.B, m mapInterface) { |
| for i := 0; i < mapSize; i++ { |
| m.Store(i, i) |
| } |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| m.Load(i) |
| |
| if i%mapSize == 0 { |
| m.Range(func(k, _ any) bool { |
| m.Delete(k) |
| return false |
| }) |
| m.Store(i, i) |
| } |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkDeleteCollision(b *testing.B) { |
| benchMap(b, bench{ |
| setup: func(_ *testing.B, m mapInterface) { |
| m.LoadOrStore(0, 0) |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| m.Delete(0) |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkSwapCollision(b *testing.B) { |
| benchMap(b, bench{ |
| setup: func(_ *testing.B, m mapInterface) { |
| m.LoadOrStore(0, 0) |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| m.Swap(0, 0) |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkSwapMostlyHits(b *testing.B) { |
| const hits, misses = 1023, 1 |
| |
| benchMap(b, bench{ |
| setup: func(_ *testing.B, m mapInterface) { |
| for i := 0; i < hits; i++ { |
| m.LoadOrStore(i, i) |
| } |
| // Prime the map to get it into a steady state. |
| for i := 0; i < hits*2; i++ { |
| m.Load(i % hits) |
| } |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| if i%(hits+misses) < hits { |
| v := i % (hits + misses) |
| m.Swap(v, v) |
| } else { |
| m.Swap(i, i) |
| m.Delete(i) |
| } |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkSwapMostlyMisses(b *testing.B) { |
| const hits, misses = 1, 1023 |
| |
| benchMap(b, bench{ |
| setup: func(_ *testing.B, m mapInterface) { |
| for i := 0; i < hits; i++ { |
| m.LoadOrStore(i, i) |
| } |
| // Prime the map to get it into a steady state. |
| for i := 0; i < hits*2; i++ { |
| m.Load(i % hits) |
| } |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| if i%(hits+misses) < hits { |
| v := i % (hits + misses) |
| m.Swap(v, v) |
| } else { |
| m.Swap(i, i) |
| m.Delete(i) |
| } |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkCompareAndSwapCollision(b *testing.B) { |
| benchMap(b, bench{ |
| setup: func(_ *testing.B, m mapInterface) { |
| m.LoadOrStore(0, 0) |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for pb.Next() { |
| if m.CompareAndSwap(0, 0, 42) { |
| m.CompareAndSwap(0, 42, 0) |
| } |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkCompareAndSwapNoExistingKey(b *testing.B) { |
| benchMap(b, bench{ |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| if m.CompareAndSwap(i, 0, 0) { |
| m.Delete(i) |
| } |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkCompareAndSwapValueNotEqual(b *testing.B) { |
| benchMap(b, bench{ |
| setup: func(_ *testing.B, m mapInterface) { |
| m.Store(0, 0) |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| m.CompareAndSwap(0, 1, 2) |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkCompareAndSwapMostlyHits(b *testing.B) { |
| const hits, misses = 1023, 1 |
| |
| benchMap(b, bench{ |
| setup: func(b *testing.B, m mapInterface) { |
| if _, ok := m.(*DeepCopyMap); ok { |
| b.Skip("DeepCopyMap has quadratic running time.") |
| } |
| |
| for i := 0; i < hits; i++ { |
| m.LoadOrStore(i, i) |
| } |
| // Prime the map to get it into a steady state. |
| for i := 0; i < hits*2; i++ { |
| m.Load(i % hits) |
| } |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| v := i |
| if i%(hits+misses) < hits { |
| v = i % (hits + misses) |
| } |
| m.CompareAndSwap(v, v, v) |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkCompareAndSwapMostlyMisses(b *testing.B) { |
| const hits, misses = 1, 1023 |
| |
| benchMap(b, bench{ |
| setup: func(_ *testing.B, m mapInterface) { |
| for i := 0; i < hits; i++ { |
| m.LoadOrStore(i, i) |
| } |
| // Prime the map to get it into a steady state. |
| for i := 0; i < hits*2; i++ { |
| m.Load(i % hits) |
| } |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| v := i |
| if i%(hits+misses) < hits { |
| v = i % (hits + misses) |
| } |
| m.CompareAndSwap(v, v, v) |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkCompareAndDeleteCollision(b *testing.B) { |
| benchMap(b, bench{ |
| setup: func(_ *testing.B, m mapInterface) { |
| m.LoadOrStore(0, 0) |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| if m.CompareAndDelete(0, 0) { |
| m.Store(0, 0) |
| } |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkCompareAndDeleteMostlyHits(b *testing.B) { |
| const hits, misses = 1023, 1 |
| |
| benchMap(b, bench{ |
| setup: func(b *testing.B, m mapInterface) { |
| if _, ok := m.(*DeepCopyMap); ok { |
| b.Skip("DeepCopyMap has quadratic running time.") |
| } |
| |
| for i := 0; i < hits; i++ { |
| m.LoadOrStore(i, i) |
| } |
| // Prime the map to get it into a steady state. |
| for i := 0; i < hits*2; i++ { |
| m.Load(i % hits) |
| } |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| v := i |
| if i%(hits+misses) < hits { |
| v = i % (hits + misses) |
| } |
| if m.CompareAndDelete(v, v) { |
| m.Store(v, v) |
| } |
| } |
| }, |
| }) |
| } |
| |
| func BenchmarkCompareAndDeleteMostlyMisses(b *testing.B) { |
| const hits, misses = 1, 1023 |
| |
| benchMap(b, bench{ |
| setup: func(_ *testing.B, m mapInterface) { |
| for i := 0; i < hits; i++ { |
| m.LoadOrStore(i, i) |
| } |
| // Prime the map to get it into a steady state. |
| for i := 0; i < hits*2; i++ { |
| m.Load(i % hits) |
| } |
| }, |
| |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { |
| for ; pb.Next(); i++ { |
| v := i |
| if i%(hits+misses) < hits { |
| v = i % (hits + misses) |
| } |
| if m.CompareAndDelete(v, v) { |
| m.Store(v, v) |
| } |
| } |
| }, |
| }) |
| } |