| // Copyright 2019 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Scavenging free pages. |
| // |
| // This file implements scavenging (the release of physical pages backing mapped |
| // memory) of free and unused pages in the heap as a way to deal with page-level |
| // fragmentation and reduce the RSS of Go applications. |
| // |
| // Scavenging in Go happens on two fronts: there's the background |
| // (asynchronous) scavenger and the allocation-time (synchronous) scavenger. |
| // |
| // The former happens on a goroutine much like the background sweeper which is |
| // soft-capped at using scavengePercent of the mutator's time, based on |
| // order-of-magnitude estimates of the costs of scavenging. The latter happens |
| // when allocating pages from the heap. |
| // |
| // The scavenger's primary goal is to bring the estimated heap RSS of the |
| // application down to a goal. |
| // |
| // Before we consider what this looks like, we need to split the world into two |
| // halves. One in which a memory limit is not set, and one in which it is. |
| // |
| // For the former, the goal is defined as: |
| // (retainExtraPercent+100) / 100 * (heapGoal / lastHeapGoal) * lastHeapInUse |
| // |
| // Essentially, we wish to have the application's RSS track the heap goal, but |
| // the heap goal is defined in terms of bytes of objects, rather than pages like |
| // RSS. As a result, we need to take into account for fragmentation internal to |
| // spans. heapGoal / lastHeapGoal defines the ratio between the current heap goal |
| // and the last heap goal, which tells us by how much the heap is growing and |
| // shrinking. We estimate what the heap will grow to in terms of pages by taking |
| // this ratio and multiplying it by heapInUse at the end of the last GC, which |
| // allows us to account for this additional fragmentation. Note that this |
| // procedure makes the assumption that the degree of fragmentation won't change |
| // dramatically over the next GC cycle. Overestimating the amount of |
| // fragmentation simply results in higher memory use, which will be accounted |
| // for by the next pacing up date. Underestimating the fragmentation however |
| // could lead to performance degradation. Handling this case is not within the |
| // scope of the scavenger. Situations where the amount of fragmentation balloons |
| // over the course of a single GC cycle should be considered pathologies, |
| // flagged as bugs, and fixed appropriately. |
| // |
| // An additional factor of retainExtraPercent is added as a buffer to help ensure |
| // that there's more unscavenged memory to allocate out of, since each allocation |
| // out of scavenged memory incurs a potentially expensive page fault. |
| // |
| // If a memory limit is set, then we wish to pick a scavenge goal that maintains |
| // that memory limit. For that, we look at total memory that has been committed |
| // (memstats.mappedReady) and try to bring that down below the limit. In this case, |
| // we want to give buffer space in the *opposite* direction. When the application |
| // is close to the limit, we want to make sure we push harder to keep it under, so |
| // if we target below the memory limit, we ensure that the background scavenger is |
| // giving the situation the urgency it deserves. |
| // |
| // In this case, the goal is defined as: |
| // (100-reduceExtraPercent) / 100 * memoryLimit |
| // |
| // We compute both of these goals, and check whether either of them have been met. |
| // The background scavenger continues operating as long as either one of the goals |
| // has not been met. |
| // |
| // The goals are updated after each GC. |
| // |
| // Synchronous scavenging happens for one of two reasons: if an allocation would |
| // exceed the memory limit or whenever the heap grows in size, for some |
| // definition of heap-growth. The intuition behind this second reason is that the |
| // application had to grow the heap because existing fragments were not sufficiently |
| // large to satisfy a page-level memory allocation, so we scavenge those fragments |
| // eagerly to offset the growth in RSS that results. |
| // |
| // Lastly, not all pages are available for scavenging at all times and in all cases. |
| // The background scavenger and heap-growth scavenger only release memory in chunks |
| // that have not been densely-allocated for at least 1 full GC cycle. The reason |
| // behind this is likelihood of reuse: the Go heap is allocated in a first-fit order |
| // and by the end of the GC mark phase, the heap tends to be densely packed. Releasing |
| // memory in these densely packed chunks while they're being packed is counter-productive, |
| // and worse, it breaks up huge pages on systems that support them. The scavenger (invoked |
| // during memory allocation) further ensures that chunks it identifies as "dense" are |
| // immediately eligible for being backed by huge pages. Note that for the most part these |
| // density heuristics are best-effort heuristics. It's totally possible (but unlikely) |
| // that a chunk that just became dense is scavenged in the case of a race between memory |
| // allocation and scavenging. |
| // |
| // When synchronously scavenging for the memory limit or for debug.FreeOSMemory, these |
| // "dense" packing heuristics are ignored (in other words, scavenging is "forced") because |
| // in these scenarios returning memory to the OS is more important than keeping CPU |
| // overheads low. |
| |
| package runtime |
| |
| import ( |
| "internal/goos" |
| "runtime/internal/atomic" |
| "runtime/internal/sys" |
| "unsafe" |
| ) |
| |
| const ( |
| // The background scavenger is paced according to these parameters. |
| // |
| // scavengePercent represents the portion of mutator time we're willing |
| // to spend on scavenging in percent. |
| scavengePercent = 1 // 1% |
| |
| // retainExtraPercent represents the amount of memory over the heap goal |
| // that the scavenger should keep as a buffer space for the allocator. |
| // This constant is used when we do not have a memory limit set. |
| // |
| // The purpose of maintaining this overhead is to have a greater pool of |
| // unscavenged memory available for allocation (since using scavenged memory |
| // incurs an additional cost), to account for heap fragmentation and |
| // the ever-changing layout of the heap. |
| retainExtraPercent = 10 |
| |
| // reduceExtraPercent represents the amount of memory under the limit |
| // that the scavenger should target. For example, 5 means we target 95% |
| // of the limit. |
| // |
| // The purpose of shooting lower than the limit is to ensure that, once |
| // close to the limit, the scavenger is working hard to maintain it. If |
| // we have a memory limit set but are far away from it, there's no harm |
| // in leaving up to 100-retainExtraPercent live, and it's more efficient |
| // anyway, for the same reasons that retainExtraPercent exists. |
| reduceExtraPercent = 5 |
| |
| // maxPagesPerPhysPage is the maximum number of supported runtime pages per |
| // physical page, based on maxPhysPageSize. |
| maxPagesPerPhysPage = maxPhysPageSize / pageSize |
| |
| // scavengeCostRatio is the approximate ratio between the costs of using previously |
| // scavenged memory and scavenging memory. |
| // |
| // For most systems the cost of scavenging greatly outweighs the costs |
| // associated with using scavenged memory, making this constant 0. On other systems |
| // (especially ones where "sysUsed" is not just a no-op) this cost is non-trivial. |
| // |
| // This ratio is used as part of multiplicative factor to help the scavenger account |
| // for the additional costs of using scavenged memory in its pacing. |
| scavengeCostRatio = 0.7 * (goos.IsDarwin + goos.IsIos) |
| |
| // scavChunkHiOcFrac indicates the fraction of pages that need to be allocated |
| // in the chunk in a single GC cycle for it to be considered high density. |
| scavChunkHiOccFrac = 0.96875 |
| scavChunkHiOccPages = uint16(scavChunkHiOccFrac * pallocChunkPages) |
| ) |
| |
| // heapRetained returns an estimate of the current heap RSS. |
| func heapRetained() uint64 { |
| return gcController.heapInUse.load() + gcController.heapFree.load() |
| } |
| |
| // gcPaceScavenger updates the scavenger's pacing, particularly |
| // its rate and RSS goal. For this, it requires the current heapGoal, |
| // and the heapGoal for the previous GC cycle. |
| // |
| // The RSS goal is based on the current heap goal with a small overhead |
| // to accommodate non-determinism in the allocator. |
| // |
| // The pacing is based on scavengePageRate, which applies to both regular and |
| // huge pages. See that constant for more information. |
| // |
| // Must be called whenever GC pacing is updated. |
| // |
| // mheap_.lock must be held or the world must be stopped. |
| func gcPaceScavenger(memoryLimit int64, heapGoal, lastHeapGoal uint64) { |
| assertWorldStoppedOrLockHeld(&mheap_.lock) |
| |
| // As described at the top of this file, there are two scavenge goals here: one |
| // for gcPercent and one for memoryLimit. Let's handle the latter first because |
| // it's simpler. |
| |
| // We want to target retaining (100-reduceExtraPercent)% of the heap. |
| memoryLimitGoal := uint64(float64(memoryLimit) * (1 - reduceExtraPercent/100.0)) |
| |
| // mappedReady is comparable to memoryLimit, and represents how much total memory |
| // the Go runtime has committed now (estimated). |
| mappedReady := gcController.mappedReady.Load() |
| |
| // If we're below the goal already indicate that we don't need the background |
| // scavenger for the memory limit. This may seems worrisome at first, but note |
| // that the allocator will assist the background scavenger in the face of a memory |
| // limit, so we'll be safe even if we stop the scavenger when we shouldn't have. |
| if mappedReady <= memoryLimitGoal { |
| scavenge.memoryLimitGoal.Store(^uint64(0)) |
| } else { |
| scavenge.memoryLimitGoal.Store(memoryLimitGoal) |
| } |
| |
| // Now handle the gcPercent goal. |
| |
| // If we're called before the first GC completed, disable scavenging. |
| // We never scavenge before the 2nd GC cycle anyway (we don't have enough |
| // information about the heap yet) so this is fine, and avoids a fault |
| // or garbage data later. |
| if lastHeapGoal == 0 { |
| scavenge.gcPercentGoal.Store(^uint64(0)) |
| return |
| } |
| // Compute our scavenging goal. |
| goalRatio := float64(heapGoal) / float64(lastHeapGoal) |
| gcPercentGoal := uint64(float64(memstats.lastHeapInUse) * goalRatio) |
| // Add retainExtraPercent overhead to retainedGoal. This calculation |
| // looks strange but the purpose is to arrive at an integer division |
| // (e.g. if retainExtraPercent = 12.5, then we get a divisor of 8) |
| // that also avoids the overflow from a multiplication. |
| gcPercentGoal += gcPercentGoal / (1.0 / (retainExtraPercent / 100.0)) |
| // Align it to a physical page boundary to make the following calculations |
| // a bit more exact. |
| gcPercentGoal = (gcPercentGoal + uint64(physPageSize) - 1) &^ (uint64(physPageSize) - 1) |
| |
| // Represents where we are now in the heap's contribution to RSS in bytes. |
| // |
| // Guaranteed to always be a multiple of physPageSize on systems where |
| // physPageSize <= pageSize since we map new heap memory at a size larger than |
| // any physPageSize and released memory in multiples of the physPageSize. |
| // |
| // However, certain functions recategorize heap memory as other stats (e.g. |
| // stacks) and this happens in multiples of pageSize, so on systems |
| // where physPageSize > pageSize the calculations below will not be exact. |
| // Generally this is OK since we'll be off by at most one regular |
| // physical page. |
| heapRetainedNow := heapRetained() |
| |
| // If we're already below our goal, or within one page of our goal, then indicate |
| // that we don't need the background scavenger for maintaining a memory overhead |
| // proportional to the heap goal. |
| if heapRetainedNow <= gcPercentGoal || heapRetainedNow-gcPercentGoal < uint64(physPageSize) { |
| scavenge.gcPercentGoal.Store(^uint64(0)) |
| } else { |
| scavenge.gcPercentGoal.Store(gcPercentGoal) |
| } |
| } |
| |
| var scavenge struct { |
| // gcPercentGoal is the amount of retained heap memory (measured by |
| // heapRetained) that the runtime will try to maintain by returning |
| // memory to the OS. This goal is derived from gcController.gcPercent |
| // by choosing to retain enough memory to allocate heap memory up to |
| // the heap goal. |
| gcPercentGoal atomic.Uint64 |
| |
| // memoryLimitGoal is the amount of memory retained by the runtime ( |
| // measured by gcController.mappedReady) that the runtime will try to |
| // maintain by returning memory to the OS. This goal is derived from |
| // gcController.memoryLimit by choosing to target the memory limit or |
| // some lower target to keep the scavenger working. |
| memoryLimitGoal atomic.Uint64 |
| |
| // assistTime is the time spent by the allocator scavenging in the last GC cycle. |
| // |
| // This is reset once a GC cycle ends. |
| assistTime atomic.Int64 |
| |
| // backgroundTime is the time spent by the background scavenger in the last GC cycle. |
| // |
| // This is reset once a GC cycle ends. |
| backgroundTime atomic.Int64 |
| } |
| |
| const ( |
| // It doesn't really matter what value we start at, but we can't be zero, because |
| // that'll cause divide-by-zero issues. Pick something conservative which we'll |
| // also use as a fallback. |
| startingScavSleepRatio = 0.001 |
| |
| // Spend at least 1 ms scavenging, otherwise the corresponding |
| // sleep time to maintain our desired utilization is too low to |
| // be reliable. |
| minScavWorkTime = 1e6 |
| ) |
| |
| // Sleep/wait state of the background scavenger. |
| var scavenger scavengerState |
| |
| type scavengerState struct { |
| // lock protects all fields below. |
| lock mutex |
| |
| // g is the goroutine the scavenger is bound to. |
| g *g |
| |
| // parked is whether or not the scavenger is parked. |
| parked bool |
| |
| // timer is the timer used for the scavenger to sleep. |
| timer *timer |
| |
| // sysmonWake signals to sysmon that it should wake the scavenger. |
| sysmonWake atomic.Uint32 |
| |
| // targetCPUFraction is the target CPU overhead for the scavenger. |
| targetCPUFraction float64 |
| |
| // sleepRatio is the ratio of time spent doing scavenging work to |
| // time spent sleeping. This is used to decide how long the scavenger |
| // should sleep for in between batches of work. It is set by |
| // critSleepController in order to maintain a CPU overhead of |
| // targetCPUFraction. |
| // |
| // Lower means more sleep, higher means more aggressive scavenging. |
| sleepRatio float64 |
| |
| // sleepController controls sleepRatio. |
| // |
| // See sleepRatio for more details. |
| sleepController piController |
| |
| // controllerCooldown is the time left in nanoseconds during which we avoid |
| // using the controller and we hold sleepRatio at a conservative |
| // value. Used if the controller's assumptions fail to hold. |
| controllerCooldown int64 |
| |
| // printControllerReset instructs printScavTrace to signal that |
| // the controller was reset. |
| printControllerReset bool |
| |
| // sleepStub is a stub used for testing to avoid actually having |
| // the scavenger sleep. |
| // |
| // Unlike the other stubs, this is not populated if left nil |
| // Instead, it is called when non-nil because any valid implementation |
| // of this function basically requires closing over this scavenger |
| // state, and allocating a closure is not allowed in the runtime as |
| // a matter of policy. |
| sleepStub func(n int64) int64 |
| |
| // scavenge is a function that scavenges n bytes of memory. |
| // Returns how many bytes of memory it actually scavenged, as |
| // well as the time it took in nanoseconds. Usually mheap.pages.scavenge |
| // with nanotime called around it, but stubbed out for testing. |
| // Like mheap.pages.scavenge, if it scavenges less than n bytes of |
| // memory, the caller may assume the heap is exhausted of scavengable |
| // memory for now. |
| // |
| // If this is nil, it is populated with the real thing in init. |
| scavenge func(n uintptr) (uintptr, int64) |
| |
| // shouldStop is a callback called in the work loop and provides a |
| // point that can force the scavenger to stop early, for example because |
| // the scavenge policy dictates too much has been scavenged already. |
| // |
| // If this is nil, it is populated with the real thing in init. |
| shouldStop func() bool |
| |
| // gomaxprocs returns the current value of gomaxprocs. Stub for testing. |
| // |
| // If this is nil, it is populated with the real thing in init. |
| gomaxprocs func() int32 |
| } |
| |
| // init initializes a scavenger state and wires to the current G. |
| // |
| // Must be called from a regular goroutine that can allocate. |
| func (s *scavengerState) init() { |
| if s.g != nil { |
| throw("scavenger state is already wired") |
| } |
| lockInit(&s.lock, lockRankScavenge) |
| s.g = getg() |
| |
| s.timer = new(timer) |
| s.timer.arg = s |
| s.timer.f = func(s any, _ uintptr) { |
| s.(*scavengerState).wake() |
| } |
| |
| // input: fraction of CPU time actually used. |
| // setpoint: ideal CPU fraction. |
| // output: ratio of time worked to time slept (determines sleep time). |
| // |
| // The output of this controller is somewhat indirect to what we actually |
| // want to achieve: how much time to sleep for. The reason for this definition |
| // is to ensure that the controller's outputs have a direct relationship with |
| // its inputs (as opposed to an inverse relationship), making it somewhat |
| // easier to reason about for tuning purposes. |
| s.sleepController = piController{ |
| // Tuned loosely via Ziegler-Nichols process. |
| kp: 0.3375, |
| ti: 3.2e6, |
| tt: 1e9, // 1 second reset time. |
| |
| // These ranges seem wide, but we want to give the controller plenty of |
| // room to hunt for the optimal value. |
| min: 0.001, // 1:1000 |
| max: 1000.0, // 1000:1 |
| } |
| s.sleepRatio = startingScavSleepRatio |
| |
| // Install real functions if stubs aren't present. |
| if s.scavenge == nil { |
| s.scavenge = func(n uintptr) (uintptr, int64) { |
| start := nanotime() |
| r := mheap_.pages.scavenge(n, nil, false) |
| end := nanotime() |
| if start >= end { |
| return r, 0 |
| } |
| scavenge.backgroundTime.Add(end - start) |
| return r, end - start |
| } |
| } |
| if s.shouldStop == nil { |
| s.shouldStop = func() bool { |
| // If background scavenging is disabled or if there's no work to do just stop. |
| return heapRetained() <= scavenge.gcPercentGoal.Load() && |
| gcController.mappedReady.Load() <= scavenge.memoryLimitGoal.Load() |
| } |
| } |
| if s.gomaxprocs == nil { |
| s.gomaxprocs = func() int32 { |
| return gomaxprocs |
| } |
| } |
| } |
| |
| // park parks the scavenger goroutine. |
| func (s *scavengerState) park() { |
| lock(&s.lock) |
| if getg() != s.g { |
| throw("tried to park scavenger from another goroutine") |
| } |
| s.parked = true |
| goparkunlock(&s.lock, waitReasonGCScavengeWait, traceBlockSystemGoroutine, 2) |
| } |
| |
| // ready signals to sysmon that the scavenger should be awoken. |
| func (s *scavengerState) ready() { |
| s.sysmonWake.Store(1) |
| } |
| |
| // wake immediately unparks the scavenger if necessary. |
| // |
| // Safe to run without a P. |
| func (s *scavengerState) wake() { |
| lock(&s.lock) |
| if s.parked { |
| // Unset sysmonWake, since the scavenger is now being awoken. |
| s.sysmonWake.Store(0) |
| |
| // s.parked is unset to prevent a double wake-up. |
| s.parked = false |
| |
| // Ready the goroutine by injecting it. We use injectglist instead |
| // of ready or goready in order to allow us to run this function |
| // without a P. injectglist also avoids placing the goroutine in |
| // the current P's runnext slot, which is desirable to prevent |
| // the scavenger from interfering with user goroutine scheduling |
| // too much. |
| var list gList |
| list.push(s.g) |
| injectglist(&list) |
| } |
| unlock(&s.lock) |
| } |
| |
| // sleep puts the scavenger to sleep based on the amount of time that it worked |
| // in nanoseconds. |
| // |
| // Note that this function should only be called by the scavenger. |
| // |
| // The scavenger may be woken up earlier by a pacing change, and it may not go |
| // to sleep at all if there's a pending pacing change. |
| func (s *scavengerState) sleep(worked float64) { |
| lock(&s.lock) |
| if getg() != s.g { |
| throw("tried to sleep scavenger from another goroutine") |
| } |
| |
| if worked < minScavWorkTime { |
| // This means there wasn't enough work to actually fill up minScavWorkTime. |
| // That's fine; we shouldn't try to do anything with this information |
| // because it's going result in a short enough sleep request that things |
| // will get messy. Just assume we did at least this much work. |
| // All this means is that we'll sleep longer than we otherwise would have. |
| worked = minScavWorkTime |
| } |
| |
| // Multiply the critical time by 1 + the ratio of the costs of using |
| // scavenged memory vs. scavenging memory. This forces us to pay down |
| // the cost of reusing this memory eagerly by sleeping for a longer period |
| // of time and scavenging less frequently. More concretely, we avoid situations |
| // where we end up scavenging so often that we hurt allocation performance |
| // because of the additional overheads of using scavenged memory. |
| worked *= 1 + scavengeCostRatio |
| |
| // sleepTime is the amount of time we're going to sleep, based on the amount |
| // of time we worked, and the sleepRatio. |
| sleepTime := int64(worked / s.sleepRatio) |
| |
| var slept int64 |
| if s.sleepStub == nil { |
| // Set the timer. |
| // |
| // This must happen here instead of inside gopark |
| // because we can't close over any variables without |
| // failing escape analysis. |
| start := nanotime() |
| resetTimer(s.timer, start+sleepTime) |
| |
| // Mark ourselves as asleep and go to sleep. |
| s.parked = true |
| goparkunlock(&s.lock, waitReasonSleep, traceBlockSleep, 2) |
| |
| // How long we actually slept for. |
| slept = nanotime() - start |
| |
| lock(&s.lock) |
| // Stop the timer here because s.wake is unable to do it for us. |
| // We don't really care if we succeed in stopping the timer. One |
| // reason we might fail is that we've already woken up, but the timer |
| // might be in the process of firing on some other P; essentially we're |
| // racing with it. That's totally OK. Double wake-ups are perfectly safe. |
| stopTimer(s.timer) |
| unlock(&s.lock) |
| } else { |
| unlock(&s.lock) |
| slept = s.sleepStub(sleepTime) |
| } |
| |
| // Stop here if we're cooling down from the controller. |
| if s.controllerCooldown > 0 { |
| // worked and slept aren't exact measures of time, but it's OK to be a bit |
| // sloppy here. We're just hoping we're avoiding some transient bad behavior. |
| t := slept + int64(worked) |
| if t > s.controllerCooldown { |
| s.controllerCooldown = 0 |
| } else { |
| s.controllerCooldown -= t |
| } |
| return |
| } |
| |
| // idealFraction is the ideal % of overall application CPU time that we |
| // spend scavenging. |
| idealFraction := float64(scavengePercent) / 100.0 |
| |
| // Calculate the CPU time spent. |
| // |
| // This may be slightly inaccurate with respect to GOMAXPROCS, but we're |
| // recomputing this often enough relative to GOMAXPROCS changes in general |
| // (it only changes when the world is stopped, and not during a GC) that |
| // that small inaccuracy is in the noise. |
| cpuFraction := worked / ((float64(slept) + worked) * float64(s.gomaxprocs())) |
| |
| // Update the critSleepRatio, adjusting until we reach our ideal fraction. |
| var ok bool |
| s.sleepRatio, ok = s.sleepController.next(cpuFraction, idealFraction, float64(slept)+worked) |
| if !ok { |
| // The core assumption of the controller, that we can get a proportional |
| // response, broke down. This may be transient, so temporarily switch to |
| // sleeping a fixed, conservative amount. |
| s.sleepRatio = startingScavSleepRatio |
| s.controllerCooldown = 5e9 // 5 seconds. |
| |
| // Signal the scav trace printer to output this. |
| s.controllerFailed() |
| } |
| } |
| |
| // controllerFailed indicates that the scavenger's scheduling |
| // controller failed. |
| func (s *scavengerState) controllerFailed() { |
| lock(&s.lock) |
| s.printControllerReset = true |
| unlock(&s.lock) |
| } |
| |
| // run is the body of the main scavenging loop. |
| // |
| // Returns the number of bytes released and the estimated time spent |
| // releasing those bytes. |
| // |
| // Must be run on the scavenger goroutine. |
| func (s *scavengerState) run() (released uintptr, worked float64) { |
| lock(&s.lock) |
| if getg() != s.g { |
| throw("tried to run scavenger from another goroutine") |
| } |
| unlock(&s.lock) |
| |
| for worked < minScavWorkTime { |
| // If something from outside tells us to stop early, stop. |
| if s.shouldStop() { |
| break |
| } |
| |
| // scavengeQuantum is the amount of memory we try to scavenge |
| // in one go. A smaller value means the scavenger is more responsive |
| // to the scheduler in case of e.g. preemption. A larger value means |
| // that the overheads of scavenging are better amortized, so better |
| // scavenging throughput. |
| // |
| // The current value is chosen assuming a cost of ~10µs/physical page |
| // (this is somewhat pessimistic), which implies a worst-case latency of |
| // about 160µs for 4 KiB physical pages. The current value is biased |
| // toward latency over throughput. |
| const scavengeQuantum = 64 << 10 |
| |
| // Accumulate the amount of time spent scavenging. |
| r, duration := s.scavenge(scavengeQuantum) |
| |
| // On some platforms we may see end >= start if the time it takes to scavenge |
| // memory is less than the minimum granularity of its clock (e.g. Windows) or |
| // due to clock bugs. |
| // |
| // In this case, just assume scavenging takes 10 µs per regular physical page |
| // (determined empirically), and conservatively ignore the impact of huge pages |
| // on timing. |
| const approxWorkedNSPerPhysicalPage = 10e3 |
| if duration == 0 { |
| worked += approxWorkedNSPerPhysicalPage * float64(r/physPageSize) |
| } else { |
| // TODO(mknyszek): If duration is small compared to worked, it could be |
| // rounded down to zero. Probably not a problem in practice because the |
| // values are all within a few orders of magnitude of each other but maybe |
| // worth worrying about. |
| worked += float64(duration) |
| } |
| released += r |
| |
| // scavenge does not return until it either finds the requisite amount of |
| // memory to scavenge, or exhausts the heap. If we haven't found enough |
| // to scavenge, then the heap must be exhausted. |
| if r < scavengeQuantum { |
| break |
| } |
| // When using fake time just do one loop. |
| if faketime != 0 { |
| break |
| } |
| } |
| if released > 0 && released < physPageSize { |
| // If this happens, it means that we may have attempted to release part |
| // of a physical page, but the likely effect of that is that it released |
| // the whole physical page, some of which may have still been in-use. |
| // This could lead to memory corruption. Throw. |
| throw("released less than one physical page of memory") |
| } |
| return |
| } |
| |
| // Background scavenger. |
| // |
| // The background scavenger maintains the RSS of the application below |
| // the line described by the proportional scavenging statistics in |
| // the mheap struct. |
| func bgscavenge(c chan int) { |
| scavenger.init() |
| |
| c <- 1 |
| scavenger.park() |
| |
| for { |
| released, workTime := scavenger.run() |
| if released == 0 { |
| scavenger.park() |
| continue |
| } |
| mheap_.pages.scav.releasedBg.Add(released) |
| scavenger.sleep(workTime) |
| } |
| } |
| |
| // scavenge scavenges nbytes worth of free pages, starting with the |
| // highest address first. Successive calls continue from where it left |
| // off until the heap is exhausted. force makes all memory available to |
| // scavenge, ignoring huge page heuristics. |
| // |
| // Returns the amount of memory scavenged in bytes. |
| // |
| // scavenge always tries to scavenge nbytes worth of memory, and will |
| // only fail to do so if the heap is exhausted for now. |
| func (p *pageAlloc) scavenge(nbytes uintptr, shouldStop func() bool, force bool) uintptr { |
| released := uintptr(0) |
| for released < nbytes { |
| ci, pageIdx := p.scav.index.find(force) |
| if ci == 0 { |
| break |
| } |
| systemstack(func() { |
| released += p.scavengeOne(ci, pageIdx, nbytes-released) |
| }) |
| if shouldStop != nil && shouldStop() { |
| break |
| } |
| } |
| return released |
| } |
| |
| // printScavTrace prints a scavenge trace line to standard error. |
| // |
| // released should be the amount of memory released since the last time this |
| // was called, and forced indicates whether the scavenge was forced by the |
| // application. |
| // |
| // scavenger.lock must be held. |
| func printScavTrace(releasedBg, releasedEager uintptr, forced bool) { |
| assertLockHeld(&scavenger.lock) |
| |
| printlock() |
| print("scav ", |
| releasedBg>>10, " KiB work (bg), ", |
| releasedEager>>10, " KiB work (eager), ", |
| gcController.heapReleased.load()>>10, " KiB now, ", |
| (gcController.heapInUse.load()*100)/heapRetained(), "% util", |
| ) |
| if forced { |
| print(" (forced)") |
| } else if scavenger.printControllerReset { |
| print(" [controller reset]") |
| scavenger.printControllerReset = false |
| } |
| println() |
| printunlock() |
| } |
| |
| // scavengeOne walks over the chunk at chunk index ci and searches for |
| // a contiguous run of pages to scavenge. It will try to scavenge |
| // at most max bytes at once, but may scavenge more to avoid |
| // breaking huge pages. Once it scavenges some memory it returns |
| // how much it scavenged in bytes. |
| // |
| // searchIdx is the page index to start searching from in ci. |
| // |
| // Returns the number of bytes scavenged. |
| // |
| // Must run on the systemstack because it acquires p.mheapLock. |
| // |
| //go:systemstack |
| func (p *pageAlloc) scavengeOne(ci chunkIdx, searchIdx uint, max uintptr) uintptr { |
| // Calculate the maximum number of pages to scavenge. |
| // |
| // This should be alignUp(max, pageSize) / pageSize but max can and will |
| // be ^uintptr(0), so we need to be very careful not to overflow here. |
| // Rather than use alignUp, calculate the number of pages rounded down |
| // first, then add back one if necessary. |
| maxPages := max / pageSize |
| if max%pageSize != 0 { |
| maxPages++ |
| } |
| |
| // Calculate the minimum number of pages we can scavenge. |
| // |
| // Because we can only scavenge whole physical pages, we must |
| // ensure that we scavenge at least minPages each time, aligned |
| // to minPages*pageSize. |
| minPages := physPageSize / pageSize |
| if minPages < 1 { |
| minPages = 1 |
| } |
| |
| lock(p.mheapLock) |
| if p.summary[len(p.summary)-1][ci].max() >= uint(minPages) { |
| // We only bother looking for a candidate if there at least |
| // minPages free pages at all. |
| base, npages := p.chunkOf(ci).findScavengeCandidate(searchIdx, minPages, maxPages) |
| |
| // If we found something, scavenge it and return! |
| if npages != 0 { |
| // Compute the full address for the start of the range. |
| addr := chunkBase(ci) + uintptr(base)*pageSize |
| |
| // Mark the range we're about to scavenge as allocated, because |
| // we don't want any allocating goroutines to grab it while |
| // the scavenging is in progress. Be careful here -- just do the |
| // bare minimum to avoid stepping on our own scavenging stats. |
| p.chunkOf(ci).allocRange(base, npages) |
| p.update(addr, uintptr(npages), true, true) |
| |
| // With that done, it's safe to unlock. |
| unlock(p.mheapLock) |
| |
| if !p.test { |
| pageTraceScav(getg().m.p.ptr(), 0, addr, uintptr(npages)) |
| |
| // Only perform sys* operations if we're not in a test. |
| // It's dangerous to do so otherwise. |
| sysUnused(unsafe.Pointer(addr), uintptr(npages)*pageSize) |
| |
| // Update global accounting only when not in test, otherwise |
| // the runtime's accounting will be wrong. |
| nbytes := int64(npages * pageSize) |
| gcController.heapReleased.add(nbytes) |
| gcController.heapFree.add(-nbytes) |
| |
| stats := memstats.heapStats.acquire() |
| atomic.Xaddint64(&stats.committed, -nbytes) |
| atomic.Xaddint64(&stats.released, nbytes) |
| memstats.heapStats.release() |
| } |
| |
| // Relock the heap, because now we need to make these pages |
| // available allocation. Free them back to the page allocator. |
| lock(p.mheapLock) |
| if b := (offAddr{addr}); b.lessThan(p.searchAddr) { |
| p.searchAddr = b |
| } |
| p.chunkOf(ci).free(base, npages) |
| p.update(addr, uintptr(npages), true, false) |
| |
| // Mark the range as scavenged. |
| p.chunkOf(ci).scavenged.setRange(base, npages) |
| unlock(p.mheapLock) |
| |
| return uintptr(npages) * pageSize |
| } |
| } |
| // Mark this chunk as having no free pages. |
| p.scav.index.setEmpty(ci) |
| unlock(p.mheapLock) |
| |
| return 0 |
| } |
| |
| // fillAligned returns x but with all zeroes in m-aligned |
| // groups of m bits set to 1 if any bit in the group is non-zero. |
| // |
| // For example, fillAligned(0x0100a3, 8) == 0xff00ff. |
| // |
| // Note that if m == 1, this is a no-op. |
| // |
| // m must be a power of 2 <= maxPagesPerPhysPage. |
| func fillAligned(x uint64, m uint) uint64 { |
| apply := func(x uint64, c uint64) uint64 { |
| // The technique used it here is derived from |
| // https://graphics.stanford.edu/~seander/bithacks.html#ZeroInWord |
| // and extended for more than just bytes (like nibbles |
| // and uint16s) by using an appropriate constant. |
| // |
| // To summarize the technique, quoting from that page: |
| // "[It] works by first zeroing the high bits of the [8] |
| // bytes in the word. Subsequently, it adds a number that |
| // will result in an overflow to the high bit of a byte if |
| // any of the low bits were initially set. Next the high |
| // bits of the original word are ORed with these values; |
| // thus, the high bit of a byte is set iff any bit in the |
| // byte was set. Finally, we determine if any of these high |
| // bits are zero by ORing with ones everywhere except the |
| // high bits and inverting the result." |
| return ^((((x & c) + c) | x) | c) |
| } |
| // Transform x to contain a 1 bit at the top of each m-aligned |
| // group of m zero bits. |
| switch m { |
| case 1: |
| return x |
| case 2: |
| x = apply(x, 0x5555555555555555) |
| case 4: |
| x = apply(x, 0x7777777777777777) |
| case 8: |
| x = apply(x, 0x7f7f7f7f7f7f7f7f) |
| case 16: |
| x = apply(x, 0x7fff7fff7fff7fff) |
| case 32: |
| x = apply(x, 0x7fffffff7fffffff) |
| case 64: // == maxPagesPerPhysPage |
| x = apply(x, 0x7fffffffffffffff) |
| default: |
| throw("bad m value") |
| } |
| // Now, the top bit of each m-aligned group in x is set |
| // that group was all zero in the original x. |
| |
| // From each group of m bits subtract 1. |
| // Because we know only the top bits of each |
| // m-aligned group are set, we know this will |
| // set each group to have all the bits set except |
| // the top bit, so just OR with the original |
| // result to set all the bits. |
| return ^((x - (x >> (m - 1))) | x) |
| } |
| |
| // findScavengeCandidate returns a start index and a size for this pallocData |
| // segment which represents a contiguous region of free and unscavenged memory. |
| // |
| // searchIdx indicates the page index within this chunk to start the search, but |
| // note that findScavengeCandidate searches backwards through the pallocData. As |
| // a result, it will return the highest scavenge candidate in address order. |
| // |
| // min indicates a hard minimum size and alignment for runs of pages. That is, |
| // findScavengeCandidate will not return a region smaller than min pages in size, |
| // or that is min pages or greater in size but not aligned to min. min must be |
| // a non-zero power of 2 <= maxPagesPerPhysPage. |
| // |
| // max is a hint for how big of a region is desired. If max >= pallocChunkPages, then |
| // findScavengeCandidate effectively returns entire free and unscavenged regions. |
| // If max < pallocChunkPages, it may truncate the returned region such that size is |
| // max. However, findScavengeCandidate may still return a larger region if, for |
| // example, it chooses to preserve huge pages, or if max is not aligned to min (it |
| // will round up). That is, even if max is small, the returned size is not guaranteed |
| // to be equal to max. max is allowed to be less than min, in which case it is as if |
| // max == min. |
| func (m *pallocData) findScavengeCandidate(searchIdx uint, minimum, max uintptr) (uint, uint) { |
| if minimum&(minimum-1) != 0 || minimum == 0 { |
| print("runtime: min = ", minimum, "\n") |
| throw("min must be a non-zero power of 2") |
| } else if minimum > maxPagesPerPhysPage { |
| print("runtime: min = ", minimum, "\n") |
| throw("min too large") |
| } |
| // max may not be min-aligned, so we might accidentally truncate to |
| // a max value which causes us to return a non-min-aligned value. |
| // To prevent this, align max up to a multiple of min (which is always |
| // a power of 2). This also prevents max from ever being less than |
| // min, unless it's zero, so handle that explicitly. |
| if max == 0 { |
| max = minimum |
| } else { |
| max = alignUp(max, minimum) |
| } |
| |
| i := int(searchIdx / 64) |
| // Start by quickly skipping over blocks of non-free or scavenged pages. |
| for ; i >= 0; i-- { |
| // 1s are scavenged OR non-free => 0s are unscavenged AND free |
| x := fillAligned(m.scavenged[i]|m.pallocBits[i], uint(minimum)) |
| if x != ^uint64(0) { |
| break |
| } |
| } |
| if i < 0 { |
| // Failed to find any free/unscavenged pages. |
| return 0, 0 |
| } |
| // We have something in the 64-bit chunk at i, but it could |
| // extend further. Loop until we find the extent of it. |
| |
| // 1s are scavenged OR non-free => 0s are unscavenged AND free |
| x := fillAligned(m.scavenged[i]|m.pallocBits[i], uint(minimum)) |
| z1 := uint(sys.LeadingZeros64(^x)) |
| run, end := uint(0), uint(i)*64+(64-z1) |
| if x<<z1 != 0 { |
| // After shifting out z1 bits, we still have 1s, |
| // so the run ends inside this word. |
| run = uint(sys.LeadingZeros64(x << z1)) |
| } else { |
| // After shifting out z1 bits, we have no more 1s. |
| // This means the run extends to the bottom of the |
| // word so it may extend into further words. |
| run = 64 - z1 |
| for j := i - 1; j >= 0; j-- { |
| x := fillAligned(m.scavenged[j]|m.pallocBits[j], uint(minimum)) |
| run += uint(sys.LeadingZeros64(x)) |
| if x != 0 { |
| // The run stopped in this word. |
| break |
| } |
| } |
| } |
| |
| // Split the run we found if it's larger than max but hold on to |
| // our original length, since we may need it later. |
| size := min(run, uint(max)) |
| start := end - size |
| |
| // Each huge page is guaranteed to fit in a single palloc chunk. |
| // |
| // TODO(mknyszek): Support larger huge page sizes. |
| // TODO(mknyszek): Consider taking pages-per-huge-page as a parameter |
| // so we can write tests for this. |
| if physHugePageSize > pageSize && physHugePageSize > physPageSize { |
| // We have huge pages, so let's ensure we don't break one by scavenging |
| // over a huge page boundary. If the range [start, start+size) overlaps with |
| // a free-and-unscavenged huge page, we want to grow the region we scavenge |
| // to include that huge page. |
| |
| // Compute the huge page boundary above our candidate. |
| pagesPerHugePage := physHugePageSize / pageSize |
| hugePageAbove := uint(alignUp(uintptr(start), pagesPerHugePage)) |
| |
| // If that boundary is within our current candidate, then we may be breaking |
| // a huge page. |
| if hugePageAbove <= end { |
| // Compute the huge page boundary below our candidate. |
| hugePageBelow := uint(alignDown(uintptr(start), pagesPerHugePage)) |
| |
| if hugePageBelow >= end-run { |
| // We're in danger of breaking apart a huge page since start+size crosses |
| // a huge page boundary and rounding down start to the nearest huge |
| // page boundary is included in the full run we found. Include the entire |
| // huge page in the bound by rounding down to the huge page size. |
| size = size + (start - hugePageBelow) |
| start = hugePageBelow |
| } |
| } |
| } |
| return start, size |
| } |
| |
| // scavengeIndex is a structure for efficiently managing which pageAlloc chunks have |
| // memory available to scavenge. |
| type scavengeIndex struct { |
| // chunks is a scavChunkData-per-chunk structure that indicates the presence of pages |
| // available for scavenging. Updates to the index are serialized by the pageAlloc lock. |
| // |
| // It tracks chunk occupancy and a generation counter per chunk. If a chunk's occupancy |
| // never exceeds pallocChunkDensePages over the course of a single GC cycle, the chunk |
| // becomes eligible for scavenging on the next cycle. If a chunk ever hits this density |
| // threshold it immediately becomes unavailable for scavenging in the current cycle as |
| // well as the next. |
| // |
| // [min, max) represents the range of chunks that is safe to access (i.e. will not cause |
| // a fault). As an optimization minHeapIdx represents the true minimum chunk that has been |
| // mapped, since min is likely rounded down to include the system page containing minHeapIdx. |
| // |
| // For a chunk size of 4 MiB this structure will only use 2 MiB for a 1 TiB contiguous heap. |
| chunks []atomicScavChunkData |
| min, max atomic.Uintptr |
| minHeapIdx atomic.Uintptr |
| |
| // searchAddr* is the maximum address (in the offset address space, so we have a linear |
| // view of the address space; see mranges.go:offAddr) containing memory available to |
| // scavenge. It is a hint to the find operation to avoid O(n^2) behavior in repeated lookups. |
| // |
| // searchAddr* is always inclusive and should be the base address of the highest runtime |
| // page available for scavenging. |
| // |
| // searchAddrForce is managed by find and free. |
| // searchAddrBg is managed by find and nextGen. |
| // |
| // Normally, find monotonically decreases searchAddr* as it finds no more free pages to |
| // scavenge. However, mark, when marking a new chunk at an index greater than the current |
| // searchAddr, sets searchAddr to the *negative* index into chunks of that page. The trick here |
| // is that concurrent calls to find will fail to monotonically decrease searchAddr*, and so they |
| // won't barge over new memory becoming available to scavenge. Furthermore, this ensures |
| // that some future caller of find *must* observe the new high index. That caller |
| // (or any other racing with it), then makes searchAddr positive before continuing, bringing |
| // us back to our monotonically decreasing steady-state. |
| // |
| // A pageAlloc lock serializes updates between min, max, and searchAddr, so abs(searchAddr) |
| // is always guaranteed to be >= min and < max (converted to heap addresses). |
| // |
| // searchAddrBg is increased only on each new generation and is mainly used by the |
| // background scavenger and heap-growth scavenging. searchAddrForce is increased continuously |
| // as memory gets freed and is mainly used by eager memory reclaim such as debug.FreeOSMemory |
| // and scavenging to maintain the memory limit. |
| searchAddrBg atomicOffAddr |
| searchAddrForce atomicOffAddr |
| |
| // freeHWM is the highest address (in offset address space) that was freed |
| // this generation. |
| freeHWM offAddr |
| |
| // Generation counter. Updated by nextGen at the end of each mark phase. |
| gen uint32 |
| |
| // test indicates whether or not we're in a test. |
| test bool |
| } |
| |
| // init initializes the scavengeIndex. |
| // |
| // Returns the amount added to sysStat. |
| func (s *scavengeIndex) init(test bool, sysStat *sysMemStat) uintptr { |
| s.searchAddrBg.Clear() |
| s.searchAddrForce.Clear() |
| s.freeHWM = minOffAddr |
| s.test = test |
| return s.sysInit(test, sysStat) |
| } |
| |
| // sysGrow updates the index's backing store in response to a heap growth. |
| // |
| // Returns the amount of memory added to sysStat. |
| func (s *scavengeIndex) grow(base, limit uintptr, sysStat *sysMemStat) uintptr { |
| // Update minHeapIdx. Note that even if there's no mapping work to do, |
| // we may still have a new, lower minimum heap address. |
| minHeapIdx := s.minHeapIdx.Load() |
| if baseIdx := uintptr(chunkIndex(base)); minHeapIdx == 0 || baseIdx < minHeapIdx { |
| s.minHeapIdx.Store(baseIdx) |
| } |
| return s.sysGrow(base, limit, sysStat) |
| } |
| |
| // find returns the highest chunk index that may contain pages available to scavenge. |
| // It also returns an offset to start searching in the highest chunk. |
| func (s *scavengeIndex) find(force bool) (chunkIdx, uint) { |
| cursor := &s.searchAddrBg |
| if force { |
| cursor = &s.searchAddrForce |
| } |
| searchAddr, marked := cursor.Load() |
| if searchAddr == minOffAddr.addr() { |
| // We got a cleared search addr. |
| return 0, 0 |
| } |
| |
| // Starting from searchAddr's chunk, iterate until we find a chunk with pages to scavenge. |
| gen := s.gen |
| min := chunkIdx(s.minHeapIdx.Load()) |
| start := chunkIndex(searchAddr) |
| // N.B. We'll never map the 0'th chunk, so minHeapIdx ensures this loop overflow. |
| for i := start; i >= min; i-- { |
| // Skip over chunks. |
| if !s.chunks[i].load().shouldScavenge(gen, force) { |
| continue |
| } |
| // We're still scavenging this chunk. |
| if i == start { |
| return i, chunkPageIndex(searchAddr) |
| } |
| // Try to reduce searchAddr to newSearchAddr. |
| newSearchAddr := chunkBase(i) + pallocChunkBytes - pageSize |
| if marked { |
| // Attempt to be the first one to decrease the searchAddr |
| // after an increase. If we fail, that means there was another |
| // increase, or somebody else got to it before us. Either way, |
| // it doesn't matter. We may lose some performance having an |
| // incorrect search address, but it's far more important that |
| // we don't miss updates. |
| cursor.StoreUnmark(searchAddr, newSearchAddr) |
| } else { |
| // Decrease searchAddr. |
| cursor.StoreMin(newSearchAddr) |
| } |
| return i, pallocChunkPages - 1 |
| } |
| // Clear searchAddr, because we've exhausted the heap. |
| cursor.Clear() |
| return 0, 0 |
| } |
| |
| // alloc updates metadata for chunk at index ci with the fact that |
| // an allocation of npages occurred. It also eagerly attempts to collapse |
| // the chunk's memory into hugepage if the chunk has become sufficiently |
| // dense and we're not allocating the whole chunk at once (which suggests |
| // the allocation is part of a bigger one and it's probably not worth |
| // eagerly collapsing). |
| // |
| // alloc may only run concurrently with find. |
| func (s *scavengeIndex) alloc(ci chunkIdx, npages uint) { |
| sc := s.chunks[ci].load() |
| sc.alloc(npages, s.gen) |
| // TODO(mknyszek): Consider eagerly backing memory with huge pages |
| // here and track whether we believe this chunk is backed by huge pages. |
| // In the past we've attempted to use sysHugePageCollapse (which uses |
| // MADV_COLLAPSE on Linux, and is unsupported elswhere) for this purpose, |
| // but that caused performance issues in production environments. |
| s.chunks[ci].store(sc) |
| } |
| |
| // free updates metadata for chunk at index ci with the fact that |
| // a free of npages occurred. |
| // |
| // free may only run concurrently with find. |
| func (s *scavengeIndex) free(ci chunkIdx, page, npages uint) { |
| sc := s.chunks[ci].load() |
| sc.free(npages, s.gen) |
| s.chunks[ci].store(sc) |
| |
| // Update scavenge search addresses. |
| addr := chunkBase(ci) + uintptr(page+npages-1)*pageSize |
| if s.freeHWM.lessThan(offAddr{addr}) { |
| s.freeHWM = offAddr{addr} |
| } |
| // N.B. Because free is serialized, it's not necessary to do a |
| // full CAS here. free only ever increases searchAddr, while |
| // find only ever decreases it. Since we only ever race with |
| // decreases, even if the value we loaded is stale, the actual |
| // value will never be larger. |
| searchAddr, _ := s.searchAddrForce.Load() |
| if (offAddr{searchAddr}).lessThan(offAddr{addr}) { |
| s.searchAddrForce.StoreMarked(addr) |
| } |
| } |
| |
| // nextGen moves the scavenger forward one generation. Must be called |
| // once per GC cycle, but may be called more often to force more memory |
| // to be released. |
| // |
| // nextGen may only run concurrently with find. |
| func (s *scavengeIndex) nextGen() { |
| s.gen++ |
| searchAddr, _ := s.searchAddrBg.Load() |
| if (offAddr{searchAddr}).lessThan(s.freeHWM) { |
| s.searchAddrBg.StoreMarked(s.freeHWM.addr()) |
| } |
| s.freeHWM = minOffAddr |
| } |
| |
| // setEmpty marks that the scavenger has finished looking at ci |
| // for now to prevent the scavenger from getting stuck looking |
| // at the same chunk. |
| // |
| // setEmpty may only run concurrently with find. |
| func (s *scavengeIndex) setEmpty(ci chunkIdx) { |
| val := s.chunks[ci].load() |
| val.setEmpty() |
| s.chunks[ci].store(val) |
| } |
| |
| // atomicScavChunkData is an atomic wrapper around a scavChunkData |
| // that stores it in its packed form. |
| type atomicScavChunkData struct { |
| value atomic.Uint64 |
| } |
| |
| // load loads and unpacks a scavChunkData. |
| func (sc *atomicScavChunkData) load() scavChunkData { |
| return unpackScavChunkData(sc.value.Load()) |
| } |
| |
| // store packs and writes a new scavChunkData. store must be serialized |
| // with other calls to store. |
| func (sc *atomicScavChunkData) store(ssc scavChunkData) { |
| sc.value.Store(ssc.pack()) |
| } |
| |
| // scavChunkData tracks information about a palloc chunk for |
| // scavenging. It packs well into 64 bits. |
| // |
| // The zero value always represents a valid newly-grown chunk. |
| type scavChunkData struct { |
| // inUse indicates how many pages in this chunk are currently |
| // allocated. |
| // |
| // Only the first 10 bits are used. |
| inUse uint16 |
| |
| // lastInUse indicates how many pages in this chunk were allocated |
| // when we transitioned from gen-1 to gen. |
| // |
| // Only the first 10 bits are used. |
| lastInUse uint16 |
| |
| // gen is the generation counter from a scavengeIndex from the |
| // last time this scavChunkData was updated. |
| gen uint32 |
| |
| // scavChunkFlags represents additional flags |
| // |
| // Note: only 6 bits are available. |
| scavChunkFlags |
| } |
| |
| // unpackScavChunkData unpacks a scavChunkData from a uint64. |
| func unpackScavChunkData(sc uint64) scavChunkData { |
| return scavChunkData{ |
| inUse: uint16(sc), |
| lastInUse: uint16(sc>>16) & scavChunkInUseMask, |
| gen: uint32(sc >> 32), |
| scavChunkFlags: scavChunkFlags(uint8(sc>>(16+logScavChunkInUseMax)) & scavChunkFlagsMask), |
| } |
| } |
| |
| // pack returns sc packed into a uint64. |
| func (sc scavChunkData) pack() uint64 { |
| return uint64(sc.inUse) | |
| (uint64(sc.lastInUse) << 16) | |
| (uint64(sc.scavChunkFlags) << (16 + logScavChunkInUseMax)) | |
| (uint64(sc.gen) << 32) |
| } |
| |
| const ( |
| // scavChunkHasFree indicates whether the chunk has anything left to |
| // scavenge. This is the opposite of "empty," used elsewhere in this |
| // file. The reason we say "HasFree" here is so the zero value is |
| // correct for a newly-grown chunk. (New memory is scavenged.) |
| scavChunkHasFree scavChunkFlags = 1 << iota |
| |
| // scavChunkMaxFlags is the maximum number of flags we can have, given how |
| // a scavChunkData is packed into 8 bytes. |
| scavChunkMaxFlags = 6 |
| scavChunkFlagsMask = (1 << scavChunkMaxFlags) - 1 |
| |
| // logScavChunkInUseMax is the number of bits needed to represent the number |
| // of pages allocated in a single chunk. This is 1 more than log2 of the |
| // number of pages in the chunk because we need to represent a fully-allocated |
| // chunk. |
| logScavChunkInUseMax = logPallocChunkPages + 1 |
| scavChunkInUseMask = (1 << logScavChunkInUseMax) - 1 |
| ) |
| |
| // scavChunkFlags is a set of bit-flags for the scavenger for each palloc chunk. |
| type scavChunkFlags uint8 |
| |
| // isEmpty returns true if the hasFree flag is unset. |
| func (sc *scavChunkFlags) isEmpty() bool { |
| return (*sc)&scavChunkHasFree == 0 |
| } |
| |
| // setEmpty clears the hasFree flag. |
| func (sc *scavChunkFlags) setEmpty() { |
| *sc &^= scavChunkHasFree |
| } |
| |
| // setNonEmpty sets the hasFree flag. |
| func (sc *scavChunkFlags) setNonEmpty() { |
| *sc |= scavChunkHasFree |
| } |
| |
| // shouldScavenge returns true if the corresponding chunk should be interrogated |
| // by the scavenger. |
| func (sc scavChunkData) shouldScavenge(currGen uint32, force bool) bool { |
| if sc.isEmpty() { |
| // Nothing to scavenge. |
| return false |
| } |
| if force { |
| // We're forcing the memory to be scavenged. |
| return true |
| } |
| if sc.gen == currGen { |
| // In the current generation, if either the current or last generation |
| // is dense, then skip scavenging. Inverting that, we should scavenge |
| // if both the current and last generation were not dense. |
| return sc.inUse < scavChunkHiOccPages && sc.lastInUse < scavChunkHiOccPages |
| } |
| // If we're one or more generations ahead, we know inUse represents the current |
| // state of the chunk, since otherwise it would've been updated already. |
| return sc.inUse < scavChunkHiOccPages |
| } |
| |
| // alloc updates sc given that npages were allocated in the corresponding chunk. |
| func (sc *scavChunkData) alloc(npages uint, newGen uint32) { |
| if uint(sc.inUse)+npages > pallocChunkPages { |
| print("runtime: inUse=", sc.inUse, " npages=", npages, "\n") |
| throw("too many pages allocated in chunk?") |
| } |
| if sc.gen != newGen { |
| sc.lastInUse = sc.inUse |
| sc.gen = newGen |
| } |
| sc.inUse += uint16(npages) |
| if sc.inUse == pallocChunkPages { |
| // There's nothing for the scavenger to take from here. |
| sc.setEmpty() |
| } |
| } |
| |
| // free updates sc given that npages was freed in the corresponding chunk. |
| func (sc *scavChunkData) free(npages uint, newGen uint32) { |
| if uint(sc.inUse) < npages { |
| print("runtime: inUse=", sc.inUse, " npages=", npages, "\n") |
| throw("allocated pages below zero?") |
| } |
| if sc.gen != newGen { |
| sc.lastInUse = sc.inUse |
| sc.gen = newGen |
| } |
| sc.inUse -= uint16(npages) |
| // The scavenger can no longer be done with this chunk now that |
| // new memory has been freed into it. |
| sc.setNonEmpty() |
| } |
| |
| type piController struct { |
| kp float64 // Proportional constant. |
| ti float64 // Integral time constant. |
| tt float64 // Reset time. |
| |
| min, max float64 // Output boundaries. |
| |
| // PI controller state. |
| |
| errIntegral float64 // Integral of the error from t=0 to now. |
| |
| // Error flags. |
| errOverflow bool // Set if errIntegral ever overflowed. |
| inputOverflow bool // Set if an operation with the input overflowed. |
| } |
| |
| // next provides a new sample to the controller. |
| // |
| // input is the sample, setpoint is the desired point, and period is how much |
| // time (in whatever unit makes the most sense) has passed since the last sample. |
| // |
| // Returns a new value for the variable it's controlling, and whether the operation |
| // completed successfully. One reason this might fail is if error has been growing |
| // in an unbounded manner, to the point of overflow. |
| // |
| // In the specific case of an error overflow occurs, the errOverflow field will be |
| // set and the rest of the controller's internal state will be fully reset. |
| func (c *piController) next(input, setpoint, period float64) (float64, bool) { |
| // Compute the raw output value. |
| prop := c.kp * (setpoint - input) |
| rawOutput := prop + c.errIntegral |
| |
| // Clamp rawOutput into output. |
| output := rawOutput |
| if isInf(output) || isNaN(output) { |
| // The input had a large enough magnitude that either it was already |
| // overflowed, or some operation with it overflowed. |
| // Set a flag and reset. That's the safest thing to do. |
| c.reset() |
| c.inputOverflow = true |
| return c.min, false |
| } |
| if output < c.min { |
| output = c.min |
| } else if output > c.max { |
| output = c.max |
| } |
| |
| // Update the controller's state. |
| if c.ti != 0 && c.tt != 0 { |
| c.errIntegral += (c.kp*period/c.ti)*(setpoint-input) + (period/c.tt)*(output-rawOutput) |
| if isInf(c.errIntegral) || isNaN(c.errIntegral) { |
| // So much error has accumulated that we managed to overflow. |
| // The assumptions around the controller have likely broken down. |
| // Set a flag and reset. That's the safest thing to do. |
| c.reset() |
| c.errOverflow = true |
| return c.min, false |
| } |
| } |
| return output, true |
| } |
| |
| // reset resets the controller state, except for controller error flags. |
| func (c *piController) reset() { |
| c.errIntegral = 0 |
| } |